https://starbounder.org/mediawiki/api.php?action=feedcontributions&user=G112811281125&feedformat=atomStarbounder - Starbound Wiki - User contributions [en]2024-03-29T07:41:56ZUser contributionsMediaWiki 1.26.2https://starbounder.org/mediawiki/index.php?title=User_talk:Katzeus&diff=189417User talk:Katzeus2020-08-01T09:53:55Z<p>G112811281125: /* One difference between the old version and the new one */</p>
<hr />
<div>Katzeus, i was just wondering how you got your icon frame onto a block icon?<br />
<br />
== Main_page: Other Starbound Wikis ==<br />
<br />
Hi, can you add this one under "Other Starbound Wikis" in main page<br />
<br />
[http://orcz.com/Category:Starbound Orcz Starbound Wiki]<br />
<br />
Thanks<br />
<br />
[[User:Starbond007|Starbond007]] ([[User talk:Starbond007|talk]]) 05:46, 14 December 2013 (MST)<br />
<br />
== Gear Coordinates ==<br />
<br />
Hey Katzeus, Was wondering if we're not allowed to list the coordinates of the costume gear as I noticed you removed the entries I posted indicating where to locate the Pixel Hero Set?<br />
<br />
== Editing Vanity Sets ==<br />
<br />
Hey Katzeus, I'm having a difficult time finding the template to edit a vanity set, specifically to add [[Ban's Set]]. For now I'm just going to use an in-game player model dressed in [[Ban's Set]], but I was wondering where I could find the proper armor rack image.<br />
<br />
Thank you for your time!<br />
[[User:Milo|Milo]] ([[User talk:Milo|talk]]) 16:24, 23 February 2014 (MST)<br />
<br />
<br />
== Vandalism by {{User:Turtlepie}} ==<br />
<br />
Katzeus, {{User:Turtlepie}} has been vandalizing a number of pages. His account appears to have only done these edits. I have currently reverted them all, but could you take action? Otherwise he can continue vandalizing. [[User:Darkness Wizard|Darkness Wizard]] ([[User talk:Darkness Wizard|talk]]) 03:07, 18 April 2015 (MST)<br />
*He's been IP banned, thanks for the heads up. [[User:Katzeus|Katzeus]]<br />
<br />
== <poke> Reminder of IRC disconnect ==<br />
<br />
Hey there, haven't seen you on IRC in quite a while. I've had a bunch of stuff come up at various times that I would like to run by you, but I keep waiting to see you there and forgetting about them.. lol.<br />
<br />
<br />
== Avian village ==<br />
<br />
You uploaded File:Avian_Village_2.png as one of the screenshots for a village article, but... somehow, it appears off. Are you sure you didn't mistakenly just post one of your own builds? [[User:Sligneris|Sligneris]] ([[User talk:Sligneris|talk]]) 14:29, 6 May 2016 (EDT)<br />
:: Haha, that image is actually from Alpha, it's almost three years old. It can prob be removed from the article since it doesn't look anything like that anymore. -- [[User:Katzeus|Katzeus]] ([[User talk:Katzeus|talk]]) 14:32, 6 May 2016 (EDT)<br />
<br />
== Can't add redirect ==<br />
<br />
I was attempting to add a redirect from Challenge Rooms to [[Challenge Door]], but was unable. I wasn't getting any particular error, and I was doing the CAPTCHA correctly. Thanks! [[User:Kalteas|Kalteas]] ([[User talk:Kalteas|talk]]) 08:51, 12 March 2017 (UTC)<br />
:I am incompetent and wasn't doing [[Challenge_Door]]. Sorry to bother you! [[User:Kalteas|Kalteas]] ([[User talk:Kalteas|talk]]) 08:55, 12 March 2017 (UTC)<br />
<br />
== Miniknog R&D Report ==<br />
<br />
Could you move [[Miniknog R and D Report]] to [[Miniknog R&D Report]], like the way it's called in-game? - [[User:Sligneris|Sligneris]] ([[User talk:Sligneris|talk]]) 15:22, 12 July 2017 (BST)<br />
<br />
== Item placement boxes ==<br />
Hey, I been away for a bit, moving and all sortsa stuff, but settling in and back to games and whatnot...<br><br />
Did that object size/placement deal get any further? I would like to get on that.... --[[User:MSipher|MSipher]] ([[User talk:MSipher|talk]]) 06:09, 16 January 2018 (UTC)<br />
:Welcome back! That hasn't had much movement - I'm rolling out a new layout for the wiki soon so we should evaluate how it'd look after that's done. I should have it ready to make the default theme soon (it's the vector skin under acct pref if you want a preview). [[User:Katzeus|Katzeus]] ([[User talk:Katzeus|talk]]) 16:56, 17 January 2018 (UTC)<br />
::Well, let me know... I can work with a lot of different designs. I've got a variety of ideas as to how the various bits of info can be done. And with a new content patch coming with new furniture, that'd be the perfect place to start... possibly with a fundamental redesign of object pages, rather than trying to shoehorn stuff into an old layout. --[[User:MSipher|MSipher]] ([[User talk:MSipher|talk]]) 23:31, 2 February 2018 (UTC)<br />
<br />
== Formatting of main page ==<br />
<br />
As I mentioned in the general discussion, the wiki's main page does not display correctly in Microsoft Edge. This issue is not seen in Firefox or Chrome. In particular, it seems that the Twitter feed embedded therein causes all other text in the body of the page to be shifted down about one screen, thus making it invisible when the page is first loaded.<br />
<br />
In short, I would recommend that the border around the main Starbound Twitter feed be removed, thus permitting all text to consistently display on one page while also better following the general block formatting of the wiki at large.--[[User:Celecano|Celecano]] ([[User talk:Celecano|talk]]) 01:41, 16 March 2019 (UTC)<br />
<br />
:Hi! Is it okay for me to join your admin team? I am willing to help. I already have experience from my past wikis. [[User:DoveWindsor|DoveWindsor]] ([[User talk:DoveWindsor|talk]]) 17:32, 18 March 2019 (UTC)<br />
<br />
== Suggestion for the Bosses template ==<br />
<br />
It would be more appropriate to move The Swansong into the "Mission Bosses" category as she clearly is not a miniboss, but the True Final Boss of the game.<br />
<br />
== Cultist Chestpiece with incorrect crafting ==<br />
<br />
Hey, you added an edit for [[Cultist Chestpiece]] that added a crafting recipe for it in the Industrial Workbench. Obviously this was a mistake stemming from the fact that it's item tag is 'cultistchest' and lot of recipes were added for cultist themed items. <br />
<br />
Issue is, I'm inexperienced with editing the wiki and can't remove the crafting recipes from the Industrial Workbench list or the right tab of the Chestpiece page. <br />
<br />
Sorry and thanks!<br />
<br />
== Pictures won't update ==<br />
<br />
I've uploaded new versions of some of the pictures in the [[Latch]] article to replace them with a clearer, simpler design, but for some reason the pictures won't update - they're still displaying the old versions. - [[User:Kal-Zen|Kal-Zen]] ([[User talk:Kal-Zen|talk]]) 02:20, 29 February 2020 (UTC)<br />
:I can see the pictures you've uploaded/updated in that article. Are you sure it's not cached in your browser? -- [[User:Katzeus|Katzeus]] ([[User talk:Katzeus|talk]]) 13:49, 3 March 2020 (UTC)<br />
<br />
== question about the CAPTCHA questions. ==<br />
<br />
is there a point at which I'll be able to create pages (or at least create talk pages) without having to answer the captcha (e.g. "What game is this wiki about?") every time? I was hoping it would stop asking me completely after I was auto-confirmed (assuming I have been... I've been active here enough), but it still asks me whenever I try to create pages. It's not a huge deal (in fact, barely enough to justify this message), but it's still a hassle and I'm curious either way.--[[User:Twisted Code|Twisted Code]] ([[User talk:Twisted Code|talk]]) 16:24, 11 July 2020 (UTC)<br />
:I amended my statement: I am currently unable to add create someone's talk page in order to leave them a message because of these captchas. So the "not a huge deal" suddenly became "kind of a big deal"...--[[User:Twisted Code|Twisted Code]] ([[User talk:Twisted Code|talk]]) 23:35, 26 July 2020 (UTC)<br />
::Hey - I've promoted you to bypass the CAPTCHA now - sorry about the inconvenience, and thanks for reaching out about it! Let me know if there's any other issues you're having -- [[User:Katzeus|Katzeus]] ([[User talk:Katzeus|talk]]) 13:02, 29 July 2020 (UTC)<br />
:::Will do! yeah I don't know what was going on with the captcha when I was trying to leave someone a message. It kept reasking me regardless of the answer. It started working again later, but still good to know I won't have to worry about that again. Thanks! --[[User:Twisted Code|Twisted Code]] ([[User talk:Twisted Code|talk]]) 03:05, 1 August 2020 (UTC)<br />
<br />
== Advice on Monster Ai ==<br />
<br />
Hello Katzeus, can you add this information about monster Ai, so that some new people know the structure and changes of Monster Ai.<br />
<br />
== One difference between the old version and the new one ==<br />
<br />
<br />
Hello Katzeus, I found a small bug, the new version is the Mechanical Bone Dragon, and the old version is the bone dragon, you can see through the picture of the Bone Dragon. The old version is not in Bosswiki, can you add the old version of the Bone Dragon?</div>G112811281125https://starbounder.org/mediawiki/index.php?title=User_talk:Katzeus&diff=189416User talk:Katzeus2020-08-01T09:52:27Z<p>G112811281125: /* One difference between the old version and the new one */ new section</p>
<hr />
<div>Katzeus, i was just wondering how you got your icon frame onto a block icon?<br />
<br />
== Main_page: Other Starbound Wikis ==<br />
<br />
Hi, can you add this one under "Other Starbound Wikis" in main page<br />
<br />
[http://orcz.com/Category:Starbound Orcz Starbound Wiki]<br />
<br />
Thanks<br />
<br />
[[User:Starbond007|Starbond007]] ([[User talk:Starbond007|talk]]) 05:46, 14 December 2013 (MST)<br />
<br />
== Gear Coordinates ==<br />
<br />
Hey Katzeus, Was wondering if we're not allowed to list the coordinates of the costume gear as I noticed you removed the entries I posted indicating where to locate the Pixel Hero Set?<br />
<br />
== Editing Vanity Sets ==<br />
<br />
Hey Katzeus, I'm having a difficult time finding the template to edit a vanity set, specifically to add [[Ban's Set]]. For now I'm just going to use an in-game player model dressed in [[Ban's Set]], but I was wondering where I could find the proper armor rack image.<br />
<br />
Thank you for your time!<br />
[[User:Milo|Milo]] ([[User talk:Milo|talk]]) 16:24, 23 February 2014 (MST)<br />
<br />
<br />
== Vandalism by {{User:Turtlepie}} ==<br />
<br />
Katzeus, {{User:Turtlepie}} has been vandalizing a number of pages. His account appears to have only done these edits. I have currently reverted them all, but could you take action? Otherwise he can continue vandalizing. [[User:Darkness Wizard|Darkness Wizard]] ([[User talk:Darkness Wizard|talk]]) 03:07, 18 April 2015 (MST)<br />
*He's been IP banned, thanks for the heads up. [[User:Katzeus|Katzeus]]<br />
<br />
== <poke> Reminder of IRC disconnect ==<br />
<br />
Hey there, haven't seen you on IRC in quite a while. I've had a bunch of stuff come up at various times that I would like to run by you, but I keep waiting to see you there and forgetting about them.. lol.<br />
<br />
<br />
== Avian village ==<br />
<br />
You uploaded File:Avian_Village_2.png as one of the screenshots for a village article, but... somehow, it appears off. Are you sure you didn't mistakenly just post one of your own builds? [[User:Sligneris|Sligneris]] ([[User talk:Sligneris|talk]]) 14:29, 6 May 2016 (EDT)<br />
:: Haha, that image is actually from Alpha, it's almost three years old. It can prob be removed from the article since it doesn't look anything like that anymore. -- [[User:Katzeus|Katzeus]] ([[User talk:Katzeus|talk]]) 14:32, 6 May 2016 (EDT)<br />
<br />
== Can't add redirect ==<br />
<br />
I was attempting to add a redirect from Challenge Rooms to [[Challenge Door]], but was unable. I wasn't getting any particular error, and I was doing the CAPTCHA correctly. Thanks! [[User:Kalteas|Kalteas]] ([[User talk:Kalteas|talk]]) 08:51, 12 March 2017 (UTC)<br />
:I am incompetent and wasn't doing [[Challenge_Door]]. Sorry to bother you! [[User:Kalteas|Kalteas]] ([[User talk:Kalteas|talk]]) 08:55, 12 March 2017 (UTC)<br />
<br />
== Miniknog R&D Report ==<br />
<br />
Could you move [[Miniknog R and D Report]] to [[Miniknog R&D Report]], like the way it's called in-game? - [[User:Sligneris|Sligneris]] ([[User talk:Sligneris|talk]]) 15:22, 12 July 2017 (BST)<br />
<br />
== Item placement boxes ==<br />
Hey, I been away for a bit, moving and all sortsa stuff, but settling in and back to games and whatnot...<br><br />
Did that object size/placement deal get any further? I would like to get on that.... --[[User:MSipher|MSipher]] ([[User talk:MSipher|talk]]) 06:09, 16 January 2018 (UTC)<br />
:Welcome back! That hasn't had much movement - I'm rolling out a new layout for the wiki soon so we should evaluate how it'd look after that's done. I should have it ready to make the default theme soon (it's the vector skin under acct pref if you want a preview). [[User:Katzeus|Katzeus]] ([[User talk:Katzeus|talk]]) 16:56, 17 January 2018 (UTC)<br />
::Well, let me know... I can work with a lot of different designs. I've got a variety of ideas as to how the various bits of info can be done. And with a new content patch coming with new furniture, that'd be the perfect place to start... possibly with a fundamental redesign of object pages, rather than trying to shoehorn stuff into an old layout. --[[User:MSipher|MSipher]] ([[User talk:MSipher|talk]]) 23:31, 2 February 2018 (UTC)<br />
<br />
== Formatting of main page ==<br />
<br />
As I mentioned in the general discussion, the wiki's main page does not display correctly in Microsoft Edge. This issue is not seen in Firefox or Chrome. In particular, it seems that the Twitter feed embedded therein causes all other text in the body of the page to be shifted down about one screen, thus making it invisible when the page is first loaded.<br />
<br />
In short, I would recommend that the border around the main Starbound Twitter feed be removed, thus permitting all text to consistently display on one page while also better following the general block formatting of the wiki at large.--[[User:Celecano|Celecano]] ([[User talk:Celecano|talk]]) 01:41, 16 March 2019 (UTC)<br />
<br />
:Hi! Is it okay for me to join your admin team? I am willing to help. I already have experience from my past wikis. [[User:DoveWindsor|DoveWindsor]] ([[User talk:DoveWindsor|talk]]) 17:32, 18 March 2019 (UTC)<br />
<br />
== Suggestion for the Bosses template ==<br />
<br />
It would be more appropriate to move The Swansong into the "Mission Bosses" category as she clearly is not a miniboss, but the True Final Boss of the game.<br />
<br />
== Cultist Chestpiece with incorrect crafting ==<br />
<br />
Hey, you added an edit for [[Cultist Chestpiece]] that added a crafting recipe for it in the Industrial Workbench. Obviously this was a mistake stemming from the fact that it's item tag is 'cultistchest' and lot of recipes were added for cultist themed items. <br />
<br />
Issue is, I'm inexperienced with editing the wiki and can't remove the crafting recipes from the Industrial Workbench list or the right tab of the Chestpiece page. <br />
<br />
Sorry and thanks!<br />
<br />
== Pictures won't update ==<br />
<br />
I've uploaded new versions of some of the pictures in the [[Latch]] article to replace them with a clearer, simpler design, but for some reason the pictures won't update - they're still displaying the old versions. - [[User:Kal-Zen|Kal-Zen]] ([[User talk:Kal-Zen|talk]]) 02:20, 29 February 2020 (UTC)<br />
:I can see the pictures you've uploaded/updated in that article. Are you sure it's not cached in your browser? -- [[User:Katzeus|Katzeus]] ([[User talk:Katzeus|talk]]) 13:49, 3 March 2020 (UTC)<br />
<br />
== question about the CAPTCHA questions. ==<br />
<br />
is there a point at which I'll be able to create pages (or at least create talk pages) without having to answer the captcha (e.g. "What game is this wiki about?") every time? I was hoping it would stop asking me completely after I was auto-confirmed (assuming I have been... I've been active here enough), but it still asks me whenever I try to create pages. It's not a huge deal (in fact, barely enough to justify this message), but it's still a hassle and I'm curious either way.--[[User:Twisted Code|Twisted Code]] ([[User talk:Twisted Code|talk]]) 16:24, 11 July 2020 (UTC)<br />
:I amended my statement: I am currently unable to add create someone's talk page in order to leave them a message because of these captchas. So the "not a huge deal" suddenly became "kind of a big deal"...--[[User:Twisted Code|Twisted Code]] ([[User talk:Twisted Code|talk]]) 23:35, 26 July 2020 (UTC)<br />
::Hey - I've promoted you to bypass the CAPTCHA now - sorry about the inconvenience, and thanks for reaching out about it! Let me know if there's any other issues you're having -- [[User:Katzeus|Katzeus]] ([[User talk:Katzeus|talk]]) 13:02, 29 July 2020 (UTC)<br />
:::Will do! yeah I don't know what was going on with the captcha when I was trying to leave someone a message. It kept reasking me regardless of the answer. It started working again later, but still good to know I won't have to worry about that again. Thanks! --[[User:Twisted Code|Twisted Code]] ([[User talk:Twisted Code|talk]]) 03:05, 1 August 2020 (UTC)<br />
<br />
== Advice on Monster Ai ==<br />
<br />
Hello Katzeus, can you add this information about monster Ai, so that some new people know the structure and changes of Monster Ai.<br />
<br />
== One difference between the old version and the new one ==<br />
<br />
<br />
Hello Katzeus, I found a small bug, the new version is the Mechanical Bone Dragon, and the old version is the bone dragon, you can see through the picture of the Bone Dragon. And the old dragon isn't in the BOSS, can you add the Old Dragon?</div>G112811281125https://starbounder.org/mediawiki/index.php?title=User_talk:Katzeus&diff=189415User talk:Katzeus2020-08-01T09:46:33Z<p>G112811281125: /* Advice on Monster Ai */ new section</p>
<hr />
<div>Katzeus, i was just wondering how you got your icon frame onto a block icon?<br />
<br />
== Main_page: Other Starbound Wikis ==<br />
<br />
Hi, can you add this one under "Other Starbound Wikis" in main page<br />
<br />
[http://orcz.com/Category:Starbound Orcz Starbound Wiki]<br />
<br />
Thanks<br />
<br />
[[User:Starbond007|Starbond007]] ([[User talk:Starbond007|talk]]) 05:46, 14 December 2013 (MST)<br />
<br />
== Gear Coordinates ==<br />
<br />
Hey Katzeus, Was wondering if we're not allowed to list the coordinates of the costume gear as I noticed you removed the entries I posted indicating where to locate the Pixel Hero Set?<br />
<br />
== Editing Vanity Sets ==<br />
<br />
Hey Katzeus, I'm having a difficult time finding the template to edit a vanity set, specifically to add [[Ban's Set]]. For now I'm just going to use an in-game player model dressed in [[Ban's Set]], but I was wondering where I could find the proper armor rack image.<br />
<br />
Thank you for your time!<br />
[[User:Milo|Milo]] ([[User talk:Milo|talk]]) 16:24, 23 February 2014 (MST)<br />
<br />
<br />
== Vandalism by {{User:Turtlepie}} ==<br />
<br />
