https://starbounder.org/mediawiki/api.php?action=feedcontributions&user=TheARJGuy&feedformat=atomStarbounder - Starbound Wiki - User contributions [en]2024-03-29T06:18:07ZUser contributionsMediaWiki 1.26.2https://starbounder.org/mediawiki/index.php?title=Critter&diff=187675Critter2019-07-13T20:08:51Z<p>TheARJGuy: fixed the blue butterflie's internal name</p>
<hr />
<div>'''Critters''' are small, friendly [[monster]]s found on planets. They have a tiny amount of health and cannot be captured using [[Capture Pod]]s.<br />
<br />
To "capture" a critter requires a special gun, a [[Relocator]]. Using this player can pick critters up and place them again. After being released from the [[Relocator]] critters will not follow the player but behave normally, also when relocator is used on a creature, usually the creature will not despawn, so players who spawn in critters using the [[Spawn Monster Command]] need to use a relocator in order to make sure the critter does not despawn. [[Relocator]]s can capture ground critters in addition to wild [[fish]], [[fish]] caught using a [[Fishing Rod]], and flying critters.<br />
<br />
During beta or 1.0 critters could be captured using [[Capture Pod]]s.<br />
<br />
Critters can be spawned with the [[Commands|admin command]]:<br />
*'''/spawnmonster [spawn name] [level]'''<br />
*'''/spawnmonster ravencritter 6''' (Example)<br />
<br />
<br />
<center><br />
{| class="gametable sortable" style="text-align:center; vertical-align:center;"<br />
! Appearance !! Name !! Spawn Name !! Area !! Region !! Time !! Planet Types !! Mini-Biomes<br />
|-<br />
|height="33px"|[[File:Apex_Scab.gif]]<br />
|Apex Scab<br />
|apexscabcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Bones]]<br />
|-<br />
|height="33px"|[[File:Appo_Float.gif]]<br />
|Appo Float<br />
|appofloatcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Decayed]]<br />
|<br />
|-<br />
|height="33px"|[[File:Arctic Fish.gif]]<br />
|Arctic Fish<br />
|arcticfishcritter<br />
|Liquid<br />
|All<br />
|All<br />
|<br />
|[[Arctic|Arctic Ocean Floor]]<br />
|-<br />
|height="33px"|[[File:Armadillo.gif]]<br />
|Armadillo<br />
|armadillocritter<br />
|Surface<br />
|All<br />
|All<br />
|[[Desert]]<br />
|<br />
|-<br />
|height="33px"|[[File:Ash Rock.gif]]<br />
|Ash Rock<br />
|ashrockcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Volcanic]]<br />
|<br />
|-<br />
|height="33px"|[[File:Avian_Scab.gif]]<br />
|Avian Scab<br />
|avianscabcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Bones]]<br />
|-<br />
|height="33px"|[[File:Balloon.gif]]<br />
|Balloon<br />
|ballooncritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Toxic]]<br />
|<br />
|-<br />
|height="33px"|[[File:Big Worm.gif]]<br />
|Big Worm<br />
|bigwormcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Midnight]]<br />
|<br />
|-<br />
|height="33px"|[[File:Bird.gif]]<br />
|Bird<br />
|birdcritter<br />
|Surface<br />
|Exposed<br />
|Day<br />
|[[Garden]], [[Forest]], [[Jungle]]<br />
|[[Spring]]<br />
|-<br />
|height="33px"|[[File:Blip.gif]]<br />
|Blip<br />
|blipcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Forest]]<br />
|<br />
|-<br />
|height="33px"|[[File:Blood_Toad.gif]]<br />
|Blood Toad<br />
|bloodtoadcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Flesh_Mini_Biome|Flesh]]<br />
|-<br />
|height="33px"|[[File:Blue Butterfly.gif]]<br />
|Blue Butterfly<br />
|bluebutterflycritter<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[File:Bounce Bag.gif]]<br />
|Bounce Bag<br />
|bouncebagcritter<br />
|Surface<br />
|All<br />
|Day<br />
|[[Alien]]<br />
|<br />
|-<br />
|height="33px"|[[File:Bouncer.gif]]<br />
|Bouncer<br />
|bouncercritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Toxic]]<br />
|<br />
|-<br />
|height="33px"|[[File:Bow_Bird.gif]]<br />
|Bow Bird<br />
|bowbirdcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Desert]]<br />
|[[Colourful]], [[Oasis]]<br />
|-<br />
|height="33px"|[[File:Breaker.gif]]<br />
|Breaker<br />
|breakercritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Arid]]<br />
|<br />
|-<br />
|height="33px"|[[File:Breaker_Female.gif]]<br />
|Breaker Female<br />
|breakerfemalecritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Arid]]<br />
|<br />
|-<br />
|height="33px"|[[File:Bunny_Critter.gif]]<br />
|Bunny<br />
|bunnycritter<br />
|Surface<br />
|All<br />
|All<br />
|[[Garden]], [[Tundra]], [[Snow Biome|Snow]]<br />
|<br />
|-<br />
|height="33px"|[[File:Cell 1.gif]]<br />
|Cell 1<br />
|cellcritter<br />
|Surface<br />
|All<br />
|All<br />
|[[Tentacle]]<br />
|<br />
|-<br />
|height="33px"|[[File:Cell 2.gif]]<br />
|Cell 2<br />
|cell2critter<br />
|Surface<br />
|All<br />
|All<br />
|[[Tentacle]]<br />
|<br />
|-<br />
|height="33px"|[[File:Char Fish.gif]]<br />
|Char Fish<br />
|charfishcritter<br />
|Liquid<br />
|All<br />
|All<br />
|<br />
|[[Arctic|Arctic Ocean Floor]]<br />
|-<br />
|height="33px"|[[File:Chev.gif]]<br />
|Chev<br />
|chevcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Jungle]]<br />
|<br />
|-<br />
|height="33px"|[[File:Cicle Snail.gif]]<br />
|Cicle Snail<br />
|ciclesnailcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Tundra|Frozen]]<br />
|<br />
|-<br />
|height="33px"|[[File:Cliff.gif]]<br />
|Cliff<br />
|cliffcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Alpine]]<br />
|-<br />
|height="33px"|[[File:Crab.gif]]<br />
|Crab<br />
|crabcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Ocean]]<br />
|<br />
|-<br />
|height="33px"|[[File:Crystal_Bird.gif]]<br />
|Crystal Bird<br />
|crystalbirdcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Tundra|Frozen]]<br />
|<br />
|-<br />
|height="33px"|[[File:Crystal_Tortoise.gif]]<br />
|Crystal Tortoise<br />
|crystaltortoisecritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Tundra|Frozen]]<br />
|<br />
|-<br />
|height="33px"|[[File:Dancer.gif]]<br />
|Dancer<br />
|dancercritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Arctic]]<br />
|<br />
|-<br />
|height="33px"|[[File:Dark_Ball.gif]]<br />
|Dark Ball<br />
|darkballcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Midnight]]<br />
|<br />
|-<br />
|height="33px"|[[File:Dark_One_Eye.gif]]<br />
|Dark One Eye<br />
|darkoneeyecritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Midnight]]<br />
|<br />
|-<br />
|height="33px"|[[File:Dark_Three_Eyes.gif]]<br />
|Dark Three Eyes<br />
|darkthreeeyescritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Midnight]]<br />
|<br />
|-<br />
|height="33px"|[[File:Dark_Worm.gif]]<br />
|Dark Worm<br />
|darkwormcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Midnight]]<br />
|<br />
|-<br />
|height="33px"|[[File:Darkness_Scab.gif]]<br />
|Darkness Scab<br />
|darknessscabcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Midnight]]<br />
|<br />
|-<br />
|height="33px"|[[File:Dart.gif]]<br />
|Dart<br />
|dartcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Midnight]]<br />
|<br />
|-<br />
|height="33px"|[[File:Desert_Tortoise.gif]]<br />
|Desert Tortoise<br />
|deserttortoisecritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Oasis]]<br />
|-<br />
|height="33px"|[[File:Egg Cell.gif]]<br />
|Egg Cell<br />
|eggcellcritter<br />
|Surface<br />
|All<br />
|All<br />
|[[Tentacle]]<br />
|<br />
|-<br />
|height="33px"|[[File:Eye_Friend.gif]]<br />
|Eye Friend<br />
|eyefriendcritter<br />
|Surface<br />
|All<br />
|All<br />
|<br />
|[[Eyepatch]]<br />
|-<br />
|height="33px"|[[File:Eye_Pod.gif]]<br />
|Eye Pod<br />
|eyepodcritter<br />
|Surface<br />
|All<br />
|All<br />
|<br />
|[[Eyepatch]]<br />
|-<br />
|height="33px"|[[File:Fire_Krawl.gif]]<br />
|Fire Krawl<br />
|firekrawlcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Volcanic]]<br />
|<br />
|-<br />
|height="33px"|[[File:Fire_Rock.gif]]<br />
|Fire Rock<br />
|firerockcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Volcanic]]<br />
|<br />
|-<br />
|height="33px"|[[File:Fish.gif]]<br />
|Fish<br />
|fishcritter<br />
|Liquid<br />
|All<br />
|All<br />
|All non-Ocean planets<br />
|<br />
|-<br />
|height="33px"|[[File:Fish_Berry.gif]]<br />
|Fish Berry<br />
|fishberrycritter<br />
|Liquid<br />
|All<br />
|All<br />
|[[Ocean]]<br />
|<br />
|-<br />
|height="33px"|[[File:Fish_Chili.gif]]<br />
|Fish Chili<br />
|fishchilicritter<br />
|Liquid<br />
|All<br />
|All<br />
|[[Ocean]]<br />
|<br />
|-<br />
|height="33px"|[[File:Fish_Eye.gif]]<br />
|Fish Eye<br />
|fisheyecritter<br />
|Liquid<br />
|All<br />
|All<br />
|[[Tentacle]]<br />
|<br />
|-<br />
|height="33px"|[[File:Fish_Lemon.gif]]<br />
|Fish Lemon<br />
|fishlemoncritter<br />
|Liquid<br />
|All<br />
|All<br />
|[[Ocean]]<br />
|<br />
|-<br />
|height="33px"|[[File:Float Bag.gif]]<br />
|Float Bag<br />
|floatbagcritter<br />
|Surface<br />
|Exposed<br />
|Day<br />
|[[Alien]]<br />
|<br />
|-<br />
|height="33px"|[[File:Floating Geode.gif]]<br />
|Floating Geode<br />
|floatinggeodecritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Geode Mini Biome|Geode]]<br />
|-<br />
|height="33px"|[[File:Floran_Scab.gif]]<br />
|Floran Scab<br />
|floranscabcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Bones]]<br />
|-<br />
|height="33px"|[[File:Flurl.gif]]<br />
|Flurl<br />
|flurlcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Volcanic]]<br />
|<br />
|-<br />
|height="33px"|[[File:Frog.gif]]<br />
|Frog<br />
|frogcritter<br />
|Surface<br />
|Enclosed<br />
|All<br />
|[[Jungle]]<br />
|<br />
|-<br />
|height="33px"|[[File:Frogpole.gif]]<br />
|Frogpole<br />
|frogpolecritter<br />
|Liquid<br />
|All<br />
|All<br />
|<br />
|[[Swamp]]<br />
|-<br />
|height="33px"|[[File:Frozen Owl.gif]]<br />
|Frozen Owl<br />
|frozenowlcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Arctic]]<br />
|<br />
|-<br />
|height="33px"|[[File:Glitch_Scab.gif]]<br />
|Glitch Scab<br />
|glitchscabcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Bones]]<br />
|-<br />
|height="33px"|[[File:Gloop.gif]]<br />
|Gloop<br />
|gloopcritter<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|height="33px"|[[File:Glowing_Ball_1.gif]]<br />
|Glowing Ball 1<br />
|glowingballcritter<br />
|Surface<br />
|Exposed<br />
|Day<br />
|<br />
|[[Bioluminescence]]<br />
|-<br />
|height="33px"|[[File:Glowing_Ball_2.gif]]<br />
|Glowing Ball 2<br />
|glowingball2critter<br />
|Surface<br />
|Exposed<br />
|Day<br />
|<br />
|[[Bioluminescence]]<br />
|-<br />
|height="33px"|[[File:Glowing_Fish.gif]]<br />
|Glowing Fish<br />
|glowingfishcritter<br />
|Liquid<br />
|All<br />
|All<br />
|<br />
|[[Bioluminescence]]<br />
|-<br />
|height="33px"|[[File:Groop.gif]]<br />
|Groop<br />
|groopcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Desert]]<br />
|<br />
|-<br />
|height="33px"|[[File:Gull.gif]]<br />
|Gull<br />
|gullcritter<br />
|Surface<br />
|Exposed<br />
|Day<br />
|[[Ocean]]<br />
|<br />
|-<br />
|height="33px"|[[File:Hare.gif]]<br />
|Hare<br />
|harecritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Arid]]<br />
|<br />
|-<br />
|height="33px"|[[File:Hazmat.gif]]<br />
|Hazmat<br />
|hazmatcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Toxic]]<br />
|<br />
|-<br />
|height="33px"|[[File:Hedgehog.gif]]<br />
|Hedgehog<br />
|hedgehogcritter<br />
|Surface<br />
|All<br />
|Night<br />
|[[Garden]]<br />
|<br />
|-<br />
|height="33px"|[[File:Hollow.gif]]<br />
|Hollow<br />
|hollowcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Tundra|Frozen]]<br />
|<br />
|-<br />
|height="33px"|[[File:Human_Scab.gif]]<br />
|Human Scab<br />
|humanscabcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Bones]]<br />
|-<br />
|height="33px"|[[File:Hylotl_Scab.gif]]<br />
|Hylotl Scab<br />
|hylotlscabcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Bones]]<br />
|-<br />
|height="33px"|[[File:Ice_Scab.gif]]<br />
|Ice Scab<br />
|icescabcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Arctic]]<br />
|<br />
|-<br />
|height="33px"|[[File:Jello.gif]]<br />
|Jello<br />
|jellocritter<br />
|Liquid<br />
|All<br />
|All<br />
|<br />
|[[Toxic|Toxic Ocean Floor]]<br />
|-<br />
|height="33px"|[[File:Jelly_Critter.gif]]<br />
|Jelly<br />
|jellycritter<br />
|Liquid<br />
|All<br />
|All<br />
|[[Ocean]]<br />
|[[Ocean|Ocean Floor]]<br />
|-<br />
|height="33px"|[[File:Krawl.gif]]<br />
|Krawl<br />
|krawlcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Midnight]]<br />
|<br />
|-<br />
|height="33px"|[[File:Large Geode.gif]]<br />
|Large Geode<br />
|largegeodecritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Geode Mini Biome|Geode]]<br />
|-<br />
|height="33px"|[[File:Leaf_Scab.gif]]<br />
|Leaf Scab<br />
|leafscabcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Colourful]]<br />
|-<br />
|height="33px"|[[File:Loopa.gif]]<br />
|Loopa<br />
|loopacritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Volcanic]]<br />
|[[Foundry]]<br />
|-<br />
|height="33px"|[[File:Maggot.gif]]<br />
|Maggot<br />
|maggotcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Flesh_Mini_Biome|Flesh]], [[Hive]]<br />
|-<br />
|height="33px"|[[File:Magma_Worm.gif]]<br />
|Magma Worm<br />
|magmaworm<br />
|Liquid<br />
|Exposed<br />
|All<br />
|[[Volcanic]]<br />
|<br />
|-<br />
|height="33px"|[[File:Mouse.gif]]<br />
|Mouse<br />
|mousecritter<br />
|Surface<br />
|Enclosed<br />
|All<br />
|[[Garden]], [[Desert]], [[Forest]], [[Decayed]]<br />
|[[Oasis]], [[Tar_Mini_Biome|Tar]]<br />
|-<br />
|height="33px"|[[File:Narfish.gif]]<br />
|Narfish<br />
|narfishcritter<br />
|Liquid<br />
|All<br />
|All<br />
|<br />
|[[Arctic|Arctic Ocean Floor]]<br />
|-<br />
|height="33px"|[[File:Ore Nibbler.gif]]<br />
|Ore Nibbler<br />
|orenibblercritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Foundry]]<br />
|-<br />
|height="33px"|[[File:Owl.gif]]<br />
|Owl<br />
|owlcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Forest]]<br />
|<br />
|-<br />
|height="33px"|[[File:Penguin_Scab.gif]]<br />
|Penguin Scab<br />
|penguinscabcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Bones]]<br />
|-<br />
|height="33px"|[[File:Petal.gif]]<br />
|Petal<br />
|petalcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Giant Flower Mini Biome|Giant Flower]]<br />
|-<br />
|height="33px"|[[File:Poison_Fish.gif]]<br />
|Poison Fish<br />
|poisonfishcritter<br />
|Liquid<br />
|All<br />
|All<br />
|<br />
|[[Toxic|Toxic Ocean Floor]]<br />
|-<br />
|height="33px"|[[File:Poofin.gif]]<br />
|Poofin<br />
|poofincritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Tundra|Frozen]]<br />
|<br />
|-<br />
|height="33px"|[[File:Prism Elemental.gif]]<br />
|Prism Elemental<br />
|prismelementalcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Prism]]<br />
|-<br />
|height="33px"|[[File:Prism Scab.gif]]<br />
|Prism Scab<br />
|prismscabcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Prism]]<br />
|-<br />
|height="33px"|[[File:Puffer_Fish.gif]]<br />
|Puffer Fish<br />
|pufferfishcritter<br />
|Liquid<br />
|All<br />
|All<br />
|<br />
|[[Toxic|Toxic Ocean Floor]]<br />
|-<br />
|height="33px"|[[File:Quibble.gif]]<br />
|Quibble<br />
|quibblecritter<br />
|Surface<br />
|All<br />
|All<br />
|[[Snow_Biome|Snow]]<br />
|<br />
|-<br />
|height="33px"|[[File:Raven.gif]]<br />
|Raven<br />
|ravencritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Desert]], [[Decayed]]<br />
|[[Tar_Mini_Biome|Tar]]<br />
|-<br />
|height="33px"|[[File:Reasonable.gif]]<br />
|Reasonable<br />
|reasonablecritter<br />
|Surface<br />
|Exposed<br />
|Day<br />
|[[Snow Biome|Snow]], [[Tundra]]<br />
|<br />
|-<br />
|height="33px"|[[File:Red_Breast.gif]]<br />
|Red Breast<br />
|redbreastcritter<br />
|Surface<br />
|Exposed<br />
|Day<br />
|[[Snow Biome|Snow]]<br />
|<br />
|-<br />
|height="33px"|[[File:Roly Poly.gif]]<br />
|Roly Poly<br />
|rolypolycritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Hive]]<br />
|-<br />
|height="33px"|[[File:Sack Bag.gif]]<br />
|Sack Bag<br />
|sackbagcritter<br />
|Surface<br />
|All<br />
|Day<br />
|[[Alien]]<br />
|<br />
|-<br />
|height="33px"|[[File:Savy_Bird.gif]]<br />
|Savy Bird<br />
|savybirdcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Arid]]<br />
|<br />
|-<br />
|height="33px"|[[File:Seal.gif]]<br />
|Seal<br />
|sealcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Arctic]]<br />
|<br />
|-<br />
|height="33px"|[[File:Skelly_Fish.gif]]<br />
|Skelly Fish<br />
|skellyfishcritter<br />
|Liquid<br />
|All<br />
|All<br />
|<br />
|[[Toxic|Toxic Ocean Floor]]<br />
|-<br />
|height="33px"|[[File:Sky_Wurm.gif]]<br />
|Sky Wurm<br />
|skywurmcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Midnight]]<br />
|<br />
|-<br />
|height="33px"|[[File:Slug.gif]]<br />
|Slug<br />
|slugcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Colourful]]<br />
|-<br />
|height="33px"|[[File:Slug_Blue.gif]]<br />
|Slug Blue<br />
|slugbluecritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Colourful]]<br />
|-<br />
|height="33px"|[[File:Slug_Green.gif]]<br />
|Slug Green<br />
|sluggreencritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Colourful]]<br />
|-<br />
|height="33px"|[[File:Small Geode.gif]]<br />
|Small Geode<br />
|smallgeodecritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Geode Mini Biome|Geode]]<br />
|-<br />
|height="33px"|[[File:Snail.gif]]<br />
|Snail<br />
|snailcritter<br />
|Surface<br />
|Enclosed<br />
|All<br />
|[[Garden]], [[Forest]]<br />
|<br />
|-<br />
|height="33px"|[[File:Snake_Critter.gif]]<br />
|Snake<br />
|snakecritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Arid]]<br />
|[[Swamp]]<br />
|-<br />
|height="33px"|[[File:Snoogle.gif]]<br />
|Snoogle<br />
|snooglecritter<br />
|Surface<br />
|All<br />
|All<br />
|[[Alien]]<br />
|[[Spring]]<br />
|-<br />
|height="33px"|[[File:Snore.gif]]<br />
|Snore<br />
|snorecritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Tundra|Frozen]]<br />
|<br />
|-<br />
|height="33px"|[[File:Snowb.gif]]<br />
|Snowb<br />
|snowbcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Arctic]]<br />
|<br />
|-<br />
|height="33px"|[[File:Snowflakes.gif]]<br />
|Snowflakes<br />
|snowflakescritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Tundra|Frozen]]<br />
|<br />
|-<br />
|height="33px"|[[File:Snowy_Mole.gif]]<br />
|Snowy Mole<br />
|snowymolecritter<br />
|Surface<br />
|Exposed<br />
|Day<br />
|[[Tundra|Frozen]]<br />
|<br />
|-<br />
|height="33px"|[[File:Spider.gif]]<br />
|Spider<br />
|spidercritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Decayed]]<br />
|<br />
|-<br />
|height="33px"|[[File:Spindy.gif]]<br />
|Spindy<br />
|spindycritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Volcanic]]<br />
|<br />
|-<br />
|height="33px"|[[File:Sporeling.gif]]<br />
|Sporeling<br />
|sporelingcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Forest]]<br />
|[[Mushroom Patch]]<br />
|-<br />
|height="33px"|[[File:Squeek.gif]]<br />
|Squeek<br />
|squeekcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Decayed]]<br />
|[[Oasis]]<br />
|-<br />
|height="33px"|[[File:Squid.gif]]<br />
|Squid<br />
|squidcritter<br />
|Liquid<br />
|Exposed<br />
|All<br />
|[[Ocean]]<br />
|[[Ocean|Ocean Floor]]<br />
|-<br />
|height="33px"|[[File:Squirrel.gif]]<br />
|Squirrel<br />
|squirrelcritter<br />
|Surface<br />
|All<br />
|All<br />
|[[Forest]]<br />
|<br />
|-<br />
|height="33px"|[[File:Steam Bird.gif]]<br />
|Steam Bird<br />
|steambirdcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Steamspring]]<br />
|-<br />
|height="33px"|[[File:Steam Fish.gif]]<br />
|Steam Fish<br />
|steamfishcritter<br />
|Liquid<br />
|All<br />
|All<br />
|<br />
|[[Steamspring]]<br />
|-<br />
|height="33px"|[[File:Steam Spider.gif]]<br />
|Steam Spider<br />
|steamspidercritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Steamspring]]<br />
|-<br />
|height="33px"|[[File:Swarm.gif]]<br />
|Swarm<br />
|swarmcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Hive]]<br />
|-<br />
|height="33px"|[[File:Swarm Flying.gif]]<br />
|Swarm Flying<br />
|swarmflyingcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Hive]]<br />
|-<br />
|height="33px"|[[File:Symbiote.gif]]<br />
|Symbiote<br />
|symbiotecritter<br />
|Surface<br />
|All<br />
|All<br />
|[[Alien]]<br />
|<br />
|-<br />
|height="33px"|[[File:Tiny_Crocodile.gif]]<br />
|Tiny Crocodile<br />
|tinycrocodilecritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|<br />
|[[Swamp]]<br />
|-<br />
|height="33px"|[[File:Tortoise.gif]]<br />
|Tortoise<br />
|tortoisecritter<br />
|Surface<br />
|All<br />
|All<br />
|[[Garden]], [[Ocean]]<br />
|<br />
|-<br />
|height="33px"|[[File:Tou.gif]]<br />
|Tou<br />
|toucritter<br />
|<br />
|<br />
|<br />
|[[Oasis]]<br />
|<br />
|-<br />
|height="33px"|[[File:Toxic_Crab.gif]]<br />
|Toxic Crab<br />
|toxiccrabcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Toxic]]<br />
|<br />
|-<br />
|height="33px"|[[File:Tritrots.gif]]<br />
|Tritrots<br />
|tritrotscritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Arid]]<br />
|<br />
|-<br />
|height="33px"|[[File:Volcanic Flower.gif]]<br />
|Volcanic Flower<br />
|volcanicflowercritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Volcanic]]<br />
|[[Foundry]]<br />
|-<br />
|height="33px"|[[File:Vulture.gif]]<br />
|Vulture<br />
|vulturecritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Arid]], [[Bones]], [[Decayed]]<br />
|[[Flesh_Mini_Biome|Flesh]], [[Tar_Mini_Biome|Tar]]<br />
|-<br />
|height="33px"|[[File:Winter.gif]]<br />
|Winter<br />
|wintercritter<br />
|Surface<br />
|Exposed<br />
|Day<br />
|[[Snow Biome|Snow]]<br />
|[[Alpine]]<br />
|-<br />
|height="33px"|[[File:Wurm.gif]]<br />
|Wurm<br />
|wurmcritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Desert]], [[Decayed]]<br />
|<br />
|-<br />
|height="33px"|[[File:Yeti.gif]]<br />
|Yeti<br />
|yeticritter<br />
|Surface<br />
|Exposed<br />
|All<br />
|[[Snow Biome|Snow]]<br />
|[[Alpine]]<br />
|}<br />
'''Note:''' Rate refers to block probability when creating the world. So .01 roughly means 1 per 100 blocks that meet the other criteria.</center><br />
{{Ref<br />
|trivia=* The three eyed raven critter is likely a reference to the [http://gameofthrones.wikia.com/wiki/Three-eyed_raven same creature in Game of Thrones].<br />
* The name "Groop" is likely a [https://en.wikipedia.org/wiki/Portmanteau portmanteau] of "grass" and "Gloop", the name of another critter.<br />
* The three cell critters found on the mission to defeat [[The Ruin]] spawn new cells with unique behavior when killed.<br />
** "Cell 1" spawns two cells identical to itself.<br />
** "Cell 2" spawns a fast-moving version of itself.<br />
** "Egg Cell" spawns a flying version of itself.<br />
|versionhistory={{History|Pleased Giraffe|76 Critters Added}}{{History|Glad Giraffe|Added 8 [[Tundra|Frozen]] Critters}}{{History|Cheerful Giraffe|Flying and swimming critters are no longer capturable, added [[Tentacle]] critters}}{{History|Verson 1.1.0|Critters can no longer be captured using [[Capture Pod]]s, they're now moved using a [[Relocator]]}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Kluex&diff=182821Kluex2018-06-25T01:25:29Z<p>TheARJGuy: </p>
<hr />
<div>{{stub}}<br />
<br />
Kluex is the god worshipped in the (only organized) [[Avian]] religion, Kluexism. Avians believe they were stripped of their wings as punishment for entering the mortal world and will only regain their wings in the afterlife should they achieve absolution through worship.<br />
<br />
Players may find Avian temples scattered across the universe. Most Avian [[NPC]]s appear to be Kluexist, but some are not. These Avians are collectively refered to as the grounded.<br />
<br />
[[Category: Lore]]</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Kluex&diff=182820Kluex2018-06-25T01:24:41Z<p>TheARJGuy: </p>
<hr />
<div>{{stub}}<br />
<br />
Kluex is the god worshipped in the (only organized) [[Avian]] religion, Kluexism. Avians believe they were stripped of their wings as punishment for entering the mortal world and will only regain their wings in the afterlife should they achieve absolution through worship.<br />
<br />
Players may find [[Avian temples]] scattered across the universe. Most Avian [[NPC]]s appear to be Kluexist, but some are not. These Avians are collectively refered to as the grounded.<br />
<br />
[[Category: Lore]]</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Kluex&diff=182819Kluex2018-06-25T01:22:43Z<p>TheARJGuy: Marked as stub</p>
<hr />
<div>{{stub}}<br />
<br />
Kluex is the god worshipped in the (only organized) [[Avian]] religion, Kluexism. Avians believe they were stripped of their wings as punishment for entering the mortal world and will only regain their wings in the afterlife should they achieve absolution through worship.<br />
<br />
Players may find Avian temples scattered across the universe. Most Avian NPCs appear to be Kluexist, but some are not. These Avians are collectively refered to as the [[grounded]].<br />
<br />
[[Category: Lore]]</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Kluex&diff=182818Kluex2018-06-25T01:22:00Z<p>TheARJGuy: Removed outdated content, specified more abiut who is Kluexist and not.</p>
<hr />
<div>Kluex is the god worshipped in the (only organized) [[Avian]] religion, Kluexism. Avians believe they were stripped of their wings as punishment for entering the mortal world and will only regain their wings in the afterlife should they achieve absolution through worship.<br />
<br />
Players may find Avian temples scattered across the universe. Most Avian NPCs appear to be Kluexist, but some are not. These Avians are collectively refered to as the [[grounded]].<br />
<br />
[[Category: Lore]]</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Nuru&diff=182810Nuru2018-06-24T02:44:08Z<p>TheARJGuy: fixed pronouns (Florans don’t have genders)</p>
<hr />
<div>{{Monster<br />
|name = Nuru<br />
|image = Nuru character art.png<br />
|width = 200px<br />
|description = A young Floran hunter who wins at the hunt every year.<br />
|type = NPC<br />
}}<br />
<br />
'''Nuru''' is the youngest champion of the grand hunt at the [[Floran]] [[Ceremonial Hunting Caverns]]. Now seventeen summers old, it’s been winning the grand hunt for years, beating out older and more vicious opponents consistently. Markedly more intelligent than the average Floran, it was raised by its tribe's [[Greenfinger]] to be much less hostile and aggressive towards other life-forms. This has bred curiosity in the young Floran, as well as a playful, mischievous, and slightly sarcastic personality. It hopes that the Floran can be made into a leaner, smarter, more socially-acceptable race... but still a race renowned for their fighting prowess.<br />
<br />
Though smaller and friendlier than most Floran, looks are deceptive, and Nuru is a lethal warrior, capable to taking down far larger opponents. It has no qualms about throwing itself into the fray with a great big smile on her face.<br />
<br />
<br />
__TOC__<br />
{{-}}<br />
==Encounters==<br />
===<u>Ceremonial Hunting Caverns</u>===<br />
