Modding:Sector (JSONObject)
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Contents
Sector objects define new Sectors to navigate to in the star map. They are defined as part of the System Types Object in Celestial.config.
Key Value Pairs
Key | Value Type | Value Subtype | Description | Valid Values |
---|---|---|---|---|
id | String | Id used to reference the sector in other data files. | ||
name | String | Human readable name of the sector. | ||
sectorSeed | Number | Integer to initialize the random generator. | ||
prefix | String | |||
sectorSymbol | String | Path to the image file that sits inside the button to access the system in the star map | ||
hueShift | Number | Modifies the hue of the background image of the star map | ||
worldParameters | Object | World Parameters | Defines gameplay parameters of the system |
Example
{ "id" : "foo", "name" : "Foo Sector", "sectorSeed" : 12345679, "prefix" : "Foo", "sectorSymbol" : "/celestial/sector/foo.png", "hueShift" : -30, "worldParameters" : { "threatLevel" : [1, 1], "unlockedBiomes" : [ "biomeA", "biomeB", "biomeC", "biomeD" ] } }
worldParameters
Key Value Pairs
Key | Value Type | Value Subtype | Description | Valid Values |
---|---|---|---|---|
threatLevel | Array | Number | Integer range for planet levels | Array Length 2 |
unlockedBiomes | Array | String | List of ids of available Surface Biome Objects for the sector |