Katzeus, {{User:Turtlepie}} has been vandalizing a number of pages. His account appears to have only done these edits. I have currently reverted them all, but could you take action? Otherwise he can continue vandalizing. [[User:Darkness Wizard|Darkness Wizard]] ([[User talk:Darkness Wizard|talk]]) 03:07, 18 April 2015 (MST)<br />
*He's been IP banned, thanks for the heads up. [[User:Katzeus|Katzeus]]<br />
<br />
== <poke> Reminder of IRC disconnect ==<br />
<br />
Hey there, haven't seen you on IRC in quite a while. I've had a bunch of stuff come up at various times that I would like to run by you, but I keep waiting to see you there and forgetting about them.. lol.<br />
<br />
<br />
== Avian village ==<br />
<br />
You uploaded File:Avian_Village_2.png as one of the screenshots for a village article, but... somehow, it appears off. Are you sure you didn't mistakenly just post one of your own builds? [[User:Sligneris|Sligneris]] ([[User talk:Sligneris|talk]]) 14:29, 6 May 2016 (EDT)<br />
:: Haha, that image is actually from Alpha, it's almost three years old. It can prob be removed from the article since it doesn't look anything like that anymore. -- [[User:Katzeus|Katzeus]] ([[User talk:Katzeus|talk]]) 14:32, 6 May 2016 (EDT)<br />
<br />
== Can't add redirect ==<br />
<br />
I was attempting to add a redirect from Challenge Rooms to [[Challenge Door]], but was unable. I wasn't getting any particular error, and I was doing the CAPTCHA correctly. Thanks! [[User:Kalteas|Kalteas]] ([[User talk:Kalteas|talk]]) 08:51, 12 March 2017 (UTC)<br />
:I am incompetent and wasn't doing [[Challenge_Door]]. Sorry to bother you! [[User:Kalteas|Kalteas]] ([[User talk:Kalteas|talk]]) 08:55, 12 March 2017 (UTC)<br />
<br />
== Miniknog R&D Report ==<br />
<br />
Could you move [[Miniknog R and D Report]] to [[Miniknog R&D Report]], like the way it's called in-game? - [[User:Sligneris|Sligneris]] ([[User talk:Sligneris|talk]]) 15:22, 12 July 2017 (BST)<br />
<br />
== Item placement boxes ==<br />
Hey, I been away for a bit, moving and all sortsa stuff, but settling in and back to games and whatnot...<br><br />
Did that object size/placement deal get any further? I would like to get on that.... --[[User:MSipher|MSipher]] ([[User talk:MSipher|talk]]) 06:09, 16 January 2018 (UTC)<br />
:Welcome back! That hasn't had much movement - I'm rolling out a new layout for the wiki soon so we should evaluate how it'd look after that's done. I should have it ready to make the default theme soon (it's the vector skin under acct pref if you want a preview). [[User:Katzeus|Katzeus]] ([[User talk:Katzeus|talk]]) 16:56, 17 January 2018 (UTC)<br />
::Well, let me know... I can work with a lot of different designs. I've got a variety of ideas as to how the various bits of info can be done. And with a new content patch coming with new furniture, that'd be the perfect place to start... possibly with a fundamental redesign of object pages, rather than trying to shoehorn stuff into an old layout. --[[User:MSipher|MSipher]] ([[User talk:MSipher|talk]]) 23:31, 2 February 2018 (UTC)<br />
<br />
== Formatting of main page ==<br />
<br />
As I mentioned in the general discussion, the wiki's main page does not display correctly in Microsoft Edge. This issue is not seen in Firefox or Chrome. In particular, it seems that the Twitter feed embedded therein causes all other text in the body of the page to be shifted down about one screen, thus making it invisible when the page is first loaded.<br />
<br />
In short, I would recommend that the border around the main Starbound Twitter feed be removed, thus permitting all text to consistently display on one page while also better following the general block formatting of the wiki at large.--[[User:Celecano|Celecano]] ([[User talk:Celecano|talk]]) 01:41, 16 March 2019 (UTC)<br />
<br />
:Hi! Is it okay for me to join your admin team? I am willing to help. I already have experience from my past wikis. [[User:DoveWindsor|DoveWindsor]] ([[User talk:DoveWindsor|talk]]) 17:32, 18 March 2019 (UTC)<br />
<br />
== Suggestion for the Bosses template ==<br />
<br />
It would be more appropriate to move The Swansong into the "Mission Bosses" category as she clearly is not a miniboss, but the True Final Boss of the game.<br />
<br />
== Cultist Chestpiece with incorrect crafting ==<br />
<br />
Hey, you added an edit for [[Cultist Chestpiece]] that added a crafting recipe for it in the Industrial Workbench. Obviously this was a mistake stemming from the fact that it's item tag is 'cultistchest' and lot of recipes were added for cultist themed items. <br />
<br />
Issue is, I'm inexperienced with editing the wiki and can't remove the crafting recipes from the Industrial Workbench list or the right tab of the Chestpiece page. <br />
<br />
Sorry and thanks!<br />
<br />
== Pictures won't update ==<br />
<br />
I've uploaded new versions of some of the pictures in the [[Latch]] article to replace them with a clearer, simpler design, but for some reason the pictures won't update - they're still displaying the old versions. - [[User:Kal-Zen|Kal-Zen]] ([[User talk:Kal-Zen|talk]]) 02:20, 29 February 2020 (UTC)<br />
:I can see the pictures you've uploaded/updated in that article. Are you sure it's not cached in your browser? -- [[User:Katzeus|Katzeus]] ([[User talk:Katzeus|talk]]) 13:49, 3 March 2020 (UTC)<br />
<br />
== question about the CAPTCHA questions. ==<br />
<br />
is there a point at which I'll be able to create pages (or at least create talk pages) without having to answer the captcha (e.g. "What game is this wiki about?") every time? I was hoping it would stop asking me completely after I was auto-confirmed (assuming I have been... I've been active here enough), but it still asks me whenever I try to create pages. It's not a huge deal (in fact, barely enough to justify this message), but it's still a hassle and I'm curious either way.--[[User:Twisted Code|Twisted Code]] ([[User talk:Twisted Code|talk]]) 16:24, 11 July 2020 (UTC)<br />
:I amended my statement: I am currently unable to add create someone's talk page in order to leave them a message because of these captchas. So the "not a huge deal" suddenly became "kind of a big deal"...--[[User:Twisted Code|Twisted Code]] ([[User talk:Twisted Code|talk]]) 23:35, 26 July 2020 (UTC)<br />
::Hey - I've promoted you to bypass the CAPTCHA now - sorry about the inconvenience, and thanks for reaching out about it! Let me know if there's any other issues you're having -- [[User:Katzeus|Katzeus]] ([[User talk:Katzeus|talk]]) 13:02, 29 July 2020 (UTC)<br />
:::Will do! yeah I don't know what was going on with the captcha when I was trying to leave someone a message. It kept reasking me regardless of the answer. It started working again later, but still good to know I won't have to worry about that again. Thanks! --[[User:Twisted Code|Twisted Code]] ([[User talk:Twisted Code|talk]]) 03:05, 1 August 2020 (UTC)<br />
<br />
== Advice on Monster Ai ==<br />
<br />
Hello Katzeus, can you add this information about monster Ai, so that some new people know the structure and changes of Monster Ai.</div>G112811281125https://starbounder.org/mediawiki/index.php?title=Bosses&diff=189414Bosses2020-08-01T09:23:42Z<p>G112811281125: /* Bone Dragon */</p>
<hr />
<div>'''Bosses''' are very powerful [[enemies]] that require skill and strategy to defeat. They come in two types: mission Bosses and side Bosses.<br />
They are unique to other enemies in that they have a much more advanced AI, and that they cannot be afflicted with any Debuff but at the same time possess no elemental resistance of any sort with one exception (see Vault Guardian).<br />
<br />
== Mission Bosses==<br />
Mission Bosses are found at the end of quests and key story points in the game.<br />
These bosses are usually monsters (such as the [[Ixodoom]]), but can also be (or include) humanoid beings such as the [[Bone Dragon]] or [[Asra Nox]]. They will sometimes drop codexes that give information on them, which usually contain the name of the boss in the title.<br />
<br />
{|<br />
|<br />
===[[Erchius Horror]]===<br />
The Erchius Horror is found in the [[Erchius Mining Facility]] mission.<br />
It spreads damaging beams of energy around it, one at first, then two after it's been shot once. It also spawns a [[Moontant]] after each beam phase.<br />
<br />
Players must activate switches around the boss to power a plasma cannon. Being struck with the cannon will cause the crystal to crack and shards will fall to the ground. After three shots the boss will be defeated, allowing players to complete the mission. <br />
<br />
<br />
{| class=gametable style="vertical-align:top; margin-left:0px; width:600px;" |<br />
!'''Fighting Strategy''':<br />
|Use a shield or blocking weapon, as well as tech or some form of movement booster that allows you to dodge the laser beams effectively. Also, try not to fall from the top and inflict fall damage.<br />
|-<br />
!'''Drops :'''<br />
|[[Erchius Eye]] (10%), [[Erchius Horror Figurine|Figurine]] (5%)<br />
|-<br />
!'''Minions :'''<br />
|[[Moontant]]<br />
|}<br />
|<br />
<div style="width:400px; float:right;">[[File:Crystal Boss.gif|250px|center|link=Erchius Horror]]</div><br />
|}<br />
{|<br />
|<br />
===[[Ixodoom]]===<br />
Fought in the [[Ceremonial Hunting Caverns]] mission.<br />
<br />
It first appears as an egg when you encounter it and then hatches into its main form. It appears as a giant, four-legged creature made of bone and muscle. The player fights this boss with [[Nuru]].<br />
<br />
{| class=gametable style="vertical-align:top; margin-left:0px; width:600px;" |<br />
! width="140px" | '''Fighting Strategy''':<br />
|The Ixodoom fires small shots in a horizontal line that can be dodged. Use ranged weapons to break its shell so it can be attacked easily. When its shell is broken, it is paralyzed for a few seconds for you to deal large amounts of damage. Bring some sort of leg tech, such as the [[Pulse Jump]] to deal lots of damage in its paralyzed state.<br />
|-<br />
!'''Drops :'''<br />
|[[Ixodoom Claw]] (10%), [[Ixodoom Figurine|Figurine]] (5%)<br />
|-<br />
!'''Minions :'''<br />
|[[Ixoling]]<br />
|}<br />
| width="400px" |<br />
[[File:Ixodoom.gif|center|364px|link=Ixodoom]]<br />
|}<br />
{|<br />
|<br />
===[[Asra Nox]]===<br />
Fought in the [[Great Pagoda Library]] mission.<br />
<br />
Asra Nox appears at the end of the [[Hylotl]] mission. She has an energy shield, can turn into a [[Distortion Sphere]] and has a powerful sword known as the [[Solus Katana]]<br />
<br />
<br />
{| class=gametable style="vertical-align:top; margin-left:0px; width:600px;" |<br />
! width="140px" | '''Fighting Strategy''':<br />
|Memorize her attack pattern, as it is almost exactly the same every time. After the Distortion Sphere attack, she will rest for a few seconds, allowing you to deal damage.<br />
|-!==(Cultist))<br />
<br />
!'''Drops :'''<br />
|[[Solus Katana]] (10%), [[Asra Nox Figurine|Figurine]] (5%)<br />
|}<br />
| width="400px" |<br />
[[File:Asra Nox Boss.gif|center|link=Asra Nox]]<br />
|}<br />
{| style="width:100%;" |<br />
|<br />
===[[Kluex Avatar]]===<br />
Fought in the [[Great Sovereign Temple]] mission.<br />
<br />
The Kluex Avatar appears at the end of the [[Avian]] mission. It fires powerful laser blasts and can summon ice pillars. It also is able to create lava.<br />
<br />
<br />
{| class=gametable style="vertical-align:top; margin-left:0px; width:600px;" |<br />
! width="140px" | '''Fighting Strategy''':<br />
|Avoid the spheres and projectiles the boss spreads around the room, pay close attention to each phase and anticipate the attacks. After an initial stationary phase the boss will fly around the room, cycling the stages again while moving.<br />
|-<br />
!'''Drops :'''<br />
|[[Kluex Staff]] (10%), [[Kluex Avatar Figurine|Figurine]] (5%)<br />
|}<br />
| width="400px" |<br />
[[File:Kluex Avatar.gif|center|link=Kluex Avatar]]<br />
|}<br />
{|<br />
|<br />
===[[Big Ape]]===<br />
Fought in the [[Miniknog Stronghold]] mission.<br />
<br />
Big Ape appears at the end of the [[Apex]] mission. It fires powerful laser blasts and explosives.<br />
<br />
<br />
{| class=gametable style="vertical-align:top; margin-left:0px; width:600px;" |<br />
! width="140px" | '''Fighting Strategy''':<br />
|Look for the gaps in the patterns of his attacks and damage projectors, every time a projector is destroyed Big Ape unleashes a plasma barrage which is very difficult to dodge.<br />
|-<br />
!'''Drops :'''<br />
|[[Miniknog Launcher]] (10%), [[Big Ape Figurine|Figurine]] (5%)<br />
|}<br />
| width="400px" |<br />
[[File:Big Ape.gif|center|link=Big Ape]]<br />
|}<br />
{|<br />
|<br />
===[[ <br />
Cyborg Dragon]]===<br />
Fought in the [[The Baron's protector]] mission.<br />
<br />
The Bone Dragon appears at the end of the [[Dragon]] mission. It breathes fire at the player and [[Occasus]] cultists also spawn to <br />
hinder the player<br />
{| class=gametable style="vertical-align:top; margin-left:0px; width:600px;" |<br />
! width="140px" | '''Fighting Strategy''':<br />
|Avoid the cone of fire breath the dragon fires. Also, try to direct it so you don't have to cross through the fire it leaves on the ground.<br />
|-<br />
!'''Drops :'''<br />
|[[Dragonhead Pistol]] (10%), [[Bone Dragon Figurine|Figurine]] (5%)<br />
|}<br />
| width="400px" |<br />
[[File:Bone Dragon.png|center|link=Bone Dragon]]<br />
|}<br />
{|<br />
|<br />
<br />
===[[Ruin|The Ruin]]===<br />
Fought in the final mission.<br />
<br />
The Ruin, or The Heart of Ruin, appears at the end of the final mission after opening the gate at [[the Ark|the ark]]. It flails giant tentacles, fires powerful cone lasers from its eye and summons monsters to fight alongside it.<br />
<br />
<br />
{| class=gametable style="vertical-align:top; margin-left:0px; width:600px;" |<br />
! width="140px" | '''Fighting Strategy''':<br />
|The Ruin has 3 main attacks. In the first attack, it will dish out a cone of pure energy from its eye that will do massive amounts of damage if it lands it. The second attack consists of it spawning tentacles from the left and right side that will require movement towards the center of the fight. In the third attack, it will open up its eye into another dimension and launch small balls in a random location. Dodge these. While the fight is going on, make sure to kill the minions on the ground and keep moving. Movement is key.<br />
|-<br />
!'''Minions :'''<br />
|[[Monsters|Misc Unique Monsters]]<br />
|}<br />
| width="400px" |<br />
[[File:The Ruin.png|center|link=The Ruin]]<br />
|}<br />
<br />
==Mini Bosses==<br />
Mini Bosses are a slightly weaker variant of boss that are not encountered during the main story; rather, they are fought during side and optional quests. Nevertheless, they are still formidable foes and require preparation and strategy to defeat.<br />
{|<br />
|<br />
===[[Dreadwing the Penguin]]===<br />
Encountered in the Dreadwing mission, given by the penguin at the penguin bar at the outpost.<br />
<br />
It appears as a giant flying saucer piloted by a penguin. It spawns penguin soldiers, tanks, and mini saucers. It attacks by shooting laser beams that can break blocks or by slamming itself into the ground.<br />
<br />
This boss was first revealed in public stream at Insomnia Gaming Festival<ref>http://playstarbound.com/wp-content/uploads/2013/08/sbchronicleseptember.html</ref><br />
<br />
<br />
{| class=gametable style="vertical-align:top; margin-left:0px; width:600px;" |<br />
!'''Fighting Strategy''':<br />
|Jump sideways when the ship drops down, and attack while it is low on the ground. A ranged weapon is very helpful in this encounter since the boss is flying.<br />
|-<br />
!'''Drops :'''<br />
|[[Dreadwing The Penguin (codex)|Codex]]<br />
|-<br />
!'''Minions :'''<br />
|[[Penguin]], Penguin Tank, and Penguin Mini UFO<br />
|}<br />
|[[File:Penguin UFO.png|right|400px|link=Dreadwing the Penguin]]<br />
|}<br />
{|<br />
|<br />
===[[Shockhopper MK I]]===<br />
Shockhopper MK I is a mini-boss encountered in the quest [[Penguin Weaponry Testing Site]], given by [[Dr. Akaggy]] in the outpost.<br />
<br />
After he's defeated the shop will open up, offering weapons for sale.<br />
{| class=gametable style="vertical-align:top; margin-left:0px; width:600px;" |<br />
!'''Fighting Strategy''':<br />
|This boss uses melee attacks, missiles, a ranged flamethrower, and electric balls. Try to keep from staying too close, use walls to protect from flamethrower damage, hide from the balls when he does his AOE, and shoot/slash missiles to reduce damage. It is recommended that you bring the [[Spike Sphere]], to help with the spiral electricity ball stage.<br />
|-<br />
!'''Drops :'''<br />
|[[Shockhopper Mech Mk I (codex)|Codex]]<br />
|}<br />
|<div style="width:400px; float:right;">[[File:Shockhopper MK I.gif|center|link=Shockhopper_Mk_I]]</div><br />
|}<br />
==Post Endgame==<br />
Post endgame bosses are accessible only after completing the final boss mission and serve as the ultimate challenge for even the most skilled players.<br />
<br />
===Vault Guardians===<br />
[[File:Ancient_Guardian.png|thumb|right|A variation of a Vault Guardian]]<br />
<br />
<br />
See also: [[Ancient Vault]].<br />
<br />
Vault Guardians are procedurally generated post endgame bosses found at the end of every Vault. A Vault Guardian is associated with one of the four types of elemental damage (fire, poison, ice or electric) which means it will take 50% less damage from its respective element weapons. It has its own name reminiscent of ancient Greece. These bosses are immune to all status effects. After defeating an Ancient Guardian it drops 1250 essence and has a 50% chance to drop a random [[microformer]].<br />
<br />
As Vault Guardians are procedurally generated, there's no universal strategy for defeating them. However, it's good to have a non-elemental weapon (the [[Asuterosaberu_DX]] and [[Ex Machina]] work well) or weapons of all elements to minimize the chance of bringing a low-effective weapon or even maximize the chance of bringing the high-effective one (an [[Adaptable Crossbow]] is useful here). A Guardian's element is recognized by its glowing parts (orange is for fire, green for poison, blue for ice and purple for electric).<br />
<br />
Due to their procedural generation, each one is different, though they draw their attacks from a pool. Shielded Guardians will have some way of momentarily disabling the shield. Non-shielded Guardians will either have very high health or very high defense, and the latter will have a way for you to apply a special damage buff to more effectively damage them.<br />
<br />
The following attacks have been observed. Names are not official. If anyone has better/the official ones, please replace the names below.<br />
<br />
* '''Jab:''' The Guardian winds up for a jab with its sword and lunges at the player. This can be a series of short jabs or one long-distance lunge. The way to avoid this is to keep moving, and use either the Sprint tech or the Blink Dash. During the multi jab, sprint back and forth, and if you must turn around, run past it between attacks. It does not deal contact damage, and jumping over it will simply get you hit.<br />
