Desert

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Desert Planet.png
Threat: Moderate (Tier 2) Weather
Star types: Gentle, Temperate Clear.pngSandstorm1.png
EPP Required: None
Mini Biomes: Oasis, Tar, Colourful, Bones
Secondary Biomes: Barren, Savannah
Desert Biome Surface.png
Sun rising over a desert biome.
Desert is a primary biome type characterized by sand, clear weather, cacti, and palm trees. Desert planets are a 'moderate' threat level, geared toward tier 2 in progression.

Desert biomes can be created and expanded using a Sandy Terraformer, and a planet will convert to a Desert planet once half of the planet's surface has been terraformed into Desert biome.

Desert planets can be found orbiting gentle (white) and temperate (orange) star types. There are no environmental hazards in desert biomes which require use of an environmental protection pack.

Possible mini biomes inside deserts are oasis, tar, colourful, and bones. In addition to wood gathered from trees, deserts have cacti which can be harvested and replanted which produce cactus.

Batong, Bobot, Crustoise, Fennix, Ignome, Iguarmor, and Peblit all have a chance to be found in desert biomes.

Deserts are one of the best places to gather sand, which is used as an ingredient in a number of crafting recipes.

Navigation Console

  • There is limited flora here, but the location does support life. There is also an abundance of sand. Simply put, it is a desert.
  • A desert area populated by cacti, as well as various animal life. A relatively safe landing site, so long as you avoid the sandstorms.
  • Sand. Readings indicate sand. Also some cacti... but predominantly sand. Given the available information I speculate that the landing site is situated in a desert.

Materials

The surface layer of deserts is primarily made up of sand, along with loose silt, sandstone and cobblestone. There's gatherable wood from palm trees and cactus from cacti. The planet's primary color in the navigation console and while orbiting above is the primary color of the sand found there.

Most common early game ores are found in desert biomes, with of copper, silver ore, gold, iron and tungsten available near the surface.

Primary material Sub material Geological materials

Music Tracks

Desert biomes use the Day Tracks during the day and the Night Tracks during the night.

Day
  • Epsilon Indi
  • Hymn to the Stars
  • Procyon
  • StellarFormation
  • Vast Immortal Suns
  • Atlas
  • Blue Straggler
  • Cygnus X1
  • Europa
  • Haiku
  • M54
  • On the Beach at Night
Night
  • Jupiter
  • Arctic Constellation 1
  • Arctic Constellation 2
  • Mercury
  • Mira
  • Procyon
  • Tranquility Base
  • Psyche
  • Accretion Disc
  • Cygnus X1
  • Eridanus Supervoid
  • Horsehead Nebula
  • Large Magellanic Cloud
  • M54
  • Nomads
  • On the Beach at Night

Sub Biomes

A tar mini biome inside a desert.

There are sub biomes which can be found on desert planets in addition to their unique mini biomes. Barren or savannah have a chance to appear as smaller biomes on desert planets. These biomes will include things like their associated blocks, trees, and crops when they appear. Mini biomes for each of these secondary biome types can appear inside them as well.

Deserts can also be found on a number of different planet types as sub biomes. They have a chance to be found as sub biomes on savannah, midnight, and volcanic planets.

Mini Biomes

Oasis, tar, colourful, and bones are mini biomes found inside desert biomes. These mini biomes can be found on desert planets or inside desert sub biomes on other planet types. These mini biomes each have their own creatures and items outside what's available in desert biomes.

  • Oasis - Water in the desert! There are reeds and pools of healing water found here.
  • Tar - Sticky thick tar will slow players down here.
  • Colourful - The palm trees here are very colorful, and drop rainbow wood.
  • Bones - Dry bones cover the ground in this biome, which often has small settlements of hostile enemies.

Layers

Desert planets stick to the defaults for most layers. However, Desert planets have a unique subsurface layer that always appears.

  • Space: Asteroids
  • Atmosphere: Atmosphere
  • Surface: Desert (Primary Biome); Barren, Savannah (Secondary Biomes)
  • Subsurface: Desert Subsurface
  • Shallow Underground: Tarpit, Mushrooms, Wilderness, Mini Village, Underground 0a, Underground 0b, Underground 1a, or Underground 1b
  • Mid Underground: Luminous Caves, Stone Caves, Bone Caves, Ice Caves, Underground 0c, Underground 1c, Underground 1d, Underground 3a, Underground 3b, Underground 3c, or Underground 3d
  • Deep Underground: Cell Caves, Flesh Caves, Slime Caves, Underground 0d, Underground 5a, Underground 5b, Underground 5c, or Underground 5d
  • Core: Blaststone Core Layer, Magmarock Core Layer, or Obsidian Core Layer

Weather

Weather in desert biomes is mostly clear, with occasional sandstorms. These storms, in addition to slowing down living things caught inside them, will often lay a layer of loose silt over the surface.

The probability for weather types on desert planets is as follows:

Clear.png Clear 0.98 (98%)
Sandstorm1.png Sandstorm 0.02 (2%)

Wild Crops

Beakseed can be found growing wild in deserts. These can be harvested by interacting with them or by digging them up. They'll drop produce and have a chance to drop a seed which can be replanted.

In addition to palm trees which drop wood desert biomes also have cacti which can be replanted. These drop saplings instead of seeds and function just like trees except they drop cactus.

Wildlife

In addition to procedurally generated creatures, there are a variety of unique monsters, bugs and critters found in desert biomes. Some of these are also found in other biomes, while others are unique only to desert biomes. While these unique creatures have a chance to appear on desert planets, they will not all appear on each one. In addition to unique creatures, each biome has multiple types of both procedural ground and flying creatures.

Unique monsters each have combat attacks, and they must first be weakened before capture. Once weakened players can attempt to capture using a capture pod. If successful they can then be released to battle alongside and follow the player.

Critters are smaller non-combat unique creatures which are not capturable using capture pods. They can be captured without weakening them first by using a relocator gun. After releasing a critter from the relocator it will stay in the area it was released into.

Bugs are very small unique creatures which can be captured using a bug net, and are then stored inside placeable jars. Bugs which are captured using a relocator will fly after release instead of being kept inside a jar.

Unique Monsters
Batong
Batong.png
Bobot
Bobot.png
Crustoise
Crustoise.png
Fennix
Fennix.png
Ignome
Ignome.png
Iguarmor
Iguarmor.png
Peblit
Peblit.png
Voltip
Voltip.png
Critters
Armadillo.gif
Armadillo
Mouse.gif
Mouse
Groop.gif
Groop
Raven.gif
Raven
Wurm.gif
Wurm
Bugs
Goldbuck.png
Goldbuck
Sandclown.png
Sandclown
Sunskipper.png
Sunskipper

Unique Drops

There are a variety of items which are specific to Pod Chests and Old Chests found in desert biomes. Some of these may have a chance to be found in other places throughout the universe, but they've all been specifically allocated to chests within desert biomes.

Chests in deserts also commonly contain Cactus Juice and Mining Lanterns.

Decorative Objects
Costume Armor
Desert Set
Desert Set.png

Settlements

Deserts can have a large variety of settlement types found on them. These include small microdungeons and NPC camps, larger racial villages and hostile dungeons. Smaller desert planets usually contain only one dungeon or village, while larger desert planets can contain as many as three.

VILLAGES (FRIENDLY) DUNGEONS (HOSTILE)


Screenshots

History

Biomes