Modding:Distributions.config
From Starbounder - Starbound Wiki
"denseLarge" | Used to define "things" (literally, look at it as if it'd be a class) regarding distribution |
"denseMedium" | Used to define "things" (literally, look at it as if it'd be a class) regarding distribution |
"denseSmall" | Used to define "things" (literally, look at it as if it'd be a class) regarding distribution |
"type" | Used in a parental function to define the distribution. Known values: "periodic", "random" |
"octaves" | [Needs info] Defines how much space there can be between 2 ores of the same vein |
"alpha" | Seriously, no clue |
"beta" | No clue |
"modulus" | [Guess] Defines how many ores there are in the vein |
"modulusVariance" | [Guess] Variable amount of missing / additional ores in a vein, based off "modulus" |
"densityPeriod" | [Guess] Defines how dense the vein itself is [Needs info] |
"densityOffset" | [Guess] Variable offset based off "densityPeriod" |
"rypePeriod" | Not a single clue |
"scatteredSmall" | Used for single ores found randomly |
"scatteredPots" | Used to define ore distribution [No clue what they mean with pots, tho] |
"blockProbability" | Defines the chance of spawning per block (1.0 = 100%) |
"oceanRare" | Uhm... I... don't know |
"scatteredLarge" | Used for single ores in greater values (?) |
"moderateClumps" | Used for "clumps" of ores (Default: 6 ores in a radius of 10 blocks) |
"rareClumpySmall" | Used for "clumps" of ores (Default: 4 ores in a radius of 10 blocks) |
"rareClumpyLarge" | Used for "clumps" of ores (Default: 8 ores in a radius of 10 blocks) |
"denseSurfaceCrops" | Used for crop distribution (on the planet's surface) |
"surfaceCrops" | Used for crop distribution (on the planet's surface) |
"undergroundCrops" | Used for crop distribution (in underground biomes) |
"undergroundVines" | Used for vine distribution (in underground biomes) |
"surfaceCapsule" | Used for pixel-capsule distribution (on the planet's surface) |
"undergroundCapsule" | Used for pixel-capsule distribution (in underground biomes) |
"potsRare" | I - have - no - clue. |
"tiyDist" | Distribution of random @Tiy on your planet. No, really, I have no idea. |
"tiyDistRare" | There are even rare Tiys. They're pink. |
"tiyDistPlatform" | Used to create Tiy-altars. |
"tiyDistTerrainfeatures" | Ever wanted a terraforming Tiy on your planet? Here you go! |
"randomEncounter" | [Guess] Defines the chances of monsters spawning on the planet |
"randomEncounterUnderground" | [Guess] Defines the chances of monsters spawning underground |
"rareItems" | [Guess] Defines the chance of rare items spawning (like the little ore-thingys) |
"minibossoverground" | Defines the chances of minibosses spawning on the surface |
"overgroundChests" | Defines the spawnrate of normal chests (Surface only) |
"overgroundRareChests" | Defines the spawnrate of rare chests (Surface only) |
"undergroundChests" | Defines the spawnrate of normal chests (Underground biomes only) |
"undergroundtechChests" | Defines the spawnrate of techchests spawning (Underground biomes only) |
"layer1Chests" | Seperate chance-value of chests spawning on layer1 (Note: Layers are defined biome-sided) |
"layer2Chests" | Seperate chance-value of chests spawning on layer2 (Note: Layers are defined biome-sided) |
"layer3Chests" | Seperate chance-value of chests spawning on layer3 (Note: Layers are defined biome-sided) |
"minibiomeChests" | Defines the spawnrate of chests for minibiomes |
"undergroundOreRocks" | Defines the distribution of ore-rocks in underground biomes |
"hazardUndergroundCeilingTop" | [Guess] Defines the spawnrate of spikes (Ceiling only) |
"hazardUndergroundCeilingMid" | [Guess] Defines the spawnrate of spikes (Ceiling only) |
"hazardUndergroundCeilingLower" | [Guess] Defines the spawnrate of spikes (Ceiling only) |
"hazardUndergroundCeilingCore" | [Guess] Defines the spawnrate of spikes (Ceiling only) |
"hazardUndergroundTop" | [Guess] Defines the spawnrate of spikes (Floor only) |
"hazardUndergroundMid" | [Guess] Defines the spawnrate of spikes (Floor only) |
"hazardUndergroundLower" | [Guess] Defines the spawnrate of spikes (Floor only) |
"hazardUndergroundCore" | [Guess] Defines the spawnrate of spikes (Floor only) |
"ultraRare" | This is just a reference for spawnchances (0.035% / block) |
"veryRare" | This is just a reference for spawnchances (1% / block) |
"rare" | This is just a reference for spawnchances (5% / block) |
"uncommon" | This is just a reference for spawnchances (20% / block) |
"common" | This is just a reference for spawnchances (40% / block) |
"superCommon" | This is just a reference for spawnchances (80% / block) |
"everywhere" | This is just a reference for spawnchances (100% / block) |