:It should be noted that the long lunge seems to only be done by shielded bosses that have two short energy spikes in their arena. This is the key to disabling the shield, as you must get them to slam into a spike. The spikes don't harm players at all. Sometimes, the Guardian does a sweeping attack where it goes to one side of the floor and lunges across the whole arena, slamming into the opposite wall. A Pulse or Multi Jump can easily dodge this.<br />
<br />
* '''Orbs:''' The Guardian creates large, glass-like orbs that travel horizontally at the height of any platforms around the arena. This is done to force the player off them or to set up an attack similar to the [[Kluex Avatar]]'s lava attack. When this is being set up, it is done so in a way that forces the player to regularly change platforms to avoid damage.<br />
<br />
* '''Lava/Poison:''' After placing orbs, the Guardian fills the arena with either bright lava or poison. Only Fire and Poison Guardians have been observed to do this. The player must use the platforms or the Spike Sphere to avoid damage. The lava or poison only goes a tile or two high.<br />
<br />
* '''Spawn Constructs:''' The Guardian places two tiny purple orbs, which become a tethered pair of constructs once both are placed. One is a stationary sentinel, and the other is a fish-shaped floating construct that slowly pursues the player. If one is killed, the other disappears, however, if they meet, they fuse into a larger fish-shaped construct. If the Guardian that spawned them is a non-shielded Guardian with high defense, the fused construct will spawn a special damage boost zone when destroyed, allowing the player to deal more substantial damage to the Guardian. If it is shielded, the fused construct will immediately turn into a small purple orb with a pointer, similar to the Kluex Avatar or Kluex Staff's projectiles, and fire at the player after a short delay. The projectile will disable the Guardian's shield, allowing it to be damaged.<br />
<br />
* '''Spawn Construct Turrets:''' The Guardian places two orbs, like when it spawns tethered constructs, but the resultant 'fish constructs' have a squarer face and shoot a small series of blue orbs in bursts. Destroying them as soon as possible would be the best idea for the player.<br />
<br />
* '''Spawn Construct Breakers:''' The Guardian places 4 orbs, that turns into 'bird constructs' that have a pointed face. These do not shoot and follow the player around the field. The player must defeat these to get a 'damage boost' status boost to effectively attack the guardian with buffed defense.<br />
<br />
* '''Reflected Laser:''' The Guardian charges and fires a laser that reflects around the arena, aiming for the player. It does not change its aim once it fires. The beam reflects instantly, and the safe zones will be above or below where the player was when the laser was fired.<br />
<br />
* '''Sweeping Laser:''' The Guardian fires a laser at the player for a short time, changing its aim to follow the player. Keep moving to avoid this.<br />
<br />
* '''Alternating Lasers:''' The Guardian moves to one side of the arena and shoots blue lasers from it's hands that sweep up and down. It's always in the lower section of the room, and the highest point is slightly above the height of the Guardian, so the best strategy is to either get above him on a platform or stand next to him for half damage (his hands are staggered - one is more forward than the other, so less damage can be taken if the player waits behind the one hand).<br />
<br />
* '''Spinning Lasers:''' The Guardian fires short, continuous lasers from it's hands and spins them around it's body, following the player. The best method of avoidance is to stand on top of the Guardian (in between the lasers) or run continuously.<br />
<br />
* '''Projectile Spray:''' The Guardian fires a spray of small, round projectiles at the player. Fire Guardians' projectiles may explode after a short time. Use platforms and keep moving to avoid this.<br />
<br />
Some arenas also have a pair of switches, each of which briefly activates a long spike of energy. This spike will break the Guardian's shield, allowing the player to attack it.<br />
<br />
One Guardian has no shield but spawns chasing 'constructs' that must be defeated to spawn a 'damage boost' zone that disappears after the fourth has fallen. <br />
<br />
There may be more attacks/arena strategies not listed here. If you see one, please add it.<br />
{|<br />
|<br />
===[[The Swansong]]===<br />
The Swansong is a post endgame boss encountered in the mission [[The Dantalion]], at the end of the bounty hunting questline.<br />
<br />
|<div style="width:400px; float:right;">[[File:The Swansong.png|center|link=The Swansong]]</div><br />
|}<br />
==Removed Bosses==<br />
These are bosses that once existed in the game or game files at some point but have been removed from one or both of these. If others are known, please add them here.<br />
===[[Jelly Boss]] (Brian)===<br />
[[File:Jelly.gif|right|link=Jelly_Boss]]<br />
'''Jelly Boss''' (also known as Brian) was an optional boss from pre-Upbeat Giraffe versions. It was summoned by using a [[Peanut Butter Trap]], which required a [[Monster Lab]] to manufacture (both have since been removed). The boss dropped [[Endomorphic Jelly]], and the codex [[Jelly (codex)]]. The boss would summon [[Skeye Jelly]] minions, potentially overwhelming the player if not quelled.<br />
{| class=gametable style="vertical-align:top; margin-left:0px; width:600px;" |<br />
!'''Drops :'''<br />
|[[Endomorphic Jelly]] (100%), [[Jelly (codex)]] (100%)<br />
!'''Minions :'''<br />
|[[Skeye Jelly]]<br />
|}<br />
<br />
<br />
<br />
<br />
===[[Fatal Circuit]]===<br />
[[File:Active Robot.png|right|link=Fatal Circuit]]<br />
<br />
The '''Fatal Circuit''' was an optional boss from pre-Upbeat Giraffe versions. It was summoned by using a [[Inactive Robot]], it can be crafted with [[Steel Bar]]s and an [[Artificial Brain]]. The boss dropped a [[Processor]], and the codex [[Fatal Circuit (codex)|Fatal Circuit]]''.<br />
<br />
Once the Inactive Robot is put in the floor and triggered with E, it will activate and immediately begin trying to kill the player. The boss is level 20 and attacks the player with both melee attacks and a ranged flamethrower attack.<br />
<br />
{| class=gametable style="vertical-align:top; margin-left:0px; width:600px;" |<br />
!'''Drops :'''<br />
|[[Processor]] (100%), [[Fatal Circuit (codex)|Fatal Circuit]] (100%)<br />
|}<br />
<br />
===[[Tentacomet]]===<br />
[[File:tentacomet.png|right|link=Tentacomet]]<br />
<br />
The '''Tentacle Comet''' was a planned boss that would have supposedly been added in future updates. Not much is known about it. However, it is suspected that this creature was related to the one that destroyed Earth, scattering the human race throughout the galaxy.<br />
<br />
Once defeated, it was likely supposed to drop the [[Tentacomet (codex)|Tentacle Comet Codex]], which had some lore info on the boss.<br />
<br />
This was most likely supposed to be the endgame boss, fought after passing through a black hole.The boss bears a strong resemblance to [[the Ruin]], suggesting that it was scrapped as the final boss of the game in favour of the Ruin.<br />
<br />
{| class=gametable style="vertical-align:top; margin-left:0px; width:600px;" |<br />
!'''Planned Drops :'''<br />
|Unknown , [[Tentacomet (codex)|Tentacle Comet Codex]] (100%)<br />
!'''Planned Minions :'''<br />
|[[Tentacle Comet Spore]]<br />
|}<br />
<br />
<br />
<br />
==Sources==<br />
{{bosses}}</div>G112811281125https://starbounder.org/mediawiki/index.php?title=Guide:Getting_Started&diff=189413Guide:Getting Started2020-08-01T09:10:20Z<p>G112811281125: /* Boss Battle */</p>
<hr />
<div>{{Cleanup|"Needs new imagery and information to be relevant to 1.0"}}<br />
{{WorkInProgress}}<br />
<br />
[[File:Starter_Guide_Banner.png|center]]<br />
'''Welcome to Starbound!''' While some things may be familiar, not everything may be clear to new players. Here's a guide leading players through the first Tier, introducing the game systems and interface. Check out individual game system and interface pages for more detail on these.<br />
<br />
==Launch Menu==<br />
[[File:Steam_Startup_Menu.PNG|180px|right]]<br />
When you launch Starbound from Steam you will first get a startup menu. From here you can start up Starbound (at the default 64-bit or at 32-bit if you'd like), start a Dedicated Server or launch the Mod Uploader. So begin by launching the game version you'd like to play.<br />
<br />
==Game menu==<br />
===Game mode===<br />
After opening, the game menu provides options for starting the game yourself or joining another game in progress. There's also a button to configure [[options]], which can also be later accessed in-game. If you're looking to join a game you'll want to check [[options]] and make sure the method you want to use (Steam friends or direct IP) is activated.<br />
*NOTE: If using a direct IP connection it must first be [[Guide:Setting Up Multiplayer|configured]].<br />
<br />
===[[Character_Creator|Character creation]]===<br />
[[File:Character_Creation_new.png|185px|right]]<br />
At the select character screen, click create character to create a new character or an existing character to advance directly to the game.<br />
<br />
The [[Character_Creator|character creation window]] provides choice between [[Races|race]], gender and appearance.<br />
*Your race choice here will determine the appearance of the [[ship]] you'll start off with, the ship's pet and how your character will describe objects you inspect. However, any object can be acquired with enough gameplay.<br />
*Racial options are almost purely cosmetic. There's no impact on gameplay or limitation on acquiring other race items or objects. The exception are the [[Novakid]] who, unlike the other races, are able to craft guns and not close range weapons at the [[Anvil]]. <br />
*'Personality' gives you some options for the pose your character will keep while standing still.<br />
*Your Shirt and Pants are given to you as items and are placed in your chest and legs item slots at the start of the game.<br />
*The [[Difficulty_mode|difficulty]] will determine certain game altering mechanics such as [[Hunger]] and the consequences of death, and cannot be changed later in the game.<br />
<br />
==Beginning Gameplay==<br />
===Welcome to your ship===<br />
After selecting a character (or completing the optional intro mission) players will appear on a [[ship]] floating over a [[planet]]. A [[Quests|quest]] window begins the game's story.<br />
*Your race choice will determine the appearance of your [[ship]].<br />
[[File:Race_Ships.gif|center|Race Ships]]<br />
*After rebooting S.A.I.L, you may beam down to the planet to begin your journey.<br />
<br />
===Ship stations===<br />
{|<br />
|[[SAIL|SAIL]]<br />
|-<br />
|[[File:SAIL_Console_Blue.png|center|link=SAIL]]<br />
|S.A.I.L., short for Ship-based Artificial Intelligence Lattice, is--unsurprisingly--the ship's artificial intelligence. The SAIL Console provides you with the opportunity to interact with this sophisticated assistant in your quest for adventure. This console will grant quests, manage missions, and provide many other capabilities to players.<br />
*At the beginning of the game, systems are down and require a reboot. Walk over to the SAIL console and <span style="color:orange;">press E to open up the console</span> and reboot SAIL. <br />
*When you receive missions at other locations, the SAIL Console will hold them until you are ready to take part in them. Look for the missions tab to review all available missions.<br />
*When you are able to collect crew, you can manage them from the Crew tab in the SAIL console.<br />
*The SAIL Console becomes more useful as you progress through the game. Check back after completed story missions for access to more features!<br />
|-<br />
|[[Shiplocker]]<br />
|-<br />
|[[File:Ship_Locker.gif|center|link=Shiplocker]] <br />
|The shiplocker is a storage container where players can store items on their ship. By default the shiplocker has 64 [[inventory]] slots. At the beginning of the game, it is malfunctioning and will not open. After re-initiating SAIL, you will be able to open your ship locker and retrieve some starting items, which include:<br />
*A [[Flashlight]]<br />
*10 [[Torch|Torches]]<br />
*4 cans of [[Canned Food]]<br />
Leave the cans of food in the locker for now.<br />
|-<br />
<br />
|[[Fuel Hatch]]<br />
|-<br />
|[[File:Fuel_Tank.gif|center|link=Fuel_Hatch]]<br />
|The fuel hatch is how players can refuel their ship. However, this ship station is unusable at first and only comes online once the ship's FTL drive is repaired.<br />
|-<br />
!colspan="2" style="text-align:left;"|[[Teleporter]]<br />
|-<br />
|[[File:Teleporter.png|75px|center|link=Teleporter]]<br />
|The teleportation pad is the way to travel to and from a ship. You will [[Beaming|beam]] down to the planet or object the ship is in orbit of, and when beaming back, or to another player's ship, you will materialize on the teleportation pad.<br />
<br />
From your teleportation pad, you can:<br />
*Teleport directly to party members (Even if they are underground).<br />
*Teleport to any [[Teleporters]] you have placed (two-way).<br />
*Teleport to any Flags you have crafted and placed (one-way to flag).<br />
<br />
Make sure you've gotten your items out of your storage locker before beaming to the planet and that you have configured your hotbar to play.<br />
|}<br />
<br />
===Interface and controls===<br />
The user interface displays important information and useful buttons.<br />
<br />
<span style="color:orange;">Move using the WAD keys. Crouch with the S key. Jump with the Space Bar.</span> You can drop down through some platforms by holding crouch and then tapping jump, in that order. <span style="color:red;">WARNING:</span> Starbound uses an atypical implementation of the drop down feature. You must release both the Crouch and Jump buttons to land on a platform that allows drop-down below you. If you continue to hold Crouch, you will continue to fall through all platforms that allow drop down. This can be particularly nasty because falling damage can easily kill you. Be careful!<br />
<br />
====Hotbar====<br />
[[File:Item_HUD.png|center]]<br />
The [[User Interface|hotbar]] is the player toolbar for weapons, tools, items, materials, and consumables. The hotbar is the primary HUD that will allow you quick access to these items in Starbound. <br />
<br />
*Each hotbar quickslot can be selected as active <span style="color:orange;"> by clicking it or pressing a number 1-6.</span>You can open a full second panel set of quickslots by <span style="color:orange;">pressing X, or clicking on the small white and grey squares in the upper left of the hotbar</span>.<br />
<br />
*Each quickslot represents left and right hands, and some items can be assigned to individual hands, while others require both hands.<br />
<br />
*The center 4 slots are reserved for fixed item [[tools]]. At the beginning, the middle two slots are locked. The leftmost slot is your [[Matter Manipulator]], and rightmost is the [[Scan Mode]] tool.<br />
<br />
*Items and objects can be dragged to and from the hotbar when your inventory is open.<br />
<br />
====Default Hotkeys====<br />
Hotkeys are actions and UI elements bound to keys on the players keyboard.<br />
<center><br />
{|class="wikitable"<br />
|align="center" width="100px"| Hotkey<br />
|align="left" width="150px"| Game Window<br />
|align="left" width="450px"| Description<br />
|align="left" width="75px"| Menu Icon<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"| W A S D<br />
|align="left" width="150px"|Movement Keys<br />
|The A and D keys on the keyboard move the character left and right. The S key is used to crouch. While on ropes, the player can move up and down using W and S. <br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|Space<br />
|align="left" width="150px"|Jump<br />
|The space bar allows the character to jump.<br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|E<br />
|align="left" width="150px"|Interact Key<br />
|While cursoring over an object, the E key is to interact with it. This can be used to open chests, open doors, crafting table menus, cooking menus and other actions associated with objects.<br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|C<br />
|align="left" width="150px"|[[Crafting|Crafting Screen]]<br />
|Crafting Schematics are listed and allows access to crafting. Note that this only opens the basic crafting menu, and to craft anything else you will need to make an [[Inventor%27s_Table|Inventor's Table]].<br />
|[[File:Sidemenu_Crafting.png|center|link=]]<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|I<br />
|align="left" width="150px"|[[Inventory|Inventory Screen]]<br />
|Inventory storage, armor equip screen, and character information. <br />
|[[File:Sidemenu_Inventory.png|center|link=]]<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|J<br />
|align="left" width="150px"|[[Quests|Quest Journal]]<br />
|List of active, completed, and failed quests and details.<br />
|[[File:Sidemenu_Quests.png|center|link=]]<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|L<br />
|align="left" width="150px"|[[Codex|Starbound Codex]]<br />
|List of available books, journals and documents. Sorted by race.<br />
|[[File:Sidemenu_Codex.png|center|link=]]<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|R<br />
|align="left" width="150px"|[[Matter Manipulator]]<br />
|Quick selects the Matter Manipulator.<br />
||[[File:Matter_Manipulator_Icon.png|center|link=]]<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"| T<br />
|align="left" width="150px"|[[Wire_Mode|Wire Mode]]<br />
|Quick selects Wire Mode (when unlocked). This can be used to view wires and wire together functional objects.<br />
||[[File:Wire_Mode_Icon.png|center|link=]]<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"| Y<br />
|align="left" width="150px"|[[Paint_Mode|Paint Mode]]<br />
|Quick selects Paint Mode (when unlocked). This can be used to paint placed blocks a variety of colors. <br />
||[[File:Paint_Mode_Icon.png|center|link=]]<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|N<br />
|align="left" width="150px"|Inspect Tool or [[Scan Mode]]<br />
|Used to gain more information about an object in the world.<br />
||[[File:Scanning_Mode_Icon.png|center|link=]]<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|Alt<br />
|align="left" width="150px"|[[Status Button]]<br />
|Highlights objects the player can interact with.<br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|X<br />
|align="left" width="150px"|Switch hotbar<br />
|Toggles the contents of the hotbar between two sets, but the currently selected slot remains unchanged. <!-- Better behavior would be to remember the selection on each bar separately, oh well. --><br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|Q<br />
|align="left" width="150px"|Throws current item<br />
