Tier

From Starbounder - Starbound Wiki
Jump to: navigation, search
Cleanup.png
Cleanup

This article has been marked for cleanup for the following reason:
"As up version Upbeat Giraffe, sectors are removed, and tiers have changed substantially. Article is in serious need of updates. [Already fixed with temporary update on the latest version, may need checking]"

See Difficulty for another representation of planet difficulty.

Tiers contain different ores, structures, monster abilities and drops, and a general increase in difficulty.

In game, planet tier is indicated by a planet's threat level:

  • Low threat level Planets are Tier 1, only found orbiting Gentle Stars.
  • Moderate threat level Planets are Tier 2, mostly found orbiting Gentle and Temperate Stars, but also rarely found orbiting Radioactive Stars or as a satellite of a gas giant orbiting a Frozen Star.
  • Risky threat level Planets are Tier 3, generally found orbiting Temperate and Radioactive Stars, but also rarely found orbiting Frozen Stars or as a satellite of a gas giant orbiting a Fiery Star.
  • Dangerous threat level Planets are Tier 4, mostly found orbiting Radioactive and Frozen Stars, but also rarely found orbiting Fiery Stars.
  • Extreme threat level Planets are Tier 5, only found orbiting Frozen and Fiery Stars.
  • Inconceivable threat level Planets are Tier 6, only found orbiting Fiery Stars.

You should wear an appropriately-upgraded EPP when visiting tier 4 or above planets due to environmental hazards, specifically Deadly Radiation (tier 4 planets), Deadly Chill (tier 5 planets), and Deadly Heat (tier 6 planets).

Each tier features a stronger material which is required to make items belonging to the tier. The materials are usually obtained by mining the appropriate ore and smelting it to make bars. Alternately, the refined items can be bought directly from Ursa Miner if one has made sufficient progress through the main missions.

Tier 1

Iron Bar Icon.png
Iron

Items in Tier 1 are made from Iron. To get Iron, Iron Ore must be smelted in a Primitive Furnace or better.

Iron Ore is only found on "Low" and "Moderate" threat level planets.

You will need an Anvil or better to make tier 1 armor. Alternately, one may choose to purchase the Mercenary's Set from merchants on tier 1 planets, whether found in the world or spawned by Colony Deeds.

Tier 1 is the starting tier within the game, and it is available from the beginning. Garden and Barren planets as well as Asteroid Fields and Moons are considered tier 1 for the purposes of monster difficulty and tenant rewards.

Garden planets, which are always the starting planet for new characters, have a "Low" threat level and only appear around Gentle stars.

Asteroid Fields, possessing only Copper, Silver and Gold ores in great quantities, appear around all star types and require a Breathing EPP or better for prolonged visits.

Moons, possessing only Crystal and Liquid Erchius Fuel, appear around planets orbiting all star types and require a Breathing EPP or better for prolonged visits.

Barren planets, lacking any resources of significance, appear around all star types and do not have any hazardous conditions requiring an EPP.

The Lost Teddy and the Tech Scientist series of missions can be completed with materials from the player's starting planet. Once The Lost Teddy is completed (this only needs to be done once per universe), Ursa Miner begins to sell basic minerals and Iron Bars to those who would rather buy their minerals than go hunting or digging for them.

End-of-mission chests for all story missions except for Ceremonial Hunting Caverns have a chance to include stacks of 20 Iron Bars.

The following Unique Weapons have a weapon tier of 1: Zephyr Spark Launcher, Hunting Bow, Iron Assault Rifle, Iron Revolver, Iron Broadsword, Iron Shortsword, Broken Broadsword

Tier 2

Tungsten Bar Icon.png
Tungsten

Items in Tier 2 are made from Tungsten. To get Tungsten, Tungsten Ore must be smelted in a Primitive Furnace or better.

Tungsten Ore is only found on "Moderate" and "Risky" threat level planets.

You will need an Anvil or better to make tier 2 armor. Alternately, one may choose to purchase the Combat Medic Set, Silver Set or Tracker's Set from merchants on tier 2 planets, whether found in the world or spawned by Colony Deeds.

Tungsten is required to craft the Breathing EPP, which allows one to take prolonged trips to Moons and Asteroid Fields and stay at very high altitudes or inside liquids indefinitely (Poison will still hurt you if you don't have poison immunity, and Lava will still quickly kill you even if you have Burning immunity).

