UserWiki:Blackwood/Test Biome Style
|Star types: Radioactive|
|EPP Required: None|
|Mini Biomes: Random!|
|Secondary Biomes: All!|
This is a blurb that introduces the planet. It explains the main characteristic of the planet and any tips for traversing it. It recaps where this plants can found and what unique monsters it has.
This biome can be identified by the XYZ keyword in the player's navigation console.
- Nav description #1
- Nav description #2
- Nav description #3
This blurb gives a short description of the planet's sky, aka the hazards and the colors of the atmosphere.
Desert planets are often sunny except when sandstorms rage across its surface. Possessed of a wide and beautiful array of colors deserts are known for their crisp sunrises and sunsets.
Some of the observed colors are:
- Earth-like days with red/orange sunrises and purple/red sunsets
- Light green days with dark-green/yellow sunrises and purple/blue sunsets
- Cool lilac days with blue/orange sunrise and blue/green sunsets
- Faintly pink days with pink/peach sunrise and blue/pink sunsets
- Warm orange days orange/yellow sunrise and green/orange sunsets
The surface of a XYZ world often hilly with small subterranean caves. As you explore this planet you will note... blah blah blah. Just below the surface are small deposits of Oil.
(Most planets have a specific surface layer and a common sub-surface layer. Some have a unique sub-surface layer. Make a note of each if needed. The subsurface of liquid worlds is the infinite water, poison, and magma.)
All late-game ores are found in this biome. coal and copper available near the surface. Core Fragments are found near the core of the planet. Diamond Ore can be found there as well but in much smaller and harder to find deposits.
(Note: Liquids should be here as well. Should they be primary or sub-materials?)
There are sub-biomes which can be found on XYZ planets in addition to their unique surface mini-biomes. The major biomes of ABC or 123 have a chance to appear as smaller, secondary biomes on XYZ planets. These biomes will include things like their associated geology, flora, fauna, and crops when they appear. Mini biomes for each of these secondary biome types can appear inside them as well.
XYZ biomes can also be found on a number of different planet types as sub-biomes. They have a chance to be found as sub-biomes on garden, savannah, snow, jungle, mutated, midnight, and volcanic planets.
|The Colourful biome is notable for it rainbow trees. It provides a cool, refreshing place to relax amidst the harsh and dry desert sun.|
|The Bones biomes is ... blah blah blah.|
|The barren biome offers desert dwellers...|
|Blah blah blah. In addition the savannah biomes offers desert dwellers the chance to experience Surface Mini Biome #1, #2, #3 etc.|
The flora of a Jungle biome is notable for its high concentration of ground foliage and plentiful trees.
There are a variety of harvestable crops found in each biome. These can be harvested by interacting with them or by digging them up. They'll drop produce and have a chance to drop a seed which can be replanted.
What kinds of farmable crops can be found?
These trees are procedurally generated meaning that the appearance of their bark and foliage is selected from a range of possible sprites. Despite their wide range of appearances most trees function essentially the same. When cut down a tree will leave behind several units of Wooden Log. Trees also drop Saplings which can be planted in dirt to grow new trees.
What kinds of trees can be found? Does anything other than normal wooden logs drop? Show both acceptable barks and leaves.
The trees and crops of the XYZ biomes are not the only plant life than can be harvested. A variety of other objects can be obtained by either interacting with or destroying the local vegetation. This includes things such as vines, bushes, and flowers.
What kinds of vines and destructibles can be found, e.g., reeds, vines, petals and other smashables or harvestable items that are not crops or trees?
In addition to procedurally generated creatures, there are a variety of unique monsters, bugs and critters found in garden biomes. Some of these are also found in other biomes, while others are unique only to garden biomes. While these unique creatures have a chance to appear on garden planets, they will not all appear on each one. In addition to unique creatures, each biome has multiple types of both procedural ground and flying creatures.
Unique monsters each have combat attacks, and they must first be weakened before capture. Once weakened players can attempt to capture using a capture pod. If successful they can then be released to battle alongside and follow the player.
Critters are smaller non-combat unique creatures which are not capturable using capture pods. They can be captured without weakening them first by using a relocator gun. After releasing a critter from the relocator it will stay in the area it was released into.
Bugs are very small unique creatures which can be captured using a bug net, and are then stored inside placeable jars. Bugs which are captured using a relocator will fly after release instead of being kept inside a jar.
The items available in a biome are many. Objects can be found in microdungeons awhich are unique to this biomes, they can be found in chests scattered throughout the biome. Many of the items found in this biome are also used to furnish colony tenants in order to produce a specific type of tenant.
There are a variety of items which are specific to chests found in XYZ biomes. Some of these may have a chance to be found in other places throughout the universe, but they've all been specifically allocated to chests within XYZ biomes.
(Note, treasure can those decorative objects, instruments, weapons, and other items which are unique and specifically allocated to chests found the biome. This is NOT all objects that can be found in the biome.)
|Weapons & Instruments|
|Sells ores and mining equipment!|
| Required Objects
|Rent Timeframe||15 to 30 min.|
|Rent Rewards||Merchant Pool|
Tagged Objects and Tenants
The foundry merchant offers the following goods for sale. This merchant is a slightly cheaper, albeit late-game, alternative to the Ursa Miner shop on the outpost.
Expand to see a full list of tagged objects.