|Pressing Q will throw the currently toggled item on the hotbar onto the ground. While in the inventory interface, if the player is in the process of moving an item, the item currently being moved will be thrown instead.<br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|Z<br />
|align="left" width="150px"|Empty hands<br />
|Pressing Z will clear the current selection on the hotbar, un-equipping both hands.<br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|Alt-Z<br />
|align="left" width="150px"|Toggle HUD<br />
|Toggles the visibility of the heads-up display.<br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|F6 <!-- I don't use Twitch, can't confirm. --><br />
|align="left" width="150px"|Streaming Options<br />
|Brings up the options menu for configuration as well as starting/stopping Twitch streaming.<br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|F11<br />
|align="left" width="150px"|Toggle Fullscreen<br />
|Enables and disables fullscreen.<br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|Arrow keys<br />
|align="left" width="150px"|Facial emotes<br />
|Changes user's facial emotion for a short period of time. Holding down any one or two of the Left Shift, Alt or Control keys modifies what facial emotion is used when an arrow key is pressed.<br />
|<br />
|}</center><br />
<br />
===First Quest===<br />
To start, head over to the [[SAIL]] Console to accept your first quest, Explore the Orbited Planet! <br />
<br />
*Before heading down, you will find you have the [[Broken Broadsword]] in your inventory. Open up the Shiplocker by moving near it and <span style="color:orange;">hovering your cursor over it and pressing E</span>. Take out the [[Flashlight]] and the 10 [[Torch|Torches]] by dragging them to your inventory. Also inside the Shiplocker will be 4 cans of [[Canned Food]], which you should save for now, so avoid using the "Take all" button in the Shiplocker window.<br />
<br />
*The [[Broken Broadsword]] is equipped in the first quickslot by default. You can change this if you wish by opening your inventory and dragging it to a different quickslot on your hotbar. Make sure that quickslot is selected, and give your weapon a couple test swings with the right and left mouse buttons!<br />
<br />
*Test out your [[Matter Manipulator]] by <span style="color:orange;">pressing R.</span> Initially, the Matter Manipulator will act as a multi-tool, allowing you to dig, cut down trees, dislodge and collect objects (though not quite yet on your ship)! Also give the [[Scan Mode]] tool a try by <span style="color:orange;">pressing N.</span> The Scan Tool will give you information about different objects, enemies, and materials in the game. Scan often, as it will help determine items for later fabrication. It also plays a major role in the main story quests!<br />
<br />
===Beam me down!===<br />
Take time to get familiar with the controls, especially toggling the sword just acquired. Once you beam down you're going to need it!<br />
When ready, head on over to the Ships's [[Teleporter]] and <span style="color:orange;">press E to bring up the transport window. Select "Beam Down (current orbited world), and press the "Transport" button</span> to begin exploring your first planet!<br />
<br />
==The Planet Surface==<br />
Welcome to the surface!! Each planet in Starbound is unique, and the starting planet is randomly chosen for new characters. Fortunately for you, your ship was in orbit around one of the most hospitable planets in the universe, so your survival prospects are much better than they could be.<br />
<br />
After beaming to the planet surface it's best to start by collecting some wood or stone to get a feel for the [[Matter Manipulator]]. Cut down trees using the Matter Manipulator to gather [[Wooden Log|Wooden Logs]] and [[Sapling|Saplings]]. If an enemy monster appears it can be dispatched by toggling to the sword and left clicking to swing at it. Make liberal use of jump. Your [[Broken Broadsword]] has a 3-strike basic attack, and a circle slash special attack. When using the special attack, keep an eye on your energy meter--it will deplete as you swing wildly, and will need a moment to refill once exhausted. Get a feel for the refresh on both your basic and special attacks. You don't want to be caught next to an enemy with no way to strike back!<br />
<br />
Now that you can defend yourself, explore a little of the surface, collecting materials from the surface. Be on the lookout for three different items: a [[campfire]], [[crop|crops]], and [[plant fibre]] found from vines in caves. Each one will get you closer to self-sustaining existence!<br />
<br />
===Crops===<br />
Foraging for naturally growing [[Crop|crops]] will get you started on food, which is one of your primary needs depending on the [[Difficulty Mode]] you've chosen. Assuming you picked either <span style="color:yellow;">Survival</span> or <span style="color:red;">Hardcore</span>, you'll see a yellow bar under your heath will slowly decrease over time, and you'll need to eat to prevent starvation. If the bar ever completely empties, you will lose health every second until you die! Time to get self sufficient--let's find some food by foraging!<br />
<br />
Take a look around for crops on the surface, like [[tomato|Tomatoes]], [[Pearlpeas]], or [[Rice]]:<br />
<br />
<center><br />
{| style="text-align: left;"<br />
| style="height:285px; padding:2px;" |<br />
<br />
{| class=gametable style="height:100%; width:195px;"<br />
| style="vertical-align:bottom;" |<br />
[[File:Tomato_Crop.gif|center|link=Tomato]]<br><br />
{{name|Tomato}}<br />
{{name|Tomato Seed}}<br />
Harvest: 30 minutes<br />
|}<br />
| style="height:285px; padding:2px;" |<br />
{| class=gametable style="height:100%; width:195px;"<br />
| style="vertical-align:bottom;" |<br />
[[File:Pearlpeas_Crop.gif|center|link=Pearlpea]]<br><br />
{{name|Pearlpeas}}<br />
{{name|Pearlpea Seed}}<br />
Harvest: 30 minutes<br />
|}<br />
| style="height:285px; padding:2px;" |<br />
{| class=gametable style="height:100%; width:195px;"<br />
| style="vertical-align:bottom;" |<br />
[[File:Rice_Crop.gif|center|link=Rice]]<br><br />
{{name|Rice}}<br />
{{name|Rice Seed}}<br />
Harvest: 45 minutes<br />
|}<br />
|}<br />
</center><br />
<br />
The crop will usually be fully grown and fruiting. You can collect the fruit <span style="color:orange;">by pressing E</span> and leave the plant alone to grow more, or you can collect both the fruit and the plant itself by using your Matter Manipulator. If you choose the latter, you'll find the crop's product and seed in your inventory. Be warned, however! You won't be able to immediately replant the seeds just yet. Note that some plants like [[Wheat]] don't "fruit". When you press E, you'll get the whole plant and the seeds immediately in your inventory.<br />
<br />
So what do you do when you're hungry? Eat! You can open your inventory and browse to the food section. Pick up a food item and either put it into your quick bar and use it. You can also click it in your inventory and then click once outside the inventory window. You'll eat and restore some of your hunger bar. If you fill up on food, you'll receive a short-term buff that slowly refills your health as long as you are full. You also won't be able to eat more food until the buff expires.<br />
<br />
If you happen upon Raw Steak or Raw Poultry, though, don't eat it just yet - you'll probably die of food poisoning if you do. Fortunately, there is a way to process meat and make it edible...<br />
<br />
====Cooking====<br />
You can eat many veggies raw, but they don't taste very good, nor do they restore much health. Once you find a campfire or craft one using [[Torch]]es and [[Wooden Log]]s, you are ready to cook some food. Assuming that the campfire is already on the ground (place it on the ground now if it isn't), walk near it, highlight it by hovering your mouse over it, and <span style="color:orange;">press E</span>. This will open a crafting menu. If you have uncooked food in your inventory, you may be able to cook up some new dishes! [[Rice]] and [[Pearlpeas]] can be cooked on the campfire to become [[Boiled Rice]] and [[Boiled Pearlpeas]]. Delicious!<br />
<br />
Cooked food often has a larger impact on refilling your hunger meter. You can learn advanced recipes later in the game by combining multiple ingredients together. More advanced recipes also often bring varied buffs in addition to refilling your meter.<br />
<br />
Also note that each food will slowly degrade and eventually become rotten. Some foods keep longer than others, but eventually you'll want to build or acquire refrigerated storage if you want to keep food fresh for later. Meat-type foods tend to last for 90 minutes while most other foods will last for 3 hours without refrigeration. The food item's tooltip gives a rough indicator of how much time is left before it becomes inedible (more details [[Food#Rotting|here]]).<br />
<br />
(<span style="color:cyan">Hint:</span> Rice is a great food item to keep in your inventory. It is stackable, and never rots while in grain form, so only cook it when you are hungry. Take that campfire with you when you're done cooking, so you can save your stock of dried rice and cook it when you need it).<br />
<br />
If you run out of foraged food, don't worry! You have some emergency cans in your ship locker. You can also explore the planet surface and look carefully for other plants that have edible food.<br />
<br />
===Plant Fibres===<br />
<br />
[[Plant_Fibre|Plant Fibres]] are very important! As you explore the surface, you'll notice some hills and small caves. Don't go too deep - the dark caves can be dangerous starting out. However, you should poke around in the hillsides just a little bit. Equip your [[torch|Torches]] and place them in the caves. Torches can be mounted touching the ground, ceiling, walls, or anywhere with a material in the background. If you are in the wide outdoors or the cave shows through to a backdrop instead of background, you can place some of your collected materials in the background and then mount a torch to it. Remember to <span style="color:orange;">press the right mouse button</span> when placing materials to put them in the background.<br />
<br />
Now that you can see in the dark, take a look around and collect roots and vines that drop down from the cave roof. They will always give you much-needed plant fibers that you can use to craft your first basic item: [[salve|Salves]]. Salves will help you heal when you are injured. Once you have collected some plant fibers, <span style="color:orange;">press C to bring up the crafting menu. Click "salve", set the number of salves you want to craft, and press "craft".</span> You can equip salves just like weapons, or use them right from the inventory by clicking them and clicking outside the window. Salves will heal you for 50 health over the course of 10 seconds, and you can only use one at a time, so try to be somewhere safe when you are healing. They aren't instant!<br />
<br />
After gathering some materials, it's time to make a basic structure and build your first crafting station.<br />
<br />
===A Place to Call Your Own===<br />
The next priority should be to start building some tools that will help you maintain a stable food supply. But it's hard to craft with [[monster|monsters]] chasing you. Having a small structure will make things much easier! Before going on to build your own things, take a quick look around from your spawn location. You never know, sometimes you get lucky and find a camp site. You'll beam back to the same starting point each time you die or come back to the planet from your ship teleporter, so it's probably easiest to build it near the place you spawn.<br />
<br />
If you didn't immediately see a campsite near your spawn point, use the Matter Manipulator on some trees and collect a few [[Wooden Log|Wooden Logs]]. Then <span style="color:orange;"> press C to open the crafting menu</span>, and craft a few pieces of [[Timber]], a building [[Blocks|block]] type. <br />
<br />
<br />
<center>[[File:Crafting-Window.png]]</center><br />
<br />
<br />
You'll see a multiplier by the [[Timber]] menu item--x5--that's the number of [[Timber]] you will get with each single craft. <br />
<br />
*<span style="color:orange;">Hover over any menu item</span> to see the prerequisites. It will be displayed with either a red fraction (<span style="color:red;">0/2</span> for example) if you don't have enough, or a green fraction (<span style="color:#0f0;">150/2</span> for example) if you have more than enough. The first number in the fraction is your inventory count, and the second number is the required number needed to craft that menu item.<br />
<br />
You can increase the number of crafted items in one go by changing the number dialogue to the left of the <span style="color:orange;">Craft</span> button. The right arrow will increase the quantity of the material or tools your are crafting by 1 (multiplied by any multiplier listed in the menu). Pressing the left arrow will set the number to the total amount you can craft with your current inventory of prerequisite materials. You can also click in the box itself and enter a number directly. <br />
<br />
*After choosing the amount you want (about 100 total is a good amount to start, so complete 20 "craftings"), <span style="color:orange;">press the Craft button</span> to craft the number of [[Timber]] you've selected. It will take a moment to craft them all.<br />
<br />
Once complete, they will appear in your inventory. If your inventory is full, they will litter the ground around you. You can find them in the materials tab in your inventory. Drag these to a quickslot, activate it by pressing the quickslot's number. Alternately, if you move your inventory window off to the side or adjust your camera using the Left Control key, you can place blocks directly from inventory.<br />
<br />
*When the desired building material is selected;<br />
**<span style="color:orange;">Left-click: Places the building block in the foreground</span> (walls, ceilings)<br />
**<span style="color:orange;">Right-click: Places the building block in the background</span> (background walls, windows)<br />
*The surface can be leveled using the [[Matter Manipulator]] if need be.<br />
<br />
Feel free to seal yourself in and out as needed; you'll build a door very shortly!<br />
<br />
If you'd like to build a two story building, second floors are very useful if you use the [[Wooden Platform]] block type. You can jump through wooden platforms, and drop down through them with the <span style="color:orange;">Crouch Jump</span> command. Wooden Platforms do require both [[Timber]] and [[Plant Fibre|Plant Fibres]], so take a quick delve into some surface mines if you need some more fibre. But don't go too deep yet!<br />
<br />
*Finish building your structure by nightfall, as more dangerous [[monsters]] begin to spawn once the sun sets!<br />
<br />
{{WorkInProgress}}<br />
<br />
===Building Your First Crafting Station===<br />
You have some seeds, some wood, maybe even some ores by now, but so far you can only craft a few things. To expand your crafting options, you will need to make and place an [[Inventor's Table]]. The Inventor's Table is the crafting station that you use to craft the rest of the crafting stations, so make sure to check its contents often as you collect new materials.<br />
<center><br />
{|class="wikitable"<br />
|align="center" width="150px"| Materials<br />
|align="center" width="76px"| Quantity<br />
|align="center" width="300px"| Instructions<br />
|align="center" width="150px"| Result<br />
|-<br />
|align="center" width="150px"|{{name|Timber}}<br />
|align="center" width="76px" style="font-size:18px;"|12<br />
|Click C to open the crafting menu. Then select [[Inventor's Table]].<br />
|[[File:Inventor's_Table.png|center|100px]]<br />
|-<br />
|align="center" width="150px"|{{name|Wooden Log}}<br />
|align="center" width="76px" style="font-size:18px;"|4<br />
|}</center><br />
After crafting the table it will appear in the [[hotbar]] if there are empty spaces, and the player's object inventory (it's the third tab) if not. The inventory can be accessed by clicking I. Place it down somewhere and interact with it to open a new crafting menu.<br />
<br />
You will find that there are five objects which can be crafted at the Inventor's Table. You should craft all of them eventually, but you might be getting hungry again, so go for the [[Foraging Table]] first - it has some items that will help you gather some food and some other items that will be required for a crop farm.<br />
<br />
===Expanding Your Arsenal===<br />
Up to now, unless you managed to find a new weapon in a chest, you have been fighting monsters with only your Broken Broadsword. Now that you have a Foraging Table built, you should begin to expand your arsenal. The first new weapon that you can craft will be [[Hunting Spear]]s, made with Cobblestone and Wooden Logs. In addition to being very powerful, Hunting Spears will cause monsters to drop meat and special materials far more often than usual.<br />
<br />
Unlike your previous weapon, which was a two-handed melee weapon with a special attack bound to the right hand button (RMB by default), Hunting Spears are throwing weapons which can be assigned to either hand or both hands. If you plan on dual-wielding Hunting Spears, you may want to split your stack of spears by using Shift + RMB on the stack, then placing the result in an empty slot and dragging both of the new stacks to the left and right hand slots of a hotbar slot.<br />
<br />
In any case, you may now notice that a yellow border has appeared around the Hunting Spears in your inventory - this indicates that that item has been assigned to one of the six active hotbar slots. If for some reason you accidentally throw your Hunting Spears out of your inventory, the items will unbind themselves from your hotbar, and you will have to rebind them to your hotbar slots manually once you pick them back up.<br />
<br />
Hunting Spears are great and all, but their downside is that you can run out of them at an inconvenient time. Therefore, you will want to craft a [[Hunting Bow]], which is less powerful, but has unlimited ammo and carves meat and special drops from monsters just like the Hunting Spear does. However, you cannot craft it just yet - it requires 20 Timber, 1 String, and 1 Copper Bar, and you don't have String or Copper Bars yet. You will be addressing this deficiency next.<br />
<br />
===Going Underground===<br />
<br />
So far you have mostly been going along the surface and maybe into shallow caves to acquire plant fibres. Now it is time to go deeper in search of (more) Cobblestone, Mud, Coal, Copper Ore, and Iron Ore. Be careful, though, as large chasms are a common occurrence underground, and falling into one will usually kill you.<br />
<br />
If you really want to get to the bottom of a chasm, you should use your hands to craft [[Rope]] from plant fibres. Though rope is a crafting material for some things, its more relevant use right now is for rappelling (a fancy way to say "falling in a controlled manner"). Once you have some rope, put it in one hand and throw it at a nearby surface. The hook at the end will adhere to the surface, allowing you to lower yourself down into the chasm.<br />
