Mechs

From Starbounder - Starbound Wiki
Jump to: navigation, search
Mech Example.png
Mechs are vehicles that provide the player protection, adjusted movement as well offensive and defensive abilities.

They were present as techs in the beta, and then were re-implemented as vehicles useable in both space and on ground, in update 1.3[1].

Dr. Akaggy, a penguin scientist, can be found at the Mech Workshop under the Outpost. She will introduce the player to Mechs, and unlock their first, racial-themed vehicle after they complete the quest Test Drive. Also in the Mech Workshop are two important mech stations - the Mech Assembly Station and Mech Part Crafting Table.

Mechs are composed of 6 customisable parts, each of which can change different characteristics of the mech:

Mech Body.png Body: Affects Maximum Energy of the mech and its Defense. Also determines the resistance of the mech to planetary hazards (Deadly Radiation, Deadly Chill, and Deadly Heat).
Mech Boosters.png Boosters: Affects Flight Speed and Maneuverability.
Mech Arm.png Left and Right Arms: Are weapons, with different effects and energy usage.
Mech Legs.png Legs: Affects Ground Speed and Jump Power.
Mech Horn.png Horn: In space, nobody can hear you honk.

Different parts can be obtained by learning their corresponding blueprints, usually found in non-planet locations in space. They can be equipped to the mech by using the Mech Assembly Station on your space station, or in Dr. Akaggy's workshop.

Piloting a Mech

Once the player has acquired a mech, they can deploy their mech while they are on their Ship using the Deploy Mech button on the right side of the screen - this button only appears if the ship is parked at a space encounter, an asteroid field, or orbiting a visitable planet. Clicking this button launches a drop pod containing the player inside their mech which breaks apart upon arrival on a planet or entrance into a space encounter.

On planets and in sections of space encounters with gravity, the mech's movement is similar to that of the player. Left and Right inputs move the mech left and right, Jump input causes the mech to boost upward, and Down + Jump causes the mech to drop through platforms.

In sections of space encounters without gravity, the mech uses a different movement scheme. The directional inputs accelerate the mech in their respective directions, and the Jump input brings the mech to a stop.

In all cases, Left Mouse Button activates the mech's left arm, Right Mouse Button activates the mech's right arm, and F activates the mech's horn if one is equipped. Also, the Interact input causes the player to exit and enter the mech.

The player's mech automatically despawns when the player beams off of a planet or out of a space encounter, becoming available to deploy again from the player's ship.

Mech Assembly Table

The mech assembly station window.
After interacting with the Assembly Station players will see slots, similar to their armor equipment slots. These slots can be fitted with corresponding mech components.

As pieces are slotted in, the total energy and energy usage rate as well as the mech appearance will adjust. There are two color pickers underneath the Assembly diagram -one for the main color of the mech, and one for accent color. These options, if set to a color other than the default, will recolor all mech parts together, making the entire mech color coordinated with the selected options, and any swapped-in mech pieces will automatically color-adjust to the selected color palette.

The only optional component are horns. If there are any other types missing the 'Ready to Deploy' message at the bottom of the window will read 'Configuration Incomplete' and the piece slot will be highlighted red. An incomplete mech build cannot operate, and will not display energy/energy usage. (If the current character has not yet completed Test Drive, 'Unauthorized User' will appear instead of 'Configuration Incomplete' until the quest is completed.)

Mech Energy

Mechs have their own energy reserve, visualised as the blue bar above the vehicle. Using the mech will deplete it at a specified rate, which can be found on the Mech Assembly Station interface. Receiving damage also depletes energy, and attempting to pilot a mech on a planet without a body with resistances to its planetary hazards greatly accelerates energy drain. (Weapons are already accounted for by the energy drains added by their arms, so weapon usage does not deplete energy.) Hostile space entities, when killed, drop energy batteries that the mech can absorb to restore its own energy; no such energy regeneration mechanism exists on planets.

Once the energy bar hits 0, the player is ejected and one of two things happens depending on the cause of energy depletion:

  • If the mech was brought to 0 energy by a source of damage or by Lava-accelerated passive energy drain, the mech explodes for massive fire-type damage (which is not survivable except in some niche scenarios involving general and fire-type damage reductions).
  • Otherwise, if the mech's energy reaches 0 due to passive energy drain (even if accelerated by a harsh planetary environment), the mech simply vanishes without exploding.