Tier 2 planets include Forest and Desert planets, which have a "Moderate" threat level and are generally found around Gentle and Temperate stars, though they can also be found around Radioactive and Frozen stars.

The Erchius Mining Facility mission is a tier 2 mission. Completing it allows Ursa Miner to sell Tungsten Bars.

The following Unique Weapons have a weapon tier of 2: Tungsten Hunting Bow, Tungsten Magnum, Tungsten Shotgun, Tungsten Axe, Tungsten Hammer, Erchius Eye, Boomerang, Chakram, Gauntlet, Flamethrower, Pollen Pump, Rope Whip, Poison Bow

Tier 3

Titanium Bar Icon.png
Titanium

Items in Tier 3 are made from Titanium. To get Titanium, Titanium Ore must be smelted in a Industrial Furnace or better.

Titanium Ore is only found on "Risky" and "Dangerous" threat level planets.

You will need a Forge or better to make tier 3 armor. Alternately, one may choose to purchase the Gold Set or Voyager's Set from merchants on tier 3 planets, whether found in the world or spawned by Colony Deeds.

Titanium is required to upgrade a Breathing EPP to a Radiation EPP, which allows one to take prolonged trips to Toxic, Mutated and Jungle planets.

Tier 3 planets include Ocean, Savannah and Snow planets, which have a "Risky" threat level and are usually found around Temperate and Radioactive stars, though they can also be found around Frozen and Fiery stars.

The Ceremonial Hunting Caverns and the Dreadwing the Penguin encounter are tier 3 missions. Completing Ceremonial Hunting Caverns allows Ursa Miner to sell Titanium Bars.

The following Unique Weapons have a weapon tier of 3: Ixodoom Claw, Light Bow, Titanium Machine Pistol, Titanium Sniper Rifle, Titanium Spear, Titanium Dagger

Tier 4

Durasteel Bar Icon.png
Durasteel

Items in Tier 4 are made from Durasteel. To get Durasteel, Durasteel Ore must be smelted in a Industrial Furnace or better.

Durasteel Ore is only found on "Dangerous" and "Extreme" threat level planets.

You will need a Replicator to make tier 4 armor. Alternately, one may choose to purchase the Pathfinder's Set or the Explorer's Set from merchants on tier 4 planets, whether found in the world or spawned by Colony Deeds. As the Explorer's Set does not have a helmet, one should make sure to purchase a helmet from another tier 4 armor set so that they do not become underpowered.

Tier 4 furniture is made via an Industrial Workbench. Also, NPC Guards summoned by Colony Deeds can only go as high as tier 4.

Durasteel is required to upgrade a Radiation EPP to a Heating EPP, which allows one to take prolonged trips to Midnight, Arctic and Tundra planets.

Tier 4 planets include Toxic, Mutated and Jungle planets, which have a "Dangerous" threat level and are usually found around Radioactive and Frozen stars, though they are also rarely found around Fiery stars. A Radiation EPP or better is required for prolonged trips to these planets.

The Grand Pagoda Library, the Shockhopper Mk I encounter and the first Arena fight are tier 4 missions. Completing the Grand Pagoda Library allows Ursa Miner to sell Durasteel Bars; this deed also brings Treasured Trophies to the Outpost, allowing one to begin trading for Perfectly Generic Items to use in crafting the Perfect Set.

The end-of-mission chest for the Ceremonial Hunting Caverns mission has a chance to give stacks of 20 Durasteel Bars.

The following Unique Weapons have a weapon tier of 4: Adaptable Crossbow, Hokucide, Solus Katana, Compound Bow, Durasteel Assault Rifle, Durasteel Revolver, Durasteel Broadsword, Durasteel Shortsword, Alien Worm Gun, Cartilage Gun, Giant Worm, Gnome Gun, Intestine Whip, Oculus Reaver, Soulseeker, Tesla's Wrath, Time Pierce, Vine Whip

Tier 5

Tier 5 items are separated into three different paths, each with its own add-on: Accelerator, Separator and Manipulator. These add-ons are placed on top of a Replicator to convert it into an Accelerator's Table, a Separator's Table, or a Manipulator's Table, respectively.