Nuru is first met in the "[[Fetch the Floran Artifact]]" [[Mission]], in a small campsite in the early portion of the Ceremonial Hunting Caverns. It lets you past a large gate, and occasionally pops up from time to time, helping the player through closed passages, including the final gate before the lair of the [[Ixodoom]].<br />
<br />
Inside the chamber, Nuru begins attacking the Ixodoom with energy blasts launched from its spear. These attacks can eventually crack the Ixodoom's protective shell, but the player can hasten this by attacking the beast themselves. This becomes more helpful as the fight goes on, as Nuru will focus its attacks on the Ixodoom even as the chamber starts crawling with [[Ixoling]]s. This way, the player can remove the smaller and more immediate threats while Nuru continues to weaken the main target's shell, reducing the need for the player to split their attention.<br />
<br />
Nuru cannot be harmed by the Ixodoom or its spawn, so the player does not have to worry about losing its supporting attacks.<br />
<br />
<br />
===<u>Outpost</u>===<br />
Following the Ixodoom's demise, Nuru sets up camp at the [[Outpost]] near the [[Ark]]. It immediately offers the player a chance to fight in the [[Arena]], starting a short quest chain of increasingly-difficult Arena battles, with some powerful [[Unique Weapon]]s as the prizes.<br />
<br />
Nuru will remain in the Outpost once there, even for new characters within the same universe who have not yet beaten the "Fetch the Floran Artifact" Quest.<br />
<br />
{| class="gametable" id="wideiconlist" style="center; height: 100%;"<br />
|<br />
[[A Challenger Approaches]]<br />
|<br />
[[The Glory That's Inside]]<br />
|<br />
[[Arena of Fire]]<br />
|}<br />
<br />
Nuru will also occasionally pipe up with some advice as the player goes through other Artifact Missions.<br />
<br />
<br />
===<u>The Baron's Keep</u>===<br />
During the "[[Fetch the Glitch Artifact]]" Mission, Nuru and [[Lana Blake]] arrive to fight back the hordes of [[Occasus]] Cult members attacking [[The Baron's Keep]]. Nuru uses the same spear-shot attacks as against the Ixodoom, which can be effective in finishing off weakened enemies. However, it will limit its attacks to the ground-based Cultists, leaving the player to deal with any [[Helicultist]]s or remaining [[Ballista]]s.<br />
<br />
Nuru and Lana will telport back to the Outpost when [[The Baron]] calls the all-clear. Unfortunately, this means the player is forced to deal with the colossal [[Bone Dragon]] (and the Cultists accompanying it) by themselves.<br />
<br />
<br />
==Codexes==<br />
{| class=gametable id="wideiconlist"<br />
|<br />
{{name|Thank you card}}<br />
|}<br />
<br />
==Notes==<br />
* Nuru also appears in Chucklefish's strategy-combat game ''[http://wargroovewiki.com/Wargroove_Wiki Wargroove]'' as a unique Commander character for the "Floran Tribe" faction.<br />
<br />
{{-}}<br />
<br />
== Gallery ==<br />
<center><gallery><br />
Nuru_Character.png|Nuru sprite<br />
<br />
Nuru_Draw.png|Nuru Concept Art<br />
<br />
NuruAnimated.gif|Nuru talking portrait<br />
<br />
File:Nuru file.jpg|Nuru's profile<br />
</gallery></center></div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Leda_Portia&diff=182809Leda Portia2018-06-24T02:38:40Z<p>TheARJGuy: Added fun fact, will edit more later, marked as stub</p>
<hr />
<div>{{stub}}<br />
<br />
'''Leda Portia''' was the former [[Terrene Protectorate|Grand Protector]], after [[Esther Bright]]. She was killed during her speech on Earth when the [[Ruin]] attacked, but not before giving the [[Matter Manipulator]] to the Player, starting the events of Starbound. She was born with a strange birth defect that caused her to have one green and one blue eye.<br />
<br />
[[File:Leda_Portia.png|Thumb|right|200x200px|Portrait of Leda Portia.]]</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Primitive_Furnace&diff=182774Primitive Furnace2018-06-11T14:07:37Z<p>TheARJGuy: </p>
<hr />
<div>{{Itembox<br />
|name=Primitive Furnace<br />
|rarity=Uncommon<br />
|icon=Primitive Furnace Icon.png<br />
|image=Primitive Furnace.gif<br />
|objectname=craftingfurnace<br />
|foundin=Desert<br />
|type=Crafting<br />
|req_to_craft=Inventor's Table<br />
|ingredientslist={{Ingredient<br />
|ingredient=Cobblestone<br />
|quantity=20<br />
}}{{Ingredient<br />
|ingredient=Mud<br />
|quantity=4<br />
}}{{Ingredient<br />
|ingredient=Campfire<br />
|quantity=1<br />
}}<br />
|station=yes<br />
}}<br />
'''Primitive Furnace''' is the first tier crafting station for smelting bars from [[ore]] and crafting consumable weapons.<br />
<br />
This table can be upgraded to unlock additional recipes and change its appearance. The second stage of this crafting station is the [[Industrial Furnace]].<br />
<br />
==Crafting==<br />
''For a list of recipes that can be crafted at a Primitive Furnace, see [[Primitive Furnace/Recipes]].''<br />
{{craftingstationupgrades<br />
|station1=Primitive Furnace<br />
|station2=Industrial Furnace<br />
|station3=Atomic Furnace<br />
}}<br />
{{IngredientFor}}<br />
{{RaceQuotesOutput}}<br />
{{Ref<br />
|navbox=CraftingStations<br />
|versionhistory={{History|Cheerful Giraffe|Added (replaced [[Stone Furnace]])}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Macaw_Set&diff=182773Macaw Set2018-06-11T14:04:01Z<p>TheARJGuy: </p>
<hr />
<div>{{Setbox<br />
|name=Macaw Set<br />
|tier=Tier06<br />
|raceitem=Avian<br />
|image=Macaw_Set.png<br />
}}<br />
'''Macaw Set''' is an [[Avian]] tier 6 [[armor]] set crafted using an [[Accelerator's Table]]. It requires [[Solarium Star]] and each piece of a [[Peacock Set]] to craft. It is geared towards usage with ranged weapons like [[guns]].<br />
{{Setpieces<br />
|helm_name=Macaw Headdress<br />
|chest_name=Macaw Shirt<br />
|legs_name=Macaw Leggings<br />
}}{{Ref|navbox=solarium<br />
|versionhistory={{History|Perturbed Koala|Added}}{{History|Spirited Giraffe|Adjusted stats, added power multiplier}}{{History|Pleased Giraffe|Added price, reduced required [[Ferozium Compound]], added [[Accelerator's Table|accelerator]] tier 5 set crafting requirement}}{{History|Cheerful Giraffe|Changed default coloring, changed required crafting material from [[Ferozium Compound]] to [[Solarium Star]]}}<br />
|navbox2=Tiered Armor Sets}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Macaw_Set&diff=182772Macaw Set2018-06-11T14:03:17Z<p>TheARJGuy: said it was for ranged stuff</p>
<hr />
<div>{{Setbox<br />
|name=Macaw Set<br />
|tier=Tier06<br />
|raceitem=Avian<br />
|image=Macaw_Set.png<br />
}}<br />
'''Macaw Set''' is an [[Avian]] tier 6 [[armor]] set crafted using an [[Accelerator's Table]]. It requires [[Solarium Star]] and each piece of a [[Peacock Set]] to craft. It is geared towards usage with ranged weapons like [[guns]]<br />
{{Setpieces<br />
|helm_name=Macaw Headdress<br />
|chest_name=Macaw Shirt<br />
|legs_name=Macaw Leggings<br />
}}{{Ref|navbox=solarium<br />
|versionhistory={{History|Perturbed Koala|Added}}{{History|Spirited Giraffe|Adjusted stats, added power multiplier}}{{History|Pleased Giraffe|Added price, reduced required [[Ferozium Compound]], added [[Accelerator's Table|accelerator]] tier 5 set crafting requirement}}{{History|Cheerful Giraffe|Changed default coloring, changed required crafting material from [[Ferozium Compound]] to [[Solarium Star]]}}<br />
|navbox2=Tiered Armor Sets}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Macaw_Headdress&diff=182771Macaw Headdress2018-06-11T14:01:14Z<p>TheARJGuy: specified which Avian t6 set its from</p>
<hr />
<div>{{Armorbox<br />
|name=Macaw Headdress<br />
|rarity=Legendary<br />
|icon=Macaw Headdress Icon.png<br />
|image=Macaw Headdress.png<br />
|itemname=aviantier6ahead<br />
|raceitem=Avian<br />
|type=Armor<br />
|tier=6<br />
}}<br />
'''Macaw Headdress''' is the helmet part of the [[Macaw Set]], the [[Avian]] tier 6 ranged [[armor]] set. It's crafted at an [[Accelerator's Table]] using [[Solarium Star]]s and a [[Peacock Headdress]].<br />
{{IngredientFor}}<br />
{{Ref<br />
|navbox=solarium<br />
|navbox2=Tiered Armor Sets<br />
|versionhistory={{History|Perturbed Koala|Added}}{{History|Rampaging Koala|Changed crafting station to [[Accelerator's Table]], adjusted stats, changed rarity from common to legendary}}{{History|Spirited Giraffe|Adjusted stats, added power multiplier}}{{History|Pleased Giraffe|Added price, reduced required [[Ferozium Compound]], added [[Accelerator's Table|accelerator]] tier 5 helm crafting requirement}}{{History|Cheerful Giraffe|Changed default coloring, changed required crafting material from [[Ferozium Compound]] to [[Solarium Star]]}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Peacock_Headdress&diff=182770Peacock Headdress2018-06-11T13:59:29Z<p>TheARJGuy: Specified which Avian tier 5 set its from</p>
<hr />
<div>{{Armorbox<br />
|name=Peacock Headdress<br />
|rarity=Rare<br />
|icon=Peacock Headdress Icon.png<br />
|image=Peacock Headdress.png<br />
|itemname=aviantier5ahead<br />
|type=Armor<br />
}}<br />
'''Peacock Headdress''' is the headpiece part of the [[Peacock Set]], the [[Avian]] tier 5 ranged [[armor]] set. It's available to craft immediately when using an [[Accelerator's Table]] for [[Avian]] characters.<br />
{{IngredientFor}}<br />
{{Ref<br />
|navbox=aegisalt<br />
|navbox2=Tiered Armor Sets<br />
|versionhistory={{History|Perturbed Koala|Added}}{{History|Rampaging Koala|Changed crafting station to [[Accelerator's Table]] and required material from [[Aegisalt Bar]] to [[Refined Aegisalt]], changed rarity from common to rare}}{{History|Spirited Giraffe|Adjusted stats, added power multiplier}}{{History|Pleased Giraffe|Added price}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Parcel&diff=182769Parcel2018-06-11T13:44:14Z<p>TheARJGuy: </p>
<hr />
<div>{{Itembox<br />
|name=Parcel<br />
|description=It’s for [npcname]. I shouldn’t open it.<br />
|rarity=Common<br />
|icon=Parcel_Icon.png<br />
|image=Parcel.png<br />
|itemname=parcel<br />
|racequotes={{RaceQuotesInput}}<br />
}}<br />
'''Parcel''' is an item players can be given to deliver when completing procedurally generated [[quests]] given by [[tenants]] or [[NPC]]s.<br />
<br />
It's a component of a quest, requiring delivery and has no use outside the quest it is given as a part of.<br />
{{IngredientFor}}<br />
{{RaceQuotesOutput}}<br />
{{Ref<br />
|versionhistory={{History|Glad Giraffe|Added}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Gosmet&diff=182768Gosmet2018-06-11T13:35:31Z<p>TheARJGuy: </p>
<hr />
<div>{{Monster<br />
|name=Gosmet<br />
|subtitle=Unique Monster<br />
|image=Gosmet.gif<br />
|collection=34<br />
|health=40<br />
|damage=10<br />
|drops=[[Phase Matter]] (20%), [[Gosmet Figurine|Figurine]] (0.1%)<br />
|capturable=Yes<br />
|description="These creatures have ethereal bodies that they mould into armour when threatened."<br />
|locations=<br />
*[[Hylotl Ruined Castle]]<br />
}}<br />
'''Gosmet''' is a [[Monster|unique monster]] found in [[Hylotl Ruined Castle|Hylotl Ruined Castles]]. They are intangible (can fly through [[blocks]]), and will charge toward the player.<br />
<br />
This monster possesses a resistance (-50% damage taken) to non-elemental damage.<br />
{{Ref|navbox=UniqueMonsters|versionhistory={{History|Cheerful Giraffe|Added}}}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Tentacle_Spawner&diff=182767Tentacle Spawner2018-06-11T13:32:34Z<p>TheARJGuy: </p>
<hr />
<div>{{Monster<br />
|name=Tentacle Spawner<br />
|subtitle=Unique Monster<br />
|image=Tentacle Spawner.gif<br />
|health=5<br />
|damage=3<br />
|locations=[[Tentacle|Tentacle Biome]]<br />
|capturable=No<br />
|drops=<br />
}}Tentacle Spawner is a [[monsters|unique monster]] found in the [[Tentacle|Tentacle biome]] where players fight [[The Ruin]] in the final mission.<br />
<br />
It will spawn [[Tentacle Gnat]]s until it's killed, so focusing on it should be the priority when they're encountered. They're not capturable using [[Capture Pod]]s.<br />
{{Ref|navbox=UniqueMonsters|versionhistory={{History|Cheerful Giraffe|Added}}}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Big_Ape&diff=182749Big Ape2018-06-06T23:43:33Z<p>TheARJGuy: </p>
<hr />
<div>{{Boss<br />
|name=Big Ape<br />
|subtitle=Tier 5 boss<br />
|image=Big Ape.gif<br />
|health=2520-6300<br />
|phases=4<br />
|mission=Miniknog Stronghold<br />
|missionicon=Apex Mission Icon<br />
|spawns=<br />
|drops={{icon link|Miniknog Launcher}} [[Miniknog Launcher]] (10%)<br>{{icon link|Big Ape Figurine}} [[Big Ape Figurine]] (5%)<br />
}}<br />
'''Big Ape''' is the leader of the [[Miniknog]] and supreme glorious ruler of all [[Apex]]-kind... as far as the general public (and the Apex society in specific) are aware. An all-knowing and all-seeing uber-ape of incredible intelligence, resolve, and [[Big Ape Record|musical skill]], whose elaborate surveillance network, ruthless police force and outright scary army of scientists are all there to keep the Apex safe and secure, ''trust us''.<br />
<br />
In reality, "Big Ape" is a figurehead, a work of fiction created by the Miniknog to keep a psychological grip on the Apex citizenry. This idealized authoritarian leader can do no wrong and never appear weak, giving a strong voice to the aims of the mysterious Miniknog ruling council, whoever they are at any given time.<ref>[https://reddit.com/r/starbound/comments/6qvrvd/we_are_chucklefish_aua_about_the_development_of/dl1znyd/?context=1 Developer (SamuriFerret) comment on Reddit AMA]</ref><br />
<br />
With the rise of rebel activity across all of Apex society, the Miniknog have created a lethal mechanical construct of Big Ape, a ''literal'' figurehead, which they have begun to sic on captured troublemakers and unlucky test subjects. The tales told by the few survivors of Big Ape's ferocity have helped cement fear of their "leader" in the Apex society and serve as a threat to any who might question Big Ape's rule.<ref>[[Miniknog R&D Report]]</ref><br />
<br />
<br />
__TOC__<br />
<br />
==Encounters==<br />
===<u>Miniknog Stronghold</u>===<br />
Big Ape is the [[boss]] of the "[[Fetch the Apex Artifact]]" Mission, the final enemy the player will face after working their way through the sewers and underground labs of the [[Miniknog Stronghold]].<br />
<br />
Big Ape cycles through four sets of attacks in set patterns (though the opening attack in the cycle varies from fight to fight). The main "tell" for any attack is the graphic shown on the large screens in the background. Thankfully there's a short pause between the screen image appearing and the start of the attack, giving a moment to get into position... though memorizing the cycle also works.<br />
<br />
The giant floating head of Big Ape is indestructible, being a hologram. On the plus side, it also does not do contact damage to the player. The four projectors circling the head are the real target (and physical threat), and all four must be destroyed to bring Big Ape down. Try to focus your attacks on a ''single'' projector, as every time one is destroyed, the remaining projectors self-repair back to full health, meaning you can spend a lot of time and take a lot of hits trying to spread damage out only for that progress to be lost.<br />
<br />
;<u>Attacks</u><br />
<br />
*'''''Laser Fists'''''<br />
[[File:BigApe-MS-Fist.png|right|250px|]]<br />
:*''Screen'': Clenched fist holding a banana<br />
<br />
: Projectors in the ceiling and walls extend out and launch laser fists across the room. There is a gap between the horizontal-flying fists that can be jumped between, but the gap in the rain of vertical fists changes with each barrage. Luckily, the fists are fairly slow-moving, giving the player a little more time to find the gap in the attacks.<br />
<br />
:This attack starts with two waves of fists, but every time Big Ape loses a projector, another wave is added to the total, up to five waves at the end.<br />
<br />
{{-}}<br />
*'''''Laser Daggers'''''<br />
[[File:BigApe-MS-Dagger.png|right|250px|]]<br />
:*''Screen'': Eyeball<br />
<br />
:Big Ape hovers over the player's position and unleashes a spread of lightning-fast laser daggers in a cone beneath him for several seconds. This is fairly easy to avoid since Big Ape stops once in position, and will not move until the attack is finished. The spread of daggers is barely as wide as Big Ape's projector orbit, giving plenty of room to run to. Use this opportunity to really whale on a projector or heal.<br />
<br />
:There does not appear to be a significant change to this attack as Big Ape loses projectors.<br />
<br />
{{-}}<br />
*'''''Charge'''''<br />
[[File:BigApe-MS-Charge.png|right|250px|]]<br />
:*''Screen'': Big Ape head<br />
<br />
:Big Ape floats to one corner of the room, then rushes to the opposite side. Since the head is immaterial, the threat is more from body contact with the projectors. And as the hologram is not terribly fast, there's a good amount of time to prepare how to get through. Blinking is particularly effective, but a well-timed jump can work just as well.<br />
<br />
: Once Big Ape is down to two projectors, he will do this move twice in a row. When he's down to his last one, he'll charge three times.<br />
<br />
{{-}}<br />
*'''''Homing Missiles'''''<br />
[[File:BigApe-MS-Missile.png|right|250px|]]<br />
:*''Screen'': Apex holding a rocket launcher<br />
<br />
: From the top-center of the room, the projectors unleash twin homing missiles when at the top of their orbit. The barrages (usually) come four in a row. While dodging is possible with quick footwork, it is actually easier to shoot them down with wide attacks. [[Shotgun]]s, and [[Wand]]s or [[Staff]]s with area-effect attacks are particularly effective in stopping the missiles. Melee attacks can also destroy them, but it takes considerably more careful timing to pull off.<br />
<br />
: This attack is ''mostly'' unchanged as Big Ape loses projectors, but for some reason, he only releases three sets of missiles when he's got three, then back to four after being dropped down to two.<br />
<br />
{{-}}<br />
*'''''Laser Spray'''''<br />
[[File:BigApe-MS-Spray.png|right|250px|]]<br />
:*''Screen'': Big Ape full body<br />
<br />
:Every time a projector is destroyed, Big Ape retreats to the center of the room and begins spraying the room with small blue laser blasts in patterns for several seconds. During this time, there is ''no'' safe space anywhere, so either some quick work with a [[Shield]] or fancy footwork will keep you alive. The easiest method to dodge is to stand flush against the left or right walls, using [[Pulse Jump]]s to get over the lower blasts.<br />
<br />
:Normally, Big Ape only breaks out this attack when a projector is destroyed, but once he's down to a single projector, the spray is added into his attack cycle after the charge move, and it lasts quite a while. Good luck!<br />
<br />
<br />
{{-}}<br />
Big Ape's patterns change depending on how many projectors are still functioning. Every time a projector is destroyed, Big Ape's attacks generally get nastier and the projectors orbit faster. <br />
<br />
:* ''4 Projectors'': Fists x2, Daggers, Charge, Missiles x4<br />
:* ''3 Projectors'': Fists x3, Daggers, Charge, Missiles x3<br />
:* ''2 Projectors'': Daggers, Fist x4, Charge x2, Missiles x4<br />
:* ''1 Projector'': Missiles x4, Daggers, Fists x5, Charge x3, Spray<br />
<br />
==Codexes==<br />
<br />
{| class=gametable id="wideiconlist"<br />
|<br />
{{name|Contents Page}}<br />
|<br />
[[File:Miniknog R and D Report Icon.png]][[Miniknog R&D Report]]<br />
|}<br />
<br />
==Beta development==<br />
In the [[Version history|early development]] of the game, Big Ape was indeed a real living Apex who led the Miniknog. He was depicted as a loud, crude braggart who largely bullied his way into a position of power and held it through bluster and fostering paranoia, slapping his name on everything and demanding total adulation from the citizenry.<br />
<br />
Big Ape was in league with the [[Floran]] scientist [[Greenfinger#Beta development|Greenfinger]], [[Thornwing]] of the [[Avian]], and another shadowy figure whose identity was ultimately never revealed. Big Ape provided Apex super-science and unwilling test subjects to Greenfinger in the hopes that the morally-bankrupt scientist could strengthen the Miniknog's power grip, a goal seemingly shared by Thornwing for his people.<br />
<br />
Big Ape himself did not appear in-person in-game, only in Apex city decorations and in various [[Lore|Codexes]].<br />
<br />
===Beta Codexes===<br />
{{stub}}<br />
<br />
{{-}}<br />
<br />
==Trivia==<br />
* Big Ape is, of course, a play on [https://en.wikipedia.org/wiki/Big_Brother_(Nineteen_Eighty-Four) "Big Brother"] from George Orwell's novel ''[https://en.wikipedia.org/wiki/Nineteen_Eighty-Four Nineteen Eighty-Four]''.<br />
<br />
==References==<br />
<references /><br />
<br />
{{Ref|navbox=bosses<br />
|versionhistory={{History|Cheerful Giraffe|Added}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Miniknog&diff=182748Miniknog2018-06-06T23:40:15Z<p>TheARJGuy: </p>
<hr />
<div>[[File:Typical-Miniknog-Society.jpg|right|350px|Typical Miniknog Society]]<br />
<br />
[[Miniknog|The Miniknog]] is the oppressive government of the [[Apex]] and the main antagonist in the quest to [[Fetch the Apex Artifact]].<br />
<br />
The [[player]] will encounter the Miniknog as the dominant power at [[Apex Test Facility|Apex Test Facilities]], [[Apex Miniknog Base]]s, [[Apex City Apartments]], and at the [[Miniknog Stronghold]]. The Miniknog “leader”, [[Big Ape]], is supposedly an all-powerful, godlike [[Apex]]-ish being who is constantly lionzed by Miniknog propaganda. Despite what most Apex have been lead to belive all their lives, Big Ape is actually a fake. It is unknown to the [[Starbound]] communiy who is truly at the top of the Apex hierarchical pyramid, other than that it is an oligarchy, a ruling council. In the [[Miniknog Stronghold]] mission, the player must fight a holographic projection of Big Ape as a [[boss]]. The Miniknog is out-of-power at the [[Apex Rebel Camp|Apex Rebel Camps]], though. The Apex are the only race in the game with a publicly-known civil war.<br />
<br />
==Quests==<br />
<br />
Players must [[combat|fight]] the Miniknog in a [[mission]] assigned by [[Esther]] in order to [[Fetch the Apex Artifact|complete the main storyline]] of [[Starbound]]. To complete this quest, the player must defeat [[Big Ape]].<br />
<br />
==Opposition==<br />
<br />
As the Miniknog is a brutal government that is truly based upon an immense fog of lies and propaganda, there is a universal movement, the Apex Rebellion, that is bent upon overthrowing Miniknog rule. Anti-Miniknog rebels can be found in [[Apex Rebel Camp]]s. Compared to the Miniknog’s highly advanced weaponry and tactics, arguably the best in the known universe, the rebel arsenal seemes a bit primitive. Dispite this disadvantage, the resistance is still holding up. [[Lana Blake]] is one of the most important figures in the resistance movement.<br />
<br />
==Themed Decoratives==<br />
<br />
===Anti-Miniknog Decoratives===<br />
<br />
A number of anti-Miniknog-themed [[decorative]] objects are available.<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|Disobey Sign}}<br />
{{name|Headless Big Ape Statue}}<br />
|}<br />
<br />
===Pro-Miniknog Decoratives===<br />
<br />
A number of Miniknog-themed [[decorative]] objects are available.<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|Apex Male Bust}}<br />
{{name|Apex Poet Portrait}}<br />
{{name|Apex Scientist Statue}}<br />
{{name|Big Ape Bust}}<br />
{{name|Big Ape Cross-Stitch}}<br />
{{name|Big Ape Doll}}<br />
{{name|Big Ape Monument}}<br />
{{name|Big Ape Poster}}<br />
{{name|Big Ape Record}}<br />
{{name|Glorious Leader Painting}}<br />
{{name|Ministry of Knowledge Sign}}<br />
{{name|Obey Sign}}<br />
{{name|Reassignment Sign}}<br />
|}<br />
<br />
==Lore==<br />
<br />
[[File:Big-Ape-Is-Watching.jpg|right|200px|Big Ape is Watching]]<br />
<br />
The Miniknog are the subject of a number of the [[codex|codex entries]] discovered by the player.<br />
<br />
===[[Apex Rebel Camp]]===<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|The Silly Miniknog}}<br />
{{name|La Resistance}}<br />
{{name|Rebel Dispatch}}<br />
{{name|Apex An Identity Lost}}<br />
|}<br />
<br />
===[[Apex Miniknog Base]]===<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|'Project: De-Ape' Lab Report}}<br />
{{name|RE: Selection bias!}}<br />
{{name|Side Effects of VEP}}<br />
|}<br />
<br />
===[[Apex Test Facility]]===<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|10 Years On}}<br />
{{name|Side Effects of VEP}}<br />
{{name|Rebel Dispatch}}<br />
|}<br />
<br />
===[[Miniknog Stronghold]]===<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|Contents Page}}<br />
{{name|Defensive Systems}}<br />
{{name|Miniknog R and D Report}}<br />
{{name|Report on Rebel Bases}}<br />
|}<br />
<br />
== Trivia ==<br />
* [[Big Ape|"Big Ape"]] is a reference to "Big Brother," the term given for the government in George Orwell's 1984. [[Ministry of Knowledge Sign|"Ministry of Knowledge"]] is another borrowed term from this book.</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Miniknog&diff=182747Miniknog2018-06-06T23:39:44Z<p>TheARJGuy: </p>
<hr />
<div>[[File:Typical-Miniknog-Society.jpg|right|350px|Typical Miniknog Society]]<br />
<br />
[[Miniknog|The Miniknog]] is the oppressive government of the [[Apex]] and the main antagonist in the quest to [[Fetch the Apex Artifact]].<br />
<br />
The [[player]] will encounter the Miniknog as the dominant power at [[Apex Test Facility|Apex Test Facilities]], [[Apex Miniknog Base]]s, [[Apex City Apartments]], and at the [[Miniknog Stronghold]]. The Miniknog “leader”, [[Big Ape]], is supposedly an all-powerful, godlike [[Apex]]-ish being who is constantly lionzed by Miniknog propaganda. Despite what most Apex have been lead to belive all their lives, Big Ape is actually a fake. It is unknown to the [[Starbound]] communiy who is truly at the top of the Apex hierarchical pyramid, other than that it is a oligarchy, a ruling council. In the [[Miniknog Stronghold]] mission, the player must fight a holographic projection of Big Ape as a [[boss]]. The Miniknog is out-of-power at the [[Apex Rebel Camp|Apex Rebel Camps]], though. The Apex are the only race in the game with a publicly-known civil war.<br />
<br />
==Quests==<br />
<br />
Players must [[combat|fight]] the Miniknog in a [[mission]] assigned by [[Esther]] in order to [[Fetch the Apex Artifact|complete the main storyline]] of [[Starbound]]. To complete this quest, the player must defeat [[Big Ape]].<br />
<br />
==Opposition==<br />
<br />
As the Miniknog is a brutal government that is truly based upon an immense fog of lies and propaganda, there is a universal movement, the Apex Rebellion, that is bent upon overthrowing Miniknog rule. Anti-Miniknog rebels can be found in [[Apex Rebel Camp]]s. Compared to the Miniknog’s highly advanced weaponry and tactics, arguably the best in the known universe, the rebel arsenal seemes a bit primitive. Dispite this disadvantage, the resistance is still holding up. [[Lana Blake]] is one of the most important figures in the resistance movement.<br />
