Modding:Sector (JSONObject)
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Contents
Sector objects define new Sectors to navigate to in the star map. They are defined as part of the System Types Object in Celestial.config.
Key Value Pairs
| Key | Value Type | Value Subtype | Description | Valid Values |
|---|---|---|---|---|
| id | String | Id used to reference the sector in other data files. | ||
| name | String | Human readable name of the sector. | ||
| sectorSeed | Number | Integer to initialize the random generator. | ||
| prefix | String | |||
| sectorSymbol | String | Path to the image file that sits inside the button to access the system in the star map | ||
| hueShift | Number | Modifies the hue of the background image of the star map | ||
| worldParameters | Object | World Parameters | Defines gameplay parameters of the system |
Example
{
"id" : "foo",
"name" : "Foo Sector",
"sectorSeed" : 12345679,
"prefix" : "Foo",
"sectorSymbol" : "/celestial/sector/foo.png",
"hueShift" : -30,
"worldParameters" : {
"threatLevel" : [1, 1],
"unlockedBiomes" : [ "biomeA", "biomeB", "biomeC", "biomeD" ]
}
}
worldParameters
Key Value Pairs
| Key | Value Type | Value Subtype | Description | Valid Values |
|---|---|---|---|---|
| threatLevel | Array | Number | Integer range for planet levels | Array Length 2 |
| unlockedBiomes | Array | String | List of ids of available Surface Biome Objects for the sector |
