Colony Deed

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Colony Deed Icon.png
Colony Deed
Deed
Colony Deed.gif

Place in an enclosed building with at least one door and light source and someone will move in!

Common
Value 750

Colony Deed is an object that spawns tenant NPCs in houses they're placed inside. Colony Deeds can be purchased from Frögg Furnishing in the Outpost for 750 pixels. When a tenant arrives a horn will sound and they will shoot off celebratory confetti.

The type of tenant spawned varies depending on the objects found inside the structure. For a list of all available tenants, and their requirements see the tenant page.

Modes

Scanning.gif

Scanning

The deed is scanning walls and objects up to 500 tiles away. Ship walls and windows are valid background walls. There can be only 1 valid colony deed within each enclosed space.

Happy.png

Happy

Indicates that a tenant is alive and happy, with all required objects present and its housing intact.

Unhappy.png

Unhappy

Indicates there are objects missing or the house needs repair. Accompanied by the tenant crying. If the reason the tenant is unhappy is not addressed within 45 seconds the tenant will leave. Tenants pay no rent while unhappy.

Beacon.gif

Beacon

If there is a tenant, then interacting with the spawner activates a beacon, calling the tenant back to the spawner.

Rent.gif

Rent Due

Indicates that the tenant's rent is available for pickup. After interacting with the spawner the tenant will be called home to pay rent. How much rent a tenant pays and how often they pay it is dependent on the type of tenant.

Error.png

Error

Indicates that the structure scan failed because the requirements were not met for any tenant to spawn.

Restore.gif

Restore

Indicates the tenant has been killed and will be revived in 5 to 10 seconds. The deed checks tenant vitals every 1 to 2 seconds.

Vacant.png

Vacated

Note: This mode is currently only available when set true in the Colony Deed object file. (Default: false)

When vacated mode is active the tenant called by the first successful scan becomes the only tenant that can ever be called by that spawner. If the player removes a required item from the structure, that tenant will leave. However, instead of scanning and possibly calling a different type of tenant, the spawner will stay in vacated mode until the original requirements are met again, allowing the original tenant to be spawned.

Racial Descriptions


Apex Icon.png Apex : If placed in a building with a door and a light it will encourage someone to move in.
Avian Icon.png Avian : This device will invite someone to move into the building. Just make sure there's a door and a light.
Floran Icon.png Floran : Ssscreen to hang on building wall. Makes sssomeone move into home!
Glitch Icon.png Glitch : Observant. If placed in a correctly structured building, this colony deed will encourage someone to move in.
Human Icon.png Human : These are great for expanding a colony. Place it in a building with a door and a light and someone will move in.
Hylotl Icon.png Hylotl : If hung in an enclosed building with a door and a light, someone will move in and make it their home.
Novakid Icon.png Novakid : With a colony deed someone'll move into the building. Just make sure the building has a door an' a light source.

Data

File Details

Spawn Command /spawnitem colonydeed
File Name colonydeed.object
File Path assets\objects\spawner\colonydeed