<br />
==Themed Decoratives==<br />
<br />
===Anti-Miniknog Decoratives===<br />
<br />
A number of anti-Miniknog-themed [[decorative]] objects are available.<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|Disobey Sign}}<br />
{{name|Headless Big Ape Statue}}<br />
|}<br />
<br />
===Pro-Miniknog Decoratives===<br />
<br />
A number of Miniknog-themed [[decorative]] objects are available.<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|Apex Male Bust}}<br />
{{name|Apex Poet Portrait}}<br />
{{name|Apex Scientist Statue}}<br />
{{name|Big Ape Bust}}<br />
{{name|Big Ape Cross-Stitch}}<br />
{{name|Big Ape Doll}}<br />
{{name|Big Ape Monument}}<br />
{{name|Big Ape Poster}}<br />
{{name|Big Ape Record}}<br />
{{name|Glorious Leader Painting}}<br />
{{name|Ministry of Knowledge Sign}}<br />
{{name|Obey Sign}}<br />
{{name|Reassignment Sign}}<br />
|}<br />
<br />
==Lore==<br />
<br />
[[File:Big-Ape-Is-Watching.jpg|right|200px|Big Ape is Watching]]<br />
<br />
The Miniknog are the subject of a number of the [[codex|codex entries]] discovered by the player.<br />
<br />
===[[Apex Rebel Camp]]===<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|The Silly Miniknog}}<br />
{{name|La Resistance}}<br />
{{name|Rebel Dispatch}}<br />
{{name|Apex An Identity Lost}}<br />
|}<br />
<br />
===[[Apex Miniknog Base]]===<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|'Project: De-Ape' Lab Report}}<br />
{{name|RE: Selection bias!}}<br />
{{name|Side Effects of VEP}}<br />
|}<br />
<br />
===[[Apex Test Facility]]===<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|10 Years On}}<br />
{{name|Side Effects of VEP}}<br />
{{name|Rebel Dispatch}}<br />
|}<br />
<br />
===[[Miniknog Stronghold]]===<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|Contents Page}}<br />
{{name|Defensive Systems}}<br />
{{name|Miniknog R and D Report}}<br />
{{name|Report on Rebel Bases}}<br />
|}<br />
<br />
== Trivia ==<br />
* [[Big Ape|"Big Ape"]] is a reference to "Big Brother," the term given for the government in George Orwell's 1984. [[Ministry of Knowledge Sign|"Ministry of Knowledge"]] is another borrowed term from this book.</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Apex&diff=182746Apex2018-06-06T23:30:24Z<p>TheARJGuy: </p>
<hr />
<div>{{Race_Infobox<br />
|name=Apex<br />
|cultural_style=Ultramodern<br />
|appearance=Apelike<br />
|subtitle=playable race<br />
|male_pic=Apex-Male.png<br />
|female_pic=Apex-Female.png<br />
|icon=Apex_Icon.png<br />
}}<br />
<br />
The '''Apex''' are one of the seven playable [[race]]s in ''[[Starbound]]'', and one of the six races entrusted with an [[Ancient]] [[artifact]].<br />
<br />
They were originally a much more [[human]]-like race until a “completely natural and mysterious water-borne pathogen of unknown origin”'''*''' threatened their survival. ''Fortunately'' the ruling government, known as the [[Miniknog]], had developed a cure that countered the harmful effects of the pathogen... with the “unexpected side effect” of starting the [[VEP]] (Vestigi-Evo Process), which devolved their bodies to a more ape-like state. On the other hand, it also greatly increased their mental capabilities, leading to even bigger advances in super-science.<br />
<br />
This process took less than ten years to spread to the entire race, and also “coincidentally” at the same time the Miniknog began a complete societal <s>purge</s> ''resurrecting''. All records of the Apex society prior to VEP were destroyed, and the Miniknog's (''totaly legit'') “leader” [[Big Ape]] took complete and total control over the Apex society... for their safety and security, ''of course''. Apex leadership dictates jobs, the economy, fashion trends, food rations, and who “volunteers” for tests in the advancement of Apex biological science. Big Ape's rule is so all-encompassing that nobody knows exactly how long Apex society has actually been this way. And thus the Apex were “happy and complacent”, under the watchful eye of Big Ape and his many, many, many surveillance cameras and heavily-armed guards.<br />
<br />
''For some reason'', this has bred resentment in some “very ungrateful and rude” Apex, and rebel cells have begun to pop up here and there but it is ''such a small thing really'', and '''''totally''' not'' a huge undercurrent that has spread through the entire society.<br />
<br />
Carry on about your day, citizen. Big Ape is watching you.<br />
<br />
*'''*'''According to what happens when a [[Glitch]] character scans an Apex bathroom sink, the pathogen was actually synthetic, and most likely Miniknog-developed.<br />
<br />
<br />
== Apex as the player character ==<br />
As with the other player races, Apex characters are given a set of uniquely-styled [[Armor]]s, their own [[Ship]] type (with included [[Pet]]), and two unique [[Mech]] bodies. The Apex equipment leans towards a "citizen's militia" aesthetic. Their stats are the same for all other race's equipment at the same [[Tier]].<br />
<br />
Crafted [[weapon]]s are the same for all races, save for the pistol-packing [[Novakid]].<br />
<br />
While race-specific [[crafting|crafted]] items can be traded between characters of different races and used freely, there is currently no mechanism to allow a character to craft other races' unique items, or obtain a different Ship (and Ship Pet) in any capacity, without [[Modding:Portal|modding]] the game. <br />
<br />
<br />
===<u>Starter Clothing</u>===<br />
An Apex player has four sets of race-specific [[Clothing|Starter Clothing]] to choose from in the [[Character Creator]], plus the standard-issue [[Protectorate T-Shirt]] and [[Protectorate Vest]]. These items have no defensive capabilities whatsoever. These four sets are also used to clothe randomly-generated Apex NPC villagers.<br />
<br />
All four sets can also be [[crafting|crafted]] at the [[Spinning Wheel]] and [[Sewing Machine]].<br />
<br />
<div id="vanitywrapper" style="width:780px;">{{Set<br />
|name=Commander Set<br />
|chest=Commander Jacket<br />
|legs=Commander Trousers<br />
|clothing=Commander Set<br />
}}{{Set<br />
|name=Navy Set<br />
|chest=Navy Jacket<br />
|legs=Navy Trousers<br />
|clothing=Navy Set<br />
}}{{Set<br />
|name=Officer Set<br />
|chest=Officer Jacket<br />
|legs=Officer Trousers<br />
|clothing=Officer Set<br />
}}{{Set<br />
|name=Specialist Set<br />
|chest=Specialist Jacket<br />
|legs=Specialist Trousers<br />
|clothing=Specialist Set<br />
}}</div><br />
<div style="clear:both;"></div><br />
<br />
{{Race_Armor}}<br />
<br />
These [[Armor]] sets have the same stats as their equivalent Armors for all other races.<br />
<br />
{{-}}<br />
===<u>Cosmetic Armors</u>===<br />
There are a number of Apex-related [[Cosmetic Armor]]s to be found scattered across the universe, usually in Apex-themed [[Dungeon]]s, but sometimes in random/[[Biome]] chests. Like the Starter Clothing, these have no defensive capabilities, but let the player customize their character's appearance.<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Apex Anatomy Mask}}<br />
{{name|Apex Skull Mask}}<br />
{{name|Banana Mask}}<br />
{{name|Captain's Cap}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|M1 Helmet}}<br />
{{name|Monitor Helm}}<br />
{{name|Sassy Beret}}<br />
{{name|Visor}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Miniknog Helmet}}<br />
{{name|Miniknog Chest}}<br />
{{name|Miniknog Greaves}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Scientist Glasses}}<br />
{{name|Scientist Coat}}<br />
{{name|Scientist Pants}}<br />
|}<br />
<br />
{{-}}<br />
<br />
===<u>Player Ship</u>===<br />
[[File:Apexship.png|thumb|300px|right|The (fixed) starter-level Apex Ship]]<br />
<br />
The [[Apex Ship]] is a sleek, ultra-modern craft covered in (nonfunctional) guns. Its [[Ship Upgrade|size can be expanded]] by obtaining more [[Crew]] members, which allows the player to buy a higher-class Ship Licence from [[Penguin Pete]] for every two more Crew members. Alternately, the player can buy counterfeit licenses from [[Penguin Bay]]: these licenses are expensive, but do not have crew requirements attached to them.<br />
<br />
Once upgraded to the Condor Class (the largest Ship class), the Apex ship is a gigantic diamond-shaped arrangements of room that is largely symmetrical both vertically and horizontally.<br />
<br />
Apex [[Pets|ship pets]] are Weasels, coming in one of ten different colors chosen at random.<br />
<br />
{{-}}<br />
===<u>Mechs</u>===<br />
[[File:Dominion-00 Mech Body.png|thumb|100px|right|The "Dominion-00" Mech Body]]<br />
<br />
Apex player-characters have the ability to craft two unique [[Mech]] body types.<br />
<br />
The [[Dominion-00 Mech Body]] is the first Mech body the player will obtain, by completing [[Dr. Akaggy|Dr. Akaggy's]] "[[Test Drive]]" [[quest]] at the [[Outpost]] and unlocking the ability to use Mechs. Its advanced version, the [[Dominion Mech Body]], is obtained by completing Akaggy's later "[[Advanced Test Drive]]" quest.<br />
<br />
These two bodies have the same stats as other races' "default" Mech Bodies earned from the same quests.<br />
<br />
{{-}}<br />
<br />
== Apex as NPCs ==<br />
Apex NPCs are very common. Lone Apex [[Merchant]]s can pop up on nearly any world (both through normal planetary generation and temporarily as part of a [[Quest]]), and [[spaceship]]s and [[space station]]s may have Apex crew. Apex will often appear as NPCs in mixed-race planetary [[Microdungeons]] such as [[Savannah]] settlements or [[Tundra]] science stations.<br />
<br />
===<u>Villages & Dungeons</u>===<br />
[[File:Apex City Apartments 4.png|right|300px|thumb|Apex City Apartments]]<br />
Apex villages and dungeons can be found on all planet types that can have surface-level full-sized [[dungeon]]s except for [[Garden|Lush]] (aka "starter") planets. They are most likely to appear on [[Tundra]] planets over any other type.<br />
<br />
Apex structures lean towards "modern" to high-tech styling. Miniknog-controlled areas are ''covered'' in [[Big Ape]] propaganda and security camera (both obvious and hidden), whether the structure be a beige cookie-cutter "Standard Issue" apartment living space or bright-grey sanitized science lab of dubious intent.<br />
<br />
By contrast, Apex rebel camps are grubby affairs of scavenged supplies and hastily-constructed bunkers.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
! VILLAGES (FRIENDLY)<br />
! DUNGEONS (HOSTILE)<br />
|-<br />
|<br />
*[[Apex Rebel Camp]]<br />
*[[Apex City Apartments]]<br />
|<br />
*[[Apex Miniknog Base]]<br />
*[[Apex Test Facility]]<br />
|}<br />
{{-}}<br />
===<u>Space Encounters</u>===<br />
The player can discover [[Miniknog]] bases as [[Space Encounter]]s. Like the planetary Miniknog Bases, these areas are full of guards and scientists who will attack the player on-sight. The bases also have a slight puzzle element to them, requiring certain doors to be unlocked from different areas of the base in order to proceed. These bases are "shielded", which prevents the player from mining its [[block]]s and bypassing the puzzles.<br />
<br />
{{-}}<br />
===<u>Quests</u>===<br />
At the [[Outpost]], Apex scientist [[Elliott]] offers a large number of Quests that allow the player to unlock three different types of [[Tech]]. This Quest chain is available as soon as the player first visits the Outpost.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
|-<br />
|<br />
*[[Let's Get Technical]]<br />
*[[A Dashing Individual]]<br />
|<br />
*[[Jump-starting Development]]<br />
*[[Jumping To The Right Conclusion]]<br />
|<br />
*[[Rounding Up The Components]]<br />
*[[Getting The Ball Rolling]]<br />
|}<br />
<br />
The [[Quest]] to find the Apex Artifact is the fourth of the five Artifact Quests the player must undertake. This two-part hunt first involves finding [[Tag:Apex|Apex decor items]] and scanning them, giving Esther data to locate the Artifact's whereabouts. Once she has enough data, the player can travel directly to the [[Miniknog Stronghold]] to retrieve it, where the player gets accidentlaly involved in an Apex rebel strike.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
|-<br />
|<br />
*[[Find Clues to Locate the Apex Artifact]]<br />
|<br />
*[[Fetch the Apex Artifact]]<br />
|}<br />
<br />
{{-}}<br />
===<u>Tenants</u>===<br />
{| class="mw-collapsible mw-collapsed" style="width:100%; border:2px solid #2d2d2d; border-radius:10px;" <br />
|[[File:Colony Deed.gif]] A variety of Apex [[Tenant]]s can be summoned by placing a [[Colony Deed]] in a suitably-furnished room.<br />
|-<br />
|<br />
;<u>Basic Tenants</u><br />
These types of Tenant can be any race, dependent on the furniture in the room. If there is not enough race-tagged furniture in the room, the Tenant's race will be chosen at random.<br />
<br />
{| class="gametable" id="tenanttable"<br />
!<br />
! Name<br />
! Type<br />
! Race<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Merchant_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |[[Merchant]]<br />
| rowspan="2" |Merchant<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (8), [[Tag:Storage|Storage]] (8), [[Tag:commerce|Commerce]] (8)<br />
| rowspan="2" |Merchant<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Storage|Storage]] (8), [[Tag:commerce|Commerce]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Chef_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |Chef<br />
| rowspan="2" |Merchant<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (6), [[Tag:Cooking|Cooking]] (8)<br />
| rowspan="2" |Merchant<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Cooking|Cooking]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Villager_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |Villager<br />
| rowspan="2" |Villager<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (6)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|<br />
|15 to 30 minutes<br />
|}<br />
<br />
;<u>Tiered Guard Tenants</u><br />
Like the Basic Tenants, these Guards can be any race, dependent on what furniture is placed in their room. Their [[Armor]] and combat stats are based on the type of [[Crafting|crafted]] tiered furniture placed in the room.<br />
<br />
{| class="gametable" id="tenanttable"<br />
!<br />
! Lvl<br />
! Armor<br />
! Race<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_4_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |4<br />
| rowspan="2" |[[Tier#Tier_4|Tier 4]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier4|Durasteel]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier4|Durasteel]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_3_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |3<br />
| rowspan="2" |[[Tier#Tier_3|Tier 3]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier3|Titanium]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier3|Titanium]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_2_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |2<br />
| rowspan="2" |[[Tier#Tier_2|Tier 2]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier2|Tungsten]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier2|Tungsten]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_1_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |1<br />
| rowspan="2" |[[Tier#Tier_1|Tier 1]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|}<br />
<br />
;<u>Apex Themed Tenants</u><br />
These Tenants' race is not dictated by furniture tags, but random-chance among a limited selection of races. Only the Miniknog Researcher will always be Apex; the rest also have a random chance to be [[Human]], plus the Scientist may end up as a [[Hylotl]].<br />
{| class="gametable" id="tenanttable"<br />
! <br />
! Name<br />
! Type<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
|[[File:Hazmat_Tenant.png|center|link=]]<br />
|Hazmat Scientist<br />
|Villager<br />
|[[Tag:odd|Odd]] (14), [[Tag:science|Science]] (14)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Tar_Tenant.png|center|link=]]<br />
|Hunter-Gatherer<br />
|Villager<br />
|[[Tag:Tar|Tar]] (18)<br />
|Tar Villager*<br />
|10 to 30 minutes<br />
|-<br />
|[[File:Lab_Researcher_Tenant.png|center|link=]]<br />
|Miniknog Researcher<br />
|Villager<br />
|[[Tag:Apexresearchlab|Apexresearchlab]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Neon_Tenant.png|center|link=]]<br />
|Neon<br />
|Villager<br />
|[[Tag:electronic|Electronic]] (32)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Scientist_Tenant.png|center|link=]]<br />
|Scientist<br />
|Villager<br />
|[[Tag:science|Science]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|}<br />
<nowiki>*</nowiki>Tar Villagers have a custom rent pool: 14.8% [[Hunting Spear]] x3, 14.8% [[Iron Hunting Spear]] x3, 7.4% [[Treasure#Basic Treasure|Basic Treasure]], 7.4% [[Fish Stew]], 7.4% [[Javelin]] x3, 7.4% [[Meat Dumplings]], 7.4% [[Meat Pie]], 7.4% [[Meat Stew]], 7.4% [[Tarball]] x3, 7.4% [[Throwing Dagger]] x3, 7.4% [[Throwing Dart]] x3, 3.7% [[Coconut]] x3<br />
<br />
;<u>Random-race Themed Tenants</u><br />
These Tenants can be any of the seven playable races, but that race will always be chosen at random, regardless of the racial tags of the room's furniture.<br />
<br />
{| class="gametable" id="tenanttable"<br />
! style="width:62px;" |<br />
! Name<br />
! Type<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
|[[File:Astro_Tenant.png|center|link=]]<br />
|Astro<br />
|Villager<br />
|[[Tag:astro|Astro]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Electrician_Tenant.png|center|link=]]<br />
|Electrician<br />
|Villager<br />
|[[Tag:Wired|Wired]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Industrial_Tenant.png|center|link=]]<br />
|Industrial<br />
|Villager<br />
|[[Tag:industrial|Industrial]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Philanthropist_Tenant.png|center|link=]]<br />
|Philanthropist<br />
|Villager<br />
|[[Tag:valuable|Valuable]] (76)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Socialite_Tenant.png|center|link=]]<br />
|Socialite<br />
|Villager<br />
|[[Tag:pretty|Pretty]] (28), [[Tag:valuable|Valuable]] (42)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Space_Guard_Tenant.png|center|link=]]<br />
|Space Guard<br />
|Guard<br />
|[[Tag:station|Station]] (12), [[Tag:combat|Combat]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Station_Tenant.png|center|link=]]<br />
|Station<br />
|Villager<br />
|[[Tag:station|Station]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|}<br />
|}<br />
<br />
<br />
{{-}}<br />
== Notable Apex ==<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Big Ape]]<br />
* [[Bruiser]]<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Elliott]]<br />
* [[Lana Blake]]<br />
| style="width:240px;vertical-align:top;" |<br />
* [[RE: Selection bias!|Rozabella Novich]]<br />
|}<br />
<br />
[[Version_history#Beta_Releases|Beta versions]] also included mentions of following individuals:<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Doctor Lax]]<br />
* [[The Modern Po-metheus|Po-Metheus]] (formerly)<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Randy]]<br />
| style="width:240px;vertical-align:top;" |<br />
* Unnamed Lab Assistant<br />
|}<br />
<br />
{{-}}<br />
<br />
== Codexes ==<br />
Apex feature in a good number of [[Lore|Codex]] books, both written by Apex and by other races.<br />
<br />
{| class=gametable id="wideiconlist"<br />
|<br />
{{name|10 Years On}}<br />
{{name|A Slight Misunderstanding}}<br />
[[File:Apex An Identity Lost_Icon.png|link=Apex: An Identity Lost]] [[Apex: An Identity Lost]]<br><br />
{{name|Apex Ration Book}}<br />
{{name|Contents Page}}<br />
{{name|Defensive Systems}}<br />
{{name|Dissent in our Midst!}}<br />
|<br />
{{name|Freedom}}<br />
{{name|In Defence of Our Race}}<br />
{{name|La Resistance}}<br />
{{name|Miniknog Crisis Aversion}}<br />
{{name|Miniknog Issued Joke Book}}<br />
[[File:Miniknog R and D Report Icon.png|link=Miniknog R&D Report]] [[Miniknog R&D Report]]<br><br />
[[File:'Project De-Ape' Lab Report Icon.png|link='Project: De-Ape' Lab Report]] [['Project: De-Ape' Lab Report]]<br><br />
|<br />
[[File:RE Selection bias_Icon.png|link=RE: Selection bias!]] [[RE: Selection bias!]]<br><br />
{{name|Rebel Dispatch}}<br />
{{name|Report on Rebel Bases}}<br />
{{name|Side Effects of VEP}}<br />
{{name|Thank you card}}<br />
{{name|The Silly Miniknog}}<br />
{{name|The Superior Species}}<br />
|}<br />
<br />
<br />
{{-}}<br />
<br />
== Fossils ==<br />
[[File:Apex Skeleton.png|right|]]<br />
The player can find [[fossil|fossilized remains]] of Apex underground on most planets by successfully completing a [[Fossils#Mini-Game|fossil mini-game]]. The prizes for completion are randomized, so it may take a ''lot'' of tries to obtain even a single piece.<br />
<br />
Once a complete set of [[Apex Skull|skull]], [[Apex Torso|torso]] and [[Apex Legs|legs]] has been collected, they can be placed in a [[Medium Fossil Display]], forming a complete Apex skeleton to be put on display as a decor item. This also completes entry #13 in the Fossil [[Collections Library]]. Once the skeleton and display have been combined, they cannot be disassembled.<br />
<br />
The player may also find the [[Apex Skull Mask]] [[Cosmetic Armor]] piece in [[Bone Chest]]s scattered throughout [[Bone]] [[Biome]]s.<br />
<br />
<br />
==Trivia==<br />
* Much of the Apex society is based on the novel ''[[wikipedia:Nineteen Eighty-Four|Nineteen Eighty-Four]]'', a dystopian future novel where the all-seeing "Big Brother" keeps a cowed population in check.<br />
<br />
<br />
{{Race navbox}}<br />
<br />
[[Category:Apex]]</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Apex&diff=182745Apex2018-06-06T23:29:52Z<p>TheARJGuy: </p>
<hr />
<div>{{Race_Infobox<br />
|name=Apex<br />
|cultural_style=Ultramodern<br />
|appearance=Apelike<br />
|subtitle=playable race<br />
|male_pic=Apex-Male.png<br />
|female_pic=Apex-Female.png<br />
|icon=Apex_Icon.png<br />
}}<br />
<br />
The '''Apex''' are one of the seven playable [[race]]s in ''[[Starbound]]'', and one of the six races entrusted with an [[Ancient]] [[artifact]].<br />
<br />
They were originally a much more [[human]]-like race until a “completely natural and mysterious water-borne pathogen of unknown origin”'''*''' threatened their survival. ''Fortunately'' the ruling government, known as the [[Miniknog]], had developed a cure that countered the harmful effects of the pathogen... with the “unexpected side effect” of starting the [[VEP]] (Vestigi-Evo Process), which devolved their bodies to a more ape-like state. On the other hand, it also greatly increased their mental capabilities, leading to even bigger advances in super-science.<br />
<br />
This process took less than ten years to spread to the entire race, and also “coincidentally” at the same time the Miniknog began a complete societal <s>purge</s> ''resurrecting''. All records of the Apex society prior to VEP were destroyed, and the Miniknog's (''totaly legit'') “leader” [[Big Ape]] took complete and total control over the Apex society... for their safety and security, ''of course''. Apex leadership dictates jobs, the economy, fashion trends, food rations, and who “volunteers” for tests in the advancement of Apex biological science. Big Ape's rule is so all-encompassing that nobody knows exactly how long Apex society has actually been this way. And thus the Apex were “happy and complacent”, under the watchful eye of Big Ape and his many, many, many surveillance cameras and heavily-armed guards.<br />
<br />
''For some reason'', this has bred resentment in some “very ungrateful and rude” Apex, and rebel cells have begun to pop up here and there but it is ''such a small thing really'', and '''''totally''' not'' a huge undercurrent that has spread through the entire society.<br />
<br />
Carry on about your day, citizen. Big Ape is watching you.<br />
<br />
*'''*'''According to what happens when a [[Glitch]] character scans an Apex [[bathroom sink (Apex)]], the pathogen was actually synthetic, and most likely Miniknog-developed.<br />
<br />
<br />
== Apex as the player character ==<br />
As with the other player races, Apex characters are given a set of uniquely-styled [[Armor]]s, their own [[Ship]] type (with included [[Pet]]), and two unique [[Mech]] bodies. The Apex equipment leans towards a "citizen's militia" aesthetic. Their stats are the same for all other race's equipment at the same [[Tier]].<br />
<br />
Crafted [[weapon]]s are the same for all races, save for the pistol-packing [[Novakid]].<br />
<br />
While race-specific [[crafting|crafted]] items can be traded between characters of different races and used freely, there is currently no mechanism to allow a character to craft other races' unique items, or obtain a different Ship (and Ship Pet) in any capacity, without [[Modding:Portal|modding]] the game. <br />
<br />
<br />
===<u>Starter Clothing</u>===<br />
An Apex player has four sets of race-specific [[Clothing|Starter Clothing]] to choose from in the [[Character Creator]], plus the standard-issue [[Protectorate T-Shirt]] and [[Protectorate Vest]]. These items have no defensive capabilities whatsoever. These four sets are also used to clothe randomly-generated Apex NPC villagers.<br />
<br />
All four sets can also be [[crafting|crafted]] at the [[Spinning Wheel]] and [[Sewing Machine]].<br />
<br />
<div id="vanitywrapper" style="width:780px;">{{Set<br />
|name=Commander Set<br />
|chest=Commander Jacket<br />
|legs=Commander Trousers<br />
|clothing=Commander Set<br />
}}{{Set<br />
|name=Navy Set<br />
|chest=Navy Jacket<br />
|legs=Navy Trousers<br />
|clothing=Navy Set<br />
}}{{Set<br />
|name=Officer Set<br />
|chest=Officer Jacket<br />
|legs=Officer Trousers<br />
|clothing=Officer Set<br />
}}{{Set<br />
|name=Specialist Set<br />
|chest=Specialist Jacket<br />
|legs=Specialist Trousers<br />
|clothing=Specialist Set<br />
}}</div><br />
<div style="clear:both;"></div><br />
<br />
{{Race_Armor}}<br />
<br />
These [[Armor]] sets have the same stats as their equivalent Armors for all other races.<br />
<br />
{{-}}<br />
===<u>Cosmetic Armors</u>===<br />
There are a number of Apex-related [[Cosmetic Armor]]s to be found scattered across the universe, usually in Apex-themed [[Dungeon]]s, but sometimes in random/[[Biome]] chests. Like the Starter Clothing, these have no defensive capabilities, but let the player customize their character's appearance.<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Apex Anatomy Mask}}<br />
{{name|Apex Skull Mask}}<br />
{{name|Banana Mask}}<br />
{{name|Captain's Cap}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|M1 Helmet}}<br />
{{name|Monitor Helm}}<br />
{{name|Sassy Beret}}<br />
{{name|Visor}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Miniknog Helmet}}<br />
{{name|Miniknog Chest}}<br />
{{name|Miniknog Greaves}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Scientist Glasses}}<br />
{{name|Scientist Coat}}<br />
{{name|Scientist Pants}}<br />
|}<br />
<br />
{{-}}<br />
<br />
===<u>Player Ship</u>===<br />
