Monster

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Monsters are creatures which can be found on nearly all planets. Monsters can either be procedurally generated or unique, and may be either aggressive or neutral towards the player (except for critters, which are always passive). Aggressive monsters will attack on sight, but neutral monsters will only become hostile if provoked. Killing monsters will usually yield pixels and other resources.

Procedurally Generated Monsters

Random Monster 55 small.gif Random Monster 54 small.gif Random Monster 70 small.gif Random Monster 58 small.gif Random Monster 59a small.gif Random Monster 61 small.gif Random Monster 56 small.gif Random Monster 59b small.gif Random Monster 69 small.gif Random Monster 74 small.gif

Many monsters that players encounter throughout the game are procedurally generated, meaning they are assembled 'randomly' from a characteristic set, like a planet. Monster attacks, physical features, and color are all assembled based on the seed of the planet, which allows coordinate sharing to include monster locations. The higher the threat is, the more powerful the monsters get.

Generated monsters are separated into classes of monsters based on two characteristics:

  • Size: monsters are either large or small.
  • Locomotion: monsters are bipedal, quadrupedal, flying, or swimming.

Monsters can spawn as either as either aggressive (attack on sight) or neutral (attack only when attacked).

The following are each procedural monsters' default stats at the lowest tier:

Bipedal Monsters

  • Small Biped: 48 Health, 10 Melee Damage
  • Large Biped: 75 Health, 15 Melee Damage

Quadrupedal Monsters

  • Small Quadruped: 32 Health, 10 Melee Damage
  • Large Quadruped: 75 Health, 15 Melee Damage

Flying Monsters

  • Small Flying Monster: 32 Health, 12 Melee Damage
  • Large Flying Monster: 72 Health, 15 Melee Damage

Swimming Monsters

  • Small Fish: 4 Health, 0 Melee Damage
  • Large Fish: 72 Health, 15 Melee Damage


Each planet that is not a Barren planet generates 1 neutral small flying monster, 1 large flying monster (either neutral or aggressive), 2 neutral ground creatures (neutral small bipeds and quadrupeds), 3 night terrors (aggressive small flying creatures and aggressive large bipeds and quadrupeds), and 2 aggressive ground creatures (aggressive small bipeds and quadrupeds) for use in its various regions. Most surface biomes use all of the generated monsters except for the large flying creature (which only appears in the planet's atmosphere layer); however, Garden surface biomes do not use any aggressive ground creatures, and they only use 2 night terrors, 1 neutral small flying creature, and 1 neutral ground creature.

If the planet in question is an Ocean, Toxic or Arctic planet, it also generates Fish to populate its liquid layer. Some of the small fish are unique critters, but other neutral small fish and both neutral and aggressive large fish are procedurally generated in a similar manner to other monsters. Despite their usual lifelessness, Barren planets will still have large flying monsters in their upper atmospheres.

Due to night terrors appearing to harass the player, surface traversal is much more difficult at night, forcing unprepared players to seek protection when the sun begins to set.[1]

Examples

Unique Monsters

Unique monsters are those that are pre-designed rather than being made through the procedural generation engine. They can be found on planets, specific to biomes or dungeons, as part of quests, as bosses or as boss minions.

Many unique monsters award progress toward the Pets Collection after being captured in a Capture Pod. These monsters have their collection entry number listed below.

In update 1.4 recolored rare variants of almost all Collection monsters were added. These rare monsters appear in bounty missions and have a very rare chance to appear in the wild. Capturing these monsters earns progress towards the Rare Pets Collection.

Biome Monsters

Biome monsters are only found in specific planetary biomes. They spawn alongside other procedurally generated monsters, so finding a biome does not necessarily mean the monster will be there. Many of these monsters are found in more than one biome.

Mini-Biome Monsters

Mini-Biome monsters are only found in specific mini-biomes. They spawn alongside other procedurally generated monsters, so finding a mini-biome does not necessarily mean the monster will be there.

Dungeon Monsters

Dungeon monsters are aggressive monsters found inside dungeons and microdungeons. Many enemies in dungeons are NPCs, there aren't procedurally generated monsters. These monsters can only be found in their corresponding dungeons.

Farm Animals

Farm Animals are a type of unique monster hatched from eggs purchased at Terramart. They allow players to harvest monster drop materials without killing any creatures. Each egg type hatches a different animals, each with unique resources for harvest. These animals cannot be captured, and can be killed by lava and monsters.

Space Monsters

Space monsters are monsters which are designed to operate in zero gravity space encounters. These monsters were added in update 1.3.0, and none are captureable using Capture Pods.

Most of these monsters are best countered with mechs.

Disabled Monsters

These monsters were either in game at one time and removed or exist in the assets but have not yet been implemented. They may or may not be added back in the future.

Boss Monsters

Penguin UFO.png

Bosses are very powerful enemies that require skill and strategy to defeat. They come in two types;

  • Sub-Bosses (Procedurally generated) - Sub-bosses will appear on planets and in dungeons and will be different based on the location the player encounters them in. This type of boss drops unique equipment.
  • Bosses (Premade) - Premade Bosses will be at the end of missions, and key story points in the game.

See the bosses page for a full listing.

Monster Mechanics

Monsters have a specific list of mechanics associated with them. This includes where they can spawn, their attack style, physical attributes, et cetera. Each world has a specific height limit for monster spawning. Ground based monsters on the planet surface spawn only a certain distance above the surface layer, while aerial monsters spawn until the start of upper atmospheric asteroids. Lighting up an area does not prevent Monsters from spawning. Monster spawning is goverened by Dungeon IDs. Ground-based monsters won't spawn on top of player-constructed blocks and flying monsters will only spawn into empty air marked as the default dungeon.

