Techs are enhancements that can be equipped by characters to enhance movement and provide new abilities.
To view and equip techs go players must visit the Tech Lab at the Outpost. Aside from the initial tech in each slot, which unlocked after completing a challenge course at the Outpost, players must unlock each tech using four tech cards before they can equip it.
Techs are initially unlocked by completing challenge course side quests at the outpost. Additional techs for each slot can be unlocked using tech cards at the Tech Lab inside the outpost.
Up to 3 techs can be equipped at one time. They are split into 3 categories: Head, body, and legs. You can equip one of tech slot at once. You can view your equipped techs in the inventory window.
Head slot techs allow the player to change into a variety of small spheres, each with unique abilities. This transformation is done using F, and players will stay transformed until they press F again. While in sphere form players will still take damage from enemies and falling normally. Sphere tech is initially unlocked by doing a challenge course quest at the Outpost. Each of the upgraded spheres provides the utility of the distortion sphere with additional abilities. Players can only have one head slot selected at a time.
|Distortion Sphere||Compresses you and your equipment into a compact ball that rolls easily. Transformation costs 50 energy.||F||50 to transform||Outpost quest|
|Aqua Sphere||Upgrades your Distortion Sphere to float and quickly cross water. Transformation costs 50 energy.||F||50 to transform|
|Spike Sphere||Upgrades your Distortion Sphere with spikes that hook into walls for climbing. Transformation costs 50 energy.||F||50 to transform|
|Sonic Sphere||Upgrades your Distortion Sphere to go fast. Transformation costs 50 energy.||F||50 to transform|
Body slot techs are a variety of dashes the player can perform. They're all activated by double clicking either right or left. None of these techs have an energy cost, but all have a short cooldown. The player will blink once the cooldown has expired and they're free to use their tech again. Only one body slot tech can be equipped at a time.
|Dash||Double tap Left or Right to quickly dash in a direction. Cooldown: 0.8s||Double tap Left or Right||None||Outpost quest|
|Air Dash||Upgrades your Dash to be usable in the air. Cooldown: 0.8s||Double tap Left or Right||None|
|Sprint||Replaces your Dash with a sustained Sprint for covering distance. Costs 15 energy per second.||Double tap Left or Right||15 per second|
|Blink Dash||Upgrades your Dash to blink past traps and enemies. Cooldown: 2.5s||Double tap Left or Right||None|
Leg slot techs are a variety of multi jumps the player can perform. They change the number of jumps, and way players can jump before landing on the ground. None of these techs have an energy cost, but have specific conditions before they'll refresh. Only one leg slot tech can be equipped at a time.
|Pulse Jump||Press Jump in the air to gain a small upward boost. Refreshed upon landing.||Double jump||None||Outpost quest|
|Multi Jump||Upgrades your Pulse Jump to allow up to 3 smaller bursts. Refreshed upon landing.||Jump in air||None|
|Rocket Jump||Upgrades your Pulse Jump to charge up a powerful directional boost. Refreshed upon landing.||Up arrow and jump||None|
|Wall Jump||Upgrades your Pulse Jump to allow jumping from vertical walls. Refreshed upon landing.||Jump against walls||None|
In early beta specialized tech provided players protection against planetary environmental effects like heat, cold and radiation. These techs were replaced with environmental protection packs (EPPs) which provide the same environmental protection.
|There are a number of techs which have been replaced, or disabled. They are not available through normal gameplay.|