[[File:Apexship.png|thumb|300px|right|The (fixed) starter-level Apex Ship]]<br />
<br />
The [[Apex Ship]] is a sleek, ultra-modern craft covered in (nonfunctional) guns. Its [[Ship Upgrade|size can be expanded]] by obtaining more [[Crew]] members, which allows the player to buy a higher-class Ship Licence from [[Penguin Pete]] for every two more Crew members. Alternately, the player can buy counterfeit licenses from [[Penguin Bay]]: these licenses are expensive, but do not have crew requirements attached to them.<br />
<br />
Once upgraded to the Condor Class (the largest Ship class), the Apex ship is a gigantic diamond-shaped arrangements of room that is largely symmetrical both vertically and horizontally.<br />
<br />
Apex [[Pets|ship pets]] are Weasels, coming in one of ten different colors chosen at random.<br />
<br />
{{-}}<br />
===<u>Mechs</u>===<br />
[[File:Dominion-00 Mech Body.png|thumb|100px|right|The "Dominion-00" Mech Body]]<br />
<br />
Apex player-characters have the ability to craft two unique [[Mech]] body types.<br />
<br />
The [[Dominion-00 Mech Body]] is the first Mech body the player will obtain, by completing [[Dr. Akaggy|Dr. Akaggy's]] "[[Test Drive]]" [[quest]] at the [[Outpost]] and unlocking the ability to use Mechs. Its advanced version, the [[Dominion Mech Body]], is obtained by completing Akaggy's later "[[Advanced Test Drive]]" quest.<br />
<br />
These two bodies have the same stats as other races' "default" Mech Bodies earned from the same quests.<br />
<br />
{{-}}<br />
<br />
== Apex as NPCs ==<br />
Apex NPCs are very common. Lone Apex [[Merchant]]s can pop up on nearly any world (both through normal planetary generation and temporarily as part of a [[Quest]]), and [[spaceship]]s and [[space station]]s may have Apex crew. Apex will often appear as NPCs in mixed-race planetary [[Microdungeons]] such as [[Savannah]] settlements or [[Tundra]] science stations.<br />
<br />
===<u>Villages & Dungeons</u>===<br />
[[File:Apex City Apartments 4.png|right|300px|thumb|Apex City Apartments]]<br />
Apex villages and dungeons can be found on all planet types that can have surface-level full-sized [[dungeon]]s except for [[Garden|Lush]] (aka "starter") planets. They are most likely to appear on [[Tundra]] planets over any other type.<br />
<br />
Apex structures lean towards "modern" to high-tech styling. Miniknog-controlled areas are ''covered'' in [[Big Ape]] propaganda and security camera (both obvious and hidden), whether the structure be a beige cookie-cutter "Standard Issue" apartment living space or bright-grey sanitized science lab of dubious intent.<br />
<br />
By contrast, Apex rebel camps are grubby affairs of scavenged supplies and hastily-constructed bunkers.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
! VILLAGES (FRIENDLY)<br />
! DUNGEONS (HOSTILE)<br />
|-<br />
|<br />
*[[Apex Rebel Camp]]<br />
*[[Apex City Apartments]]<br />
|<br />
*[[Apex Miniknog Base]]<br />
*[[Apex Test Facility]]<br />
|}<br />
{{-}}<br />
===<u>Space Encounters</u>===<br />
The player can discover [[Miniknog]] bases as [[Space Encounter]]s. Like the planetary Miniknog Bases, these areas are full of guards and scientists who will attack the player on-sight. The bases also have a slight puzzle element to them, requiring certain doors to be unlocked from different areas of the base in order to proceed. These bases are "shielded", which prevents the player from mining its [[block]]s and bypassing the puzzles.<br />
<br />
{{-}}<br />
===<u>Quests</u>===<br />
At the [[Outpost]], Apex scientist [[Elliott]] offers a large number of Quests that allow the player to unlock three different types of [[Tech]]. This Quest chain is available as soon as the player first visits the Outpost.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
|-<br />
|<br />
*[[Let's Get Technical]]<br />
*[[A Dashing Individual]]<br />
|<br />
*[[Jump-starting Development]]<br />
*[[Jumping To The Right Conclusion]]<br />
|<br />
*[[Rounding Up The Components]]<br />
*[[Getting The Ball Rolling]]<br />
|}<br />
<br />
The [[Quest]] to find the Apex Artifact is the fourth of the five Artifact Quests the player must undertake. This two-part hunt first involves finding [[Tag:Apex|Apex decor items]] and scanning them, giving Esther data to locate the Artifact's whereabouts. Once she has enough data, the player can travel directly to the [[Miniknog Stronghold]] to retrieve it, where the player gets accidentlaly involved in an Apex rebel strike.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
|-<br />
|<br />
*[[Find Clues to Locate the Apex Artifact]]<br />
|<br />
*[[Fetch the Apex Artifact]]<br />
|}<br />
<br />
{{-}}<br />
===<u>Tenants</u>===<br />
{| class="mw-collapsible mw-collapsed" style="width:100%; border:2px solid #2d2d2d; border-radius:10px;" <br />
|[[File:Colony Deed.gif]] A variety of Apex [[Tenant]]s can be summoned by placing a [[Colony Deed]] in a suitably-furnished room.<br />
|-<br />
|<br />
;<u>Basic Tenants</u><br />
These types of Tenant can be any race, dependent on the furniture in the room. If there is not enough race-tagged furniture in the room, the Tenant's race will be chosen at random.<br />
<br />
{| class="gametable" id="tenanttable"<br />
!<br />
! Name<br />
! Type<br />
! Race<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Merchant_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |[[Merchant]]<br />
| rowspan="2" |Merchant<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (8), [[Tag:Storage|Storage]] (8), [[Tag:commerce|Commerce]] (8)<br />
| rowspan="2" |Merchant<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Storage|Storage]] (8), [[Tag:commerce|Commerce]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Chef_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |Chef<br />
| rowspan="2" |Merchant<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (6), [[Tag:Cooking|Cooking]] (8)<br />
| rowspan="2" |Merchant<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Cooking|Cooking]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Villager_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |Villager<br />
| rowspan="2" |Villager<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (6)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|<br />
|15 to 30 minutes<br />
|}<br />
<br />
;<u>Tiered Guard Tenants</u><br />
Like the Basic Tenants, these Guards can be any race, dependent on what furniture is placed in their room. Their [[Armor]] and combat stats are based on the type of [[Crafting|crafted]] tiered furniture placed in the room.<br />
<br />
{| class="gametable" id="tenanttable"<br />
!<br />
! Lvl<br />
! Armor<br />
! Race<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_4_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |4<br />
| rowspan="2" |[[Tier#Tier_4|Tier 4]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier4|Durasteel]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier4|Durasteel]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_3_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |3<br />
| rowspan="2" |[[Tier#Tier_3|Tier 3]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier3|Titanium]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier3|Titanium]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_2_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |2<br />
| rowspan="2" |[[Tier#Tier_2|Tier 2]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier2|Tungsten]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier2|Tungsten]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_1_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |1<br />
| rowspan="2" |[[Tier#Tier_1|Tier 1]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|}<br />
<br />
;<u>Apex Themed Tenants</u><br />
These Tenants' race is not dictated by furniture tags, but random-chance among a limited selection of races. Only the Miniknog Researcher will always be Apex; the rest also have a random chance to be [[Human]], plus the Scientist may end up as a [[Hylotl]].<br />
{| class="gametable" id="tenanttable"<br />
! <br />
! Name<br />
! Type<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
|[[File:Hazmat_Tenant.png|center|link=]]<br />
|Hazmat Scientist<br />
|Villager<br />
|[[Tag:odd|Odd]] (14), [[Tag:science|Science]] (14)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Tar_Tenant.png|center|link=]]<br />
|Hunter-Gatherer<br />
|Villager<br />
|[[Tag:Tar|Tar]] (18)<br />
|Tar Villager*<br />
|10 to 30 minutes<br />
|-<br />
|[[File:Lab_Researcher_Tenant.png|center|link=]]<br />
|Miniknog Researcher<br />
|Villager<br />
|[[Tag:Apexresearchlab|Apexresearchlab]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Neon_Tenant.png|center|link=]]<br />
|Neon<br />
|Villager<br />
|[[Tag:electronic|Electronic]] (32)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Scientist_Tenant.png|center|link=]]<br />
|Scientist<br />
|Villager<br />
|[[Tag:science|Science]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|}<br />
<nowiki>*</nowiki>Tar Villagers have a custom rent pool: 14.8% [[Hunting Spear]] x3, 14.8% [[Iron Hunting Spear]] x3, 7.4% [[Treasure#Basic Treasure|Basic Treasure]], 7.4% [[Fish Stew]], 7.4% [[Javelin]] x3, 7.4% [[Meat Dumplings]], 7.4% [[Meat Pie]], 7.4% [[Meat Stew]], 7.4% [[Tarball]] x3, 7.4% [[Throwing Dagger]] x3, 7.4% [[Throwing Dart]] x3, 3.7% [[Coconut]] x3<br />
<br />
;<u>Random-race Themed Tenants</u><br />
These Tenants can be any of the seven playable races, but that race will always be chosen at random, regardless of the racial tags of the room's furniture.<br />
<br />
{| class="gametable" id="tenanttable"<br />
! style="width:62px;" |<br />
! Name<br />
! Type<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
|[[File:Astro_Tenant.png|center|link=]]<br />
|Astro<br />
|Villager<br />
|[[Tag:astro|Astro]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Electrician_Tenant.png|center|link=]]<br />
|Electrician<br />
|Villager<br />
|[[Tag:Wired|Wired]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Industrial_Tenant.png|center|link=]]<br />
|Industrial<br />
|Villager<br />
|[[Tag:industrial|Industrial]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Philanthropist_Tenant.png|center|link=]]<br />
|Philanthropist<br />
|Villager<br />
|[[Tag:valuable|Valuable]] (76)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Socialite_Tenant.png|center|link=]]<br />
|Socialite<br />
|Villager<br />
|[[Tag:pretty|Pretty]] (28), [[Tag:valuable|Valuable]] (42)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Space_Guard_Tenant.png|center|link=]]<br />
|Space Guard<br />
|Guard<br />
|[[Tag:station|Station]] (12), [[Tag:combat|Combat]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Station_Tenant.png|center|link=]]<br />
|Station<br />
|Villager<br />
|[[Tag:station|Station]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|}<br />
|}<br />
<br />
<br />
{{-}}<br />
== Notable Apex ==<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Big Ape]]<br />
* [[Bruiser]]<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Elliott]]<br />
* [[Lana Blake]]<br />
| style="width:240px;vertical-align:top;" |<br />
* [[RE: Selection bias!|Rozabella Novich]]<br />
|}<br />
<br />
[[Version_history#Beta_Releases|Beta versions]] also included mentions of following individuals:<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Doctor Lax]]<br />
* [[The Modern Po-metheus|Po-Metheus]] (formerly)<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Randy]]<br />
| style="width:240px;vertical-align:top;" |<br />
* Unnamed Lab Assistant<br />
|}<br />
<br />
{{-}}<br />
<br />
== Codexes ==<br />
Apex feature in a good number of [[Lore|Codex]] books, both written by Apex and by other races.<br />
<br />
{| class=gametable id="wideiconlist"<br />
|<br />
{{name|10 Years On}}<br />
{{name|A Slight Misunderstanding}}<br />
[[File:Apex An Identity Lost_Icon.png|link=Apex: An Identity Lost]] [[Apex: An Identity Lost]]<br><br />
{{name|Apex Ration Book}}<br />
{{name|Contents Page}}<br />
{{name|Defensive Systems}}<br />
{{name|Dissent in our Midst!}}<br />
|<br />
{{name|Freedom}}<br />
{{name|In Defence of Our Race}}<br />
{{name|La Resistance}}<br />
{{name|Miniknog Crisis Aversion}}<br />
{{name|Miniknog Issued Joke Book}}<br />
[[File:Miniknog R and D Report Icon.png|link=Miniknog R&D Report]] [[Miniknog R&D Report]]<br><br />
[[File:'Project De-Ape' Lab Report Icon.png|link='Project: De-Ape' Lab Report]] [['Project: De-Ape' Lab Report]]<br><br />
|<br />
[[File:RE Selection bias_Icon.png|link=RE: Selection bias!]] [[RE: Selection bias!]]<br><br />
{{name|Rebel Dispatch}}<br />
{{name|Report on Rebel Bases}}<br />
{{name|Side Effects of VEP}}<br />
{{name|Thank you card}}<br />
{{name|The Silly Miniknog}}<br />
{{name|The Superior Species}}<br />
|}<br />
<br />
<br />
{{-}}<br />
<br />
== Fossils ==<br />
[[File:Apex Skeleton.png|right|]]<br />
The player can find [[fossil|fossilized remains]] of Apex underground on most planets by successfully completing a [[Fossils#Mini-Game|fossil mini-game]]. The prizes for completion are randomized, so it may take a ''lot'' of tries to obtain even a single piece.<br />
<br />
Once a complete set of [[Apex Skull|skull]], [[Apex Torso|torso]] and [[Apex Legs|legs]] has been collected, they can be placed in a [[Medium Fossil Display]], forming a complete Apex skeleton to be put on display as a decor item. This also completes entry #13 in the Fossil [[Collections Library]]. Once the skeleton and display have been combined, they cannot be disassembled.<br />
<br />
The player may also find the [[Apex Skull Mask]] [[Cosmetic Armor]] piece in [[Bone Chest]]s scattered throughout [[Bone]] [[Biome]]s.<br />
<br />
<br />
==Trivia==<br />
* Much of the Apex society is based on the novel ''[[wikipedia:Nineteen Eighty-Four|Nineteen Eighty-Four]]'', a dystopian future novel where the all-seeing "Big Brother" keeps a cowed population in check.<br />
<br />
<br />
{{Race navbox}}<br />
<br />
[[Category:Apex]]</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Apex&diff=182744Apex2018-06-06T23:29:36Z<p>TheARJGuy: </p>
<hr />
<div>{{Race_Infobox<br />
|name=Apex<br />
|cultural_style=Ultramodern<br />
|appearance=Apelike<br />
|subtitle=playable race<br />
|male_pic=Apex-Male.png<br />
|female_pic=Apex-Female.png<br />
|icon=Apex_Icon.png<br />
}}<br />
<br />
The '''Apex''' are one of the seven playable [[race]]s in ''[[Starbound]]'', and one of the six races entrusted with an [[Ancient]] [[artifact]].<br />
<br />
They were originally a much more [[human]]-like race until a “completely natural and mysterious water-borne pathogen of unknown origin”'''*''' threatened their survival. ''Fortunately'' the ruling government, known as the [[Miniknog]], had developed a cure that countered the harmful effects of the pathogen... with the “unexpected side effect” of starting the [[VEP]] (Vestigi-Evo Process), which devolved their bodies to a more ape-like state. On the other hand, it also greatly increased their mental capabilities, leading to even bigger advances in super-science.<br />
<br />
This process took less than ten years to spread to the entire race, and also “coincidentally” at the same time the Miniknog began a complete societal <s>purge</s> ''resurrecting''. All records of the Apex society prior to VEP were destroyed, and the Miniknog's (''totaly legit'') “leader” [[Big Ape]] took complete and total control over the Apex society... for their safety and security, ''of course''. Apex leadership dictates jobs, the economy, fashion trends, food rations, and who “volunteers” for tests in the advancement of Apex biological science. Big Ape's rule is so all-encompassing that nobody knows exactly how long Apex society has actually been this way. And thus the Apex were “happy and complacent”, under the watchful eye of Big Ape and his many, many, many surveillance cameras and heavily-armed guards.<br />
<br />
''For some reason'', this has bred resentment in some “very ungrateful and rude” Apex, and rebel cells have begun to pop up here and there but it is ''such a small thing really'', and '''''totally''' not'' a huge undercurrent that has spread through the entire society.<br />
<br />
Carry on about your day, citizen. Big Ape is watching you.<br />
<br />
*'''*'''According to what happens when a [[Glitch]] character scans an Apex [[sathroom sink (Apex)]], the pathogen was actually synthetic, and most likely Miniknog-developed.<br />
<br />
<br />
== Apex as the player character ==<br />
As with the other player races, Apex characters are given a set of uniquely-styled [[Armor]]s, their own [[Ship]] type (with included [[Pet]]), and two unique [[Mech]] bodies. The Apex equipment leans towards a "citizen's militia" aesthetic. Their stats are the same for all other race's equipment at the same [[Tier]].<br />
<br />
Crafted [[weapon]]s are the same for all races, save for the pistol-packing [[Novakid]].<br />
<br />
While race-specific [[crafting|crafted]] items can be traded between characters of different races and used freely, there is currently no mechanism to allow a character to craft other races' unique items, or obtain a different Ship (and Ship Pet) in any capacity, without [[Modding:Portal|modding]] the game. <br />
<br />
<br />
===<u>Starter Clothing</u>===<br />
An Apex player has four sets of race-specific [[Clothing|Starter Clothing]] to choose from in the [[Character Creator]], plus the standard-issue [[Protectorate T-Shirt]] and [[Protectorate Vest]]. These items have no defensive capabilities whatsoever. These four sets are also used to clothe randomly-generated Apex NPC villagers.<br />
<br />
All four sets can also be [[crafting|crafted]] at the [[Spinning Wheel]] and [[Sewing Machine]].<br />
<br />
<div id="vanitywrapper" style="width:780px;">{{Set<br />
|name=Commander Set<br />
|chest=Commander Jacket<br />
|legs=Commander Trousers<br />
|clothing=Commander Set<br />
}}{{Set<br />
|name=Navy Set<br />
|chest=Navy Jacket<br />
|legs=Navy Trousers<br />
|clothing=Navy Set<br />
}}{{Set<br />
|name=Officer Set<br />
|chest=Officer Jacket<br />
|legs=Officer Trousers<br />
|clothing=Officer Set<br />
}}{{Set<br />
|name=Specialist Set<br />
|chest=Specialist Jacket<br />
|legs=Specialist Trousers<br />
|clothing=Specialist Set<br />
}}</div><br />
<div style="clear:both;"></div><br />
<br />
{{Race_Armor}}<br />
<br />
These [[Armor]] sets have the same stats as their equivalent Armors for all other races.<br />
<br />
{{-}}<br />
===<u>Cosmetic Armors</u>===<br />
There are a number of Apex-related [[Cosmetic Armor]]s to be found scattered across the universe, usually in Apex-themed [[Dungeon]]s, but sometimes in random/[[Biome]] chests. Like the Starter Clothing, these have no defensive capabilities, but let the player customize their character's appearance.<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Apex Anatomy Mask}}<br />
{{name|Apex Skull Mask}}<br />
{{name|Banana Mask}}<br />
{{name|Captain's Cap}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|M1 Helmet}}<br />
{{name|Monitor Helm}}<br />
{{name|Sassy Beret}}<br />
{{name|Visor}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Miniknog Helmet}}<br />
{{name|Miniknog Chest}}<br />
{{name|Miniknog Greaves}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Scientist Glasses}}<br />
{{name|Scientist Coat}}<br />
{{name|Scientist Pants}}<br />
|}<br />
<br />
{{-}}<br />
<br />
===<u>Player Ship</u>===<br />
[[File:Apexship.png|thumb|300px|right|The (fixed) starter-level Apex Ship]]<br />
<br />
The [[Apex Ship]] is a sleek, ultra-modern craft covered in (nonfunctional) guns. Its [[Ship Upgrade|size can be expanded]] by obtaining more [[Crew]] members, which allows the player to buy a higher-class Ship Licence from [[Penguin Pete]] for every two more Crew members. Alternately, the player can buy counterfeit licenses from [[Penguin Bay]]: these licenses are expensive, but do not have crew requirements attached to them.<br />
<br />
Once upgraded to the Condor Class (the largest Ship class), the Apex ship is a gigantic diamond-shaped arrangements of room that is largely symmetrical both vertically and horizontally.<br />
<br />
Apex [[Pets|ship pets]] are Weasels, coming in one of ten different colors chosen at random.<br />
<br />
{{-}}<br />
===<u>Mechs</u>===<br />
[[File:Dominion-00 Mech Body.png|thumb|100px|right|The "Dominion-00" Mech Body]]<br />
<br />
Apex player-characters have the ability to craft two unique [[Mech]] body types.<br />
<br />
The [[Dominion-00 Mech Body]] is the first Mech body the player will obtain, by completing [[Dr. Akaggy|Dr. Akaggy's]] "[[Test Drive]]" [[quest]] at the [[Outpost]] and unlocking the ability to use Mechs. Its advanced version, the [[Dominion Mech Body]], is obtained by completing Akaggy's later "[[Advanced Test Drive]]" quest.<br />
<br />
These two bodies have the same stats as other races' "default" Mech Bodies earned from the same quests.<br />
<br />
{{-}}<br />
<br />
== Apex as NPCs ==<br />
Apex NPCs are very common. Lone Apex [[Merchant]]s can pop up on nearly any world (both through normal planetary generation and temporarily as part of a [[Quest]]), and [[spaceship]]s and [[space station]]s may have Apex crew. Apex will often appear as NPCs in mixed-race planetary [[Microdungeons]] such as [[Savannah]] settlements or [[Tundra]] science stations.<br />
<br />
===<u>Villages & Dungeons</u>===<br />
[[File:Apex City Apartments 4.png|right|300px|thumb|Apex City Apartments]]<br />
Apex villages and dungeons can be found on all planet types that can have surface-level full-sized [[dungeon]]s except for [[Garden|Lush]] (aka "starter") planets. They are most likely to appear on [[Tundra]] planets over any other type.<br />
<br />
Apex structures lean towards "modern" to high-tech styling. Miniknog-controlled areas are ''covered'' in [[Big Ape]] propaganda and security camera (both obvious and hidden), whether the structure be a beige cookie-cutter "Standard Issue" apartment living space or bright-grey sanitized science lab of dubious intent.<br />
<br />
By contrast, Apex rebel camps are grubby affairs of scavenged supplies and hastily-constructed bunkers.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
! VILLAGES (FRIENDLY)<br />
! DUNGEONS (HOSTILE)<br />
|-<br />
|<br />
*[[Apex Rebel Camp]]<br />
*[[Apex City Apartments]]<br />
|<br />
*[[Apex Miniknog Base]]<br />
*[[Apex Test Facility]]<br />
|}<br />
{{-}}<br />
===<u>Space Encounters</u>===<br />
The player can discover [[Miniknog]] bases as [[Space Encounter]]s. Like the planetary Miniknog Bases, these areas are full of guards and scientists who will attack the player on-sight. The bases also have a slight puzzle element to them, requiring certain doors to be unlocked from different areas of the base in order to proceed. These bases are "shielded", which prevents the player from mining its [[block]]s and bypassing the puzzles.<br />
<br />
{{-}}<br />
===<u>Quests</u>===<br />
At the [[Outpost]], Apex scientist [[Elliott]] offers a large number of Quests that allow the player to unlock three different types of [[Tech]]. This Quest chain is available as soon as the player first visits the Outpost.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
|-<br />
|<br />
*[[Let's Get Technical]]<br />
*[[A Dashing Individual]]<br />
|<br />
*[[Jump-starting Development]]<br />
*[[Jumping To The Right Conclusion]]<br />
|<br />
*[[Rounding Up The Components]]<br />
*[[Getting The Ball Rolling]]<br />
|}<br />
<br />
The [[Quest]] to find the Apex Artifact is the fourth of the five Artifact Quests the player must undertake. This two-part hunt first involves finding [[Tag:Apex|Apex decor items]] and scanning them, giving Esther data to locate the Artifact's whereabouts. Once she has enough data, the player can travel directly to the [[Miniknog Stronghold]] to retrieve it, where the player gets accidentlaly involved in an Apex rebel strike.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
|-<br />
|<br />
*[[Find Clues to Locate the Apex Artifact]]<br />
|<br />
*[[Fetch the Apex Artifact]]<br />
|}<br />
<br />
{{-}}<br />
===<u>Tenants</u>===<br />
{| class="mw-collapsible mw-collapsed" style="width:100%; border:2px solid #2d2d2d; border-radius:10px;" <br />
|[[File:Colony Deed.gif]] A variety of Apex [[Tenant]]s can be summoned by placing a [[Colony Deed]] in a suitably-furnished room.<br />
|-<br />
|<br />
;<u>Basic Tenants</u><br />
These types of Tenant can be any race, dependent on the furniture in the room. If there is not enough race-tagged furniture in the room, the Tenant's race will be chosen at random.<br />
<br />
{| class="gametable" id="tenanttable"<br />
!<br />
! Name<br />
! Type<br />
! Race<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Merchant_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |[[Merchant]]<br />
| rowspan="2" |Merchant<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (8), [[Tag:Storage|Storage]] (8), [[Tag:commerce|Commerce]] (8)<br />
| rowspan="2" |Merchant<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Storage|Storage]] (8), [[Tag:commerce|Commerce]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Chef_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |Chef<br />
| rowspan="2" |Merchant<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (6), [[Tag:Cooking|Cooking]] (8)<br />
| rowspan="2" |Merchant<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Cooking|Cooking]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Villager_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |Villager<br />
| rowspan="2" |Villager<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (6)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|<br />
|15 to 30 minutes<br />
|}<br />
<br />
;<u>Tiered Guard Tenants</u><br />
Like the Basic Tenants, these Guards can be any race, dependent on what furniture is placed in their room. Their [[Armor]] and combat stats are based on the type of [[Crafting|crafted]] tiered furniture placed in the room.<br />
<br />
{| class="gametable" id="tenanttable"<br />
!<br />
! Lvl<br />
! Armor<br />
! Race<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_4_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |4<br />
| rowspan="2" |[[Tier#Tier_4|Tier 4]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier4|Durasteel]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier4|Durasteel]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_3_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |3<br />
| rowspan="2" |[[Tier#Tier_3|Tier 3]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier3|Titanium]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier3|Titanium]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_2_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |2<br />
| rowspan="2" |[[Tier#Tier_2|Tier 2]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier2|Tungsten]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier2|Tungsten]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_1_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |1<br />
