Version history

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The version history of Starbound consists of the changes that have been made to the game with each update. Starbound first entered public beta on December 4th, 2013, and left beta into version 1.0 on July 22nd, 2016.

Throughout beta, development changes were tracked through daily development updates on the homepage. Game progress continues to be updated there since full release, though posts are no longer made daily.

Changes listed in italics are those not mentioned in the official patch notes.

Current Version

Version 1.4.4 Version 1.4.4
August 7th, 2019 July 19th, 2019
Stable Unstable
Version Mascots.gif

Full Releases

Version Release date Unstable release Nightly release Notable changes
1.4.4 August 7th, 2019 July 19th, 2019
1.4.3 June 27th, 2019
1.4.2 June 25th, 2019
1.4.1 June 14th, 2019
1.4.0 June 13th, 2019[1] April 23rd, 2019[2] Bounty Hunting, Elemental Monster Variants
1.3.4 October 16th, 2018[3] August 31st, 2018[4]
1.3.3 October 18th, 2017[5] October 18th, 2017
1.3.2 July 18th, 2017[6] June 12th, 2017
1.3.1 June 19th, 2017[7] June 16th, 2017
1.3.0 June 8th, 2017[8] May 31st, 2017[9] Modular Mechs, Spacestations, Revamped space travel
1.2.3 February 23rd, 2017[10]
1.2.2 January 18th, 2017[11] January 13th, 2017[12]
1.2.1 December 21st, 2016[13] December 19th, 2016
1.2.0 December 15th, 2016[14] December 7th, 2016[15] Terraforming, Ancient Vaults, Weapon upgrades
1.1.1 September 19th, 2016[16] September 13th, 2016 September 13th, 2016
1.1.0 September 8th, 2016[17] September 6th, 2016 August 4th, 2016 Novakid Villages, Collections, Fishing, new content and bugfixes.
1.0.5 August 4th, 2016[18]
1.0.4 August 2nd, 2016[19]
1.0.3 July 29th, 2016[20]
1.0.2 July 26th, 2016[21]
1.0.1 July 25th, 2016[22]
1.0 July 22nd, 2016[23] Starbound leaves 'early access'/'beta' and releases Version 1.0

Beta Releases

Version Release date Unstable release Nightly release Notable changes
Cheerful Giraffe July 22nd, 2016[24] July 9th, 2016 December 7th, 2015 Story Update. Reworked game introduction and story, new quests/lore, crafting reworked, pets, crew, fossils, rails, tech reworked, planet generation changed, new biomes, new content. The last beta version before the full release.
Glad Giraffe December 15th, 2015[25]
December 8th, 2015[26] November 27th, 2015 Combat Update. Weapons reworked, unique monsters introduced, vehicles, new biomes and other content.
Pleased Giraffe August 25th, 2015 August 19th, 2015[27] Colony Update. Colony System, Frögg Furnishings, Improvements to NPCs and planet generation, challenge rooms, merchants, progression and combat reworked, new content.
Spirited Giraffe April 21st, 2015 April 16th, 2015[28] Planet Bookmarks, Teleporters, ship pets, The Ark, Slime Caves.
Upbeat Giraffe January 28, 2015[29] December 18th, 2014 December 9th, 2014 New content, Erchius Horror microdungeons, Human armor redesigned.
Rampaging Koala June 16, 2014 Winter Update, the update intended for revamping the game's progression. Tons of new content, biomes, star types, foods, techs, bosses, quests, unique biome weapons, armor and items, staffs, ship upgrades, Novakids, missions, crafting specializations, knockback and temperature removed.
Enraged Koala April 24th, 2014[30] Valentine's day content, skyrails, Treasure Room/Heck underground mini biomes, changes to biome generation, lots of engine and programming improvements, bugfixes.
April 8th, 2014[31]
April 2nd, 2014
March 26th, 2014[32] March 18th, 2014[33]
March 18th, 2014[34] March 14th, 2014[35]
March 7th, 2014[36]
March 4th, 2014
March 3rd, 2014[37] February 26th, 2014[38]
February 22, 2014[39]
February 18, 2014[40]
Furious Koala January 26, 2014[41] Difficulty levels, disk serialization overhaul, new cosmetic armor
Angry Koala December 22, 2013[42] Christmas holiday content, turrets, Wiring Station
Offended Koala December 15, 2013[43]
Indignant Koala December 11, 2013[44]
Frustrated Koala December 10, 2013[45]
Annoyed Koala December 10, 2013[46] Major balance pass
Irritated Koala December 5, 2013[47]
Perturbed Koala December 4, 2013[48]

"Starbound Beta" released.


Pre-Beta was a possible build briefly created during the transition of Alpha to the initial public beta release. Predating the public early access release, it was not publicly playable. The existence of this version is relatively unknown, with the exception of the Insomnia Fest i49 stream in August 2013. Distinction between Pre-Beta and Pertubated Koala remain within select asset changes.


Alpha was non-public, available only to Chucklefish developers, a small number of contributors, and some family and friends. Game development was tracked through daily development updates posted on the front page of These updates began in May 2013 and continued almost daily until the game's beta release in December 2013.

Unstable Build

Unstable builds are an early-final version of the stable release. While nightly remained as daily "updates", Unstable is only pushed from Nightly when the builds are closer to the intended playing experience. This version is a separate "game" from the stable build on Steam; a select base of players use this fact to frequently operate unmodded and modded Starbound playthroughs on the same machine. It can be particularly helpful in the development of mods.

Currently, the unstable build is the same build as stable.

Nightly Build

The nightly version of Starbound was a test build available in the unstable build for players who choose to opt-in to nightly. The build was at times very buggy and often had large game features disabled or configured for testing, such as the removed matter manipulator issue[49]. It was a nightly copy of the development build being worked on by Chucklefish during early access which automatically pushed the current state to Steam each day at 4am UTC.

Nightly builds were retired shortly after 1.0 was released, in September 2016. Development still continues, but the patch progress is no longer automatically pushed to the nightly branch. Currently, the nightly branch is the same build as stable.

See the changelog for details about past updates to the stable version of the game.

Asset Differences

Throughout much of late beta and onward forum user Kawa maintained a list of nightly differences in assets. They offer a detailed breakdown of changes pushed with each nightly and later unstable build. These logs are not reflective of all game changes, and are specific to asset changes, so may not reflect changes to some file types or engine adjustments.


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