Mech Components

Mech Part Crafting Table.gif
Mech part schematics are unlocked by consuming mech blueprints, found in space encounters. The player will receive their first mech components, enough for a basic starter mech, after completing the quest Test Drive.

The tooltips for each mech piece display their stat levels. Each player receives an initial mech body which is racially themed to their character's race. Each race has an available upgraded racial body which they'll learn to craft after completing the quest Advanced Test Drive.

All mech components are crafted at the Mech Part Crafting Table which can be found beneath the Outpost. The station next to the crafting table, the Mech Assembly Station, is used to equip pieces.

There's no penalty to switching parts using a Mech Assembly Station, but each player can only have one mech configuration at once.

Environmental Resistance

Mechs are immune to fall damage, and they shield the pilot from airless environments. Their resistance to other kinds of hazardous environments depends on the quality of the mech's body:

  • Deadly Radiation: Resisted by Durasteel-tier bodies (upgraded racial bodies) and better. Bodies which do not resist this effect drain 20 more MJ of energy per second on natural Tier 4 Planets.
  • Deadly Chill: Resisted by Violium-tier bodies and better. Bodies which do not resist this effect drain 25 more MJ of energy per second on natural tier 5 planets.
  • Deadly Heat: Resisted by Solarium-tier bodies. Bodies which do not resist this effect drain 30 more MJ of energy per second on natural tier 6 planets.

Mechs will still shield their pilots from status effects and most damage sources even if they themselves cannot resist the environment. Mechs, however, cannot shield their pilots from taking damage from the Erchius Ghost on natural Moons, and they drain 40 more MJ of energy per second while in contact with Lava (if energy reaches 0 while in contact with lava, the mech will explode).

Mech Stat Modification

Each part of a mech, apart from the horn, determines certain performance characteristics of the mech.

Body

All bodies add 1 MJ of energy drain per second to the mech. In addition, the following mech stats are determined by the equipped body:

  • Max Energy: Begins at 400 MJ, increases by 80 MJ for each filled segment of Max Energy.
  • Damage Reduction: For 1/2/3/4/5 filled segments of Defense, incoming damage is reduced by 76/80.8/84.6/87.7/90.2% before being deducted from the mech's energy (the damage pop-up does not include this reduction).

Boosters

The following mech stats are determined by the equipped boosters:

  • Air Control Speed: Maximum horizontal speed in the air in environments with gravity. Starts at 2 tiles per second and increases by 1 tile per second for each filled segment of Flight Speed.
  • Air Control Force: Determines how quickly the mech changes horizontal speed in mid-air in environments with gravity. Starts at 10 and increases by 5 for each filled segment of Maneuverability.
  • Flight Control Speed: Maximum speed in zero-gravity environments. Starts at 5 tiles per second and increases by 5 tiles per second for each filled segment of Flight Speed.
  • Flight Control Force: Determines how quickly the mech changes speed in zero-gravity environments. Starts at 40 and increases by 10 for each filled segment of Maneuverability.

Legs

The following mech stats are determined by the equipped legs:

  • Ground Speed: Maximum horizontal speed on the ground. Starts at 3.25 tiles per second and increases by 1.25 tiles per second for each filled segment of Ground Speed.
  • Jump Velocity: Upward speed during the boost phase of a jump. Starts at 14 tiles per second and increases by 4 tiles per second for each filled segment of Jump Power.
  • Jump Boost Time: Length of a jump's boost phase. Starts at 0.45 seconds and increases by 0.05 seconds for each filled segment of Jump Power.

Arms

The following mech stats are modified by each equipped arm:

  • Energy Drain: Starts at 0.1 MJ/s, increases by 0.05 MJ/s for each filled segment of Power. This drain only occurs while being fired, there may be a bug that only drains one arms worth of energy if they are both firing at the same time, more testing is required to confirm this.
  • Estimated Damage Output: Starts at 100 DPS, increases by 50 DPS for each filled segment of Power (see each mech arm's page for actual DPS).