| rowspan="2" |[[Tier#Tier_1|Tier 1]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|}<br />
<br />
;<u>Apex Themed Tenants</u><br />
These Tenants' race is not dictated by furniture tags, but random-chance among a limited selection of races. Only the Miniknog Researcher will always be Apex; the rest also have a random chance to be [[Human]], plus the Scientist may end up as a [[Hylotl]].<br />
{| class="gametable" id="tenanttable"<br />
! <br />
! Name<br />
! Type<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
|[[File:Hazmat_Tenant.png|center|link=]]<br />
|Hazmat Scientist<br />
|Villager<br />
|[[Tag:odd|Odd]] (14), [[Tag:science|Science]] (14)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Tar_Tenant.png|center|link=]]<br />
|Hunter-Gatherer<br />
|Villager<br />
|[[Tag:Tar|Tar]] (18)<br />
|Tar Villager*<br />
|10 to 30 minutes<br />
|-<br />
|[[File:Lab_Researcher_Tenant.png|center|link=]]<br />
|Miniknog Researcher<br />
|Villager<br />
|[[Tag:Apexresearchlab|Apexresearchlab]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Neon_Tenant.png|center|link=]]<br />
|Neon<br />
|Villager<br />
|[[Tag:electronic|Electronic]] (32)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Scientist_Tenant.png|center|link=]]<br />
|Scientist<br />
|Villager<br />
|[[Tag:science|Science]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|}<br />
<nowiki>*</nowiki>Tar Villagers have a custom rent pool: 14.8% [[Hunting Spear]] x3, 14.8% [[Iron Hunting Spear]] x3, 7.4% [[Treasure#Basic Treasure|Basic Treasure]], 7.4% [[Fish Stew]], 7.4% [[Javelin]] x3, 7.4% [[Meat Dumplings]], 7.4% [[Meat Pie]], 7.4% [[Meat Stew]], 7.4% [[Tarball]] x3, 7.4% [[Throwing Dagger]] x3, 7.4% [[Throwing Dart]] x3, 3.7% [[Coconut]] x3<br />
<br />
;<u>Random-race Themed Tenants</u><br />
These Tenants can be any of the seven playable races, but that race will always be chosen at random, regardless of the racial tags of the room's furniture.<br />
<br />
{| class="gametable" id="tenanttable"<br />
! style="width:62px;" |<br />
! Name<br />
! Type<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
|[[File:Astro_Tenant.png|center|link=]]<br />
|Astro<br />
|Villager<br />
|[[Tag:astro|Astro]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Electrician_Tenant.png|center|link=]]<br />
|Electrician<br />
|Villager<br />
|[[Tag:Wired|Wired]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Industrial_Tenant.png|center|link=]]<br />
|Industrial<br />
|Villager<br />
|[[Tag:industrial|Industrial]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Philanthropist_Tenant.png|center|link=]]<br />
|Philanthropist<br />
|Villager<br />
|[[Tag:valuable|Valuable]] (76)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Socialite_Tenant.png|center|link=]]<br />
|Socialite<br />
|Villager<br />
|[[Tag:pretty|Pretty]] (28), [[Tag:valuable|Valuable]] (42)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Space_Guard_Tenant.png|center|link=]]<br />
|Space Guard<br />
|Guard<br />
|[[Tag:station|Station]] (12), [[Tag:combat|Combat]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Station_Tenant.png|center|link=]]<br />
|Station<br />
|Villager<br />
|[[Tag:station|Station]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|}<br />
|}<br />
<br />
<br />
{{-}}<br />
== Notable Apex ==<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Big Ape]]<br />
* [[Bruiser]]<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Elliott]]<br />
* [[Lana Blake]]<br />
| style="width:240px;vertical-align:top;" |<br />
* [[RE: Selection bias!|Rozabella Novich]]<br />
|}<br />
<br />
[[Version_history#Beta_Releases|Beta versions]] also included mentions of following individuals:<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Doctor Lax]]<br />
* [[The Modern Po-metheus|Po-Metheus]] (formerly)<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Randy]]<br />
| style="width:240px;vertical-align:top;" |<br />
* Unnamed Lab Assistant<br />
|}<br />
<br />
{{-}}<br />
<br />
== Codexes ==<br />
Apex feature in a good number of [[Lore|Codex]] books, both written by Apex and by other races.<br />
<br />
{| class=gametable id="wideiconlist"<br />
|<br />
{{name|10 Years On}}<br />
{{name|A Slight Misunderstanding}}<br />
[[File:Apex An Identity Lost_Icon.png|link=Apex: An Identity Lost]] [[Apex: An Identity Lost]]<br><br />
{{name|Apex Ration Book}}<br />
{{name|Contents Page}}<br />
{{name|Defensive Systems}}<br />
{{name|Dissent in our Midst!}}<br />
|<br />
{{name|Freedom}}<br />
{{name|In Defence of Our Race}}<br />
{{name|La Resistance}}<br />
{{name|Miniknog Crisis Aversion}}<br />
{{name|Miniknog Issued Joke Book}}<br />
[[File:Miniknog R and D Report Icon.png|link=Miniknog R&D Report]] [[Miniknog R&D Report]]<br><br />
[[File:'Project De-Ape' Lab Report Icon.png|link='Project: De-Ape' Lab Report]] [['Project: De-Ape' Lab Report]]<br><br />
|<br />
[[File:RE Selection bias_Icon.png|link=RE: Selection bias!]] [[RE: Selection bias!]]<br><br />
{{name|Rebel Dispatch}}<br />
{{name|Report on Rebel Bases}}<br />
{{name|Side Effects of VEP}}<br />
{{name|Thank you card}}<br />
{{name|The Silly Miniknog}}<br />
{{name|The Superior Species}}<br />
|}<br />
<br />
<br />
{{-}}<br />
<br />
== Fossils ==<br />
[[File:Apex Skeleton.png|right|]]<br />
The player can find [[fossil|fossilized remains]] of Apex underground on most planets by successfully completing a [[Fossils#Mini-Game|fossil mini-game]]. The prizes for completion are randomized, so it may take a ''lot'' of tries to obtain even a single piece.<br />
<br />
Once a complete set of [[Apex Skull|skull]], [[Apex Torso|torso]] and [[Apex Legs|legs]] has been collected, they can be placed in a [[Medium Fossil Display]], forming a complete Apex skeleton to be put on display as a decor item. This also completes entry #13 in the Fossil [[Collections Library]]. Once the skeleton and display have been combined, they cannot be disassembled.<br />
<br />
The player may also find the [[Apex Skull Mask]] [[Cosmetic Armor]] piece in [[Bone Chest]]s scattered throughout [[Bone]] [[Biome]]s.<br />
<br />
<br />
==Trivia==<br />
* Much of the Apex society is based on the novel ''[[wikipedia:Nineteen Eighty-Four|Nineteen Eighty-Four]]'', a dystopian future novel where the all-seeing "Big Brother" keeps a cowed population in check.<br />
<br />
<br />
{{Race navbox}}<br />
<br />
[[Category:Apex]]</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Apex&diff=182743Apex2018-06-06T23:27:51Z<p>TheARJGuy: </p>
<hr />
<div>{{Race_Infobox<br />
|name=Apex<br />
|cultural_style=Ultramodern<br />
|appearance=Apelike<br />
|subtitle=playable race<br />
|male_pic=Apex-Male.png<br />
|female_pic=Apex-Female.png<br />
|icon=Apex_Icon.png<br />
}}<br />
<br />
The '''Apex''' are one of the seven playable [[race]]s in ''[[Starbound]]'', and one of the six races entrusted with an [[Ancient]] [[artifact]].<br />
<br />
They were originally a much more [[human]]-like race until a “completely natural and mysterious water-borne pathogen of unknown origin”'''*''' threatened their survival. ''Fortunately'' the ruling government, known as the [[Miniknog]], had developed a cure that countered the harmful effects of the pathogen... with the “unexpected side effect” of starting the [[VEP]] (Vestigi-Evo Process), which devolved their bodies to a more ape-like state. On the other hand, it also greatly increased their mental capabilities, leading to even bigger advances in super-science.<br />
<br />
This process took less than ten years to spread to the entire race, and also “coincidentally” at the same time the Miniknog began a complete societal <s>purge</s> ''resurrecting''. All records of the Apex society prior to VEP were destroyed, and the Miniknog's (''totaly legit'') “leader” [[Big Ape]] took complete and total control over the Apex society... for their safety and security, ''of course''. Apex leadership dictates jobs, the economy, fashion trends, food rations, and who “volunteers” for tests in the advancement of Apex biological science. Big Ape's rule is so all-encompassing that nobody knows exactly how long Apex society has actually been this way. And thus the Apex were “happy and complacent”, under the watchful eye of Big Ape and his many, many, many surveillance cameras and heavily-armed guards.<br />
<br />
''For some reason'', this has bred resentment in some “very ungrateful and rude” Apex, and rebel cells have begun to pop up here and there but it is ''such a small thing really'', and '''''totally''' not'' a huge undercurrent that has spread through the entire society.<br />
<br />
Carry on about your day, citizen. Big Ape is watching you.<br />
<br />
*'''*'''According to what happens when a [[Glitch]] character scans an Apex [[bathroom sink]], the pathogen was actually synthetic, and most likely Miniknog-developed.<br />
<br />
<br />
== Apex as the player character ==<br />
As with the other player races, Apex characters are given a set of uniquely-styled [[Armor]]s, their own [[Ship]] type (with included [[Pet]]), and two unique [[Mech]] bodies. The Apex equipment leans towards a "citizen's militia" aesthetic. Their stats are the same for all other race's equipment at the same [[Tier]].<br />
<br />
Crafted [[weapon]]s are the same for all races, save for the pistol-packing [[Novakid]].<br />
<br />
While race-specific [[crafting|crafted]] items can be traded between characters of different races and used freely, there is currently no mechanism to allow a character to craft other races' unique items, or obtain a different Ship (and Ship Pet) in any capacity, without [[Modding:Portal|modding]] the game. <br />
<br />
<br />
===<u>Starter Clothing</u>===<br />
An Apex player has four sets of race-specific [[Clothing|Starter Clothing]] to choose from in the [[Character Creator]], plus the standard-issue [[Protectorate T-Shirt]] and [[Protectorate Vest]]. These items have no defensive capabilities whatsoever. These four sets are also used to clothe randomly-generated Apex NPC villagers.<br />
<br />
All four sets can also be [[crafting|crafted]] at the [[Spinning Wheel]] and [[Sewing Machine]].<br />
<br />
<div id="vanitywrapper" style="width:780px;">{{Set<br />
|name=Commander Set<br />
|chest=Commander Jacket<br />
|legs=Commander Trousers<br />
|clothing=Commander Set<br />
}}{{Set<br />
|name=Navy Set<br />
|chest=Navy Jacket<br />
|legs=Navy Trousers<br />
|clothing=Navy Set<br />
}}{{Set<br />
|name=Officer Set<br />
|chest=Officer Jacket<br />
|legs=Officer Trousers<br />
|clothing=Officer Set<br />
}}{{Set<br />
|name=Specialist Set<br />
|chest=Specialist Jacket<br />
|legs=Specialist Trousers<br />
|clothing=Specialist Set<br />
}}</div><br />
<div style="clear:both;"></div><br />
<br />
{{Race_Armor}}<br />
<br />
These [[Armor]] sets have the same stats as their equivalent Armors for all other races.<br />
<br />
{{-}}<br />
===<u>Cosmetic Armors</u>===<br />
There are a number of Apex-related [[Cosmetic Armor]]s to be found scattered across the universe, usually in Apex-themed [[Dungeon]]s, but sometimes in random/[[Biome]] chests. Like the Starter Clothing, these have no defensive capabilities, but let the player customize their character's appearance.<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Apex Anatomy Mask}}<br />
{{name|Apex Skull Mask}}<br />
{{name|Banana Mask}}<br />
{{name|Captain's Cap}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|M1 Helmet}}<br />
{{name|Monitor Helm}}<br />
{{name|Sassy Beret}}<br />
{{name|Visor}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Miniknog Helmet}}<br />
{{name|Miniknog Chest}}<br />
{{name|Miniknog Greaves}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Scientist Glasses}}<br />
{{name|Scientist Coat}}<br />
{{name|Scientist Pants}}<br />
|}<br />
<br />
{{-}}<br />
<br />
===<u>Player Ship</u>===<br />
[[File:Apexship.png|thumb|300px|right|The (fixed) starter-level Apex Ship]]<br />
<br />
The [[Apex Ship]] is a sleek, ultra-modern craft covered in (nonfunctional) guns. Its [[Ship Upgrade|size can be expanded]] by obtaining more [[Crew]] members, which allows the player to buy a higher-class Ship Licence from [[Penguin Pete]] for every two more Crew members. Alternately, the player can buy counterfeit licenses from [[Penguin Bay]]: these licenses are expensive, but do not have crew requirements attached to them.<br />
<br />
Once upgraded to the Condor Class (the largest Ship class), the Apex ship is a gigantic diamond-shaped arrangements of room that is largely symmetrical both vertically and horizontally.<br />
<br />
Apex [[Pets|ship pets]] are Weasels, coming in one of ten different colors chosen at random.<br />
<br />
{{-}}<br />
===<u>Mechs</u>===<br />
[[File:Dominion-00 Mech Body.png|thumb|100px|right|The "Dominion-00" Mech Body]]<br />
<br />
Apex player-characters have the ability to craft two unique [[Mech]] body types.<br />
<br />
The [[Dominion-00 Mech Body]] is the first Mech body the player will obtain, by completing [[Dr. Akaggy|Dr. Akaggy's]] "[[Test Drive]]" [[quest]] at the [[Outpost]] and unlocking the ability to use Mechs. Its advanced version, the [[Dominion Mech Body]], is obtained by completing Akaggy's later "[[Advanced Test Drive]]" quest.<br />
<br />
These two bodies have the same stats as other races' "default" Mech Bodies earned from the same quests.<br />
<br />
{{-}}<br />
<br />
== Apex as NPCs ==<br />
Apex NPCs are very common. Lone Apex [[Merchant]]s can pop up on nearly any world (both through normal planetary generation and temporarily as part of a [[Quest]]), and [[spaceship]]s and [[space station]]s may have Apex crew. Apex will often appear as NPCs in mixed-race planetary [[Microdungeons]] such as [[Savannah]] settlements or [[Tundra]] science stations.<br />
<br />
===<u>Villages & Dungeons</u>===<br />
[[File:Apex City Apartments 4.png|right|300px|thumb|Apex City Apartments]]<br />
Apex villages and dungeons can be found on all planet types that can have surface-level full-sized [[dungeon]]s except for [[Garden|Lush]] (aka "starter") planets. They are most likely to appear on [[Tundra]] planets over any other type.<br />
<br />
Apex structures lean towards "modern" to high-tech styling. Miniknog-controlled areas are ''covered'' in [[Big Ape]] propaganda and security camera (both obvious and hidden), whether the structure be a beige cookie-cutter "Standard Issue" apartment living space or bright-grey sanitized science lab of dubious intent.<br />
<br />
By contrast, Apex rebel camps are grubby affairs of scavenged supplies and hastily-constructed bunkers.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
! VILLAGES (FRIENDLY)<br />
! DUNGEONS (HOSTILE)<br />
|-<br />
|<br />
*[[Apex Rebel Camp]]<br />
*[[Apex City Apartments]]<br />
|<br />
*[[Apex Miniknog Base]]<br />
*[[Apex Test Facility]]<br />
|}<br />
{{-}}<br />
===<u>Space Encounters</u>===<br />
The player can discover [[Miniknog]] bases as [[Space Encounter]]s. Like the planetary Miniknog Bases, these areas are full of guards and scientists who will attack the player on-sight. The bases also have a slight puzzle element to them, requiring certain doors to be unlocked from different areas of the base in order to proceed. These bases are "shielded", which prevents the player from mining its [[block]]s and bypassing the puzzles.<br />
<br />
{{-}}<br />
===<u>Quests</u>===<br />
At the [[Outpost]], Apex scientist [[Elliott]] offers a large number of Quests that allow the player to unlock three different types of [[Tech]]. This Quest chain is available as soon as the player first visits the Outpost.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
|-<br />
|<br />
*[[Let's Get Technical]]<br />
*[[A Dashing Individual]]<br />
|<br />
*[[Jump-starting Development]]<br />
*[[Jumping To The Right Conclusion]]<br />
|<br />
*[[Rounding Up The Components]]<br />
*[[Getting The Ball Rolling]]<br />
|}<br />
<br />
The [[Quest]] to find the Apex Artifact is the fourth of the five Artifact Quests the player must undertake. This two-part hunt first involves finding [[Tag:Apex|Apex decor items]] and scanning them, giving Esther data to locate the Artifact's whereabouts. Once she has enough data, the player can travel directly to the [[Miniknog Stronghold]] to retrieve it, where the player gets accidentlaly involved in an Apex rebel strike.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
|-<br />
|<br />
*[[Find Clues to Locate the Apex Artifact]]<br />
|<br />
*[[Fetch the Apex Artifact]]<br />
|}<br />
<br />
{{-}}<br />
===<u>Tenants</u>===<br />
{| class="mw-collapsible mw-collapsed" style="width:100%; border:2px solid #2d2d2d; border-radius:10px;" <br />
|[[File:Colony Deed.gif]] A variety of Apex [[Tenant]]s can be summoned by placing a [[Colony Deed]] in a suitably-furnished room.<br />
|-<br />
|<br />
;<u>Basic Tenants</u><br />
These types of Tenant can be any race, dependent on the furniture in the room. If there is not enough race-tagged furniture in the room, the Tenant's race will be chosen at random.<br />
<br />
{| class="gametable" id="tenanttable"<br />
!<br />
! Name<br />
! Type<br />
! Race<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Merchant_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |[[Merchant]]<br />
| rowspan="2" |Merchant<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (8), [[Tag:Storage|Storage]] (8), [[Tag:commerce|Commerce]] (8)<br />
| rowspan="2" |Merchant<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Storage|Storage]] (8), [[Tag:commerce|Commerce]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Chef_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |Chef<br />
| rowspan="2" |Merchant<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (6), [[Tag:Cooking|Cooking]] (8)<br />
| rowspan="2" |Merchant<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Cooking|Cooking]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Villager_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |Villager<br />
| rowspan="2" |Villager<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (6)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|<br />
|15 to 30 minutes<br />
|}<br />
<br />
;<u>Tiered Guard Tenants</u><br />
Like the Basic Tenants, these Guards can be any race, dependent on what furniture is placed in their room. Their [[Armor]] and combat stats are based on the type of [[Crafting|crafted]] tiered furniture placed in the room.<br />
<br />
{| class="gametable" id="tenanttable"<br />
!<br />
! Lvl<br />
! Armor<br />
! Race<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_4_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |4<br />
| rowspan="2" |[[Tier#Tier_4|Tier 4]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier4|Durasteel]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier4|Durasteel]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_3_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |3<br />
| rowspan="2" |[[Tier#Tier_3|Tier 3]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier3|Titanium]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier3|Titanium]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_2_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |2<br />
| rowspan="2" |[[Tier#Tier_2|Tier 2]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier2|Tungsten]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier2|Tungsten]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_1_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |1<br />
| rowspan="2" |[[Tier#Tier_1|Tier 1]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|}<br />
<br />
;<u>Apex Themed Tenants</u><br />
These Tenants' race is not dictated by furniture tags, but random-chance among a limited selection of races. Only the Miniknog Researcher will always be Apex; the rest also have a random chance to be [[Human]], plus the Scientist may end up as a [[Hylotl]].<br />
{| class="gametable" id="tenanttable"<br />
! <br />
! Name<br />
! Type<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
|[[File:Hazmat_Tenant.png|center|link=]]<br />
|Hazmat Scientist<br />
|Villager<br />
|[[Tag:odd|Odd]] (14), [[Tag:science|Science]] (14)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Tar_Tenant.png|center|link=]]<br />
|Hunter-Gatherer<br />
|Villager<br />
|[[Tag:Tar|Tar]] (18)<br />
|Tar Villager*<br />
|10 to 30 minutes<br />
|-<br />
|[[File:Lab_Researcher_Tenant.png|center|link=]]<br />
|Miniknog Researcher<br />
|Villager<br />
|[[Tag:Apexresearchlab|Apexresearchlab]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Neon_Tenant.png|center|link=]]<br />
|Neon<br />
|Villager<br />
|[[Tag:electronic|Electronic]] (32)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Scientist_Tenant.png|center|link=]]<br />
|Scientist<br />
|Villager<br />
|[[Tag:science|Science]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|}<br />
<nowiki>*</nowiki>Tar Villagers have a custom rent pool: 14.8% [[Hunting Spear]] x3, 14.8% [[Iron Hunting Spear]] x3, 7.4% [[Treasure#Basic Treasure|Basic Treasure]], 7.4% [[Fish Stew]], 7.4% [[Javelin]] x3, 7.4% [[Meat Dumplings]], 7.4% [[Meat Pie]], 7.4% [[Meat Stew]], 7.4% [[Tarball]] x3, 7.4% [[Throwing Dagger]] x3, 7.4% [[Throwing Dart]] x3, 3.7% [[Coconut]] x3<br />
<br />
;<u>Random-race Themed Tenants</u><br />
These Tenants can be any of the seven playable races, but that race will always be chosen at random, regardless of the racial tags of the room's furniture.<br />
<br />
{| class="gametable" id="tenanttable"<br />
! style="width:62px;" |<br />
! Name<br />
! Type<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
|[[File:Astro_Tenant.png|center|link=]]<br />
|Astro<br />
|Villager<br />
|[[Tag:astro|Astro]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Electrician_Tenant.png|center|link=]]<br />
|Electrician<br />
|Villager<br />
|[[Tag:Wired|Wired]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Industrial_Tenant.png|center|link=]]<br />
|Industrial<br />
|Villager<br />
|[[Tag:industrial|Industrial]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Philanthropist_Tenant.png|center|link=]]<br />
|Philanthropist<br />
|Villager<br />
|[[Tag:valuable|Valuable]] (76)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Socialite_Tenant.png|center|link=]]<br />
|Socialite<br />
|Villager<br />
|[[Tag:pretty|Pretty]] (28), [[Tag:valuable|Valuable]] (42)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Space_Guard_Tenant.png|center|link=]]<br />
|Space Guard<br />
|Guard<br />
|[[Tag:station|Station]] (12), [[Tag:combat|Combat]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Station_Tenant.png|center|link=]]<br />
|Station<br />
|Villager<br />
|[[Tag:station|Station]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|}<br />
|}<br />
<br />
<br />
{{-}}<br />
== Notable Apex ==<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Big Ape]]<br />
* [[Bruiser]]<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Elliott]]<br />
* [[Lana Blake]]<br />
| style="width:240px;vertical-align:top;" |<br />
* [[RE: Selection bias!|Rozabella Novich]]<br />
|}<br />
<br />
[[Version_history#Beta_Releases|Beta versions]] also included mentions of following individuals:<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Doctor Lax]]<br />
* [[The Modern Po-metheus|Po-Metheus]] (formerly)<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Randy]]<br />
| style="width:240px;vertical-align:top;" |<br />
* Unnamed Lab Assistant<br />
|}<br />
<br />
{{-}}<br />
<br />
== Codexes ==<br />
Apex feature in a good number of [[Lore|Codex]] books, both written by Apex and by other races.<br />
<br />
{| class=gametable id="wideiconlist"<br />
|<br />
{{name|10 Years On}}<br />
{{name|A Slight Misunderstanding}}<br />
[[File:Apex An Identity Lost_Icon.png|link=Apex: An Identity Lost]] [[Apex: An Identity Lost]]<br><br />
{{name|Apex Ration Book}}<br />
{{name|Contents Page}}<br />
{{name|Defensive Systems}}<br />
{{name|Dissent in our Midst!}}<br />
|<br />
{{name|Freedom}}<br />
{{name|In Defence of Our Race}}<br />
{{name|La Resistance}}<br />
{{name|Miniknog Crisis Aversion}}<br />
{{name|Miniknog Issued Joke Book}}<br />
[[File:Miniknog R and D Report Icon.png|link=Miniknog R&D Report]] [[Miniknog R&D Report]]<br><br />
[[File:'Project De-Ape' Lab Report Icon.png|link='Project: De-Ape' Lab Report]] [['Project: De-Ape' Lab Report]]<br><br />
|<br />
[[File:RE Selection bias_Icon.png|link=RE: Selection bias!]] [[RE: Selection bias!]]<br><br />
{{name|Rebel Dispatch}}<br />
{{name|Report on Rebel Bases}}<br />
{{name|Side Effects of VEP}}<br />
{{name|Thank you card}}<br />
{{name|The Silly Miniknog}}<br />
{{name|The Superior Species}}<br />
|}<br />
<br />
<br />
{{-}}<br />
<br />
== Fossils ==<br />
[[File:Apex Skeleton.png|right|]]<br />
The player can find [[fossil|fossilized remains]] of Apex underground on most planets by successfully completing a [[Fossils#Mini-Game|fossil mini-game]]. The prizes for completion are randomized, so it may take a ''lot'' of tries to obtain even a single piece.<br />
<br />
Once a complete set of [[Apex Skull|skull]], [[Apex Torso|torso]] and [[Apex Legs|legs]] has been collected, they can be placed in a [[Medium Fossil Display]], forming a complete Apex skeleton to be put on display as a decor item. This also completes entry #13 in the Fossil [[Collections Library]]. Once the skeleton and display have been combined, they cannot be disassembled.<br />
<br />
The player may also find the [[Apex Skull Mask]] [[Cosmetic Armor]] piece in [[Bone Chest]]s scattered throughout [[Bone]] [[Biome]]s.<br />
<br />
<br />
==Trivia==<br />
* Much of the Apex society is based on the novel ''[[wikipedia:Nineteen Eighty-Four|Nineteen Eighty-Four]]'', a dystopian future novel where the all-seeing "Big Brother" keeps a cowed population in check.<br />
<br />
<br />
{{Race navbox}}<br />
<br />
[[Category:Apex]]</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Apex&diff=182742Apex2018-06-06T23:26:56Z<p>TheARJGuy: </p>
<hr />
<div>{{Race_Infobox<br />
|name=Apex<br />
|cultural_style=Ultramodern<br />
|appearance=Apelike<br />
|subtitle=playable race<br />
|male_pic=Apex-Male.png<br />
|female_pic=Apex-Female.png<br />
|icon=Apex_Icon.png<br />
}}<br />
<br />
The '''Apex''' are one of the seven playable [[race]]s in ''[[Starbound]]'', and one of the six races entrusted with an [[Ancient]] [[artifact]].<br />
<br />
They were originally a much more [[human]]-like race until a “completely natural and mysterious water-borne pathogen of unknown origin”'''*''' threatened their survival. ''Fortunately'' the ruling government, known as the [[Miniknog]], had developed a cure that countered the harmful effects of the pathogen... with the “unexpected side effect” of starting the [[VEP]] (Vestigi-Evo Process), which devolved their bodies to a more ape-like state. On the other hand, it also greatly increased their mental capabilities, leading to even bigger advances in super-science.<br />
<br />