Monster Stat Scaling

Monster power and durability is determined not only by base stats, but also by multipliers which are applied based on planet Tier and any tier bonuses which may be applied on top of planet tier.

Tier Health Multiplier Damage Multiplier
0 0.15 0.5
1 0.45 1.0
2 0.9 2.25
3 1.5 4.0
4 2.25 6.25
5 3.15 9.0
6 4.2 12.25
7 5.4 16.0
8 6.75 20.25
9 8.25 25.0
10 9.9 30.25

Monster Skills

Name Damage Type Monster Type Attack type Note
Attack Poison.png Acid Splatter Poison Ground Range Shoots a glob of acid
Attack Poison.png Acidic Spit Poison Ground Range Shoots a glob of acid
Attack Physical.png Air Chomp Physical Flying Range Flying Melee attack
Attack Fire.png Ancient Flames Fire Ground Range Blue colored flamethrower
Attack Physical.png Barb Spray Physical Flying Range Shoots a line of barbs
Attack Electric.png Beam Burst Electric Ground Range
Attack Poison.png Beetle Swarm Poison Flying Range
Attack Poison.png Blob Shot Poison Ground Range
Attack Poison.png Bloody Vomit Poison Ground Range Shoots a stream of blood
Attack Ice.png Blue Plasma Burst Ice Ground Range
Attack Melee.png Body Slam Melee Ground Melee Jump attack
Attack Poison.png Bone Rain Poison Ground Range
Attack Ice.png Bubble Blast Ice Ground Range
Attack Fire.png Burning Halo Fire Ground Range
Attack Fire.png Burning Oil Fire Ground Range
Attack Electric.png Cell Shock Electric Ground Range
Attack Melee.png Charge Melee Ground Melee Ram attack
Attack Physical.png Dark Plasma Physical Flying Range Fires a rectangular star shape
Attack Melee.png Dive Melee Flying Melee Falls directly on the enemy and retreats upon completion
Attack Physical.png Double Barb Spray Physical Flying Range Shoots two lines of barbs
Attack Fire.png Dragonbreath Fire Flying Range Shoots a large Fireball
Attack Poison.png Explosive Phlegm Poison Ground Range
Attack Fire.png Fireswirl Fire Ground Range Shoots a swirl of flame
Attack Fire.png Flame Burst Fire Flying Range Shoots a line of flames
Attack Physical.png Flesh Spatter Physical Moontant Range
Attack Poison.png Fly Swarm Poison Flying Range Shoots a swarm of flies
Attack Ice.png Frozen Gravity Ball Ice Ground Range
Attack Poison.png Gas Belch Poison Ground Range
Attack Poison.png Goo Roller Poison Ground Range
Attack Ice.png Ice Blast Ice Ground Range
Attack Ice.png Ice Shard Spray Ice Ground Range
Attack Ice.png Iceshot Ice Flying Range
Attack Poison.png Ink Spray Poison Flying Range
Attack Poison.png Leafy Gust Poison Ground Range
Attack Electric.png Light Ball Electric Ground Range
Attack Poison.png Optic Blast Poison Ground Range
Attack Fire.png Orb of Zots Fire Ground Range
Attack Electric.png Plasma Sweep Electric Ground Range
Attack Electric.png Plasma Torpedo Electric Ground Range Fires medium length beams of plasma
Attack Poison.png Putrid Pelt Poison Ground Range
Attack Poison.png Putrid Wave Poison Ground Range
Attack Electric.png Shock Ball Electric Ground Range Fires a large ball of Electricity, dissipates quickly
Attack Electric.png Shocking Wave Electric Ground Range
Attack Poison.png Shodowy Vapors Poison Flying Range
Attack Poison.png Sniper's Eye Poison Ground Range
Attack Poison.png Sonic Wave Poison Flying Range Fires a green wave of energy
Attack Electric.png Spark Spray Electric Ground Range
Attack Fire.png Spice Cloud Fire Flying Range
Attack Physical.png Spin Slash Physical Flying Range
Attack Electric.png Static Discharge Electric Ground Range
Attack Ice.png Stone Cold Ice Ground Range
Attack Melee.png Swoop Melee Flying Melee Flying charge
Attack Fire.png Tobold's Revenge Fire Ground Range
Attack Poison.png Toxic Regurgitation Poison Ground Range
Attack Poison.png Toxic Seed Poison Ground Range
Attack Physical.png Twisting Pulse Physical Flying Range Shoots swirling red energy
Attack Ice.png Water Gun Ice Ground Range Shoots a stream of water
Attack Poison.png Wheezy Bubble Poison Ground Range
Attack Fire.png Wyrmling Breath Fire Ground Range

Trivia

  • Hypnare are the only neutral unique monster, being passive until they've been attacked.
  • The Developers had a weekly tradition of showcasing procedurally generated monsters called Random Monster Friday. Most of the earlier monsters used parts that never made it into the final version of the game.
  • Early in the game's development, there was a cancelled evolution mechanic where small and large procedurally generated monsters on a planet would appear to be the same species at different ages. Only the smaller version could be caught with a Capture Pod, but it could later grow into its larger, stronger form.[2] Though the evolution mechanic was removed, all parts used for monsters in the final game still have matching counterparts for large and small monsters from when the two were much more closely related.


References

  1. http://playstarbound.com/weekly-update-1122/
  2. https://playstarbound.com/2nd-july-progress/