Mech Bodies

Body Piece Description Max Energy Defense
Golem-00 Mech Body Icon.png Golem-00 Mech Body A prototype open-top mech body, designed for Floran pilots. Mech Stat 1.png Mech Stat 1.png
Kabuto-00 Mech Body Icon.png Kabuto-00 Mech Body A prototype open-top mech body, designed for Hylotl pilots. Mech Stat 1.png Mech Stat 1.png
Marshal-00 Mech Body Icon.png Marshal-00 Mech Body A prototype open-front mech body, designed for Novakid pilots. Mech Stat 1.png Mech Stat 1.png
Venturer-00 Mech Body Icon.png Venturer-00 Mech Body A prototype open-top mech body, designed by the Letheia Corporation. Mech Stat 1.png Mech Stat 1.png
Arthuria-00 Mech Body Icon.png Arthuria-00 Mech Body A prototype open-top mech body, designed for Glitch pilots. Mech Stat 1.png Mech Stat 1.png
Champion-00 Mech Body Icon.png Champion-00 Mech Body A prototype open-top mech body, designed for Avian pilots. Mech Stat 1.png Mech Stat 1.png
Dominion-00 Mech Body Icon.png Dominion-00 Mech Body A prototype open-top mech body, designed for Apex pilots. Mech Stat 1.png Mech Stat 1.png
USCM Mech Body Icon.png USCM Mech Body A mech body manufactured by the now-disbanded USCM organisation. Mech Stat 1.png Mech Stat 3.png
Skulduggery Mech Body Icon.png Skulduggery Mech Body A mech body used primarily by pirates and mercenaries, for obvious reasons. Mech Stat 2.png Mech Stat 2.png
Beat Mech Body Icon.png Beat Mech Body A somewhat strange mech body. Its original designer is unknown. Mech Stat 2.png Mech Stat 2.png
Reactor Mech Body Icon.png Reactor Mech Body An experimental mech body powered by an unstable radioactive core. Mech Stat 3.png Mech Stat 1.png
Dominion Mech Body Icon.png Dominion Mech Body A high tech Apex-styled mech body, powered by a vented cold fusion reactor. Mech Stat 3.png Mech Stat 3.png
Kabuto Mech Body Icon.png Kabuto Mech Body A sleek Hylotl-styled mech body, complete with a trinocular scouting system. Mech Stat 3.png Mech Stat 3.png
Golem Mech Body Icon.png Golem Mech Body A mech body fit for a Floran, made from vines and recycled mech parts. Mech Stat 3.png Mech Stat 3.png
Marshal Mech Body Icon.png Marshal Mech Body A unique Novakid-styled mech body, built for tireless and skilled pilots. Mech Stat 3.png Mech Stat 3.png
Venturer Mech Body Icon.png Venturer Mech Body A sturdy mech body, originally designed by the Letheia corporation. Mech Stat 3.png Mech Stat 3.png
Arthuria Mech Body Icon.png Arthuria Mech Body A mighty Glitch-styled mech body, made from thick layers of plated violium. Mech Stat 3.png Mech Stat 3.png
Champion Mech Body Icon.png Champion Mech Body An imposing mech body, designed in the image of an Avian warrior. Mech Stat 3.png Mech Stat 3.png
Exodus Mech Body Icon.png Exodus Mech Body A powerful mech body operated by a web of synthetic brain tissue. Mech Stat 3.png Mech Stat 5.png
Lilotron Mech Body Icon.png Lilotron Mech Body A mech body based on the Lilodon. Its bark isn't quite worse than its bite. Mech Stat 4.png Mech Stat 4.png
Hero Mech Body Icon.png Hero Mech Body Defend the universe with this exciting looking mech chassis. Mech Stat 4.png Mech Stat 4.png
Cyclops Mech Body Icon.png Cyclops Mech Body A mech body that uses a cutting-edge energy field to protect the cockpit. Mech Stat 5.png Mech Stat 3.png
Nightwinder Mech Body Icon.png Nightwinder Mech Body A mech body made for stealth and infiltration, personalised with a spooky skull face. Mech Stat 5.png Mech Stat 3.png

Mech Boosters

Body Piece Description Flight Speed Maneuver-ability
Basic Mech Boosters Icon.png Basic Mech Boosters Mass-produced mech boosters, with external fuel tank attachments. Mech Stat 1.png Mech Stat 1.png
Astro Mech Boosters Icon.png Astro Mech Boosters A set of mid-range boosters that use a series of long thrusters. Mech Stat 1.png Mech Stat 3.png
Stalwart Mech Boosters Icon.png Stalwart Mech Boosters A classic design of mid-range boosters, historically used by delivery crafts. Mech Stat 2.png Mech Stat 2.png
Zed Mech Boosters Icon.png Zed Mech Boosters Speedy mid-range mech boosters that are shaped like the letter Z. Mech Stat 3.png Mech Stat 1.png
Sleek Mech Boosters Icon.png Sleek Mech Boosters Very sleek mech boosters. Mech Stat 3.png Mech Stat 3.png
Hammer Mech Boosters Icon.png Hammer Mech Boosters A set of large boosters, which trade speed for greater control. Mech Stat 3.png Mech Stat 5.png
Zero Mech Boosters Icon.png Zero Mech Boosters A set of pointed, high quality mech boosters. Be careful with those corners. Mech Stat 4.png Mech Stat 4.png
Gallant Mech Boosters Icon.png Gallant Mech Boosters A set of slick mech boosters built with intricate circuitry for high performance. Mech Stat 5.png Mech Stat 3.png