<br />
Your [[Matter Manipulator]] can work through walls. Use this to scout for minerals by moving your cursor as far as possible from you into a wall, and digging out the wall. If you hear clinking, great! If not, clear the wall anyways, and try putting a torch there. The torch will light up the rock around it, exposing any potential ore (or hidden chests!). If you're close to the surface, remove the background rock instead with the second mouse button, and daylight will light up the area. This is a great reason to upgrade your range on the Matter Manipulator.<br />
<br />
After you have gathered some underground materials, return to your house on the surface. Now it is time to process your finds into something useful.<br />
<br />
===Refining Materials===<br />
<br />
The ores you have gathered are not usable at the moment. To make them useful, first craft a [[Primitive Furnace]] at the Inventor's Table. As the recipe consumes a campfire, you should make another one so that you don't lose the ability to process your food.<br />
<br />
<center><br />
{|class="wikitable"<br />
|align="center" width="170px"| Materials<br />
|align="center" width="76px"| Quantity<br />
|align="center" width="300px"| Instructions<br />
|align="center" width="150px"| Result<br />
|-<br />
|<br />
{|<br />
|align="left" width="170px"|{{name|Wooden Log}}<br />
|-<br />
|align="left" width="170px"|{{name|Torch}}<br />
|}<br />
|<br />
{|<br />
|align="center" width="76px" height="38px" style="font-size:18px;"|4<br />
|-<br />
|align="center" width="76px" height="38px" style="font-size:18px;"|1<br />
|}<br />
|Press 'C' to open up Basic Crafting. Then select [[Campfire]].<br />
|[[File:Campfire.gif|center]]<br />
|}</center><br />
<br />
In addition to a Campfire, the Primitive Furnace requires some of the Cobblestone and Mud you were collecting earlier.<br />
<br />
<center><br />
{|class="wikitable"<br />
|align="center" width="170px"| Materials<br />
|align="center" width="76px"| Quantity<br />
|align="center" width="300px"| Instructions<br />
|align="center" width="150px"| Result<br />
|-<br />
|<br />
{|<br />
|align="left" width="170px"|{{name|Cobblestone}}<br />
|-<br />
|align="left" width="170px"|{{name|Mud}}<br />
|-<br />
|align="left" width="170px"|{{name|Campfire}}<br />
|}<br />
|<br />
{|<br />
|align="center" width="76px" height="38px" style="font-size:18px;"|20<br />
|-<br />
|align="center" width="76px" height="38px" style="font-size:18px;"|4<br />
|-<br />
|align="center" width="76px" height="38px" style="font-size:18px;"|1<br />
|}<br />
|Press 'E' to interact with your [[Inventor's Table]]. Then select [[Stone Furnace]].<br />
|[[File:Primitive Furnace.gif|center]]<br />
|}</center><br />
Once you have a Primitive Furnace, place it down and open up its crafting menu with 'E'. Smelt all your ores into bars. <br />
<br />
By now you should have at least 1 Copper Bar that can be used to make the Hunting Bow. We turn our attention now to the acquisition of [[String]]...<br />
<br />
===Of Cotton and String===<br />
<br />
While you were collecting [[Potato]]es, [[Rice]], and the like, you may have also come across some [[Cotton Seed|Cotton plants]]. If you did not already pick them clean and uproot them with your Matter Manipulator, go back and do so now. This will net you some [[Cotton Fibre]]s as well as the seeds of the plant, both of which will be important for when you want to make some body protection.<br />
<br />
Cotton Fibres cannot be used in their raw state, but they can be processed at a [[Spinning Wheel]] into [[Cotton Wool]]. Go to your [[Inventor's Table]] again and craft a Spinning Wheel now.<br />
<br />
<center><br />
{|class="wikitable"<br />
|align="center" width="170px"| Materials<br />
|align="center" width="76px"| Quantity<br />
|align="center" width="300px"| Instructions<br />
|align="center" width="150px"| Result<br />
|-<br />
|<br />
{|<br />
|align="left" width="170px"|{{name|Rope}}<br />
|-<br />
|align="left" width="170px"|{{name|Timber}}<br />
|-<br />
|align="left" width="170px"|{{name|Cobblestone}}<br />
|}<br />
|<br />
{|<br />
|align="center" width="76px" height="38px" style="font-size:18px;"|1<br />
|-<br />
|align="center" width="76px" height="38px" style="font-size:18px;"|40<br />
|-<br />
|align="center" width="76px" height="38px" style="font-size:18px;"|5<br />
|}<br />
|Press 'E' to interact with your [[Inventor's Table]]. Then select [[Spinning Wheel]].<br />
|[[File:Spinning Wheel.png|center]]<br />
|}</center><br />
<br />
Place it down and interact with it to open up its crafting menu. For now you should only worry about things in the first tab. You will notice that you can craft your plant fibres into [[String]] or [[Woven Fabric]]. Craft a bunch of string now (50 pieces should be more than enough), and craft most of the remainder into Woven Fabric, leaving a portion for crafting more Salves in a pinch. If you have enough Cotton Fibres, you can convert those into Cotton Wool now, but this doesn't have to be done quite yet.<br />
<br />
Finally, we have what we need to craft some much-needed tools...<br />
<br />
===Gearing Up and Settling Down===<br />
<br />
With Timber, Copper Bars and String at the ready, you can now craft a Hunting Bow at the Foraging Table. Here are some tips to help you make the most out of this weapon:<br />
*When using the left-hand ability (internally called Bow Shot), the shot will reach maximum charge after ~1 second, indicated by the bow flashing white. Release the arrow at this time, and it will deal the maximum damage listed in the weapon description. If you wait for too long, though, the bow will turn back to normal, and the arrow will only deal 80% of maximum damage.<br />
*The other signature ability of the Hunting Bow, used by holding down the right-hand button (RMB by default), charges up a barrage of arrows after a short delay, reaching maximum power after 1 second of charging. Releasing the right-hand button after a full charge has completed will launch three arrows in a high arc which will do their best to pass through your cursor's location at the time of release. This is a great move for killing things from behind a hill or a short wall and benefits greatly from camera adjustment using the Ctrl key.<br />
<br />
While you're there, craft a [[Hoe]] and a [[Wooden Watering Can]] as well. The Hoe is used on [[Crops#Valid Soils|dirt and mud]] to prepare farmland on which you can plant the seeds you've been gathering, and the Wooden Watering Can is used on prepared farmland to make it wet, allowing plants to grow and bear fruit. Use these tools now to start a food and cotton farm by your house. Make sure to come back to it and water the farmland regularly - crops will deplete farmland of moisture when they grow, and they will not grow again unless their farmland is made wet once more, whether by rain or by use of your watering can.<br />
<br />
If you have enough [[Iron Bar]]s to make it, now is a good time to craft the [[Anvil]] at the [[Inventor's Table]] and explore its options. However, your Hunting Spears will be sufficient for the present, so an Anvil is not yet necessary.<br />
<br />
While you're waiting for your semi-permanent crops to mature, take some time to craft a [[Wooden Workbench]] at the [[Inventor's Table]]. This crafting station allows you to craft doors and beds, among other things. Doors will allow you to enter and exit your house easily while still keeping monsters out, and beds serve as the best AFK mechanism if you are playing in Survival or Hardcore modes because they freeze your hunger bar and regenerate health over time. Be aware, however, that your food items will still become rotten while you sleep, so you might not want to stay AFK for too long.<br />
<br />
Now that you are settled and somewhat comfortable in this strange land, it's time to turn our attention to SAIL...<br />
<br />
===Escape from Paradise, Part I===<br />
<br />
Assuming that you have not been going through these steps at lightning speed, you probably heard something from your ship's SAIL concerning an "archaic energy source". Stock up on food and supplies, then follow SAIL's suggestion and search for this energy source. You may want to click on the quest bubble in the upper-right corner to make its compass appear over your hotbar rather than be hidden under it - this will also disclose the full details of your currently-tracked quest.<br />
<br />
Keep going in the indicated direction, and you will soon come across some sort of ancient gateway. SAIL will intercept a message emanating from the structure asking for you to open a portal at the gateway and pass through it. However, the gateway needs 20 [[Core Fragment]]s before it can open the portal.<br />
<br />
At this point you have two options: either make your way down to the planet's core and harvest core fragments there or continue to explore the surface for another source of the fragments. As the first option does not require much explanation, this guide will focus on the second option.<br />
<br />
===Escape from Paradise, Part II===<br />
<br />
You may have come across a weird mine on your way to the ancient gateway. If so, go back to this weird mine now; otherwise, you will need to continue searching on the planet surface until you find it.<br />
<br />
Once you find it, you will notice that there is a human in hiking clothes by the entrance. Talk to him using the 'E' key multiple times - he has lots of useful advice for a newcomer like you. While you're there, break the pots and take the loot inside the boxes. Take the weird instrument just inside the nearby cave entrance, too - it will be used later, after you have found your way off-world.<br />
<br />
Continue inside the cave and down the first shaft, dealing with the monsters infesting the [[Mines]] and looting everything you see as you progress. Eventually you will come upon a large chamber with a bunch of [[Poptop]]s inside as well as their monstrous mother, the [[Mother Poptop]]. Pelt it from afar with Hunting Spears and any [[Throwing Dart]]s that you happened to find in crates on the way down. If it's not dead by the time you run out of ammo, switch to your Hunting Bow and finish it off. Go down and collect the 20 core fragments that it drops, then, after exploring the rest of the mine for more loot, return to the ancient gateway.<br />
<br />
===Escape from Paradise, Part III===<br />
<br />
Regardless of whether you looted them from the mines or dug them up yourself, return to the ancient gateway and activate the portal using the console in the middle. The portal will open, and SAIL will intercept another message. After listening to the message and being told to go to [[The Ark]], use the console again and warp to the unknown destination.<br />
<br />
==Welcome to the Hub of the Universe!==<br />
<br />
You will now find yourself on a giant asteroid at a gateway similar to the one you just used. This asteroid is home to both the [[Outpost]] and the [[Ark]], the latter being located on the far right side. As you walk to the right, you will pass through the Outpost, which will gain many useful shops later as you progress through the story. For now, you can look at the stock of [[Infinity Express]]; accept the quest to open from [[Ursa Miner]], the [[Outpost#Tech Lab|Tech Lab]], and the [[Outpost#Beakeasy|Beakeasy]] bartender; and browse some of the advanced dishes that can be crafted at the [[Chic Cooking Table]] located just to the right of a black refrigerator below the Tech Lab.<br />
<br />
At any time and place on the Outpost, you can choose to beam back up to your ship. For now, this is how you return to your starter planet. Also, your ship teleporter will now be able to beam you directly to the Outpost, allowing you easy access to this place no matter where you are in the universe.<br />
<br />
A word of warning: Do not leave anything in the containers in the Outpost. When you leave the Outpost for any reason, the entire Outpost regenerates itself, deleting any items left in containers at the time of departure.<br />
<br />
===Preparations===<br />
<br />
If you have taken quests from Ursa Miner or the Tech Lab, feel free to go back to your starter planet now and gather the materials required for these quests. If you have taken the quest from the Beakeasy bartender, do not try to battle [[Dreadwing the Penguin]] now - your equipment is not nearly strong enough to take him down, and you won't get good enough equipment for that fight until you have access to [[Ocean]], [[Savannah]] and [[Snow Biome|Snow]] planets.<br />
<br />
On the matter of equipment, this is also a great time to acquire and equip a set of iron armor as well as a [[Basic Shield]]. If you so choose, you can dig to the core and mine more core fragments so you can make [[Bomb]]s at the [[Anvil]]. If you want to work toward Steam achievements, make sure to craft the [[Bug Net]] at the Foraging Table so you can start catching bugs for your collection.<br />
<br />
Once you are ready, continue past the Outpost to the Ark, where you will find the source of the mysterious messages...<br />
<br />
===Your Quest Begins===<br />
<br />
As you walk through the Ark, you will eventually come upon an old woman in a hovering chair. Once you get close enough, a cinematic cutscene occurs in which this old woman introduces herself as [[Esther Bright]], the former Grand Protector, and gives some ancient history, and asks for your assistance. Once the cutscene ends, interact with her to complete your first story quest and claim your reward.<br />
<br />
After you open up the [[Reward Bag]] (just use the item like you would a tool) and find out what is inside, interact with [[Esther Bright]] again - she will send you back to the Outpost to talk to the authority on vehicles, [[Penguin Pete]], and see if he can repair your ship. Upon talking to him, you will find that he needs 20 Erchius Crystals to repair your ship. Also, he will give your SAIL the coordinates of a place which has these Erchius Crystals, the [[Erchius Mining Facility]].<br />
<br />
Stock up on food, weaponry, and healing items - you will need them for what comes next. Once you think you are ready, talk to SAIL on your ship and have it beam you to the Erchius Mining Facility.<br />
<br />
==Your First (Real) Mission==<br />
<br />
The [[Erchius Mining Facility]] is the first [[missions|mission]] that you must complete in order to progress through the main story quests of ''Starbound''. Missions have some special properties which make them different from normal areas:<br />
<br />
*Mission areas generally do not allow blocks or objects to be placed or removed by any means. This means that you cannot place [[torch]]es to light up areas within missions, nor can you bypass barriers and hazards by mining around them or building bridges over them.<br />
*Though blocks and objects cannot be placed or removed, you are generally allowed to interact with objects within mission areas. However, if an object is set to activate only when a certain condition is fulfilled, then you will not be able to interact with it normally.<br />
*If you die within a mission area on a Survival or Hardcore character, you will not drop your stuff on death (Hardcore characters are still permanently dead). Additionally, unless you have activated the mission checkpoint (it looks like a satellite dish with a platform beneath it), dying within a mission area on a Casual or Survival character forces you to restart the mission from the beginning. If you die after activating the mission checkpoint, you will respawn at the checkpoint rather than back at your ship, and you will not lose mission progress (though bosses will heal back to 100% health).<br />
*You are allowed to beam out of mission areas at any time regardless of your location; however, if you haven't accomplished the mission's objective before you beam out, you will need to re-enter the mission and go through it all over again until you have accomplished the mission's objective. Still, if you find that you aren't ready for a mission, it is generally better to warp out manually rather than be forced to leave by dying.<br />
*Survival and Hardcore characters have their [[Hunger|saturation meters]] frozen while inside of a mission area (i.e. you do not get hungry or starve during missions). Food items, though they are not needed to stay alive during a mission, are still useful for applying buffs.<br />
*Mission areas have no planetary hazards (this is more relevant in higher tiers of gameplay, where planetary hazards are commonplace).<br />
<br />
Now that you know more about the properties of missions, enter the Erchius Mining Facility and search for a way to acquire the Erchius Crystals you need. Use your flashlight if you need to illuminate an area, and use some rope if you want to get to a place that's otherwise out of reach. Also, watch out for the creatures lurking inside the facility - they can be quite dangerous, especially when several of them are attacking at once. Note as well, that there are several groups of NPCs that you are likely to happen upon, who will help you defeat hostile creatures if you're having trouble.<br />
<br />
===Boss Battle===<br />
<br />
As you get to the end of the facility, you will find yourself in front of a black door with a large keyhole on it. This door is a one-way door which admits you into a boss room but doesn't let you back out, so make sure you are ready for a fight before you activate it.<br />
<br />
After you use the one-way door, you will find yourself in a circular room with the [[Erchius Horror]] in the middle. Unlike most bosses in ''Starbound'', this boss cannot be damaged by anything you have on your person, so you will need to find another way to damage it.<br />
<br />
Once you have destroyed the Erchius Horror, collect the things it dropped on death. Most of the time, you will only receive [[Pixel]]s; however, there is a small chance that an [[Erchius Eye]] will also drop as well as an even smaller chance that an [[Erchius Horror Figurine]] will drop instead. After collecting the boss loot, exit the room using the upper-right passage, then open up the chest and take everything that's inside. After that, activate the drilling machine to acquire the 20 Erchius Crystals, then walk past the machine to find a teleporter which takes you back to the [[Outpost]]. Once you have arrived at the Outpost, return to Penguin Pete so you can deliver the Erchius Crystals and have him repair your ship's FTL drive.<br />
<br />
Now that your ship's FTL drive is repaired, return to [[Esther Bright]] at the Ark to collect your reward.<br />
<br />
The boss has a 10% chance of dropping his weapon, and a 5% chance of dropping his doll.<br />
<br />
==Looking Forward==<br />
<br />
If you have made it this far, then you have reached the end of the first [[Tier]]. Congratulations!<br />
<br />
If you want another chance at obtaining the Erchius Horror's unique [[Erchius Eye | drop]], you can replay the mission by talking to [[SAIL]] again. Even if you already have all you want from the boss itself, you can still get good loot from the end-of-mission chest on subsequent replays.<br />
<br />