To get Refined Aegisalt, Violium and Ferozium, the respective ores (Aegisalt Ore, Violium Ore and Ferozium Ore) must be smelted in an Atomic Furnace. Tier 5 Ores are only found on "Extreme" and "Inconceivable" threat level planets.

Instead of crafting armor, one may choose to purchase the Camo Set from merchants on tier 5 or 6 planets, whether found in the world or spawned by Colony Deeds.



Refined Aegisalt Icon.png
Aegisalt

Refined Aegisalt is used for the Accelerator's items. These can only be crafted at the Accelerator's Table.

Accelerator's Armor specializes in increasing maximum Energy, making it ideal for users of energy-consuming ranged weapons.

Refined Violium Icon.png
Violium

Refined Violium is used for the Separator's items. These can only be crafted at the Separator's Table.

Separator's Armor specializes in increasing maximum Health, making it ideal for users of melee weapons.

Refined Ferozium Icon.png
Ferozium

Refined Ferozium is used for the Manipulator's items. These can only be crafted at the Manipulator's Table.

Manipulator's Armor specializes in increasing one's global damage bonus, making it ideal for users of ranged weapons for which energy consumption is not a problem, such as Wands, Staffs and Thrown Weapons.


Refined Aegisalt, Violium and Ferozium are required to upgrade a Heating EPP to a Cooling EPP, which allows one to take prolonged trips to Magma, Volcanic and Decayed planets. Even after one has already moved on to Tier 6, these refined materials are often required in order to obtain Vault Keys.

Tier 5 planets include Arctic, Midnight and Tundra planets, which have an "Extreme" threat level and are found around Frozen and Fiery stars. A Heating EPP or better is required for prolonged trips to these planets.

The Great Sovereign Temple and the second Arena fight are tier 5 missions. Completing The Great Sovereign Temple allows Ursa Miner to sell Refined Aegisalt, Refined Ferozium and Refined Violium.

The following Unique Weapons have a weapon tier of 5: Vintage Scoped Rifle, Firestorm's Fury, Aegisalt Pistol, Ferozium Wand, Violium Shortsword, Kluex Staff, Molten Boomerang, Frozen Boomerang, Lunarang, Claw Glove, Stun Glove, Vine Fist, Hard Chakram, Neo Chakram, Saw Chakram

Tier 6

Tier 6 Armors are similar to Tier 5 in characteristics with higher stats, and they are crafted at the same tables. Those that prefer to buy their armor should look for the Mysterious Set offered by merchants on tier 5 or 6 planets, whether found in the world or spawned by Colony Deeds.

Solarium Star Icon.png
Solarium

All Tier 6 Items require Solarium. Solarium can be only be found on "Inconceivable" threat level planets.

Tier 6 planets include Volcanic, Magma and Decayed planets, which have an "Inconceivable" threat level and are found only around Fiery stars. A Cooling EPP is required for prolonged trips to these planets.

The Miniknog Stronghold, The Baron's Keep, the last Arena fight, and The Ruin encounter are tier 6 missions. Completing the Miniknog Stronghold allows Ursa Miner to sell Solarium Stars.

Tier 6 is the last planet tier and contains the best procedurally-generated items in the game. Also, the Perfect Set, the best armor set in the game, is a tier 6 armor set.

The following Unique Weapons have a weapon tier of 6: Miniknog Launcher, Dragonhead Pistol, Aegisalt Bow, Ferozium Staff, Violium Broadsword, Alien Appendage, Asuterosaberu DX, Energy Pickaxe, Evil Eye, Ex Machina, Lucaine's Energy Whip, Magnorbs, Remote Grenade Launcher, Supernova Gauntlet, Tesla's Staff, Doomcannon

Weapon Upgrade Anvils found within Ancient Vaults have the ability to raise the weapon tier of a legendary Unique Weapon to tier 6 (weapons with weapon tier 6 or 7 cannot be changed at a Weapon Upgrade Anvil).

Tier 7

This is the weapon tier of the Protector's Broadsword, the upgraded version of the Broken Broadsword. Also, this is the difficulty tier of an Ancient Vault's Ancient Guardian and any minions it summons. Planets with this tier do not exist.

Tier 8

This is the difficulty tier of the Ancient Vaults, used to calculate stat multipliers for the Monsters dwelling within them. Planets with this tier do not exist.