Version 1.1.1
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Version 1.1.1 was the a small patch released shortly after Version 1.1.0. It was released on September 19th, 2016. The patch primarily addressed a few small issues which had been identified with the new collection system.
It was announced and changes were detailed on the developer blog shortly after release.[1]
This was the last patch to publish to 'Nightly' builds each night. After this release, development changes to the game were no longer automatically published each day.
Changes
We’ve released a small update this morning that should take care of some collection-related issues introduced in 1.1, plus a few other little things!
- Make previously captured monsters and previously completed fossils unlock their relevant collectible entries
- Pets and fossils will need to be dropped and picked back up as item drops in order to register as collectables
- Better handling of status effects applied by weather, e.g. acid rain
- Fix bug with Snuffish and Gosmet not being properly added to monster collection
- Fix swapped collection entries for Avian and Apex skeleton fossils
- Prevent critters captured in previous versions from also being relocatable
- Add a few missing recipe unlocks for cooking recipes to relevant items
- Add missing documentation for a few new Lua functions
References
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