Now that your ship is fully functional, you have the ability to travel to other planets within your stellar system at no cost. The second tier occurs on [[Desert]] and [[Forest]] planets - go visit these planets in your stellar system to acquire the materials needed to upgrade your crafting stations and craft better equipment, including your first [[Protection Pack]]. Once you have the [[Breathing EPP]], travel to a [[Moon]] and harvest some fuel items so you can travel to a Temperate [[Stars|Star]] and progress through the third tier. Later, you will progress through the fourth, fifth and sixth tiers on planets around Radioactive, Frozen and Fiery stars, respectively (equipment progression ends at tier 6).<br />
<br />
Since you completed the [[Erchius Mining Facility]], several shops on the Outpost should now be open. Two of the most important shops are [[Frogg Furnishing]] and [[Terramart]].<br />
<br />
Frogg Furnishing, among other things, sells [[Colony Deed]]s, objects which cause an [[NPC]] to move into suitable housing when placed; these NPCs will pay rent every so often, and if you do quests for them, you may be able to recruit them as [[Crew]] for your spaceship. Additionally, this shop sells exclusive sets of furniture which can be used in the construction of NPC housing to summon unique [[Tenant]]s, which pay rent more often than do random tenants.<br />
<br />
Terramart sells several useful things for farmers and monster hunters. The most expensive of these, [[Terramart Shipments]], is a placeable merchant which allows you to sell agricultural items and monster drops for 50% more than usual. All of the eggs are quite useful as well - these eggs, when placed, will hatch after a while, producing a young farm animal which will grow into a mature farm animal. The mature farm animal will become ready to harvest after a time - when it is ready to harvest, interact with it to harvest its product.<br />
<br />
At this point, you can choose whether or not to continue taking quests from [[Esther Bright]]. Assuming this is your first character (which it probably is), you should continue with her quests so you can unlock all of the Outpost shops and gain access to [[Ancient Vault]]s. If scan quests are too dull for you, though, then you are free to ignore the main story and do whatever you want at this point.<br />
<br />
==Conclusion==<br />
<br />
Hopefully this Getting Started guide has helped you through the first few hours of ''Starbound''.<br />
<br />
If you would like to contribute to community-created guides like this one in the future, you can visit [[Projects:Guides]] to see where contributions are most needed.<br />
<br />
==Moons==<br />
While at first moons might just seem empty, once you gather fuel, an [[Erchius Ghost]] will begin to chase you. These horrifying beings are intangible, phasing through blocks, but move slowly. Their speed increases the more fuel you have.(NOTE) [[Erchius Ghost]] Can't be killed</div>G112811281125https://starbounder.org/mediawiki/index.php?title=Guide:Getting_Started&diff=189412Guide:Getting Started2020-08-01T09:02:21Z<p>G112811281125: /* Boss Battle */</p>
<hr />
<div>{{Cleanup|"Needs new imagery and information to be relevant to 1.0"}}<br />
{{WorkInProgress}}<br />
<br />
[[File:Starter_Guide_Banner.png|center]]<br />
'''Welcome to Starbound!''' While some things may be familiar, not everything may be clear to new players. Here's a guide leading players through the first Tier, introducing the game systems and interface. Check out individual game system and interface pages for more detail on these.<br />
<br />
==Launch Menu==<br />
[[File:Steam_Startup_Menu.PNG|180px|right]]<br />
When you launch Starbound from Steam you will first get a startup menu. From here you can start up Starbound (at the default 64-bit or at 32-bit if you'd like), start a Dedicated Server or launch the Mod Uploader. So begin by launching the game version you'd like to play.<br />
<br />
==Game menu==<br />
===Game mode===<br />
After opening, the game menu provides options for starting the game yourself or joining another game in progress. There's also a button to configure [[options]], which can also be later accessed in-game. If you're looking to join a game you'll want to check [[options]] and make sure the method you want to use (Steam friends or direct IP) is activated.<br />
*NOTE: If using a direct IP connection it must first be [[Guide:Setting Up Multiplayer|configured]].<br />
<br />
===[[Character_Creator|Character creation]]===<br />
[[File:Character_Creation_new.png|185px|right]]<br />
At the select character screen, click create character to create a new character or an existing character to advance directly to the game.<br />
<br />
The [[Character_Creator|character creation window]] provides choice between [[Races|race]], gender and appearance.<br />
*Your race choice here will determine the appearance of the [[ship]] you'll start off with, the ship's pet and how your character will describe objects you inspect. However, any object can be acquired with enough gameplay.<br />
*Racial options are almost purely cosmetic. There's no impact on gameplay or limitation on acquiring other race items or objects. The exception are the [[Novakid]] who, unlike the other races, are able to craft guns and not close range weapons at the [[Anvil]]. <br />
*'Personality' gives you some options for the pose your character will keep while standing still.<br />
*Your Shirt and Pants are given to you as items and are placed in your chest and legs item slots at the start of the game.<br />
*The [[Difficulty_mode|difficulty]] will determine certain game altering mechanics such as [[Hunger]] and the consequences of death, and cannot be changed later in the game.<br />
<br />
==Beginning Gameplay==<br />
===Welcome to your ship===<br />
After selecting a character (or completing the optional intro mission) players will appear on a [[ship]] floating over a [[planet]]. A [[Quests|quest]] window begins the game's story.<br />
*Your race choice will determine the appearance of your [[ship]].<br />
[[File:Race_Ships.gif|center|Race Ships]]<br />
*After rebooting S.A.I.L, you may beam down to the planet to begin your journey.<br />
<br />
===Ship stations===<br />
{|<br />
|[[SAIL|SAIL]]<br />
|-<br />
|[[File:SAIL_Console_Blue.png|center|link=SAIL]]<br />
|S.A.I.L., short for Ship-based Artificial Intelligence Lattice, is--unsurprisingly--the ship's artificial intelligence. The SAIL Console provides you with the opportunity to interact with this sophisticated assistant in your quest for adventure. This console will grant quests, manage missions, and provide many other capabilities to players.<br />
*At the beginning of the game, systems are down and require a reboot. Walk over to the SAIL console and <span style="color:orange;">press E to open up the console</span> and reboot SAIL. <br />
*When you receive missions at other locations, the SAIL Console will hold them until you are ready to take part in them. Look for the missions tab to review all available missions.<br />
*When you are able to collect crew, you can manage them from the Crew tab in the SAIL console.<br />
*The SAIL Console becomes more useful as you progress through the game. Check back after completed story missions for access to more features!<br />
|-<br />
|[[Shiplocker]]<br />
|-<br />
|[[File:Ship_Locker.gif|center|link=Shiplocker]] <br />
|The shiplocker is a storage container where players can store items on their ship. By default the shiplocker has 64 [[inventory]] slots. At the beginning of the game, it is malfunctioning and will not open. After re-initiating SAIL, you will be able to open your ship locker and retrieve some starting items, which include:<br />
*A [[Flashlight]]<br />
*10 [[Torch|Torches]]<br />
*4 cans of [[Canned Food]]<br />
Leave the cans of food in the locker for now.<br />
|-<br />
<br />
|[[Fuel Hatch]]<br />
|-<br />
|[[File:Fuel_Tank.gif|center|link=Fuel_Hatch]]<br />
|The fuel hatch is how players can refuel their ship. However, this ship station is unusable at first and only comes online once the ship's FTL drive is repaired.<br />
|-<br />
!colspan="2" style="text-align:left;"|[[Teleporter]]<br />
|-<br />
|[[File:Teleporter.png|75px|center|link=Teleporter]]<br />
|The teleportation pad is the way to travel to and from a ship. You will [[Beaming|beam]] down to the planet or object the ship is in orbit of, and when beaming back, or to another player's ship, you will materialize on the teleportation pad.<br />
<br />
From your teleportation pad, you can:<br />
*Teleport directly to party members (Even if they are underground).<br />
*Teleport to any [[Teleporters]] you have placed (two-way).<br />
*Teleport to any Flags you have crafted and placed (one-way to flag).<br />
<br />
Make sure you've gotten your items out of your storage locker before beaming to the planet and that you have configured your hotbar to play.<br />
|}<br />
<br />
===Interface and controls===<br />
The user interface displays important information and useful buttons.<br />
<br />
<span style="color:orange;">Move using the WAD keys. Crouch with the S key. Jump with the Space Bar.</span> You can drop down through some platforms by holding crouch and then tapping jump, in that order. <span style="color:red;">WARNING:</span> Starbound uses an atypical implementation of the drop down feature. You must release both the Crouch and Jump buttons to land on a platform that allows drop-down below you. If you continue to hold Crouch, you will continue to fall through all platforms that allow drop down. This can be particularly nasty because falling damage can easily kill you. Be careful!<br />
<br />
====Hotbar====<br />
[[File:Item_HUD.png|center]]<br />
The [[User Interface|hotbar]] is the player toolbar for weapons, tools, items, materials, and consumables. The hotbar is the primary HUD that will allow you quick access to these items in Starbound. <br />
<br />
*Each hotbar quickslot can be selected as active <span style="color:orange;"> by clicking it or pressing a number 1-6.</span>You can open a full second panel set of quickslots by <span style="color:orange;">pressing X, or clicking on the small white and grey squares in the upper left of the hotbar</span>.<br />
<br />
*Each quickslot represents left and right hands, and some items can be assigned to individual hands, while others require both hands.<br />
<br />
*The center 4 slots are reserved for fixed item [[tools]]. At the beginning, the middle two slots are locked. The leftmost slot is your [[Matter Manipulator]], and rightmost is the [[Scan Mode]] tool.<br />
<br />
*Items and objects can be dragged to and from the hotbar when your inventory is open.<br />
<br />
====Default Hotkeys====<br />
Hotkeys are actions and UI elements bound to keys on the players keyboard.<br />
<center><br />
{|class="wikitable"<br />
|align="center" width="100px"| Hotkey<br />
|align="left" width="150px"| Game Window<br />
|align="left" width="450px"| Description<br />
|align="left" width="75px"| Menu Icon<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"| W A S D<br />
|align="left" width="150px"|Movement Keys<br />
|The A and D keys on the keyboard move the character left and right. The S key is used to crouch. While on ropes, the player can move up and down using W and S. <br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|Space<br />
|align="left" width="150px"|Jump<br />
|The space bar allows the character to jump.<br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|E<br />
|align="left" width="150px"|Interact Key<br />
|While cursoring over an object, the E key is to interact with it. This can be used to open chests, open doors, crafting table menus, cooking menus and other actions associated with objects.<br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|C<br />
|align="left" width="150px"|[[Crafting|Crafting Screen]]<br />
|Crafting Schematics are listed and allows access to crafting. Note that this only opens the basic crafting menu, and to craft anything else you will need to make an [[Inventor%27s_Table|Inventor's Table]].<br />
|[[File:Sidemenu_Crafting.png|center|link=]]<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|I<br />
|align="left" width="150px"|[[Inventory|Inventory Screen]]<br />
|Inventory storage, armor equip screen, and character information. <br />
|[[File:Sidemenu_Inventory.png|center|link=]]<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|J<br />
|align="left" width="150px"|[[Quests|Quest Journal]]<br />
|List of active, completed, and failed quests and details.<br />
|[[File:Sidemenu_Quests.png|center|link=]]<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|L<br />
|align="left" width="150px"|[[Codex|Starbound Codex]]<br />
|List of available books, journals and documents. Sorted by race.<br />
|[[File:Sidemenu_Codex.png|center|link=]]<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|R<br />
|align="left" width="150px"|[[Matter Manipulator]]<br />
|Quick selects the Matter Manipulator.<br />
||[[File:Matter_Manipulator_Icon.png|center|link=]]<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"| T<br />
|align="left" width="150px"|[[Wire_Mode|Wire Mode]]<br />
|Quick selects Wire Mode (when unlocked). This can be used to view wires and wire together functional objects.<br />
||[[File:Wire_Mode_Icon.png|center|link=]]<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"| Y<br />
|align="left" width="150px"|[[Paint_Mode|Paint Mode]]<br />
|Quick selects Paint Mode (when unlocked). This can be used to paint placed blocks a variety of colors. <br />
||[[File:Paint_Mode_Icon.png|center|link=]]<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|N<br />
|align="left" width="150px"|Inspect Tool or [[Scan Mode]]<br />
|Used to gain more information about an object in the world.<br />
||[[File:Scanning_Mode_Icon.png|center|link=]]<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|Alt<br />
|align="left" width="150px"|[[Status Button]]<br />
|Highlights objects the player can interact with.<br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|X<br />
|align="left" width="150px"|Switch hotbar<br />
|Toggles the contents of the hotbar between two sets, but the currently selected slot remains unchanged. <!-- Better behavior would be to remember the selection on each bar separately, oh well. --><br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|Q<br />
|align="left" width="150px"|Throws current item<br />
|Pressing Q will throw the currently toggled item on the hotbar onto the ground. While in the inventory interface, if the player is in the process of moving an item, the item currently being moved will be thrown instead.<br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|Z<br />
|align="left" width="150px"|Empty hands<br />
|Pressing Z will clear the current selection on the hotbar, un-equipping both hands.<br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|Alt-Z<br />
|align="left" width="150px"|Toggle HUD<br />
|Toggles the visibility of the heads-up display.<br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|F6 <!-- I don't use Twitch, can't confirm. --><br />
|align="left" width="150px"|Streaming Options<br />
|Brings up the options menu for configuration as well as starting/stopping Twitch streaming.<br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|F11<br />
|align="left" width="150px"|Toggle Fullscreen<br />
|Enables and disables fullscreen.<br />
|<br />
|-<br />
|align="center" width="100px" style="font-size:18px;"|Arrow keys<br />
|align="left" width="150px"|Facial emotes<br />
|Changes user's facial emotion for a short period of time. Holding down any one or two of the Left Shift, Alt or Control keys modifies what facial emotion is used when an arrow key is pressed.<br />
|<br />
|}</center><br />
<br />
===First Quest===<br />
To start, head over to the [[SAIL]] Console to accept your first quest, Explore the Orbited Planet! <br />
<br />
*Before heading down, you will find you have the [[Broken Broadsword]] in your inventory. Open up the Shiplocker by moving near it and <span style="color:orange;">hovering your cursor over it and pressing E</span>. Take out the [[Flashlight]] and the 10 [[Torch|Torches]] by dragging them to your inventory. Also inside the Shiplocker will be 4 cans of [[Canned Food]], which you should save for now, so avoid using the "Take all" button in the Shiplocker window.<br />
<br />
*The [[Broken Broadsword]] is equipped in the first quickslot by default. You can change this if you wish by opening your inventory and dragging it to a different quickslot on your hotbar. Make sure that quickslot is selected, and give your weapon a couple test swings with the right and left mouse buttons!<br />
<br />
*Test out your [[Matter Manipulator]] by <span style="color:orange;">pressing R.</span> Initially, the Matter Manipulator will act as a multi-tool, allowing you to dig, cut down trees, dislodge and collect objects (though not quite yet on your ship)! Also give the [[Scan Mode]] tool a try by <span style="color:orange;">pressing N.</span> The Scan Tool will give you information about different objects, enemies, and materials in the game. Scan often, as it will help determine items for later fabrication. It also plays a major role in the main story quests!<br />
<br />
===Beam me down!===<br />
Take time to get familiar with the controls, especially toggling the sword just acquired. Once you beam down you're going to need it!<br />
When ready, head on over to the Ships's [[Teleporter]] and <span style="color:orange;">press E to bring up the transport window. Select "Beam Down (current orbited world), and press the "Transport" button</span> to begin exploring your first planet!<br />
<br />
==The Planet Surface==<br />
Welcome to the surface!! Each planet in Starbound is unique, and the starting planet is randomly chosen for new characters. Fortunately for you, your ship was in orbit around one of the most hospitable planets in the universe, so your survival prospects are much better than they could be.<br />
<br />
After beaming to the planet surface it's best to start by collecting some wood or stone to get a feel for the [[Matter Manipulator]]. Cut down trees using the Matter Manipulator to gather [[Wooden Log|Wooden Logs]] and [[Sapling|Saplings]]. If an enemy monster appears it can be dispatched by toggling to the sword and left clicking to swing at it. Make liberal use of jump. Your [[Broken Broadsword]] has a 3-strike basic attack, and a circle slash special attack. When using the special attack, keep an eye on your energy meter--it will deplete as you swing wildly, and will need a moment to refill once exhausted. Get a feel for the refresh on both your basic and special attacks. You don't want to be caught next to an enemy with no way to strike back!<br />
<br />
Now that you can defend yourself, explore a little of the surface, collecting materials from the surface. Be on the lookout for three different items: a [[campfire]], [[crop|crops]], and [[plant fibre]] found from vines in caves. Each one will get you closer to self-sustaining existence!<br />
<br />
===Crops===<br />
