Version 1.2.0

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Version 1.2.0 was the second major content patch released after Version 1.0. It was released to the unstable branch on December 7th, 2016 for testing, and pushed to the stable branch on December 15th, 2016[1].

The primary features introduced in this patch were the ability to terraform planetary and mini biomes using placable terraformers, Ancient Vaults dungeons, which are unlocked post main story, weapon upgrades and monster elemental resistances and weakness from weapon damage.

It was announced and changes were detailed on the developer blog shortly after unstable release.[2]

This was the first major content patch since launch which was not published to the nightly branch each night, meaning the community was kept mostly in the dark on what changes and features were being developed while the patch was put together.

Changes

Major Changes

Ancient Vaults

Terraforming

Weapon Upgrades

  • Use the ancient anvil available at the end of Ancient Vaults and spend Essence to upgrade your outdated legendary weapons, opening up many new options for endgame combat styles

Elemental Damage

  • Monsters now have resistance and weakness to elemental damage types, making your choice of weapons more important than ever

Holiday Spirit

Minor Changes / Bug Fixes

  • New backer weapon implemented - Doomcannon (which applies Doomed, a new unique status effect)
  • Holding the activation key while in a distortion sphere tech will force deactivation, to avoid being permanently stuck in small spaces
  • Contain tooltips within the game window when they’re near the edge
  • Fix a bug with monster kill sounds not playing correctly
  • Several bug fixes to monster/NPC behaviors and pathfinding
  • Various typo and asset fixes
  • Add appropriate “bushes” to the Foundry biome
  • Update SDL2 to 2.0.5, should fix some fullscreen issues
  • Fix some security vulnerabilities in server packet handling
  • Fixed an issue where crew would duplicate
  • Fix a player inventory networking issue

Performance Improvements

  • Improve generation time of older, image-based dungeons
  • Other minor improvements to dungeon and world generation
  • Use larger texture atlases on graphics cards that support them
  • Various optimizations to monster/NPC scripts
  • Improve loading speed for dungeon worlds

Modding API Changes

  • Behavior Tree system moved to engine for performance reasons, now accessible with the root.behavior lua binding. (Check lua documentation)
    • Cleanup node removed
    • Decorator node lua implementation changed
    • Action node arguments moved around, now (args, output, nodeId, dt).
  • Generic currency support.
    • Additional currencies can be added and consumed without requiring configuration
    • To associate a currency with a currency item, to be used in crafting, it needs to be configured in /currencies.config
    • .coinitem files changed to .currency
  • Object changes for terraforming support
    • Objects can have a new boolean key, "biomePlaced" which if true will cause them to be placed and removed by terraforming.
    • Objects can have a new boolean key, "rooting" which if true will mark all of their anchor spaces as roots and prevent those tiles from being broken until the object is broken (identical to how trees and vines work).
  • Player inventory can now be configured in player.config, allowing changes to:
    • Number of bags
    • Inventory size of each bag
    • Number of action bars
    • Action bar size
    • NOTE: modifications to player inventory size need to be applied both server side and client side, and will invalidate existing characters unless manually versioned
  • Damage sources, requests, and notifications
    • Introduced new hit types; WeakHit, StrongHit and Killed.
    • Removed killed boolean from damage notifications, replaced with Killed hit type.
    • Damage effects (sounds, particles) can be configured for each hit type (Hit, WeakHit, StrongHit, ShieldHit, Killed) in damage type configurations (.damage files).
    • Added support for elemental types to damage types. Elemental types can be configured in /damage/elementaltypes.config and can be set for each damage type using the “elementalType” key, which defaults to the “default” elemental type. Each elemental type has a unique set of damage number particles for each hit type.
  • Monsters now support client side rendering scripts

Lua API changes

    • ActiveItemAnimation
      • Removed activeItemAnimation.animationParameter (replaced with animationConfig.animationParameter)
    • Animator
      • Added animator.partProperty
    • Item
      • Replaced item.is with item.matches
    • Monster
      • Added monster.setDamageParts
      • Added monster.setAnimationParameter
    • Npc
      • Added npc.loungingIn
    • ObjectAnimator
      • Removed objectAnimator.animationParameter (replaced with animationConfig.animationParameter)
    • Player
      • Added player.currency
      • Added player.addCurrency
      • Added player.consumeCurrency
      • Modified player.hasItem to allow exact parameter matching
      • Modified player.hasCountOfItem to allow exact parameter matching
      • Modified player.consumeItem to allow exact parameter matching
    • Root
      • Added root.behavior
    • Added animationConfig table for use in client side rendering scripts
    • ScriptPane
      • Added pane.playSound
    • Widget
      • Added widget.setSliderValue
      • Added widget.getSliderRange
      • Added widget.setSliderEnabled
      • Added widget.setItemSlotItem
    • World
      • Modify world.spawnItem to allow optionally setting a velocity and an intangibleTime
      • Added world.size
      • Added world.inSurfaceLayer
      • Added world.terrestrial
      • Changed world.entityMoney to world.entityCurrency
      • Added world.universeFlagSet
      • Modified world.entityHasCountOfItem to allow exact parameter matching
      • Added world.lineTileCollisionPoint
      • Added world.addBiomeRegion
      • Added world.expandBiomeRegion
      • Added world.pregenerateAddBiome
      • Added world.pregenerateExpandBiome
      • Added world.setLayerEnvironmentBiome
      • Added world.setPlanetType

References

  1. http://playstarbound.com/starbound-vault-update/
  2. http://playstarbound.com/starbound-1-2-unstable/