Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Data:Wiredcustomsign + (Pensive. A sign is like a primitive interface.)
- Data:Scorchedcitybrokenelectricbox2 + (Pensive. This once useful utility box is rusted and broken.)
- Data:Scorchedcitybrokenelectricbox1 + (Pensive. This once useful utility box is rusted and broken.)
- Data:Statuslight + (Perceptive. A blue light indicates an active switch.)
- Data:Ancientpillar + (Perceptive. This ethereal glow is produced by a substance I do not recognise.)
- Data:Outposttank + (Perplexed. I cannot figure out what this tank holds.)
- Data:Toxictopseed + (Perplexed. This plant is toxic to every known species bar penguins.)
- Data:Wildtoxictopseed + (Perplexed. This plant is toxic to every known species bar penguins.)
- Data:Plutomodel + (Perplexed. Why do the humans hold Pluto in such high regard? It's not even a planet.)
- Data:Reddangersign + (Pessimistic. Clearly nothing to worry about then.)
- Data:Spawnerapex + (Philosophical. Do these spawned beings have souls?)
- Data:Beakseedseed + (Philosophical. Does the beakseed look like a beak, or do beaks look like beakseeds?)
- Data:Wildbeakseedseed + (Philosophical. Does the beakseed look like a beak, or do beaks look like beakseeds?)
- Data:Planturn2 + (Philosophical. Is the urn half full, or half empty?)
- Data:Planturn1 + (Philosophical. Is the urn half full, or half empty?)
- Data:Planturn3 + (Philosophical. Is the urn half full, or half empty?)
- Data:Feathercrownseed + (Philosophical. Perhaps one day a feathercrown will develop sentience and take to the skies.)
- Data:Wildfeathercrownseed + (Philosophical. Perhaps one day a feathercrown will develop sentience and take to the skies.)
- Data:Apexslidingdoor1 + (Playful. The sliding noise sends a spark through my circuits.)
- Data:Apexslidingdoor2 + (Playful. The sliding noise sends a spark through my circuits.)
- Data:Mooshiegg + (Pleased. A Mooshi egg! Mooshi milk is very nutritious.)
- Data:Barrel + (Pleased. A barrel, good storage for cheap items.)
- Data:Rainbowchest + (Pleased. A beautiful chest no doubt contains beautiful items.)
- Data:Scorchedcitycounter + (Pleased. A clean looking counter.)
- Data:Outpostbed + (Pleased. A comfortable place for a nap.)
- Data:Medievalchair + (Pleased. A common dining room chair styled in typical medieval fashion.)
- Data:Techconsolehuman + (Pleased. A console that will allow me to create new techs.)
- Data:Glitchshiplocker + (Pleased. A good Glitch storage locker.)
- Data:Terramart + (Pleased. A great place to buy farm supplies.)
- Data:Bathroomhanddryer + (Pleased. A hand dryer - useful for preventing rust.)
- Data:Medievalstreetlamp + (Pleased. A helpful street lamp. Unlit streets are best avoided at night.)
- Data:Geometriclight + (Pleased. A robust lamp.)
- Data:Woodenlamp2 + (Pleased. A simple standing lamp.)
- Data:Woodenlamp1 + (Pleased. A simple table lamp.)
- Data:Executivelight + (Pleased. A sleek and efficient lamp.)
- Data:Greengumdrop2 + (Pleased. A tasty green gumdrop.)
- Data:Greengumdrop1 + (Pleased. A tasty green gumdrop.)
- Data:Kitchenstovetop + (Pleased. A well-ordered cooking area for a rustic kitchen.)
- Data:Wiringstation + (Pleased. A workstation for creating wiring related equipment. Very handy.)
- Data:Geodeorangesample + (Pleased. Ah, a lovely geode!)
- Data:Geodeyellowsample + (Pleased. Ah, a lovely geode!)
- Data:Geodepurplesample + (Pleased. Ah, a lovely geode!)
- Data:Geodegreensample + (Pleased. Ah, a lovely geode!)
- Data:Geoderedsample + (Pleased. Ah, a lovely geode!)
- Data:Geodebluesample + (Pleased. Ah, a lovely geode!)
- Data:And + (Pleased. An /'AND'/ switch. Requires all inputs to be /'on'/ to work.)
- Data:Or + (Pleased. An /'OR'/ switch. Allows you to have multiple individual inputs.)
- Data:Woodenlamp3 + (Pleased. An adorable ceiling lamp.)
- Data:Medievalbed + (Pleased. Glitch sheets tend to stay silky, as our metal shell doesn't wear them down.)
- Data:Prisoncorner + (Pleased. Human and Glitch architecture seem to share certain similarities.)
- Data:Prisonarch + (Pleased. Human and Glitch architecture seem to share certain similarities.)