Foraging for naturally growing [[Crop|crops]] will get you started on food, which is one of your primary needs depending on the [[Difficulty Mode]] you've chosen. Assuming you picked either <span style="color:yellow;">Survival</span> or <span style="color:red;">Hardcore</span>, you'll see a yellow bar under your heath will slowly decrease over time, and you'll need to eat to prevent starvation. If the bar ever completely empties, you will lose health every second until you die! Time to get self sufficient--let's find some food by foraging!<br />
<br />
Take a look around for crops on the surface, like [[tomato|Tomatoes]], [[Pearlpeas]], or [[Rice]]:<br />
<br />
<center><br />
{| style="text-align: left;"<br />
| style="height:285px; padding:2px;" |<br />
<br />
{| class=gametable style="height:100%; width:195px;"<br />
| style="vertical-align:bottom;" |<br />
[[File:Tomato_Crop.gif|center|link=Tomato]]<br><br />
{{name|Tomato}}<br />
{{name|Tomato Seed}}<br />
Harvest: 30 minutes<br />
|}<br />
| style="height:285px; padding:2px;" |<br />
{| class=gametable style="height:100%; width:195px;"<br />
| style="vertical-align:bottom;" |<br />
[[File:Pearlpeas_Crop.gif|center|link=Pearlpea]]<br><br />
{{name|Pearlpeas}}<br />
{{name|Pearlpea Seed}}<br />
Harvest: 30 minutes<br />
|}<br />
| style="height:285px; padding:2px;" |<br />
{| class=gametable style="height:100%; width:195px;"<br />
| style="vertical-align:bottom;" |<br />
[[File:Rice_Crop.gif|center|link=Rice]]<br><br />
{{name|Rice}}<br />
{{name|Rice Seed}}<br />
Harvest: 45 minutes<br />
|}<br />
|}<br />
</center><br />
<br />
The crop will usually be fully grown and fruiting. You can collect the fruit <span style="color:orange;">by pressing E</span> and leave the plant alone to grow more, or you can collect both the fruit and the plant itself by using your Matter Manipulator. If you choose the latter, you'll find the crop's product and seed in your inventory. Be warned, however! You won't be able to immediately replant the seeds just yet. Note that some plants like [[Wheat]] don't "fruit". When you press E, you'll get the whole plant and the seeds immediately in your inventory.<br />
<br />
So what do you do when you're hungry? Eat! You can open your inventory and browse to the food section. Pick up a food item and either put it into your quick bar and use it. You can also click it in your inventory and then click once outside the inventory window. You'll eat and restore some of your hunger bar. If you fill up on food, you'll receive a short-term buff that slowly refills your health as long as you are full. You also won't be able to eat more food until the buff expires.<br />
<br />
If you happen upon Raw Steak or Raw Poultry, though, don't eat it just yet - you'll probably die of food poisoning if you do. Fortunately, there is a way to process meat and make it edible...<br />
<br />
====Cooking====<br />
You can eat many veggies raw, but they don't taste very good, nor do they restore much health. Once you find a campfire or craft one using [[Torch]]es and [[Wooden Log]]s, you are ready to cook some food. Assuming that the campfire is already on the ground (place it on the ground now if it isn't), walk near it, highlight it by hovering your mouse over it, and <span style="color:orange;">press E</span>. This will open a crafting menu. If you have uncooked food in your inventory, you may be able to cook up some new dishes! [[Rice]] and [[Pearlpeas]] can be cooked on the campfire to become [[Boiled Rice]] and [[Boiled Pearlpeas]]. Delicious!<br />
<br />
Cooked food often has a larger impact on refilling your hunger meter. You can learn advanced recipes later in the game by combining multiple ingredients together. More advanced recipes also often bring varied buffs in addition to refilling your meter.<br />
<br />
Also note that each food will slowly degrade and eventually become rotten. Some foods keep longer than others, but eventually you'll want to build or acquire refrigerated storage if you want to keep food fresh for later. Meat-type foods tend to last for 90 minutes while most other foods will last for 3 hours without refrigeration. The food item's tooltip gives a rough indicator of how much time is left before it becomes inedible (more details [[Food#Rotting|here]]).<br />
<br />
(<span style="color:cyan">Hint:</span> Rice is a great food item to keep in your inventory. It is stackable, and never rots while in grain form, so only cook it when you are hungry. Take that campfire with you when you're done cooking, so you can save your stock of dried rice and cook it when you need it).<br />
<br />
If you run out of foraged food, don't worry! You have some emergency cans in your ship locker. You can also explore the planet surface and look carefully for other plants that have edible food.<br />
<br />
===Plant Fibres===<br />
<br />
[[Plant_Fibre|Plant Fibres]] are very important! As you explore the surface, you'll notice some hills and small caves. Don't go too deep - the dark caves can be dangerous starting out. However, you should poke around in the hillsides just a little bit. Equip your [[torch|Torches]] and place them in the caves. Torches can be mounted touching the ground, ceiling, walls, or anywhere with a material in the background. If you are in the wide outdoors or the cave shows through to a backdrop instead of background, you can place some of your collected materials in the background and then mount a torch to it. Remember to <span style="color:orange;">press the right mouse button</span> when placing materials to put them in the background.<br />
<br />
Now that you can see in the dark, take a look around and collect roots and vines that drop down from the cave roof. They will always give you much-needed plant fibers that you can use to craft your first basic item: [[salve|Salves]]. Salves will help you heal when you are injured. Once you have collected some plant fibers, <span style="color:orange;">press C to bring up the crafting menu. Click "salve", set the number of salves you want to craft, and press "craft".</span> You can equip salves just like weapons, or use them right from the inventory by clicking them and clicking outside the window. Salves will heal you for 50 health over the course of 10 seconds, and you can only use one at a time, so try to be somewhere safe when you are healing. They aren't instant!<br />
<br />
After gathering some materials, it's time to make a basic structure and build your first crafting station.<br />
<br />
===A Place to Call Your Own===<br />
The next priority should be to start building some tools that will help you maintain a stable food supply. But it's hard to craft with [[monster|monsters]] chasing you. Having a small structure will make things much easier! Before going on to build your own things, take a quick look around from your spawn location. You never know, sometimes you get lucky and find a camp site. You'll beam back to the same starting point each time you die or come back to the planet from your ship teleporter, so it's probably easiest to build it near the place you spawn.<br />
<br />
If you didn't immediately see a campsite near your spawn point, use the Matter Manipulator on some trees and collect a few [[Wooden Log|Wooden Logs]]. Then <span style="color:orange;"> press C to open the crafting menu</span>, and craft a few pieces of [[Timber]], a building [[Blocks|block]] type. <br />
<br />
<br />
<center>[[File:Crafting-Window.png]]</center><br />
<br />
<br />
You'll see a multiplier by the [[Timber]] menu item--x5--that's the number of [[Timber]] you will get with each single craft. <br />
<br />
*<span style="color:orange;">Hover over any menu item</span> to see the prerequisites. It will be displayed with either a red fraction (<span style="color:red;">0/2</span> for example) if you don't have enough, or a green fraction (<span style="color:#0f0;">150/2</span> for example) if you have more than enough. The first number in the fraction is your inventory count, and the second number is the required number needed to craft that menu item.<br />
<br />
You can increase the number of crafted items in one go by changing the number dialogue to the left of the <span style="color:orange;">Craft</span> button. The right arrow will increase the quantity of the material or tools your are crafting by 1 (multiplied by any multiplier listed in the menu). Pressing the left arrow will set the number to the total amount you can craft with your current inventory of prerequisite materials. You can also click in the box itself and enter a number directly. <br />
<br />
*After choosing the amount you want (about 100 total is a good amount to start, so complete 20 "craftings"), <span style="color:orange;">press the Craft button</span> to craft the number of [[Timber]] you've selected. It will take a moment to craft them all.<br />
<br />
Once complete, they will appear in your inventory. If your inventory is full, they will litter the ground around you. You can find them in the materials tab in your inventory. Drag these to a quickslot, activate it by pressing the quickslot's number. Alternately, if you move your inventory window off to the side or adjust your camera using the Left Control key, you can place blocks directly from inventory.<br />
<br />
*When the desired building material is selected;<br />
**<span style="color:orange;">Left-click: Places the building block in the foreground</span> (walls, ceilings)<br />
**<span style="color:orange;">Right-click: Places the building block in the background</span> (background walls, windows)<br />
*The surface can be leveled using the [[Matter Manipulator]] if need be.<br />
<br />
Feel free to seal yourself in and out as needed; you'll build a door very shortly!<br />
<br />
If you'd like to build a two story building, second floors are very useful if you use the [[Wooden Platform]] block type. You can jump through wooden platforms, and drop down through them with the <span style="color:orange;">Crouch Jump</span> command. Wooden Platforms do require both [[Timber]] and [[Plant Fibre|Plant Fibres]], so take a quick delve into some surface mines if you need some more fibre. But don't go too deep yet!<br />
<br />
*Finish building your structure by nightfall, as more dangerous [[monsters]] begin to spawn once the sun sets!<br />
<br />
{{WorkInProgress}}<br />
<br />
===Building Your First Crafting Station===<br />
You have some seeds, some wood, maybe even some ores by now, but so far you can only craft a few things. To expand your crafting options, you will need to make and place an [[Inventor's Table]]. The Inventor's Table is the crafting station that you use to craft the rest of the crafting stations, so make sure to check its contents often as you collect new materials.<br />
<center><br />
{|class="wikitable"<br />
|align="center" width="150px"| Materials<br />
|align="center" width="76px"| Quantity<br />
|align="center" width="300px"| Instructions<br />
|align="center" width="150px"| Result<br />
|-<br />
|align="center" width="150px"|{{name|Timber}}<br />
|align="center" width="76px" style="font-size:18px;"|12<br />
|Click C to open the crafting menu. Then select [[Inventor's Table]].<br />
|[[File:Inventor's_Table.png|center|100px]]<br />
|-<br />
|align="center" width="150px"|{{name|Wooden Log}}<br />
|align="center" width="76px" style="font-size:18px;"|4<br />
|}</center><br />
After crafting the table it will appear in the [[hotbar]] if there are empty spaces, and the player's object inventory (it's the third tab) if not. The inventory can be accessed by clicking I. Place it down somewhere and interact with it to open a new crafting menu.<br />
<br />
You will find that there are five objects which can be crafted at the Inventor's Table. You should craft all of them eventually, but you might be getting hungry again, so go for the [[Foraging Table]] first - it has some items that will help you gather some food and some other items that will be required for a crop farm.<br />
<br />
===Expanding Your Arsenal===<br />
Up to now, unless you managed to find a new weapon in a chest, you have been fighting monsters with only your Broken Broadsword. Now that you have a Foraging Table built, you should begin to expand your arsenal. The first new weapon that you can craft will be [[Hunting Spear]]s, made with Cobblestone and Wooden Logs. In addition to being very powerful, Hunting Spears will cause monsters to drop meat and special materials far more often than usual.<br />
<br />
Unlike your previous weapon, which was a two-handed melee weapon with a special attack bound to the right hand button (RMB by default), Hunting Spears are throwing weapons which can be assigned to either hand or both hands. If you plan on dual-wielding Hunting Spears, you may want to split your stack of spears by using Shift + RMB on the stack, then placing the result in an empty slot and dragging both of the new stacks to the left and right hand slots of a hotbar slot.<br />
<br />
In any case, you may now notice that a yellow border has appeared around the Hunting Spears in your inventory - this indicates that that item has been assigned to one of the six active hotbar slots. If for some reason you accidentally throw your Hunting Spears out of your inventory, the items will unbind themselves from your hotbar, and you will have to rebind them to your hotbar slots manually once you pick them back up.<br />
<br />
Hunting Spears are great and all, but their downside is that you can run out of them at an inconvenient time. Therefore, you will want to craft a [[Hunting Bow]], which is less powerful, but has unlimited ammo and carves meat and special drops from monsters just like the Hunting Spear does. However, you cannot craft it just yet - it requires 20 Timber, 1 String, and 1 Copper Bar, and you don't have String or Copper Bars yet. You will be addressing this deficiency next.<br />
<br />
===Going Underground===<br />
<br />
So far you have mostly been going along the surface and maybe into shallow caves to acquire plant fibres. Now it is time to go deeper in search of (more) Cobblestone, Mud, Coal, Copper Ore, and Iron Ore. Be careful, though, as large chasms are a common occurrence underground, and falling into one will usually kill you.<br />
<br />
If you really want to get to the bottom of a chasm, you should use your hands to craft [[Rope]] from plant fibres. Though rope is a crafting material for some things, its more relevant use right now is for rappelling (a fancy way to say "falling in a controlled manner"). Once you have some rope, put it in one hand and throw it at a nearby surface. The hook at the end will adhere to the surface, allowing you to lower yourself down into the chasm.<br />
<br />
Your [[Matter Manipulator]] can work through walls. Use this to scout for minerals by moving your cursor as far as possible from you into a wall, and digging out the wall. If you hear clinking, great! If not, clear the wall anyways, and try putting a torch there. The torch will light up the rock around it, exposing any potential ore (or hidden chests!). If you're close to the surface, remove the background rock instead with the second mouse button, and daylight will light up the area. This is a great reason to upgrade your range on the Matter Manipulator.<br />
<br />
After you have gathered some underground materials, return to your house on the surface. Now it is time to process your finds into something useful.<br />
<br />
===Refining Materials===<br />
<br />
The ores you have gathered are not usable at the moment. To make them useful, first craft a [[Primitive Furnace]] at the Inventor's Table. As the recipe consumes a campfire, you should make another one so that you don't lose the ability to process your food.<br />
<br />
<center><br />
{|class="wikitable"<br />
|align="center" width="170px"| Materials<br />
|align="center" width="76px"| Quantity<br />
|align="center" width="300px"| Instructions<br />
|align="center" width="150px"| Result<br />
|-<br />
|<br />
{|<br />
|align="left" width="170px"|{{name|Wooden Log}}<br />
|-<br />
|align="left" width="170px"|{{name|Torch}}<br />
|}<br />
|<br />
{|<br />
|align="center" width="76px" height="38px" style="font-size:18px;"|4<br />
|-<br />
|align="center" width="76px" height="38px" style="font-size:18px;"|1<br />
|}<br />
|Press 'C' to open up Basic Crafting. Then select [[Campfire]].<br />
|[[File:Campfire.gif|center]]<br />
|}</center><br />
<br />
In addition to a Campfire, the Primitive Furnace requires some of the Cobblestone and Mud you were collecting earlier.<br />
<br />
<center><br />
{|class="wikitable"<br />
|align="center" width="170px"| Materials<br />
|align="center" width="76px"| Quantity<br />
|align="center" width="300px"| Instructions<br />
|align="center" width="150px"| Result<br />
|-<br />
|<br />
{|<br />
|align="left" width="170px"|{{name|Cobblestone}}<br />
|-<br />
|align="left" width="170px"|{{name|Mud}}<br />
|-<br />
|align="left" width="170px"|{{name|Campfire}}<br />
|}<br />
|<br />
{|<br />
|align="center" width="76px" height="38px" style="font-size:18px;"|20<br />
|-<br />
|align="center" width="76px" height="38px" style="font-size:18px;"|4<br />
|-<br />
|align="center" width="76px" height="38px" style="font-size:18px;"|1<br />
|}<br />
|Press 'E' to interact with your [[Inventor's Table]]. Then select [[Stone Furnace]].<br />
|[[File:Primitive Furnace.gif|center]]<br />
|}</center><br />
Once you have a Primitive Furnace, place it down and open up its crafting menu with 'E'. Smelt all your ores into bars. <br />
<br />
By now you should have at least 1 Copper Bar that can be used to make the Hunting Bow. We turn our attention now to the acquisition of [[String]]...<br />
<br />
===Of Cotton and String===<br />
<br />
While you were collecting [[Potato]]es, [[Rice]], and the like, you may have also come across some [[Cotton Seed|Cotton plants]]. If you did not already pick them clean and uproot them with your Matter Manipulator, go back and do so now. This will net you some [[Cotton Fibre]]s as well as the seeds of the plant, both of which will be important for when you want to make some body protection.<br />
<br />
Cotton Fibres cannot be used in their raw state, but they can be processed at a [[Spinning Wheel]] into [[Cotton Wool]]. Go to your [[Inventor's Table]] again and craft a Spinning Wheel now.<br />
<br />
<center><br />
{|class="wikitable"<br />
|align="center" width="170px"| Materials<br />
|align="center" width="76px"| Quantity<br />
|align="center" width="300px"| Instructions<br />
|align="center" width="150px"| Result<br />
|-<br />
|<br />
{|<br />
|align="left" width="170px"|{{name|Rope}}<br />
|-<br />
|align="left" width="170px"|{{name|Timber}}<br />
|-<br />
|align="left" width="170px"|{{name|Cobblestone}}<br />
|}<br />
|<br />
{|<br />
|align="center" width="76px" height="38px" style="font-size:18px;"|1<br />
|-<br />
|align="center" width="76px" height="38px" style="font-size:18px;"|40<br />
|-<br />
|align="center" width="76px" height="38px" style="font-size:18px;"|5<br />
|}<br />
|Press 'E' to interact with your [[Inventor's Table]]. Then select [[Spinning Wheel]].<br />
|[[File:Spinning Wheel.png|center]]<br />
|}</center><br />
<br />