This process took less than ten years to spread to the entire race, and also “coincidentally” at the same time the Miniknog began a complete societal <s>purge</s> ''resurrecting''. All records of the Apex society prior to VEP were destroyed, and the Miniknog's (''totaly legit'') “leader” [[Big Ape]] took complete and total control over the Apex society... for their safety and security, ''of course''. Apex leadership dictates jobs, the economy, fashion trends, food rations, and who “volunteers” for tests in the advancement of Apex biological science. Big Ape's rule is so all-encompassing that nobody knows exactly how long Apex society has actually been this way. And thus the Apex were “happy and complacent”, under the watchful eye of Big Ape and his many, many, many surveillance cameras and heavily-armed guards.<br />
<br />
''For some reason'', this has bred resentment in some “very ungrateful and rude” Apex, and rebel cells have begun to pop up here and there but it is ''such a small thing really'', and '''''totally''' not'' a huge undercurrent that has spread through the entire society.<br />
<br />
Carry on about your day, citizen. Big Ape is watching you.<br />
<br />
*'''*'''According to what happens when a [[Glitch]] character scans a [[standard issue sink]], the pathogen was actually synthetic, and most likely Miniknog-developed.<br />
<br />
<br />
== Apex as the player character ==<br />
As with the other player races, Apex characters are given a set of uniquely-styled [[Armor]]s, their own [[Ship]] type (with included [[Pet]]), and two unique [[Mech]] bodies. The Apex equipment leans towards a "citizen's militia" aesthetic. Their stats are the same for all other race's equipment at the same [[Tier]].<br />
<br />
Crafted [[weapon]]s are the same for all races, save for the pistol-packing [[Novakid]].<br />
<br />
While race-specific [[crafting|crafted]] items can be traded between characters of different races and used freely, there is currently no mechanism to allow a character to craft other races' unique items, or obtain a different Ship (and Ship Pet) in any capacity, without [[Modding:Portal|modding]] the game. <br />
<br />
<br />
===<u>Starter Clothing</u>===<br />
An Apex player has four sets of race-specific [[Clothing|Starter Clothing]] to choose from in the [[Character Creator]], plus the standard-issue [[Protectorate T-Shirt]] and [[Protectorate Vest]]. These items have no defensive capabilities whatsoever. These four sets are also used to clothe randomly-generated Apex NPC villagers.<br />
<br />
All four sets can also be [[crafting|crafted]] at the [[Spinning Wheel]] and [[Sewing Machine]].<br />
<br />
<div id="vanitywrapper" style="width:780px;">{{Set<br />
|name=Commander Set<br />
|chest=Commander Jacket<br />
|legs=Commander Trousers<br />
|clothing=Commander Set<br />
}}{{Set<br />
|name=Navy Set<br />
|chest=Navy Jacket<br />
|legs=Navy Trousers<br />
|clothing=Navy Set<br />
}}{{Set<br />
|name=Officer Set<br />
|chest=Officer Jacket<br />
|legs=Officer Trousers<br />
|clothing=Officer Set<br />
}}{{Set<br />
|name=Specialist Set<br />
|chest=Specialist Jacket<br />
|legs=Specialist Trousers<br />
|clothing=Specialist Set<br />
}}</div><br />
<div style="clear:both;"></div><br />
<br />
{{Race_Armor}}<br />
<br />
These [[Armor]] sets have the same stats as their equivalent Armors for all other races.<br />
<br />
{{-}}<br />
===<u>Cosmetic Armors</u>===<br />
There are a number of Apex-related [[Cosmetic Armor]]s to be found scattered across the universe, usually in Apex-themed [[Dungeon]]s, but sometimes in random/[[Biome]] chests. Like the Starter Clothing, these have no defensive capabilities, but let the player customize their character's appearance.<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Apex Anatomy Mask}}<br />
{{name|Apex Skull Mask}}<br />
{{name|Banana Mask}}<br />
{{name|Captain's Cap}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|M1 Helmet}}<br />
{{name|Monitor Helm}}<br />
{{name|Sassy Beret}}<br />
{{name|Visor}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Miniknog Helmet}}<br />
{{name|Miniknog Chest}}<br />
{{name|Miniknog Greaves}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Scientist Glasses}}<br />
{{name|Scientist Coat}}<br />
{{name|Scientist Pants}}<br />
|}<br />
<br />
{{-}}<br />
<br />
===<u>Player Ship</u>===<br />
[[File:Apexship.png|thumb|300px|right|The (fixed) starter-level Apex Ship]]<br />
<br />
The [[Apex Ship]] is a sleek, ultra-modern craft covered in (nonfunctional) guns. Its [[Ship Upgrade|size can be expanded]] by obtaining more [[Crew]] members, which allows the player to buy a higher-class Ship Licence from [[Penguin Pete]] for every two more Crew members. Alternately, the player can buy counterfeit licenses from [[Penguin Bay]]: these licenses are expensive, but do not have crew requirements attached to them.<br />
<br />
Once upgraded to the Condor Class (the largest Ship class), the Apex ship is a gigantic diamond-shaped arrangements of room that is largely symmetrical both vertically and horizontally.<br />
<br />
Apex [[Pets|ship pets]] are Weasels, coming in one of ten different colors chosen at random.<br />
<br />
{{-}}<br />
===<u>Mechs</u>===<br />
[[File:Dominion-00 Mech Body.png|thumb|100px|right|The "Dominion-00" Mech Body]]<br />
<br />
Apex player-characters have the ability to craft two unique [[Mech]] body types.<br />
<br />
The [[Dominion-00 Mech Body]] is the first Mech body the player will obtain, by completing [[Dr. Akaggy|Dr. Akaggy's]] "[[Test Drive]]" [[quest]] at the [[Outpost]] and unlocking the ability to use Mechs. Its advanced version, the [[Dominion Mech Body]], is obtained by completing Akaggy's later "[[Advanced Test Drive]]" quest.<br />
<br />
These two bodies have the same stats as other races' "default" Mech Bodies earned from the same quests.<br />
<br />
{{-}}<br />
<br />
== Apex as NPCs ==<br />
Apex NPCs are very common. Lone Apex [[Merchant]]s can pop up on nearly any world (both through normal planetary generation and temporarily as part of a [[Quest]]), and [[spaceship]]s and [[space station]]s may have Apex crew. Apex will often appear as NPCs in mixed-race planetary [[Microdungeons]] such as [[Savannah]] settlements or [[Tundra]] science stations.<br />
<br />
===<u>Villages & Dungeons</u>===<br />
[[File:Apex City Apartments 4.png|right|300px|thumb|Apex City Apartments]]<br />
Apex villages and dungeons can be found on all planet types that can have surface-level full-sized [[dungeon]]s except for [[Garden|Lush]] (aka "starter") planets. They are most likely to appear on [[Tundra]] planets over any other type.<br />
<br />
Apex structures lean towards "modern" to high-tech styling. Miniknog-controlled areas are ''covered'' in [[Big Ape]] propaganda and security camera (both obvious and hidden), whether the structure be a beige cookie-cutter "Standard Issue" apartment living space or bright-grey sanitized science lab of dubious intent.<br />
<br />
By contrast, Apex rebel camps are grubby affairs of scavenged supplies and hastily-constructed bunkers.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
! VILLAGES (FRIENDLY)<br />
! DUNGEONS (HOSTILE)<br />
|-<br />
|<br />
*[[Apex Rebel Camp]]<br />
*[[Apex City Apartments]]<br />
|<br />
*[[Apex Miniknog Base]]<br />
*[[Apex Test Facility]]<br />
|}<br />
{{-}}<br />
===<u>Space Encounters</u>===<br />
The player can discover [[Miniknog]] bases as [[Space Encounter]]s. Like the planetary Miniknog Bases, these areas are full of guards and scientists who will attack the player on-sight. The bases also have a slight puzzle element to them, requiring certain doors to be unlocked from different areas of the base in order to proceed. These bases are "shielded", which prevents the player from mining its [[block]]s and bypassing the puzzles.<br />
<br />
{{-}}<br />
===<u>Quests</u>===<br />
At the [[Outpost]], Apex scientist [[Elliott]] offers a large number of Quests that allow the player to unlock three different types of [[Tech]]. This Quest chain is available as soon as the player first visits the Outpost.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
|-<br />
|<br />
*[[Let's Get Technical]]<br />
*[[A Dashing Individual]]<br />
|<br />
*[[Jump-starting Development]]<br />
*[[Jumping To The Right Conclusion]]<br />
|<br />
*[[Rounding Up The Components]]<br />
*[[Getting The Ball Rolling]]<br />
|}<br />
<br />
The [[Quest]] to find the Apex Artifact is the fourth of the five Artifact Quests the player must undertake. This two-part hunt first involves finding [[Tag:Apex|Apex decor items]] and scanning them, giving Esther data to locate the Artifact's whereabouts. Once she has enough data, the player can travel directly to the [[Miniknog Stronghold]] to retrieve it, where the player gets accidentlaly involved in an Apex rebel strike.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
|-<br />
|<br />
*[[Find Clues to Locate the Apex Artifact]]<br />
|<br />
*[[Fetch the Apex Artifact]]<br />
|}<br />
<br />
{{-}}<br />
===<u>Tenants</u>===<br />
{| class="mw-collapsible mw-collapsed" style="width:100%; border:2px solid #2d2d2d; border-radius:10px;" <br />
|[[File:Colony Deed.gif]] A variety of Apex [[Tenant]]s can be summoned by placing a [[Colony Deed]] in a suitably-furnished room.<br />
|-<br />
|<br />
;<u>Basic Tenants</u><br />
These types of Tenant can be any race, dependent on the furniture in the room. If there is not enough race-tagged furniture in the room, the Tenant's race will be chosen at random.<br />
<br />
{| class="gametable" id="tenanttable"<br />
!<br />
! Name<br />
! Type<br />
! Race<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Merchant_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |[[Merchant]]<br />
| rowspan="2" |Merchant<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (8), [[Tag:Storage|Storage]] (8), [[Tag:commerce|Commerce]] (8)<br />
| rowspan="2" |Merchant<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Storage|Storage]] (8), [[Tag:commerce|Commerce]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Chef_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |Chef<br />
| rowspan="2" |Merchant<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (6), [[Tag:Cooking|Cooking]] (8)<br />
| rowspan="2" |Merchant<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Cooking|Cooking]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Villager_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |Villager<br />
| rowspan="2" |Villager<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (6)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|<br />
|15 to 30 minutes<br />
|}<br />
<br />
;<u>Tiered Guard Tenants</u><br />
Like the Basic Tenants, these Guards can be any race, dependent on what furniture is placed in their room. Their [[Armor]] and combat stats are based on the type of [[Crafting|crafted]] tiered furniture placed in the room.<br />
<br />
{| class="gametable" id="tenanttable"<br />
!<br />
! Lvl<br />
! Armor<br />
! Race<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_4_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |4<br />
| rowspan="2" |[[Tier#Tier_4|Tier 4]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier4|Durasteel]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier4|Durasteel]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_3_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |3<br />
| rowspan="2" |[[Tier#Tier_3|Tier 3]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier3|Titanium]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier3|Titanium]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_2_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |2<br />
| rowspan="2" |[[Tier#Tier_2|Tier 2]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier2|Tungsten]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier2|Tungsten]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_1_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |1<br />
| rowspan="2" |[[Tier#Tier_1|Tier 1]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|}<br />
<br />
;<u>Apex Themed Tenants</u><br />
These Tenants' race is not dictated by furniture tags, but random-chance among a limited selection of races. Only the Miniknog Researcher will always be Apex; the rest also have a random chance to be [[Human]], plus the Scientist may end up as a [[Hylotl]].<br />
{| class="gametable" id="tenanttable"<br />
! <br />
! Name<br />
! Type<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
|[[File:Hazmat_Tenant.png|center|link=]]<br />
|Hazmat Scientist<br />
|Villager<br />
|[[Tag:odd|Odd]] (14), [[Tag:science|Science]] (14)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Tar_Tenant.png|center|link=]]<br />
|Hunter-Gatherer<br />
|Villager<br />
|[[Tag:Tar|Tar]] (18)<br />
|Tar Villager*<br />
|10 to 30 minutes<br />
|-<br />
|[[File:Lab_Researcher_Tenant.png|center|link=]]<br />
|Miniknog Researcher<br />
|Villager<br />
|[[Tag:Apexresearchlab|Apexresearchlab]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Neon_Tenant.png|center|link=]]<br />
|Neon<br />
|Villager<br />
|[[Tag:electronic|Electronic]] (32)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Scientist_Tenant.png|center|link=]]<br />
|Scientist<br />
|Villager<br />
|[[Tag:science|Science]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|}<br />
<nowiki>*</nowiki>Tar Villagers have a custom rent pool: 14.8% [[Hunting Spear]] x3, 14.8% [[Iron Hunting Spear]] x3, 7.4% [[Treasure#Basic Treasure|Basic Treasure]], 7.4% [[Fish Stew]], 7.4% [[Javelin]] x3, 7.4% [[Meat Dumplings]], 7.4% [[Meat Pie]], 7.4% [[Meat Stew]], 7.4% [[Tarball]] x3, 7.4% [[Throwing Dagger]] x3, 7.4% [[Throwing Dart]] x3, 3.7% [[Coconut]] x3<br />
<br />
;<u>Random-race Themed Tenants</u><br />
These Tenants can be any of the seven playable races, but that race will always be chosen at random, regardless of the racial tags of the room's furniture.<br />
<br />
{| class="gametable" id="tenanttable"<br />
! style="width:62px;" |<br />
! Name<br />
! Type<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
|[[File:Astro_Tenant.png|center|link=]]<br />
|Astro<br />
|Villager<br />
|[[Tag:astro|Astro]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Electrician_Tenant.png|center|link=]]<br />
|Electrician<br />
|Villager<br />
|[[Tag:Wired|Wired]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Industrial_Tenant.png|center|link=]]<br />
|Industrial<br />
|Villager<br />
|[[Tag:industrial|Industrial]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Philanthropist_Tenant.png|center|link=]]<br />
|Philanthropist<br />
|Villager<br />
|[[Tag:valuable|Valuable]] (76)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Socialite_Tenant.png|center|link=]]<br />
|Socialite<br />
|Villager<br />
|[[Tag:pretty|Pretty]] (28), [[Tag:valuable|Valuable]] (42)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Space_Guard_Tenant.png|center|link=]]<br />
|Space Guard<br />
|Guard<br />
|[[Tag:station|Station]] (12), [[Tag:combat|Combat]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Station_Tenant.png|center|link=]]<br />
|Station<br />
|Villager<br />
|[[Tag:station|Station]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|}<br />
|}<br />
<br />
<br />
{{-}}<br />
== Notable Apex ==<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Big Ape]]<br />
* [[Bruiser]]<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Elliott]]<br />
* [[Lana Blake]]<br />
| style="width:240px;vertical-align:top;" |<br />
* [[RE: Selection bias!|Rozabella Novich]]<br />
|}<br />
<br />
[[Version_history#Beta_Releases|Beta versions]] also included mentions of following individuals:<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Doctor Lax]]<br />
* [[The Modern Po-metheus|Po-Metheus]] (formerly)<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Randy]]<br />
| style="width:240px;vertical-align:top;" |<br />
* Unnamed Lab Assistant<br />
|}<br />
<br />
{{-}}<br />
<br />
== Codexes ==<br />
Apex feature in a good number of [[Lore|Codex]] books, both written by Apex and by other races.<br />
<br />
{| class=gametable id="wideiconlist"<br />
|<br />
{{name|10 Years On}}<br />
{{name|A Slight Misunderstanding}}<br />
[[File:Apex An Identity Lost_Icon.png|link=Apex: An Identity Lost]] [[Apex: An Identity Lost]]<br><br />
{{name|Apex Ration Book}}<br />
{{name|Contents Page}}<br />
{{name|Defensive Systems}}<br />
{{name|Dissent in our Midst!}}<br />
|<br />
{{name|Freedom}}<br />
{{name|In Defence of Our Race}}<br />
{{name|La Resistance}}<br />
{{name|Miniknog Crisis Aversion}}<br />
{{name|Miniknog Issued Joke Book}}<br />
[[File:Miniknog R and D Report Icon.png|link=Miniknog R&D Report]] [[Miniknog R&D Report]]<br><br />
[[File:'Project De-Ape' Lab Report Icon.png|link='Project: De-Ape' Lab Report]] [['Project: De-Ape' Lab Report]]<br><br />
|<br />
[[File:RE Selection bias_Icon.png|link=RE: Selection bias!]] [[RE: Selection bias!]]<br><br />
{{name|Rebel Dispatch}}<br />
{{name|Report on Rebel Bases}}<br />
{{name|Side Effects of VEP}}<br />
{{name|Thank you card}}<br />
{{name|The Silly Miniknog}}<br />
{{name|The Superior Species}}<br />
|}<br />
<br />
<br />
{{-}}<br />
<br />
== Fossils ==<br />
[[File:Apex Skeleton.png|right|]]<br />
The player can find [[fossil|fossilized remains]] of Apex underground on most planets by successfully completing a [[Fossils#Mini-Game|fossil mini-game]]. The prizes for completion are randomized, so it may take a ''lot'' of tries to obtain even a single piece.<br />
<br />
Once a complete set of [[Apex Skull|skull]], [[Apex Torso|torso]] and [[Apex Legs|legs]] has been collected, they can be placed in a [[Medium Fossil Display]], forming a complete Apex skeleton to be put on display as a decor item. This also completes entry #13 in the Fossil [[Collections Library]]. Once the skeleton and display have been combined, they cannot be disassembled.<br />
<br />
The player may also find the [[Apex Skull Mask]] [[Cosmetic Armor]] piece in [[Bone Chest]]s scattered throughout [[Bone]] [[Biome]]s.<br />
<br />
<br />
==Trivia==<br />
* Much of the Apex society is based on the novel ''[[wikipedia:Nineteen Eighty-Four|Nineteen Eighty-Four]]'', a dystopian future novel where the all-seeing "Big Brother" keeps a cowed population in check.<br />
<br />
<br />
{{Race navbox}}<br />
<br />
[[Category:Apex]]</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Apex&diff=182741Apex2018-06-06T23:24:20Z<p>TheARJGuy: </p>
<hr />
<div>{{Race_Infobox<br />
|name=Apex<br />
|cultural_style=Ultramodern<br />
|appearance=Apelike<br />
|subtitle=playable race<br />
|male_pic=Apex-Male.png<br />
|female_pic=Apex-Female.png<br />
|icon=Apex_Icon.png<br />
}}<br />
<br />
The '''Apex''' are one of the seven playable [[race]]s in ''[[Starbound]]'', and one of the six races entrusted with an [[Ancient]] [[artifact]].<br />
<br />
They were originally a much more [[human]]-like race until a “completely natural and mysterious water-borne pathogen of unknown origin”* threatened their survival. ''Fortunately'' the ruling government, known as the [[Miniknog]], had developed a cure that countered the harmful effects of the pathogen... with the “unexpected side effect” of starting the [[VEP]] (Vestigi-Evo Process), which devolved their bodies to a more ape-like state. On the other hand, it also greatly increased their mental capabilities, leading to even bigger advances in super-science.<br />
<br />
This process took less than ten years to spread to the entire race, and also “coincidentally” at the same time the Miniknog began a complete societal <s>purge</s> ''resurrecting''. All records of the Apex society prior to VEP were destroyed, and the Miniknog's (''totaly legit'') “leader” [[Big Ape]] took complete and total control over the Apex society... for their safety and security, ''of course''. Apex leadership dictates jobs, the economy, fashion trends, food rations, and who “volunteers” for tests in the advancement of Apex biological science. Big Ape's rule is so all-encompassing that nobody knows exactly how long Apex society has actually been this way. And thus the Apex were “happy and complacent”, under the watchful eye of Big Ape and his many, many, many surveillance cameras and heavily-armed guards.<br />
<br />
''For some reason'', this has bred resentment in some “very ungrateful and rude” Apex, and rebel cells have begun to pop up here and there but it is ''such a small thing really'', and '''''totally''' not'' a huge undercurrent that has spread through the entire society.<br />
<br />
Carry on about your day, citizen. Big Ape is watching you.<br />
<br />
*According to what happens when a [[Glitch]] character scans a [[standard issue sink]], the pathogen was actually synthetic, and most likely Miniknog-developed.<br />
<br />
== Apex as the player character ==<br />
As with the other player races, Apex characters are given a set of uniquely-styled [[Armor]]s, their own [[Ship]] type (with included [[Pet]]), and two unique [[Mech]] bodies. The Apex equipment leans towards a "citizen's militia" aesthetic. Their stats are the same for all other race's equipment at the same [[Tier]].<br />
<br />
Crafted [[weapon]]s are the same for all races, save for the pistol-packing [[Novakid]].<br />
<br />
While race-specific [[crafting|crafted]] items can be traded between characters of different races and used freely, there is currently no mechanism to allow a character to craft other races' unique items, or obtain a different Ship (and Ship Pet) in any capacity, without [[Modding:Portal|modding]] the game. <br />
<br />
<br />
===<u>Starter Clothing</u>===<br />
An Apex player has four sets of race-specific [[Clothing|Starter Clothing]] to choose from in the [[Character Creator]], plus the standard-issue [[Protectorate T-Shirt]] and [[Protectorate Vest]]. These items have no defensive capabilities whatsoever. These four sets are also used to clothe randomly-generated Apex NPC villagers.<br />
<br />
All four sets can also be [[crafting|crafted]] at the [[Spinning Wheel]] and [[Sewing Machine]].<br />
<br />
<div id="vanitywrapper" style="width:780px;">{{Set<br />
|name=Commander Set<br />
|chest=Commander Jacket<br />
|legs=Commander Trousers<br />
|clothing=Commander Set<br />
}}{{Set<br />
|name=Navy Set<br />
|chest=Navy Jacket<br />
|legs=Navy Trousers<br />
|clothing=Navy Set<br />
}}{{Set<br />
|name=Officer Set<br />
|chest=Officer Jacket<br />
|legs=Officer Trousers<br />
|clothing=Officer Set<br />
}}{{Set<br />
|name=Specialist Set<br />
|chest=Specialist Jacket<br />
|legs=Specialist Trousers<br />
|clothing=Specialist Set<br />
}}</div><br />
<div style="clear:both;"></div><br />
<br />
{{Race_Armor}}<br />
<br />
These [[Armor]] sets have the same stats as their equivalent Armors for all other races.<br />
<br />
{{-}}<br />
===<u>Cosmetic Armors</u>===<br />
There are a number of Apex-related [[Cosmetic Armor]]s to be found scattered across the universe, usually in Apex-themed [[Dungeon]]s, but sometimes in random/[[Biome]] chests. Like the Starter Clothing, these have no defensive capabilities, but let the player customize their character's appearance.<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Apex Anatomy Mask}}<br />
{{name|Apex Skull Mask}}<br />
{{name|Banana Mask}}<br />
{{name|Captain's Cap}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|M1 Helmet}}<br />
{{name|Monitor Helm}}<br />
{{name|Sassy Beret}}<br />
{{name|Visor}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Miniknog Helmet}}<br />
{{name|Miniknog Chest}}<br />
{{name|Miniknog Greaves}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Scientist Glasses}}<br />
{{name|Scientist Coat}}<br />
{{name|Scientist Pants}}<br />
|}<br />
<br />
{{-}}<br />
<br />
===<u>Player Ship</u>===<br />
[[File:Apexship.png|thumb|300px|right|The (fixed) starter-level Apex Ship]]<br />
<br />
The [[Apex Ship]] is a sleek, ultra-modern craft covered in (nonfunctional) guns. Its [[Ship Upgrade|size can be expanded]] by obtaining more [[Crew]] members, which allows the player to buy a higher-class Ship Licence from [[Penguin Pete]] for every two more Crew members. Alternately, the player can buy counterfeit licenses from [[Penguin Bay]]: these licenses are expensive, but do not have crew requirements attached to them.<br />
<br />
Once upgraded to the Condor Class (the largest Ship class), the Apex ship is a gigantic diamond-shaped arrangements of room that is largely symmetrical both vertically and horizontally.<br />
<br />
Apex [[Pets|ship pets]] are Weasels, coming in one of ten different colors chosen at random.<br />
<br />
{{-}}<br />
===<u>Mechs</u>===<br />
[[File:Dominion-00 Mech Body.png|thumb|100px|right|The "Dominion-00" Mech Body]]<br />
<br />
Apex player-characters have the ability to craft two unique [[Mech]] body types.<br />
<br />
The [[Dominion-00 Mech Body]] is the first Mech body the player will obtain, by completing [[Dr. Akaggy|Dr. Akaggy's]] "[[Test Drive]]" [[quest]] at the [[Outpost]] and unlocking the ability to use Mechs. Its advanced version, the [[Dominion Mech Body]], is obtained by completing Akaggy's later "[[Advanced Test Drive]]" quest.<br />
<br />
These two bodies have the same stats as other races' "default" Mech Bodies earned from the same quests.<br />
<br />
{{-}}<br />
<br />
== Apex as NPCs ==<br />
Apex NPCs are very common. Lone Apex [[Merchant]]s can pop up on nearly any world (both through normal planetary generation and temporarily as part of a [[Quest]]), and [[spaceship]]s and [[space station]]s may have Apex crew. Apex will often appear as NPCs in mixed-race planetary [[Microdungeons]] such as [[Savannah]] settlements or [[Tundra]] science stations.<br />
<br />
===<u>Villages & Dungeons</u>===<br />
[[File:Apex City Apartments 4.png|right|300px|thumb|Apex City Apartments]]<br />
Apex villages and dungeons can be found on all planet types that can have surface-level full-sized [[dungeon]]s except for [[Garden|Lush]] (aka "starter") planets. They are most likely to appear on [[Tundra]] planets over any other type.<br />
<br />
Apex structures lean towards "modern" to high-tech styling. Miniknog-controlled areas are ''covered'' in [[Big Ape]] propaganda and security camera (both obvious and hidden), whether the structure be a beige cookie-cutter "Standard Issue" apartment living space or bright-grey sanitized science lab of dubious intent.<br />
<br />
By contrast, Apex rebel camps are grubby affairs of scavenged supplies and hastily-constructed bunkers.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
! VILLAGES (FRIENDLY)<br />
! DUNGEONS (HOSTILE)<br />
|-<br />
|<br />
*[[Apex Rebel Camp]]<br />
*[[Apex City Apartments]]<br />
|<br />
*[[Apex Miniknog Base]]<br />
*[[Apex Test Facility]]<br />
|}<br />
{{-}}<br />
===<u>Space Encounters</u>===<br />
The player can discover [[Miniknog]] bases as [[Space Encounter]]s. Like the planetary Miniknog Bases, these areas are full of guards and scientists who will attack the player on-sight. The bases also have a slight puzzle element to them, requiring certain doors to be unlocked from different areas of the base in order to proceed. These bases are "shielded", which prevents the player from mining its [[block]]s and bypassing the puzzles.<br />
<br />
{{-}}<br />
===<u>Quests</u>===<br />
