Quests are objectives given to the player that provide rewards as well as story progression. There are a number of pre-designed Quests that center around the game's main story in addition to a procedural quest system which generates smaller side quests.
Most main story quests revolve around characters at the outpost, which serves as the game's main quest hub. Procedural quests can be encountered in villages or from tenants which are summoned to structures with a colony deed.
|The Quest Journal is the main UI window for tracking the players Quests. It lists current quests in progress, as well as previously completed and failed quests. By selecting the quest name in the list, the details of the quest will show on the right. These details include a description of the quest objective, as well as listing rewards.
The default hotkey for bringing up the Quest journal window is 'J'
Picking up Quests
|When encountering a quest giver a window will popup with the details of the quests and the rewards. Clicking 'Accept' will add the quest to the players Quest Journal, clicking 'Reject' will exit the window without adding it to the Journal.|
Turning in Completed Quests
|When the objectives have been completed the Quest Complete window will pop-up allowing the player to accept or reject the quest rewards.
Completed quest details are stored in the completed tab of the quest window, and can be viewed there after a quest is complete.
Missions are pre-built encounters that usually culminate with a boss encounter. They involve multiple quests, and allow advancement into game progression.
Missions can be returned to after the initial quest is received using the ship computer.
Tenant and Villager Quests
Villagers and tenants offer a large array of procedurally generated quests. These can involve hunting down nearby enemies, delivering gifts, gathering items and more. Different tenant types offer different types of quests. The quest difficulty determines the pool of items that Reward Bags pull from. Collecting gifts, cooking, and crafting are low difficulty. Defeating NPCs and growing crops are medium difficulty. Killing groups of monsters, building themed homes, and capturing certain pets are high difficulty.
Main Story and Side Quests
The navigation box below lists the games premade main story and side quests. Unlike procedural quests, most of these have prerequisite quests which must first be completed before players are eligible to receive them.
Following the main story questline will require players visit a variety of planet types and explore in addition to clearing dungeons and defeating bosses. There are many methods to progressing through the games systems to become powerful enough to advance; farming, dungeon-crawling, or being a landlord will all give opportunities to progress through quests.