The Inventory is where the player stores materials, objects and items that they have gathered. The inventory window has a limited number of slots, 80 in total, and once full, nothing more can be picked up. The Inventory screen is hotkeyed to "I" by default.
The Inventory screen is also where the player equips armor and costumes. The armor slots outlined in light grey are the actual armor slots, while the eye icon denotes cosmetic slots. The player can equip any equippable armor in either the actual or cosmetic slots. The cosmetic slot item will always overtake the look of the actual armor slot, but none of the actual stats or bonuses apply. If one leaves the cosmetic slot empty, the appearance of the actual armor slot will be shown on the character.
There are also two pet slots which are not implemented yet.
There are three Inventory tabs with a total of 120 inventory slots. Picked up items and objects will automatically sort into their appropriate tab, but players can place things in any of the tabs without restriction.
Selecting the Backpack icon will open 40 inventory slots to store misc. objects, items, armor, weapons, and ore.
The material tab holds all blocks and building materials. Materials will automatically be sorted into this bag. Like the backpack, it also has 40 inventory slots.
The furniture tab holds any picked up furniture. This includes lights, switches, doors, chairs, tables, beds and other decorative objects. Furniture will automatically be sorted into this bag. Like the other tabs, it also has 40 inventory slots.
The Food Tab holds any crop seeds, edible items, food ingredients, and crafted foods. Like the other tabs, it has 40 slots in which materials will automatically be sorted to upon pickup.
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|At the very bottom of the inventory window there's a button to sort all objects in all tabs within the window. After pressing this items will auto-stack together, sort to fill in all gaps in slots and sort to their appropriate tabs if there's room available.|