Mech Arms

Body Piece Description Power Energy Usage
Drill Mech Arm Icon.png Drill Mech Arm A basic mining drill that can serve as a weapon in a pinch. Mech Stat 1.png 0.15 MJ/s
Flak Cannon Mech Arm Icon.png Flak Cannon Mech Arm The cheapest available mech weapon, an arm that fires heated metal shards. Mech Stat 1.png 0.15 MJ/s
Missile Rack Mech Arm Icon.png Missile Rack Mech Arm Fires a swarm of guided mini missiles. Mech Stat 2.png 0.20 MJ/s
Split Shot Mech Arm Icon.png Split Shot Mech Arm An arm that fires shells which burst in all directions. Mech Stat 2.png 0.20 MJ/s
Heatrifle Mech Arm Icon.png Heatrifle Mech Arm A cheap mech arm that fires off rounds of superheated lead. Mech Stat 2.png 0.20 MJ/s
Tommy Gun Mech Arm Icon.png Tommy Gun Mech Arm No-one knows where this submachine gun mech arm gets its name. Mech Stat 2.png 0.20 MJ/s
Neo Chainsaw Mech Arm Icon.png Neo Chainsaw Mech Arm An energized chainsaw originally developed for cutting through ice. Mech Stat 3.png 0.25 MJ/s
Gatling Gun Mech Arm Icon.png Gatling Gun Mech Arm A mech arm equipped with a heavy Gatling gun. Mech Stat 3.png 0.25 MJ/s
Cannon Mech Arm Icon.png Cannon Mech Arm A mech arm equipped with a laser cannon. Mech Stat 3.png 0.25 MJ/s
Cluster Mine Mech Arm Icon.png Cluster Mine Mech Arm A mech arm that fires a cluster of small remote mines. Mech Stat 3.png 0.25 MJ/s
Homing Missile Mech Arm Icon.png Homing Missile Mech Arm A military mech arm that fires a homing missile with onboard guidance systems. Mech Stat 3.png 0.25 MJ/s
Wobbleshot Mech Arm Icon.png Wobbleshot Mech Arm This mech arm fires eerily oscillating plasma donuts. Mech Stat 3.png 0.25 MJ/s
Plasma Drone Mech Arm Icon.png Plasma Drone Mech Arm A mech arm that at deploys an offensive turret drone. Mech Stat 3.png 0.25 MJ/s
Tesla Stream Mech Arm Icon.png Tesla Stream Mech Arm A classic weapon design that overloads enemies with a devastating electric charge. Mech Stat 4.png 0.30 MJ/s
Spikefist Mech Arm Icon.png Spikefist Mech Arm A mech weapon that fires a self-returning fist tipped with durasteel spikes. Mech Stat 4.png 0.30 MJ/s
Beam Sniper Mech Arm Icon.png Beam Sniper Mech Arm A mech arm gun that discharge fast-travelling beams of solar energy. Mech Stat 4.png 0.30 MJ/s
Beam Drill Mech Arm Icon.png Beam Drill Mech Arm An advanced utility mech arm that fires a rapidly pulsing mining beam. Mech Stat 4.png 0.30 MJ/s
Energy Rifle Mech Arm Icon.png Energy Rifle Mech Arm A well made mech arm that fires beams of something akin to pure energy. Mech Stat 4.png 0.30 MJ/s
Shield Drone Mech Arm Icon.png Shield Drone Mech Arm Launches a drone which projects a defensive energy shield. Mech Stat 4.png 0.30 MJ/s
Swarm Drone Mech Arm Icon.png Swarm Drone Mech Arm An advanced mech arm that can deploy multiple attack drones. Mech Stat 4.png 0.30 MJ/s
Energy Blade Mech Arm Icon.png Energy Blade Mech Arm A powerful energy blade for cutting through... Pretty much everything. Mech Stat 4.png 0.30 MJ/s
Guided Missile Mech Arm Icon.png Guided Missile Mech Arm A heavy mech arm that launches a trio of remote-guided missiles. Mech Stat 4.png 0.30 MJ/s
Dual Rifle Mech Arm Icon.png Dual Rifle Mech Arm What's better than a giant machine gun? Two giant machine guns. Mech Stat 4.png 0.30 MJ/s
Gravity Mine Mech Arm Icon.png Gravity Mine Mech Arm Fires a remote mine that creates a tiny gravitational singularity. Mech Stat 4.png 0.30 MJ/s

