Tech

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Inventory Tech.png

Techs are in-game enhancements that can be equipped by characters. To view and equip techs go to SAIL and click on "show me my tech". You must unlock each tech with a Tech Drive before you can equip it.

Up to 4 techs can be equipped at one time. They are split into 4 categories: Head, body, legs, and implant. You can equip one of each type of tech at once. You can view your equipped techs in the inventory screen.


Learning Techs

Techs are discovered as quest rewards or through ship upgrades. See Ship Upgrades - Upgrade Unlocks for a full list of when each tech is unlocked.

Tips

Different techs can now be used together in different ways. For example, energy dash and pulse jump can be used to create a double long jump, with bouncy at the end negating any fall damage.

Head Slot

Tech Name Function Controls Energy Prerequisite
Bouncy Tech Icon.png Bouncy Press 'F' to generate a kinetic reversal field that reflects the ground. F 25 per second None
Morphball Icon.png Morphball Press 'F' to stop, drop and roll with this incredible Morphball tech! F to toggle 65 per second Psst (Sparrow Class)
Skyrail Rider Icon.png Skyrail Rider Gives the player the ability to latch onto Skyrails
  • Standard Skyrails allow a maximum speed of 60 blocks per second
F to toggle Skyrail Hook None Psst (Kestrel Class)
Targeted Blink Icon.png Targeted Blink Press F to teleport to your mouse cursor with this Targeted Blink tech!
  • Requires line of sight to the destination. If a line of sight jump cannot be made, the player will teleport up to the obstruction.
F 110 Psst (Condor Class)

Body Slot

Tech Name Function Controls Energy Prerequisite
Energy Dash Icon.png Energy Dash Gives a boost of speed accompanied by a blur effect(since Glad Giraffe it only works in the ground).
  • 0.8 second cooldown
Double-Tap Left or Right Arrow None None
FTL Boost Icon.png FTL Boost Double tap Left or Right to use this super fast FTL dash. Only works on the ground.
  • 1.3 second cooldown
Double-Tap Left or Right Arrow 100 per second Psst (Falcon Class)

Legs Slot

Tech Name Function Controls Energy Prerequisite
Pulse Jump Icon.png Pulse Jump Allows the user to perform a jump in midair.
  • Can be only used once before touching the ground again.
Space (While in midair) None None
Rocket Jump Icon.png Rocket Jump Hold 'up' and jump for a rocket-boosted leap, watch out for fall damage! Up Arrow + Space 80 Psst (Sparrow Class)
Gravity Bubble Icon.png Gravity Bubble Press and hold Jump while in the air to use this Gravity Bubble tech and freeze gravity. Useful for building! Space (While in midair) 60 per second Psst (Kestrel Class)
Rocket Boots Icon.png Rocket Boots Press and hold jump while in the air to activate rocket boots. Space (While in midair) 130 Psst (Falcon Class)
Particle Boost Icon.png Particle Boost Propels the player in a chosen direction, ignoring gravity
  • Holds a steady speed of 10 blocks per second
Space + Arrow Key (While in midair) 75 per second Psst (Eagle Class)
Particle Thrust Icon.png Particle Thrust Press and hold Jump plus a direction in the air to float around with this Particle Thrust tech.
  • Holds a steady speed of 20 blocks per second
Space + Arrow Key (While in midair) 150 per second Psst (Condor Class)

Protection Bio-Implants

Protection bio-implants provide protection against hazard status effects on planets such as radiation, cold, extreme heat. Each implant upgrade provides protection against the previous hazard types, so Heat Protection will protect against all planet hazards.

Tech Name Function Controls Energy Prerequisite
Breath Protection Icon.png Breath Protection Provides the wearer with a constant supply of oxygen in airless environments Automatic None Help! I Need Somebody
Radiation Protection Icon.png Radiation Protection Protects the wearer from the deadly radiation found on Tropical, Poisonous Ocean, and Alien planets. Also supplies oxygen. Automatic None The Grass is Greener
Cold Protection Icon.png Cold Protection Protects the wearer from the extreme cold found on Ice and Frigid Ocean planets. Also supplies oxygen and radiation protection. Automatic None Asking Questions
Heat Protection Icon.png Heat Protection Protects the wearer from the extreme heat found on Volcanic, Magma, and Dead planets. Also supplies oxygen, cold and radiation protection. Automatic None Mechanical Testing

Unavailable Techs

These techs have either have not been implemented yet, replaced, or disabled. They are not available through normal gameplay.

Tech Name Function Controls Energy
Flying Jump Icon.png Flying Jump Allows the player to jump four times in midair before landing Space (While in midair) None
Butterfly Boost Icon.png Butterfly Boost Press and hold Jump in the air to float around with this Butterfly Boost tech.
  • Holds a steady speed of 30 blocks per second
Hold Space (While in midair) 115
Random Blink Icon.png Random Blink Teleports the player to a random location within 40 blocks
  • Teleportation has a minor chance of failure
F 20
Camera Man Boost Icon.png Camera Man Boost Propels the player in a chosen direction, ignoring gravity
  • Holds a steady speed of 12 blocks per second
Space + Arrow Key (While in midair) Not calculated
Gravity Neutralizer Icon.png Gravity Neutralizer Suspends the player at their current altitude, allowing only horizontal movement
  • Has a weak force on a falling player and will only gradually slow them
Space (While in midair) 75 per second
Human Mech Icon.png Apex Mech Press F. Use this tech, spawn a mech. Then destroy things. F 30 per second
Glitch Mech Icon.png Glitch Mech Press F. Use this tech, spawn a mech. Then destroy things. F 30 per second
Human Car Icon.png Human Car Press F to use this. Traverses rough terrain quicker. It can also jump!
  • Travels at 30 blocks per second
F 10 per second
Human Hoverbike Icon.png Human Hoverbike Traverses rough terrain quicker. F 10 per second
Human Jeep Icon.png Human Jeep Press F to use this. Traverses rough terrain quicker. It can also jump!
  • Travels at 30 blocks per second
F 10 per second