Modding:Lua/Tables/Projectile
The projectile table contains bindings specific to projectiles which are available in addition to their common tables.
Json
projectile.getParameter(String
parameter, Json
default)
Returns the value for the specified config parameter. If there is no value set, returns the default.
void
projectile.die()
Destroys the projectile.
EntityId
projectile.sourceEntity()
Returns the entity id of the projectile's source entity, or nil
if no source entity is set.
float
projectile.powerMultiplier()
Returns the projectile's power multiplier.
float
projectile.power()
Returns the projectile's power (damage).
void
projectile.setPower(float
power)
Sets the projectile's power (damage).
float
projectile.timeToLive()
Returns the projectile's current remaining time to live.
void
projectile.setTimeToLive(float
timeToLive)
Sets the projectile's current remaining time to live. Altering the time to live may cause visual disparity between the projectile's master and slave entities.
bool
projectile.collision()
Returns true
if the projectile has collided and false
otherwise.
void
projectile.processAction(Json
action)
Immediately performs the specified action. Action should be specified in a format identical to a single entry in e.g. actionOnReap in the projectile's configuration. This function will not properly perform rendering actions as they will not be networked.
void
projectile.setReferenceVelocity(Maybe<Vec2F
> velocity)
Sets the projectile's reference velocity (a base velocity to which movement is relative)Portal - Basics - JSON - Lua - Assets - Guides
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