Health is a measure of vitality in Starbound. When the health meter becomes empty, the player dies. Both monsters and players have health. Health does not passively regenerate, and is shown in red in the upper left corner of the screen.
The Health Icon represents the value by which a specific piece of armor will increase the player's health pool.
Health is reduced when a target takes damage. This can be caused by combat, negative status effects, and hostile environments. Falling a large distance will also cause player damage. The damage that the player takes is increased by the distance they fall. This damage can be mitigated with items that allow gliding. It can also be eliminated entirely by landing in water that is at least 9 blocks deep.
A health bar will appear over the last monster the player deals damage to, showing the monster's remaining health.
When the player's health meter becomes empty they will die.
The penalty for death is determined by the difficulty mode selected for the current character.
- In Normal mode, 10% of pixels are lost, but the player will be revived after death by respawning.
- In Survival mode, 30% of pixels are lost, and some of the player's inventory is dropped at the location of their death, leaving the Matter Manipulator in their inventory.
- In Permadeath mode, the current character is permanently disabled, and the player cannot play this character again.