Place it down and interact with it to open up its crafting menu. For now you should only worry about things in the first tab. You will notice that you can craft your plant fibres into [[String]] or [[Woven Fabric]]. Craft a bunch of string now (50 pieces should be more than enough), and craft most of the remainder into Woven Fabric, leaving a portion for crafting more Salves in a pinch. If you have enough Cotton Fibres, you can convert those into Cotton Wool now, but this doesn't have to be done quite yet.<br />
<br />
Finally, we have what we need to craft some much-needed tools...<br />
<br />
===Gearing Up and Settling Down===<br />
<br />
With Timber, Copper Bars and String at the ready, you can now craft a Hunting Bow at the Foraging Table. Here are some tips to help you make the most out of this weapon:<br />
*When using the left-hand ability (internally called Bow Shot), the shot will reach maximum charge after ~1 second, indicated by the bow flashing white. Release the arrow at this time, and it will deal the maximum damage listed in the weapon description. If you wait for too long, though, the bow will turn back to normal, and the arrow will only deal 80% of maximum damage.<br />
*The other signature ability of the Hunting Bow, used by holding down the right-hand button (RMB by default), charges up a barrage of arrows after a short delay, reaching maximum power after 1 second of charging. Releasing the right-hand button after a full charge has completed will launch three arrows in a high arc which will do their best to pass through your cursor's location at the time of release. This is a great move for killing things from behind a hill or a short wall and benefits greatly from camera adjustment using the Ctrl key.<br />
<br />
While you're there, craft a [[Hoe]] and a [[Wooden Watering Can]] as well. The Hoe is used on [[Crops#Valid Soils|dirt and mud]] to prepare farmland on which you can plant the seeds you've been gathering, and the Wooden Watering Can is used on prepared farmland to make it wet, allowing plants to grow and bear fruit. Use these tools now to start a food and cotton farm by your house. Make sure to come back to it and water the farmland regularly - crops will deplete farmland of moisture when they grow, and they will not grow again unless their farmland is made wet once more, whether by rain or by use of your watering can.<br />
<br />
If you have enough [[Iron Bar]]s to make it, now is a good time to craft the [[Anvil]] at the [[Inventor's Table]] and explore its options. However, your Hunting Spears will be sufficient for the present, so an Anvil is not yet necessary.<br />
<br />
While you're waiting for your semi-permanent crops to mature, take some time to craft a [[Wooden Workbench]] at the [[Inventor's Table]]. This crafting station allows you to craft doors and beds, among other things. Doors will allow you to enter and exit your house easily while still keeping monsters out, and beds serve as the best AFK mechanism if you are playing in Survival or Hardcore modes because they freeze your hunger bar and regenerate health over time. Be aware, however, that your food items will still become rotten while you sleep, so you might not want to stay AFK for too long.<br />
<br />
Now that you are settled and somewhat comfortable in this strange land, it's time to turn our attention to SAIL...<br />
<br />
===Escape from Paradise, Part I===<br />
<br />
Assuming that you have not been going through these steps at lightning speed, you probably heard something from your ship's SAIL concerning an "archaic energy source". Stock up on food and supplies, then follow SAIL's suggestion and search for this energy source. You may want to click on the quest bubble in the upper-right corner to make its compass appear over your hotbar rather than be hidden under it - this will also disclose the full details of your currently-tracked quest.<br />
<br />
Keep going in the indicated direction, and you will soon come across some sort of ancient gateway. SAIL will intercept a message emanating from the structure asking for you to open a portal at the gateway and pass through it. However, the gateway needs 20 [[Core Fragment]]s before it can open the portal.<br />
<br />
At this point you have two options: either make your way down to the planet's core and harvest core fragments there or continue to explore the surface for another source of the fragments. As the first option does not require much explanation, this guide will focus on the second option.<br />
<br />
===Escape from Paradise, Part II===<br />
<br />
You may have come across a weird mine on your way to the ancient gateway. If so, go back to this weird mine now; otherwise, you will need to continue searching on the planet surface until you find it.<br />
<br />
Once you find it, you will notice that there is a human in hiking clothes by the entrance. Talk to him using the 'E' key multiple times - he has lots of useful advice for a newcomer like you. While you're there, break the pots and take the loot inside the boxes. Take the weird instrument just inside the nearby cave entrance, too - it will be used later, after you have found your way off-world.<br />
<br />
Continue inside the cave and down the first shaft, dealing with the monsters infesting the [[Mines]] and looting everything you see as you progress. Eventually you will come upon a large chamber with a bunch of [[Poptop]]s inside as well as their monstrous mother, the [[Mother Poptop]]. Pelt it from afar with Hunting Spears and any [[Throwing Dart]]s that you happened to find in crates on the way down. If it's not dead by the time you run out of ammo, switch to your Hunting Bow and finish it off. Go down and collect the 20 core fragments that it drops, then, after exploring the rest of the mine for more loot, return to the ancient gateway.<br />
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===Escape from Paradise, Part III===<br />
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Regardless of whether you looted them from the mines or dug them up yourself, return to the ancient gateway and activate the portal using the console in the middle. The portal will open, and SAIL will intercept another message. After listening to the message and being told to go to [[The Ark]], use the console again and warp to the unknown destination.<br />
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==Welcome to the Hub of the Universe!==<br />
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You will now find yourself on a giant asteroid at a gateway similar to the one you just used. This asteroid is home to both the [[Outpost]] and the [[Ark]], the latter being located on the far right side. As you walk to the right, you will pass through the Outpost, which will gain many useful shops later as you progress through the story. For now, you can look at the stock of [[Infinity Express]]; accept the quest to open from [[Ursa Miner]], the [[Outpost#Tech Lab|Tech Lab]], and the [[Outpost#Beakeasy|Beakeasy]] bartender; and browse some of the advanced dishes that can be crafted at the [[Chic Cooking Table]] located just to the right of a black refrigerator below the Tech Lab.<br />
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At any time and place on the Outpost, you can choose to beam back up to your ship. For now, this is how you return to your starter planet. Also, your ship teleporter will now be able to beam you directly to the Outpost, allowing you easy access to this place no matter where you are in the universe.<br />
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A word of warning: Do not leave anything in the containers in the Outpost. When you leave the Outpost for any reason, the entire Outpost regenerates itself, deleting any items left in containers at the time of departure.<br />
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===Preparations===<br />
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If you have taken quests from Ursa Miner or the Tech Lab, feel free to go back to your starter planet now and gather the materials required for these quests. If you have taken the quest from the Beakeasy bartender, do not try to battle [[Dreadwing the Penguin]] now - your equipment is not nearly strong enough to take him down, and you won't get good enough equipment for that fight until you have access to [[Ocean]], [[Savannah]] and [[Snow Biome|Snow]] planets.<br />
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On the matter of equipment, this is also a great time to acquire and equip a set of iron armor as well as a [[Basic Shield]]. If you so choose, you can dig to the core and mine more core fragments so you can make [[Bomb]]s at the [[Anvil]]. If you want to work toward Steam achievements, make sure to craft the [[Bug Net]] at the Foraging Table so you can start catching bugs for your collection.<br />
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Once you are ready, continue past the Outpost to the Ark, where you will find the source of the mysterious messages...<br />
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===Your Quest Begins===<br />
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As you walk through the Ark, you will eventually come upon an old woman in a hovering chair. Once you get close enough, a cinematic cutscene occurs in which this old woman introduces herself as [[Esther Bright]], the former Grand Protector, and gives some ancient history, and asks for your assistance. Once the cutscene ends, interact with her to complete your first story quest and claim your reward.<br />
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After you open up the [[Reward Bag]] (just use the item like you would a tool) and find out what is inside, interact with [[Esther Bright]] again - she will send you back to the Outpost to talk to the authority on vehicles, [[Penguin Pete]], and see if he can repair your ship. Upon talking to him, you will find that he needs 20 Erchius Crystals to repair your ship. Also, he will give your SAIL the coordinates of a place which has these Erchius Crystals, the [[Erchius Mining Facility]].<br />
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Stock up on food, weaponry, and healing items - you will need them for what comes next. Once you think you are ready, talk to SAIL on your ship and have it beam you to the Erchius Mining Facility.<br />
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==Your First (Real) Mission==<br />
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The [[Erchius Mining Facility]] is the first [[missions|mission]] that you must complete in order to progress through the main story quests of ''Starbound''. Missions have some special properties which make them different from normal areas:<br />
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*Mission areas generally do not allow blocks or objects to be placed or removed by any means. This means that you cannot place [[torch]]es to light up areas within missions, nor can you bypass barriers and hazards by mining around them or building bridges over them.<br />
*Though blocks and objects cannot be placed or removed, you are generally allowed to interact with objects within mission areas. However, if an object is set to activate only when a certain condition is fulfilled, then you will not be able to interact with it normally.<br />
*If you die within a mission area on a Survival or Hardcore character, you will not drop your stuff on death (Hardcore characters are still permanently dead). Additionally, unless you have activated the mission checkpoint (it looks like a satellite dish with a platform beneath it), dying within a mission area on a Casual or Survival character forces you to restart the mission from the beginning. If you die after activating the mission checkpoint, you will respawn at the checkpoint rather than back at your ship, and you will not lose mission progress (though bosses will heal back to 100% health).<br />
*You are allowed to beam out of mission areas at any time regardless of your location; however, if you haven't accomplished the mission's objective before you beam out, you will need to re-enter the mission and go through it all over again until you have accomplished the mission's objective. Still, if you find that you aren't ready for a mission, it is generally better to warp out manually rather than be forced to leave by dying.<br />
*Survival and Hardcore characters have their [[Hunger|saturation meters]] frozen while inside of a mission area (i.e. you do not get hungry or starve during missions). Food items, though they are not needed to stay alive during a mission, are still useful for applying buffs.<br />
*Mission areas have no planetary hazards (this is more relevant in higher tiers of gameplay, where planetary hazards are commonplace).<br />
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Now that you know more about the properties of missions, enter the Erchius Mining Facility and search for a way to acquire the Erchius Crystals you need. Use your flashlight if you need to illuminate an area, and use some rope if you want to get to a place that's otherwise out of reach. Also, watch out for the creatures lurking inside the facility - they can be quite dangerous, especially when several of them are attacking at once. Note as well, that there are several groups of NPCs that you are likely to happen upon, who will help you defeat hostile creatures if you're having trouble.<br />
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===Boss Battle===<br />
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As you get to the end of the facility, you will find yourself in front of a black door with a large keyhole on it. This door is a one-way door which admits you into a boss room but doesn't let you back out, so make sure you are ready for a fight before you activate it.<br />
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After you use the one-way door, you will find yourself in a circular room with the [[Erchius Horror]] in the middle. Unlike most bosses in ''Starbound'', this boss cannot be damaged by anything you have on your person, so you will need to find another way to damage it.<br />
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Once you have destroyed the Erchius Horror, collect the things it dropped on death. Most of the time, you will only receive [[Pixel]]s; however, there is a small chance that an [[Erchius Eye]] will also drop as well as an even smaller chance that an [[Erchius Horror Figurine]] will drop instead. After collecting the boss loot, exit the room using the upper-right passage, then open up the chest and take everything that's inside. After that, activate the drilling machine to acquire the 20 Erchius Crystals, then walk past the machine to find a teleporter which takes you back to the [[Outpost]]. Once you have arrived at the Outpost, return to Penguin Pete so you can deliver the Erchius Crystals and have him repair your ship's FTL drive.<br />
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Now that your ship's FTL drive is repaired, return to [[Esther Bright]] at the Ark to collect your reward.<br />
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In addition, the chance of the BOSS dropping a weapon is 10% , and the action figure is 5% .<br />
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==Looking Forward==<br />
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If you have made it this far, then you have reached the end of the first [[Tier]]. Congratulations!<br />
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If you want another chance at obtaining the Erchius Horror's unique [[Erchius Eye | drop]], you can replay the mission by talking to [[SAIL]] again. Even if you already have all you want from the boss itself, you can still get good loot from the end-of-mission chest on subsequent replays.<br />
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Now that your ship is fully functional, you have the ability to travel to other planets within your stellar system at no cost. The second tier occurs on [[Desert]] and [[Forest]] planets - go visit these planets in your stellar system to acquire the materials needed to upgrade your crafting stations and craft better equipment, including your first [[Protection Pack]]. Once you have the [[Breathing EPP]], travel to a [[Moon]] and harvest some fuel items so you can travel to a Temperate [[Stars|Star]] and progress through the third tier. Later, you will progress through the fourth, fifth and sixth tiers on planets around Radioactive, Frozen and Fiery stars, respectively (equipment progression ends at tier 6).<br />
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Since you completed the [[Erchius Mining Facility]], several shops on the Outpost should now be open. Two of the most important shops are [[Frogg Furnishing]] and [[Terramart]].<br />
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Frogg Furnishing, among other things, sells [[Colony Deed]]s, objects which cause an [[NPC]] to move into suitable housing when placed; these NPCs will pay rent every so often, and if you do quests for them, you may be able to recruit them as [[Crew]] for your spaceship. Additionally, this shop sells exclusive sets of furniture which can be used in the construction of NPC housing to summon unique [[Tenant]]s, which pay rent more often than do random tenants.<br />
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Terramart sells several useful things for farmers and monster hunters. The most expensive of these, [[Terramart Shipments]], is a placeable merchant which allows you to sell agricultural items and monster drops for 50% more than usual. All of the eggs are quite useful as well - these eggs, when placed, will hatch after a while, producing a young farm animal which will grow into a mature farm animal. The mature farm animal will become ready to harvest after a time - when it is ready to harvest, interact with it to harvest its product.<br />
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At this point, you can choose whether or not to continue taking quests from [[Esther Bright]]. Assuming this is your first character (which it probably is), you should continue with her quests so you can unlock all of the Outpost shops and gain access to [[Ancient Vault]]s. If scan quests are too dull for you, though, then you are free to ignore the main story and do whatever you want at this point.<br />
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==Conclusion==<br />
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Hopefully this Getting Started guide has helped you through the first few hours of ''Starbound''.<br />
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If you would like to contribute to community-created guides like this one in the future, you can visit [[Projects:Guides]] to see where contributions are most needed.<br />
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==Moons==<br />
While at first moons might just seem empty, once you gather fuel, an [[Erchius Ghost]] will begin to chase you. These horrifying beings are intangible, phasing through blocks, but move slowly. Their speed increases the more fuel you have.(NOTE) [[Erchius Ghost]] Can't be killed</div>G112811281125