At the [[Outpost]], Apex scientist [[Elliott]] offers a large number of Quests that allow the player to unlock three different types of [[Tech]]. This Quest chain is available as soon as the player first visits the Outpost.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
|-<br />
|<br />
*[[Let's Get Technical]]<br />
*[[A Dashing Individual]]<br />
|<br />
*[[Jump-starting Development]]<br />
*[[Jumping To The Right Conclusion]]<br />
|<br />
*[[Rounding Up The Components]]<br />
*[[Getting The Ball Rolling]]<br />
|}<br />
<br />
The [[Quest]] to find the Apex Artifact is the fourth of the five Artifact Quests the player must undertake. This two-part hunt first involves finding [[Tag:Apex|Apex decor items]] and scanning them, giving Esther data to locate the Artifact's whereabouts. Once she has enough data, the player can travel directly to the [[Miniknog Stronghold]] to retrieve it, where the player gets accidentlaly involved in an Apex rebel strike.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
|-<br />
|<br />
*[[Find Clues to Locate the Apex Artifact]]<br />
|<br />
*[[Fetch the Apex Artifact]]<br />
|}<br />
<br />
{{-}}<br />
===<u>Tenants</u>===<br />
{| class="mw-collapsible mw-collapsed" style="width:100%; border:2px solid #2d2d2d; border-radius:10px;" <br />
|[[File:Colony Deed.gif]] A variety of Apex [[Tenant]]s can be summoned by placing a [[Colony Deed]] in a suitably-furnished room.<br />
|-<br />
|<br />
;<u>Basic Tenants</u><br />
These types of Tenant can be any race, dependent on the furniture in the room. If there is not enough race-tagged furniture in the room, the Tenant's race will be chosen at random.<br />
<br />
{| class="gametable" id="tenanttable"<br />
!<br />
! Name<br />
! Type<br />
! Race<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Merchant_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |[[Merchant]]<br />
| rowspan="2" |Merchant<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (8), [[Tag:Storage|Storage]] (8), [[Tag:commerce|Commerce]] (8)<br />
| rowspan="2" |Merchant<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Storage|Storage]] (8), [[Tag:commerce|Commerce]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Chef_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |Chef<br />
| rowspan="2" |Merchant<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (6), [[Tag:Cooking|Cooking]] (8)<br />
| rowspan="2" |Merchant<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Cooking|Cooking]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Villager_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |Villager<br />
| rowspan="2" |Villager<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (6)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|<br />
|15 to 30 minutes<br />
|}<br />
<br />
;<u>Tiered Guard Tenants</u><br />
Like the Basic Tenants, these Guards can be any race, dependent on what furniture is placed in their room. Their [[Armor]] and combat stats are based on the type of [[Crafting|crafted]] tiered furniture placed in the room.<br />
<br />
{| class="gametable" id="tenanttable"<br />
!<br />
! Lvl<br />
! Armor<br />
! Race<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_4_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |4<br />
| rowspan="2" |[[Tier#Tier_4|Tier 4]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier4|Durasteel]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier4|Durasteel]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_3_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |3<br />
| rowspan="2" |[[Tier#Tier_3|Tier 3]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier3|Titanium]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier3|Titanium]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_2_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |2<br />
| rowspan="2" |[[Tier#Tier_2|Tier 2]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier2|Tungsten]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier2|Tungsten]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_1_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |1<br />
| rowspan="2" |[[Tier#Tier_1|Tier 1]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|}<br />
<br />
;<u>Apex Themed Tenants</u><br />
These Tenants' race is not dictated by furniture tags, but random-chance among a limited selection of races. Only the Miniknog Researcher will always be Apex; the rest also have a random chance to be [[Human]], plus the Scientist may end up as a [[Hylotl]].<br />
{| class="gametable" id="tenanttable"<br />
! <br />
! Name<br />
! Type<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
|[[File:Hazmat_Tenant.png|center|link=]]<br />
|Hazmat Scientist<br />
|Villager<br />
|[[Tag:odd|Odd]] (14), [[Tag:science|Science]] (14)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Tar_Tenant.png|center|link=]]<br />
|Hunter-Gatherer<br />
|Villager<br />
|[[Tag:Tar|Tar]] (18)<br />
|Tar Villager*<br />
|10 to 30 minutes<br />
|-<br />
|[[File:Lab_Researcher_Tenant.png|center|link=]]<br />
|Miniknog Researcher<br />
|Villager<br />
|[[Tag:Apexresearchlab|Apexresearchlab]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Neon_Tenant.png|center|link=]]<br />
|Neon<br />
|Villager<br />
|[[Tag:electronic|Electronic]] (32)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Scientist_Tenant.png|center|link=]]<br />
|Scientist<br />
|Villager<br />
|[[Tag:science|Science]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|}<br />
<nowiki>*</nowiki>Tar Villagers have a custom rent pool: 14.8% [[Hunting Spear]] x3, 14.8% [[Iron Hunting Spear]] x3, 7.4% [[Treasure#Basic Treasure|Basic Treasure]], 7.4% [[Fish Stew]], 7.4% [[Javelin]] x3, 7.4% [[Meat Dumplings]], 7.4% [[Meat Pie]], 7.4% [[Meat Stew]], 7.4% [[Tarball]] x3, 7.4% [[Throwing Dagger]] x3, 7.4% [[Throwing Dart]] x3, 3.7% [[Coconut]] x3<br />
<br />
;<u>Random-race Themed Tenants</u><br />
These Tenants can be any of the seven playable races, but that race will always be chosen at random, regardless of the racial tags of the room's furniture.<br />
<br />
{| class="gametable" id="tenanttable"<br />
! style="width:62px;" |<br />
! Name<br />
! Type<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
|[[File:Astro_Tenant.png|center|link=]]<br />
|Astro<br />
|Villager<br />
|[[Tag:astro|Astro]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Electrician_Tenant.png|center|link=]]<br />
|Electrician<br />
|Villager<br />
|[[Tag:Wired|Wired]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Industrial_Tenant.png|center|link=]]<br />
|Industrial<br />
|Villager<br />
|[[Tag:industrial|Industrial]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Philanthropist_Tenant.png|center|link=]]<br />
|Philanthropist<br />
|Villager<br />
|[[Tag:valuable|Valuable]] (76)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Socialite_Tenant.png|center|link=]]<br />
|Socialite<br />
|Villager<br />
|[[Tag:pretty|Pretty]] (28), [[Tag:valuable|Valuable]] (42)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Space_Guard_Tenant.png|center|link=]]<br />
|Space Guard<br />
|Guard<br />
|[[Tag:station|Station]] (12), [[Tag:combat|Combat]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Station_Tenant.png|center|link=]]<br />
|Station<br />
|Villager<br />
|[[Tag:station|Station]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|}<br />
|}<br />
<br />
<br />
{{-}}<br />
== Notable Apex ==<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Big Ape]]<br />
* [[Bruiser]]<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Elliott]]<br />
* [[Lana Blake]]<br />
| style="width:240px;vertical-align:top;" |<br />
* [[RE: Selection bias!|Rozabella Novich]]<br />
|}<br />
<br />
[[Version_history#Beta_Releases|Beta versions]] also included mentions of following individuals:<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Doctor Lax]]<br />
* [[The Modern Po-metheus|Po-Metheus]] (formerly)<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Randy]]<br />
| style="width:240px;vertical-align:top;" |<br />
* Unnamed Lab Assistant<br />
|}<br />
<br />
{{-}}<br />
<br />
== Codexes ==<br />
Apex feature in a good number of [[Lore|Codex]] books, both written by Apex and by other races.<br />
<br />
{| class=gametable id="wideiconlist"<br />
|<br />
{{name|10 Years On}}<br />
{{name|A Slight Misunderstanding}}<br />
[[File:Apex An Identity Lost_Icon.png|link=Apex: An Identity Lost]] [[Apex: An Identity Lost]]<br><br />
{{name|Apex Ration Book}}<br />
{{name|Contents Page}}<br />
{{name|Defensive Systems}}<br />
{{name|Dissent in our Midst!}}<br />
|<br />
{{name|Freedom}}<br />
{{name|In Defence of Our Race}}<br />
{{name|La Resistance}}<br />
{{name|Miniknog Crisis Aversion}}<br />
{{name|Miniknog Issued Joke Book}}<br />
[[File:Miniknog R and D Report Icon.png|link=Miniknog R&D Report]] [[Miniknog R&D Report]]<br><br />
[[File:'Project De-Ape' Lab Report Icon.png|link='Project: De-Ape' Lab Report]] [['Project: De-Ape' Lab Report]]<br><br />
|<br />
[[File:RE Selection bias_Icon.png|link=RE: Selection bias!]] [[RE: Selection bias!]]<br><br />
{{name|Rebel Dispatch}}<br />
{{name|Report on Rebel Bases}}<br />
{{name|Side Effects of VEP}}<br />
{{name|Thank you card}}<br />
{{name|The Silly Miniknog}}<br />
{{name|The Superior Species}}<br />
|}<br />
<br />
<br />
{{-}}<br />
<br />
== Fossils ==<br />
[[File:Apex Skeleton.png|right|]]<br />
The player can find [[fossil|fossilized remains]] of Apex underground on most planets by successfully completing a [[Fossils#Mini-Game|fossil mini-game]]. The prizes for completion are randomized, so it may take a ''lot'' of tries to obtain even a single piece.<br />
<br />
Once a complete set of [[Apex Skull|skull]], [[Apex Torso|torso]] and [[Apex Legs|legs]] has been collected, they can be placed in a [[Medium Fossil Display]], forming a complete Apex skeleton to be put on display as a decor item. This also completes entry #13 in the Fossil [[Collections Library]]. Once the skeleton and display have been combined, they cannot be disassembled.<br />
<br />
The player may also find the [[Apex Skull Mask]] [[Cosmetic Armor]] piece in [[Bone Chest]]s scattered throughout [[Bone]] [[Biome]]s.<br />
<br />
<br />
==Trivia==<br />
* Much of the Apex society is based on the novel ''[[wikipedia:Nineteen Eighty-Four|Nineteen Eighty-Four]]'', a dystopian future novel where the all-seeing "Big Brother" keeps a cowed population in check.<br />
<br />
<br />
{{Race navbox}}<br />
<br />
[[Category:Apex]]</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Apex&diff=182740Apex2018-06-06T23:23:15Z<p>TheARJGuy: </p>
<hr />
<div>{{Race_Infobox<br />
|name=Apex<br />
|cultural_style=Ultramodern<br />
|appearance=Apelike<br />
|subtitle=playable race<br />
|male_pic=Apex-Male.png<br />
|female_pic=Apex-Female.png<br />
|icon=Apex_Icon.png<br />
}}<br />
<br />
The '''Apex''' are one of the seven playable [[race]]s in ''[[Starbound]]'', and one of the six races entrusted with an [[Ancient]] [[artifact]].<br />
<br />
They were originally a much more [[human]]-like race until a “completely natural and mysterious water-borne pathogen of unknown origin”* threatened their survival. ''Fortunately'' the ruling government, known as the [[Miniknog]], had developed a cure that countered the harmful effects of the pathogen... with the “unexpected side effect” of starting the [[VEP]] (Vestigi-Evo Process), which devolved their bodies to a more ape-like state. On the other hand, it also greatly increased their mental capabilities, leading to even bigger advances in super-science.<br />
<br />
This process took less than ten years to spread to the entire race, and also “coincidentally” at the same time the Miniknog began a complete societal <s>purge</s> ''resurrecting''. All records of the Apex society prior to VEP were destroyed, and the Miniknog's (''totaly legit'') “leader” [[Big Ape]] took complete and total control over the Apex society... for their safety and security, ''of course''. Apex leadership dictates jobs, the [[Bigcoin|economy]], fashion trends, food rations, and who “volunteers” for tests in the advancement of Apex biological science. Big Ape's rule is so all-encompassing that nobody knows exactly how long Apex society has actually been this way. And thus the Apex were “happy and complacent”, under the watchful eye of Big Ape and his many, many, many surveillance cameras and heavily-armed guards.<br />
<br />
''For some reason'', this has bred resentment in some “very ungrateful and rude” Apex, and rebel cells have begun to pop up here and there but it is ''such a small thing really'', and '''''totally''' not'' a huge undercurrent that has spread through the entire society.<br />
<br />
Carry on about your day, citizen. Big Ape is watching you.<br />
<br />
*According to what happens when a [[Glitch]] character scans a [[standard issue sink]], the pathogen was actually synthetic, and most likely Miniknog-developed.<br />
<br />
== Apex as the player character ==<br />
As with the other player races, Apex characters are given a set of uniquely-styled [[Armor]]s, their own [[Ship]] type (with included [[Pet]]), and two unique [[Mech]] bodies. The Apex equipment leans towards a "citizen's militia" aesthetic. Their stats are the same for all other race's equipment at the same [[Tier]].<br />
<br />
Crafted [[weapon]]s are the same for all races, save for the pistol-packing [[Novakid]].<br />
<br />
While race-specific [[crafting|crafted]] items can be traded between characters of different races and used freely, there is currently no mechanism to allow a character to craft other races' unique items, or obtain a different Ship (and Ship Pet) in any capacity, without [[Modding:Portal|modding]] the game. <br />
<br />
<br />
===<u>Starter Clothing</u>===<br />
An Apex player has four sets of race-specific [[Clothing|Starter Clothing]] to choose from in the [[Character Creator]], plus the standard-issue [[Protectorate T-Shirt]] and [[Protectorate Vest]]. These items have no defensive capabilities whatsoever. These four sets are also used to clothe randomly-generated Apex NPC villagers.<br />
<br />
All four sets can also be [[crafting|crafted]] at the [[Spinning Wheel]] and [[Sewing Machine]].<br />
<br />
<div id="vanitywrapper" style="width:780px;">{{Set<br />
|name=Commander Set<br />
|chest=Commander Jacket<br />
|legs=Commander Trousers<br />
|clothing=Commander Set<br />
}}{{Set<br />
|name=Navy Set<br />
|chest=Navy Jacket<br />
|legs=Navy Trousers<br />
|clothing=Navy Set<br />
}}{{Set<br />
|name=Officer Set<br />
|chest=Officer Jacket<br />
|legs=Officer Trousers<br />
|clothing=Officer Set<br />
}}{{Set<br />
|name=Specialist Set<br />
|chest=Specialist Jacket<br />
|legs=Specialist Trousers<br />
|clothing=Specialist Set<br />
}}</div><br />
<div style="clear:both;"></div><br />
<br />
{{Race_Armor}}<br />
<br />
These [[Armor]] sets have the same stats as their equivalent Armors for all other races.<br />
<br />
{{-}}<br />
===<u>Cosmetic Armors</u>===<br />
There are a number of Apex-related [[Cosmetic Armor]]s to be found scattered across the universe, usually in Apex-themed [[Dungeon]]s, but sometimes in random/[[Biome]] chests. Like the Starter Clothing, these have no defensive capabilities, but let the player customize their character's appearance.<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Apex Anatomy Mask}}<br />
{{name|Apex Skull Mask}}<br />
{{name|Banana Mask}}<br />
{{name|Captain's Cap}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|M1 Helmet}}<br />
{{name|Monitor Helm}}<br />
{{name|Sassy Beret}}<br />
{{name|Visor}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Miniknog Helmet}}<br />
{{name|Miniknog Chest}}<br />
{{name|Miniknog Greaves}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Scientist Glasses}}<br />
{{name|Scientist Coat}}<br />
{{name|Scientist Pants}}<br />
|}<br />
<br />
{{-}}<br />
<br />
===<u>Player Ship</u>===<br />
[[File:Apexship.png|thumb|300px|right|The (fixed) starter-level Apex Ship]]<br />
<br />
The [[Apex Ship]] is a sleek, ultra-modern craft covered in (nonfunctional) guns. Its [[Ship Upgrade|size can be expanded]] by obtaining more [[Crew]] members, which allows the player to buy a higher-class Ship Licence from [[Penguin Pete]] for every two more Crew members. Alternately, the player can buy counterfeit licenses from [[Penguin Bay]]: these licenses are expensive, but do not have crew requirements attached to them.<br />
<br />
Once upgraded to the Condor Class (the largest Ship class), the Apex ship is a gigantic diamond-shaped arrangements of room that is largely symmetrical both vertically and horizontally.<br />
<br />
Apex [[Pets|ship pets]] are Weasels, coming in one of ten different colors chosen at random.<br />
<br />
{{-}}<br />
===<u>Mechs</u>===<br />
[[File:Dominion-00 Mech Body.png|thumb|100px|right|The "Dominion-00" Mech Body]]<br />
<br />
Apex player-characters have the ability to craft two unique [[Mech]] body types.<br />
<br />
The [[Dominion-00 Mech Body]] is the first Mech body the player will obtain, by completing [[Dr. Akaggy|Dr. Akaggy's]] "[[Test Drive]]" [[quest]] at the [[Outpost]] and unlocking the ability to use Mechs. Its advanced version, the [[Dominion Mech Body]], is obtained by completing Akaggy's later "[[Advanced Test Drive]]" quest.<br />
<br />
These two bodies have the same stats as other races' "default" Mech Bodies earned from the same quests.<br />
<br />
{{-}}<br />
<br />
== Apex as NPCs ==<br />
Apex NPCs are very common. Lone Apex [[Merchant]]s can pop up on nearly any world (both through normal planetary generation and temporarily as part of a [[Quest]]), and [[spaceship]]s and [[space station]]s may have Apex crew. Apex will often appear as NPCs in mixed-race planetary [[Microdungeons]] such as [[Savannah]] settlements or [[Tundra]] science stations.<br />
<br />
===<u>Villages & Dungeons</u>===<br />
[[File:Apex City Apartments 4.png|right|300px|thumb|Apex City Apartments]]<br />
Apex villages and dungeons can be found on all planet types that can have surface-level full-sized [[dungeon]]s except for [[Garden|Lush]] (aka "starter") planets. They are most likely to appear on [[Tundra]] planets over any other type.<br />
<br />
Apex structures lean towards "modern" to high-tech styling. Miniknog-controlled areas are ''covered'' in [[Big Ape]] propaganda and security camera (both obvious and hidden), whether the structure be a beige cookie-cutter "Standard Issue" apartment living space or bright-grey sanitized science lab of dubious intent.<br />
<br />
By contrast, Apex rebel camps are grubby affairs of scavenged supplies and hastily-constructed bunkers.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
! VILLAGES (FRIENDLY)<br />
! DUNGEONS (HOSTILE)<br />
|-<br />
|<br />
*[[Apex Rebel Camp]]<br />
*[[Apex City Apartments]]<br />
|<br />
*[[Apex Miniknog Base]]<br />
*[[Apex Test Facility]]<br />
|}<br />
{{-}}<br />
===<u>Space Encounters</u>===<br />
The player can discover [[Miniknog]] bases as [[Space Encounter]]s. Like the planetary Miniknog Bases, these areas are full of guards and scientists who will attack the player on-sight. The bases also have a slight puzzle element to them, requiring certain doors to be unlocked from different areas of the base in order to proceed. These bases are "shielded", which prevents the player from mining its [[block]]s and bypassing the puzzles.<br />
<br />
{{-}}<br />
===<u>Quests</u>===<br />
At the [[Outpost]], Apex scientist [[Elliott]] offers a large number of Quests that allow the player to unlock three different types of [[Tech]]. This Quest chain is available as soon as the player first visits the Outpost.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
|-<br />
|<br />
*[[Let's Get Technical]]<br />
*[[A Dashing Individual]]<br />
|<br />
*[[Jump-starting Development]]<br />
*[[Jumping To The Right Conclusion]]<br />
|<br />
*[[Rounding Up The Components]]<br />
*[[Getting The Ball Rolling]]<br />
|}<br />
<br />
The [[Quest]] to find the Apex Artifact is the fourth of the five Artifact Quests the player must undertake. This two-part hunt first involves finding [[Tag:Apex|Apex decor items]] and scanning them, giving Esther data to locate the Artifact's whereabouts. Once she has enough data, the player can travel directly to the [[Miniknog Stronghold]] to retrieve it, where the player gets accidentlaly involved in an Apex rebel strike.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
|-<br />
|<br />
*[[Find Clues to Locate the Apex Artifact]]<br />
|<br />
*[[Fetch the Apex Artifact]]<br />
|}<br />
<br />
{{-}}<br />
===<u>Tenants</u>===<br />
{| class="mw-collapsible mw-collapsed" style="width:100%; border:2px solid #2d2d2d; border-radius:10px;" <br />
|[[File:Colony Deed.gif]] A variety of Apex [[Tenant]]s can be summoned by placing a [[Colony Deed]] in a suitably-furnished room.<br />
|-<br />
|<br />
;<u>Basic Tenants</u><br />
These types of Tenant can be any race, dependent on the furniture in the room. If there is not enough race-tagged furniture in the room, the Tenant's race will be chosen at random.<br />
<br />
{| class="gametable" id="tenanttable"<br />
!<br />
! Name<br />
! Type<br />
! Race<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Merchant_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |[[Merchant]]<br />
| rowspan="2" |Merchant<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (8), [[Tag:Storage|Storage]] (8), [[Tag:commerce|Commerce]] (8)<br />
| rowspan="2" |Merchant<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Storage|Storage]] (8), [[Tag:commerce|Commerce]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Chef_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |Chef<br />
| rowspan="2" |Merchant<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (6), [[Tag:Cooking|Cooking]] (8)<br />
| rowspan="2" |Merchant<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Cooking|Cooking]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Villager_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |Villager<br />
| rowspan="2" |Villager<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (6)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|<br />
|15 to 30 minutes<br />
|}<br />
<br />
;<u>Tiered Guard Tenants</u><br />
Like the Basic Tenants, these Guards can be any race, dependent on what furniture is placed in their room. Their [[Armor]] and combat stats are based on the type of [[Crafting|crafted]] tiered furniture placed in the room.<br />
<br />
{| class="gametable" id="tenanttable"<br />
!<br />
! Lvl<br />
! Armor<br />
! Race<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_4_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |4<br />
| rowspan="2" |[[Tier#Tier_4|Tier 4]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier4|Durasteel]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier4|Durasteel]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_3_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |3<br />
| rowspan="2" |[[Tier#Tier_3|Tier 3]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier3|Titanium]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier3|Titanium]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_2_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |2<br />
| rowspan="2" |[[Tier#Tier_2|Tier 2]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier2|Tungsten]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier2|Tungsten]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_1_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |1<br />
| rowspan="2" |[[Tier#Tier_1|Tier 1]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|}<br />
<br />
;<u>Apex Themed Tenants</u><br />
These Tenants' race is not dictated by furniture tags, but random-chance among a limited selection of races. Only the Miniknog Researcher will always be Apex; the rest also have a random chance to be [[Human]], plus the Scientist may end up as a [[Hylotl]].<br />
{| class="gametable" id="tenanttable"<br />
! <br />
! Name<br />
! Type<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
|[[File:Hazmat_Tenant.png|center|link=]]<br />
|Hazmat Scientist<br />
|Villager<br />
|[[Tag:odd|Odd]] (14), [[Tag:science|Science]] (14)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Tar_Tenant.png|center|link=]]<br />
|Hunter-Gatherer<br />
|Villager<br />
|[[Tag:Tar|Tar]] (18)<br />
|Tar Villager*<br />
|10 to 30 minutes<br />
|-<br />
|[[File:Lab_Researcher_Tenant.png|center|link=]]<br />
|Miniknog Researcher<br />
|Villager<br />
|[[Tag:Apexresearchlab|Apexresearchlab]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Neon_Tenant.png|center|link=]]<br />
|Neon<br />
|Villager<br />
|[[Tag:electronic|Electronic]] (32)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Scientist_Tenant.png|center|link=]]<br />
|Scientist<br />
|Villager<br />
|[[Tag:science|Science]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|}<br />
<nowiki>*</nowiki>Tar Villagers have a custom rent pool: 14.8% [[Hunting Spear]] x3, 14.8% [[Iron Hunting Spear]] x3, 7.4% [[Treasure#Basic Treasure|Basic Treasure]], 7.4% [[Fish Stew]], 7.4% [[Javelin]] x3, 7.4% [[Meat Dumplings]], 7.4% [[Meat Pie]], 7.4% [[Meat Stew]], 7.4% [[Tarball]] x3, 7.4% [[Throwing Dagger]] x3, 7.4% [[Throwing Dart]] x3, 3.7% [[Coconut]] x3<br />
<br />
;<u>Random-race Themed Tenants</u><br />
These Tenants can be any of the seven playable races, but that race will always be chosen at random, regardless of the racial tags of the room's furniture.<br />
<br />
{| class="gametable" id="tenanttable"<br />
! style="width:62px;" |<br />
! Name<br />
! Type<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
|[[File:Astro_Tenant.png|center|link=]]<br />
|Astro<br />
|Villager<br />
|[[Tag:astro|Astro]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Electrician_Tenant.png|center|link=]]<br />
|Electrician<br />
|Villager<br />
|[[Tag:Wired|Wired]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Industrial_Tenant.png|center|link=]]<br />
|Industrial<br />
|Villager<br />
|[[Tag:industrial|Industrial]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Philanthropist_Tenant.png|center|link=]]<br />
|Philanthropist<br />
|Villager<br />
|[[Tag:valuable|Valuable]] (76)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Socialite_Tenant.png|center|link=]]<br />
|Socialite<br />
|Villager<br />
|[[Tag:pretty|Pretty]] (28), [[Tag:valuable|Valuable]] (42)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Space_Guard_Tenant.png|center|link=]]<br />
|Space Guard<br />
|Guard<br />
|[[Tag:station|Station]] (12), [[Tag:combat|Combat]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Station_Tenant.png|center|link=]]<br />
|Station<br />
|Villager<br />
|[[Tag:station|Station]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|}<br />
|}<br />
<br />
<br />
{{-}}<br />
== Notable Apex ==<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Big Ape]]<br />
* [[Bruiser]]<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Elliott]]<br />
* [[Lana Blake]]<br />
| style="width:240px;vertical-align:top;" |<br />
* [[RE: Selection bias!|Rozabella Novich]]<br />
|}<br />