Mech Legs

Body Piece Description Ground Speed Jump Power
Basic Mech Legs Icon.png Basic Mech Legs Mass-produced mech legs that allow for basic mobility. Mech Stat 1.png Mech Stat 1.png
Hopper Mech Legs Icon.png Hopper Mech Legs A mid-quality set of mech legs designed for jumping. Mech Stat 1.png Mech Stat 3.png
Twinjet Mech Legs Icon.png Twinjet Mech Legs Mech legs that have an extra jet booster for balanced performance. Mech Stat 2.png Mech Stat 2.png
Arc Mech Legs Icon.png Arc Mech Legs Claw-like mech legs, designed to be streamlined for speed. Mech Stat 3.png Mech Stat 1.png
Sleek Mech Legs Icon.png Sleek Mech Legs Sleek mech legs that pair composite socks with titanium sandals. Mech Stat 3.png Mech Stat 3.png
Ronin Mech Legs Icon.png Ronin Mech Legs A high quality set of mech legs designed for maximum jump height. Mech Stat 3.png Mech Stat 5.png
Intrepid Mech Legs Icon.png Intrepid Mech Legs Heavy duty mech legs that balance speed and thruster power. Mech Stat 4.png Mech Stat 4.png
Hermes Mech Legs Icon.png Hermes Mech Legs Finely crafted mech legs that provide the fastest possible ground movement. Mech Stat 5.png Mech Stat 3.png

Mech Horns

Body Piece Description
Airhorn Mech Horn Icon.png Airhorn Mech Horn Make a little noise from the comfort of your own mech.
Bike Bell Mech Horn Icon.png Bike Bell Mech Horn Assert yourself with a gentle ring.
Bull Mech Horn Icon.png Bull Mech Horn Why simply grab the bull by the horns, when you can BE the bull?
Charge Mech Horn Icon.png Charge Mech Horn A musical fanfare, typically a prelude to a sporting event or gruesome battle.
Clown Mech Horn Icon.png Clown Mech Horn Honk.
Foghorn Mech Horn Icon.png Foghorn Mech Horn A horn traditionally used to warn others of nearby hazards.
Melody Mech Horn Icon.png Melody Mech Horn La cucaracha, la cucaracha, ya no puede caminar!
Robot Voice Mech Horn Icon.png Robot Voice Mech Horn Give your mech a booming voice to intimidate your foes.
Rubber Duck Mech Horn Icon.png Rubber Duck Mech Horn A timeless classic.
Sports Mech Horn Icon.png Sports Mech Horn Shrill and loud, this horn is perfect for obnoxiously announcing your presence.
Steam Whistle Mech Horn Icon.png Steam Whistle Mech Horn Full steam ahead!
Toy Mech Horn Icon.png Toy Mech Horn This horn module is surprisingly small... I wonder what it sounds like?
Train Whistle Mech Horn Icon.png Train Whistle Mech Horn Put on your conductor's hat and get on track for fun!
Truck Mech Horn Icon.png Truck Mech Horn For beeping angrily when someone won't move out of the way.

Original Mechs

During beta, mechs were Techs powered by the player's energy bar, and could be beamed down from a player's ship to a planet. Taking damage in a mech would slowly drain the player's energy. When the energy was depleted, the mech would de-spawn, requiring a cool down before being re-summonable. [2]


Before beta the developers confirmed there would be at least one unique mech per race at launch. [3]


X5C-1 MechHylotl MechApex MechGlitch Mech

Sources

  1. http://playstarbound.com/starbound-1-3-unstable/
  2. http://community.playstarbound.com/index.php?threads/ask-us-anything.24965/page-3#post-1001447
  3. http://playstarbound.com/24th-may-progress/
Mech Components