<br />
[[Version_history#Beta_Releases|Beta versions]] also included mentions of following individuals:<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Doctor Lax]]<br />
* [[The Modern Po-metheus|Po-Metheus]] (formerly)<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Randy]]<br />
| style="width:240px;vertical-align:top;" |<br />
* Unnamed Lab Assistant<br />
|}<br />
<br />
{{-}}<br />
<br />
== Codexes ==<br />
Apex feature in a good number of [[Lore|Codex]] books, both written by Apex and by other races.<br />
<br />
{| class=gametable id="wideiconlist"<br />
|<br />
{{name|10 Years On}}<br />
{{name|A Slight Misunderstanding}}<br />
[[File:Apex An Identity Lost_Icon.png|link=Apex: An Identity Lost]] [[Apex: An Identity Lost]]<br><br />
{{name|Apex Ration Book}}<br />
{{name|Contents Page}}<br />
{{name|Defensive Systems}}<br />
{{name|Dissent in our Midst!}}<br />
|<br />
{{name|Freedom}}<br />
{{name|In Defence of Our Race}}<br />
{{name|La Resistance}}<br />
{{name|Miniknog Crisis Aversion}}<br />
{{name|Miniknog Issued Joke Book}}<br />
[[File:Miniknog R and D Report Icon.png|link=Miniknog R&D Report]] [[Miniknog R&D Report]]<br><br />
[[File:'Project De-Ape' Lab Report Icon.png|link='Project: De-Ape' Lab Report]] [['Project: De-Ape' Lab Report]]<br><br />
|<br />
[[File:RE Selection bias_Icon.png|link=RE: Selection bias!]] [[RE: Selection bias!]]<br><br />
{{name|Rebel Dispatch}}<br />
{{name|Report on Rebel Bases}}<br />
{{name|Side Effects of VEP}}<br />
{{name|Thank you card}}<br />
{{name|The Silly Miniknog}}<br />
{{name|The Superior Species}}<br />
|}<br />
<br />
<br />
{{-}}<br />
<br />
== Fossils ==<br />
[[File:Apex Skeleton.png|right|]]<br />
The player can find [[fossil|fossilized remains]] of Apex underground on most planets by successfully completing a [[Fossils#Mini-Game|fossil mini-game]]. The prizes for completion are randomized, so it may take a ''lot'' of tries to obtain even a single piece.<br />
<br />
Once a complete set of [[Apex Skull|skull]], [[Apex Torso|torso]] and [[Apex Legs|legs]] has been collected, they can be placed in a [[Medium Fossil Display]], forming a complete Apex skeleton to be put on display as a decor item. This also completes entry #13 in the Fossil [[Collections Library]]. Once the skeleton and display have been combined, they cannot be disassembled.<br />
<br />
The player may also find the [[Apex Skull Mask]] [[Cosmetic Armor]] piece in [[Bone Chest]]s scattered throughout [[Bone]] [[Biome]]s.<br />
<br />
<br />
==Trivia==<br />
* Much of the Apex society is based on the novel ''[[wikipedia:Nineteen Eighty-Four|Nineteen Eighty-Four]]'', a dystopian future novel where the all-seeing "Big Brother" keeps a cowed population in check.<br />
<br />
<br />
{{Race navbox}}<br />
<br />
[[Category:Apex]]</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Apex&diff=182739Apex2018-06-06T23:20:12Z<p>TheARJGuy: </p>
<hr />
<div>{{Race_Infobox<br />
|name=Apex<br />
|cultural_style=Ultramodern<br />
|appearance=Apelike<br />
|subtitle=playable race<br />
|male_pic=Apex-Male.png<br />
|female_pic=Apex-Female.png<br />
|icon=Apex_Icon.png<br />
}}<br />
<br />
The '''Apex''' are one of the seven playable [[race]]s in ''[[Starbound]]'', and one of the six races entrusted with an [[Ancient]] [[artifact]].<br />
<br />
They were originally a much more [[human]]-like race until a “completely natural and mysterious water-borne pathogen of unknown origin”* threatened their survival. ''Fortunately'' the ruling government, known as the [[Miniknog]], had developed a cure that countered the harmful effects of the pathogen... with the “unexpected side effect” of starting the [[VEP]] (Vestigi-Evo Process), which devolved their bodies to a more ape-like state. On the other hand, it also greatly increased their mental capabilities, leading to even bigger advances in super-science.<br />
<br />
This process took less than ten years to spread to the entire race, and also “coincidentally” at the same time the Miniknog began a complete societal <s>purge</s> restructuring. All records of the Apex society prior to VEP were destroyed, and the Miniknog's leader [[Big Ape]] took complete and total control over the Apex society... for their safety and security, ''of course''. Apex leadership dictates jobs, the [[Bigcoin|economy]], fashion trends, food rations, and who "volunteers" for tests in the advancement of Apex biological science. Big Ape's rule is so all-encompassing that nobody knows exactly how long Apex society has actually been this way. And thus the Apex were “happy and complacent”, under the watchful eye of Big Ape and his many, many, many surveillance cameras and heavily-armed guards.<br />
<br />
''For some reason'', this has bred resentment in some “very ungrateful and rude” Apex, and rebel cells have begun to pop up here and there but it is ''such a small thing really'', and '''''totally''' not'' a huge undercurrent that has spread through the entire society.<br />
<br />
Carry on about your day, citizen. Big Ape is watching you.<br />
<br />
*According to what happens when a [[Glitch]] character scans a [[standard issue sink]], the pathogen was actually synthetic, and most likely Miniknog-developed.<br />
<br />
== Apex as the player character ==<br />
As with the other player races, Apex characters are given a set of uniquely-styled [[Armor]]s, their own [[Ship]] type (with included [[Pet]]), and two unique [[Mech]] bodies. The Apex equipment leans towards a "citizen's militia" aesthetic. Their stats are the same for all other race's equipment at the same [[Tier]].<br />
<br />
Crafted [[weapon]]s are the same for all races, save for the pistol-packing [[Novakid]].<br />
<br />
While race-specific [[crafting|crafted]] items can be traded between characters of different races and used freely, there is currently no mechanism to allow a character to craft other races' unique items, or obtain a different Ship (and Ship Pet) in any capacity, without [[Modding:Portal|modding]] the game. <br />
<br />
<br />
===<u>Starter Clothing</u>===<br />
An Apex player has four sets of race-specific [[Clothing|Starter Clothing]] to choose from in the [[Character Creator]], plus the standard-issue [[Protectorate T-Shirt]] and [[Protectorate Vest]]. These items have no defensive capabilities whatsoever. These four sets are also used to clothe randomly-generated Apex NPC villagers.<br />
<br />
All four sets can also be [[crafting|crafted]] at the [[Spinning Wheel]] and [[Sewing Machine]].<br />
<br />
<div id="vanitywrapper" style="width:780px;">{{Set<br />
|name=Commander Set<br />
|chest=Commander Jacket<br />
|legs=Commander Trousers<br />
|clothing=Commander Set<br />
}}{{Set<br />
|name=Navy Set<br />
|chest=Navy Jacket<br />
|legs=Navy Trousers<br />
|clothing=Navy Set<br />
}}{{Set<br />
|name=Officer Set<br />
|chest=Officer Jacket<br />
|legs=Officer Trousers<br />
|clothing=Officer Set<br />
}}{{Set<br />
|name=Specialist Set<br />
|chest=Specialist Jacket<br />
|legs=Specialist Trousers<br />
|clothing=Specialist Set<br />
}}</div><br />
<div style="clear:both;"></div><br />
<br />
{{Race_Armor}}<br />
<br />
These [[Armor]] sets have the same stats as their equivalent Armors for all other races.<br />
<br />
{{-}}<br />
===<u>Cosmetic Armors</u>===<br />
There are a number of Apex-related [[Cosmetic Armor]]s to be found scattered across the universe, usually in Apex-themed [[Dungeon]]s, but sometimes in random/[[Biome]] chests. Like the Starter Clothing, these have no defensive capabilities, but let the player customize their character's appearance.<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Apex Anatomy Mask}}<br />
{{name|Apex Skull Mask}}<br />
{{name|Banana Mask}}<br />
{{name|Captain's Cap}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|M1 Helmet}}<br />
{{name|Monitor Helm}}<br />
{{name|Sassy Beret}}<br />
{{name|Visor}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Miniknog Helmet}}<br />
{{name|Miniknog Chest}}<br />
{{name|Miniknog Greaves}}<br />
| style="width:240px;vertical-align:top;" |<br />
{{name|Scientist Glasses}}<br />
{{name|Scientist Coat}}<br />
{{name|Scientist Pants}}<br />
|}<br />
<br />
{{-}}<br />
<br />
===<u>Player Ship</u>===<br />
[[File:Apexship.png|thumb|300px|right|The (fixed) starter-level Apex Ship]]<br />
<br />
The [[Apex Ship]] is a sleek, ultra-modern craft covered in (nonfunctional) guns. Its [[Ship Upgrade|size can be expanded]] by obtaining more [[Crew]] members, which allows the player to buy a higher-class Ship Licence from [[Penguin Pete]] for every two more Crew members. Alternately, the player can buy counterfeit licenses from [[Penguin Bay]]: these licenses are expensive, but do not have crew requirements attached to them.<br />
<br />
Once upgraded to the Condor Class (the largest Ship class), the Apex ship is a gigantic diamond-shaped arrangements of room that is largely symmetrical both vertically and horizontally.<br />
<br />
Apex [[Pets|ship pets]] are Weasels, coming in one of ten different colors chosen at random.<br />
<br />
{{-}}<br />
===<u>Mechs</u>===<br />
[[File:Dominion-00 Mech Body.png|thumb|100px|right|The "Dominion-00" Mech Body]]<br />
<br />
Apex player-characters have the ability to craft two unique [[Mech]] body types.<br />
<br />
The [[Dominion-00 Mech Body]] is the first Mech body the player will obtain, by completing [[Dr. Akaggy|Dr. Akaggy's]] "[[Test Drive]]" [[quest]] at the [[Outpost]] and unlocking the ability to use Mechs. Its advanced version, the [[Dominion Mech Body]], is obtained by completing Akaggy's later "[[Advanced Test Drive]]" quest.<br />
<br />
These two bodies have the same stats as other races' "default" Mech Bodies earned from the same quests.<br />
<br />
{{-}}<br />
<br />
== Apex as NPCs ==<br />
Apex NPCs are very common. Lone Apex [[Merchant]]s can pop up on nearly any world (both through normal planetary generation and temporarily as part of a [[Quest]]), and [[spaceship]]s and [[space station]]s may have Apex crew. Apex will often appear as NPCs in mixed-race planetary [[Microdungeons]] such as [[Savannah]] settlements or [[Tundra]] science stations.<br />
<br />
===<u>Villages & Dungeons</u>===<br />
[[File:Apex City Apartments 4.png|right|300px|thumb|Apex City Apartments]]<br />
Apex villages and dungeons can be found on all planet types that can have surface-level full-sized [[dungeon]]s except for [[Garden|Lush]] (aka "starter") planets. They are most likely to appear on [[Tundra]] planets over any other type.<br />
<br />
Apex structures lean towards "modern" to high-tech styling. Miniknog-controlled areas are ''covered'' in [[Big Ape]] propaganda and security camera (both obvious and hidden), whether the structure be a beige cookie-cutter "Standard Issue" apartment living space or bright-grey sanitized science lab of dubious intent.<br />
<br />
By contrast, Apex rebel camps are grubby affairs of scavenged supplies and hastily-constructed bunkers.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
! VILLAGES (FRIENDLY)<br />
! DUNGEONS (HOSTILE)<br />
|-<br />
|<br />
*[[Apex Rebel Camp]]<br />
*[[Apex City Apartments]]<br />
|<br />
*[[Apex Miniknog Base]]<br />
*[[Apex Test Facility]]<br />
|}<br />
{{-}}<br />
===<u>Space Encounters</u>===<br />
The player can discover [[Miniknog]] bases as [[Space Encounter]]s. Like the planetary Miniknog Bases, these areas are full of guards and scientists who will attack the player on-sight. The bases also have a slight puzzle element to them, requiring certain doors to be unlocked from different areas of the base in order to proceed. These bases are "shielded", which prevents the player from mining its [[block]]s and bypassing the puzzles.<br />
<br />
{{-}}<br />
===<u>Quests</u>===<br />
At the [[Outpost]], Apex scientist [[Elliott]] offers a large number of Quests that allow the player to unlock three different types of [[Tech]]. This Quest chain is available as soon as the player first visits the Outpost.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
|-<br />
|<br />
*[[Let's Get Technical]]<br />
*[[A Dashing Individual]]<br />
|<br />
*[[Jump-starting Development]]<br />
*[[Jumping To The Right Conclusion]]<br />
|<br />
*[[Rounding Up The Components]]<br />
*[[Getting The Ball Rolling]]<br />
|}<br />
<br />
The [[Quest]] to find the Apex Artifact is the fourth of the five Artifact Quests the player must undertake. This two-part hunt first involves finding [[Tag:Apex|Apex decor items]] and scanning them, giving Esther data to locate the Artifact's whereabouts. Once she has enough data, the player can travel directly to the [[Miniknog Stronghold]] to retrieve it, where the player gets accidentlaly involved in an Apex rebel strike.<br />
<br />
{| class="gametable" style="center; height: 100%;"<br />
|-<br />
|<br />
*[[Find Clues to Locate the Apex Artifact]]<br />
|<br />
*[[Fetch the Apex Artifact]]<br />
|}<br />
<br />
{{-}}<br />
===<u>Tenants</u>===<br />
{| class="mw-collapsible mw-collapsed" style="width:100%; border:2px solid #2d2d2d; border-radius:10px;" <br />
|[[File:Colony Deed.gif]] A variety of Apex [[Tenant]]s can be summoned by placing a [[Colony Deed]] in a suitably-furnished room.<br />
|-<br />
|<br />
;<u>Basic Tenants</u><br />
These types of Tenant can be any race, dependent on the furniture in the room. If there is not enough race-tagged furniture in the room, the Tenant's race will be chosen at random.<br />
<br />
{| class="gametable" id="tenanttable"<br />
!<br />
! Name<br />
! Type<br />
! Race<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Merchant_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |[[Merchant]]<br />
| rowspan="2" |Merchant<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (8), [[Tag:Storage|Storage]] (8), [[Tag:commerce|Commerce]] (8)<br />
| rowspan="2" |Merchant<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Storage|Storage]] (8), [[Tag:commerce|Commerce]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Chef_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |Chef<br />
| rowspan="2" |Merchant<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (6), [[Tag:Cooking|Cooking]] (8)<br />
| rowspan="2" |Merchant<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Cooking|Cooking]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
[[File:Villager_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |Villager<br />
| rowspan="2" |Villager<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Apex|Apex]] (6)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|<br />
|15 to 30 minutes<br />
|}<br />
<br />
;<u>Tiered Guard Tenants</u><br />
Like the Basic Tenants, these Guards can be any race, dependent on what furniture is placed in their room. Their [[Armor]] and combat stats are based on the type of [[Crafting|crafted]] tiered furniture placed in the room.<br />
<br />
{| class="gametable" id="tenanttable"<br />
!<br />
! Lvl<br />
! Armor<br />
! Race<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_4_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |4<br />
| rowspan="2" |[[Tier#Tier_4|Tier 4]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier4|Durasteel]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier4|Durasteel]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_3_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |3<br />
| rowspan="2" |[[Tier#Tier_3|Tier 3]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier3|Titanium]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier3|Titanium]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_2_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |2<br />
| rowspan="2" |[[Tier#Tier_2|Tier 2]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:Tier2|Tungsten]] (12), [[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:Tier2|Tungsten]] (12), [[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|-<br />
| rowspan="2" |<br />
{| class="racialtenants"<br />
|[[File:Tier_1_Apex_Tenant.png|center|link=]]<br />
|}<br />
| rowspan="2" |1<br />
| rowspan="2" |[[Tier#Tier_1|Tier 1]]<br />
|[[Tag:Apex|Apex]]<br />
|[[Tag:combat|Combat]] (8), [[Tag#Apex|Apex]] (8)<br />
| rowspan="2" |Villager<br />
|15 to 30 minutes<br />
|-<br />
|Random<br />
|[[Tag:combat|Combat]] (8)<br />
|20 to 30 minutes<br />
|}<br />
<br />
;<u>Apex Themed Tenants</u><br />
These Tenants' race is not dictated by furniture tags, but random-chance among a limited selection of races. Only the Miniknog Researcher will always be Apex; the rest also have a random chance to be [[Human]], plus the Scientist may end up as a [[Hylotl]].<br />
{| class="gametable" id="tenanttable"<br />
! <br />
! Name<br />
! Type<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
|[[File:Hazmat_Tenant.png|center|link=]]<br />
|Hazmat Scientist<br />
|Villager<br />
|[[Tag:odd|Odd]] (14), [[Tag:science|Science]] (14)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Tar_Tenant.png|center|link=]]<br />
|Hunter-Gatherer<br />
|Villager<br />
|[[Tag:Tar|Tar]] (18)<br />
|Tar Villager*<br />
|10 to 30 minutes<br />
|-<br />
|[[File:Lab_Researcher_Tenant.png|center|link=]]<br />
|Miniknog Researcher<br />
|Villager<br />
|[[Tag:Apexresearchlab|Apexresearchlab]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Neon_Tenant.png|center|link=]]<br />
|Neon<br />
|Villager<br />
|[[Tag:electronic|Electronic]] (32)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Scientist_Tenant.png|center|link=]]<br />
|Scientist<br />
|Villager<br />
|[[Tag:science|Science]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|}<br />
<nowiki>*</nowiki>Tar Villagers have a custom rent pool: 14.8% [[Hunting Spear]] x3, 14.8% [[Iron Hunting Spear]] x3, 7.4% [[Treasure#Basic Treasure|Basic Treasure]], 7.4% [[Fish Stew]], 7.4% [[Javelin]] x3, 7.4% [[Meat Dumplings]], 7.4% [[Meat Pie]], 7.4% [[Meat Stew]], 7.4% [[Tarball]] x3, 7.4% [[Throwing Dagger]] x3, 7.4% [[Throwing Dart]] x3, 3.7% [[Coconut]] x3<br />
<br />
;<u>Random-race Themed Tenants</u><br />
These Tenants can be any of the seven playable races, but that race will always be chosen at random, regardless of the racial tags of the room's furniture.<br />
<br />
{| class="gametable" id="tenanttable"<br />
! style="width:62px;" |<br />
! Name<br />
! Type<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
|[[File:Astro_Tenant.png|center|link=]]<br />
|Astro<br />
|Villager<br />
|[[Tag:astro|Astro]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Electrician_Tenant.png|center|link=]]<br />
|Electrician<br />
|Villager<br />
|[[Tag:Wired|Wired]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Industrial_Tenant.png|center|link=]]<br />
|Industrial<br />
|Villager<br />
|[[Tag:industrial|Industrial]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Philanthropist_Tenant.png|center|link=]]<br />
|Philanthropist<br />
|Villager<br />
|[[Tag:valuable|Valuable]] (76)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Socialite_Tenant.png|center|link=]]<br />
|Socialite<br />
|Villager<br />
|[[Tag:pretty|Pretty]] (28), [[Tag:valuable|Valuable]] (42)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Space_Guard_Tenant.png|center|link=]]<br />
|Space Guard<br />
|Guard<br />
|[[Tag:station|Station]] (12), [[Tag:combat|Combat]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Station_Tenant.png|center|link=]]<br />
|Station<br />
|Villager<br />
|[[Tag:station|Station]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|}<br />
|}<br />
<br />
<br />
{{-}}<br />
== Notable Apex ==<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Big Ape]]<br />
* [[Bruiser]]<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Elliott]]<br />
* [[Lana Blake]]<br />
| style="width:240px;vertical-align:top;" |<br />
* [[RE: Selection bias!|Rozabella Novich]]<br />
|}<br />
<br />
[[Version_history#Beta_Releases|Beta versions]] also included mentions of following individuals:<br />
<br />
{| class="gametable"<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Doctor Lax]]<br />
* [[The Modern Po-metheus|Po-Metheus]] (formerly)<br />
| style="width:240px;vertical-align:top;" |<br />
* [[Randy]]<br />
| style="width:240px;vertical-align:top;" |<br />
* Unnamed Lab Assistant<br />
|}<br />
<br />
{{-}}<br />
<br />
== Codexes ==<br />
Apex feature in a good number of [[Lore|Codex]] books, both written by Apex and by other races.<br />
<br />
{| class=gametable id="wideiconlist"<br />
|<br />
{{name|10 Years On}}<br />
{{name|A Slight Misunderstanding}}<br />
[[File:Apex An Identity Lost_Icon.png|link=Apex: An Identity Lost]] [[Apex: An Identity Lost]]<br><br />
{{name|Apex Ration Book}}<br />
{{name|Contents Page}}<br />
{{name|Defensive Systems}}<br />
{{name|Dissent in our Midst!}}<br />
|<br />
{{name|Freedom}}<br />
{{name|In Defence of Our Race}}<br />
{{name|La Resistance}}<br />
{{name|Miniknog Crisis Aversion}}<br />
{{name|Miniknog Issued Joke Book}}<br />
[[File:Miniknog R and D Report Icon.png|link=Miniknog R&D Report]] [[Miniknog R&D Report]]<br><br />
[[File:'Project De-Ape' Lab Report Icon.png|link='Project: De-Ape' Lab Report]] [['Project: De-Ape' Lab Report]]<br><br />
|<br />
[[File:RE Selection bias_Icon.png|link=RE: Selection bias!]] [[RE: Selection bias!]]<br><br />
{{name|Rebel Dispatch}}<br />
{{name|Report on Rebel Bases}}<br />
{{name|Side Effects of VEP}}<br />
{{name|Thank you card}}<br />
{{name|The Silly Miniknog}}<br />
{{name|The Superior Species}}<br />
|}<br />
<br />
<br />
{{-}}<br />
<br />
== Fossils ==<br />
[[File:Apex Skeleton.png|right|]]<br />
The player can find [[fossil|fossilized remains]] of Apex underground on most planets by successfully completing a [[Fossils#Mini-Game|fossil mini-game]]. The prizes for completion are randomized, so it may take a ''lot'' of tries to obtain even a single piece.<br />
<br />
Once a complete set of [[Apex Skull|skull]], [[Apex Torso|torso]] and [[Apex Legs|legs]] has been collected, they can be placed in a [[Medium Fossil Display]], forming a complete Apex skeleton to be put on display as a decor item. This also completes entry #13 in the Fossil [[Collections Library]]. Once the skeleton and display have been combined, they cannot be disassembled.<br />
<br />
The player may also find the [[Apex Skull Mask]] [[Cosmetic Armor]] piece in [[Bone Chest]]s scattered throughout [[Bone]] [[Biome]]s.<br />
<br />
<br />
==Trivia==<br />
* Much of the Apex society is based on the novel ''[[wikipedia:Nineteen Eighty-Four|Nineteen Eighty-Four]]'', a dystopian future novel where the all-seeing "Big Brother" keeps a cowed population in check.<br />
<br />
<br />
{{Race navbox}}<br />
<br />
[[Category:Apex]]</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Miniknog&diff=182738Miniknog2018-06-06T23:12:01Z<p>TheARJGuy: Fixed spelling mistake</p>
<hr />
<div>[[File:Typical-Miniknog-Society.jpg|right|350px|Typical Miniknog Society]]<br />
<br />
[[Miniknog|The Miniknog]] is the oppressive government of the [[Apex]] and the main antagonist in the quest to [[Fetch the Apex Artifact]].<br />
<br />
The [[player]] will encounter the Miniknog as the dominant power at [[Apex Test Facility|Apex Test Facilities]], [[Apex Miniknog Base]]s, [[Apex City Apartments]], and at the [[Miniknog Stronghold]]. The Miniknog “leader”, [[Big Ape]], is supposedly an all-powerful, godlike [[Apex]]-ish being who is constantly lionzed by Miniknog propaganda. Despite what most Apex have been lead to belive all their lives, Big Ape is actually a fake. It is unknown to the [[Starbound]] communiy who is truly at the top of the Apex hierarchical pyramid. In the [[Miniknog Stronghold]] mission, the player must fight a holographic projection of Big Ape as a [[boss]]. The Miniknog is out-of-power at the [[Apex Rebel Camp|Apex Rebel Camps]], though. The Apex are the only race in the game with a publicly-known civil war.<br />
<br />
==Quests==<br />
<br />
Players must [[combat|fight]] the Miniknog in a [[mission]] assigned by [[Esther]] in order to [[Fetch the Apex Artifact|complete the main storyline]] of [[Starbound]]. To complete this quest, the player must defeat [[Big Ape]].<br />
<br />
==Opposition==<br />
<br />
As the Miniknog is a brutal government that is truly based upon an immense fog of lies and propaganda, there is a universal movement, the Apex Rebellion, that is bent upon overthrowing Miniknog rule. Anti-Miniknog rebels can be found in [[Apex Rebel Camp]]s. Compared to the Miniknog’s highly advanced weaponry and tactics, arguably the best in the known universe, the rebel arsenal seemes a bit primitive. Dispite this disadvantage, the resistance is still holding up. [[Lana Blake]] is one of the most important figures in the resistance movement.<br />
<br />
==Themed Decoratives==<br />
<br />
===Anti-Miniknog Decoratives===<br />
<br />
A number of anti-Miniknog-themed [[decorative]] objects are available.<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|Disobey Sign}}<br />
{{name|Headless Big Ape Statue}}<br />
|}<br />
<br />
===Pro-Miniknog Decoratives===<br />
<br />
A number of Miniknog-themed [[decorative]] objects are available.<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|Apex Male Bust}}<br />
{{name|Apex Poet Portrait}}<br />
{{name|Apex Scientist Statue}}<br />
{{name|Big Ape Bust}}<br />
{{name|Big Ape Cross-Stitch}}<br />
{{name|Big Ape Doll}}<br />
{{name|Big Ape Monument}}<br />
{{name|Big Ape Poster}}<br />
{{name|Big Ape Record}}<br />
{{name|Glorious Leader Painting}}<br />
{{name|Ministry of Knowledge Sign}}<br />
{{name|Obey Sign}}<br />
{{name|Reassignment Sign}}<br />
|}<br />
<br />
==Lore==<br />
<br />
[[File:Big-Ape-Is-Watching.jpg|right|200px|Big Ape is Watching]]<br />
<br />
The Miniknog are the subject of a number of the [[codex|codex entries]] discovered by the player.<br />
<br />
===[[Apex Rebel Camp]]===<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|The Silly Miniknog}}<br />
{{name|La Resistance}}<br />
{{name|Rebel Dispatch}}<br />
{{name|Apex An Identity Lost}}<br />
|}<br />
<br />
===[[Apex Miniknog Base]]===<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|'Project: De-Ape' Lab Report}}<br />
{{name|RE: Selection bias!}}<br />
{{name|Side Effects of VEP}}<br />
|}<br />
<br />
===[[Apex Test Facility]]===<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|10 Years On}}<br />
{{name|Side Effects of VEP}}<br />
{{name|Rebel Dispatch}}<br />
|}<br />
<br />
===[[Miniknog Stronghold]]===<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|Contents Page}}<br />
{{name|Defensive Systems}}<br />
{{name|Miniknog R and D Report}}<br />
{{name|Report on Rebel Bases}}<br />
|}<br />
<br />
== Trivia ==<br />
* [[Big Ape|"Big Ape"]] is a reference to "Big Brother," the term given for the government in George Orwell's 1984. [[Ministry of Knowledge Sign|"Ministry of Knowledge"]] is another borrowed term from this book.</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Miniknog&diff=182737Miniknog2018-06-06T23:08:16Z<p>TheARJGuy: Cleaned up :)</p>
<hr />
<div>[[File:Typical-Miniknog-Society.jpg|right|350px|Typical Miniknog Society]]<br />
<br />
[[Miniknog|The Miniknog]] is the oppressive government of the [[Apex]] and the main antagonist in the quest to [[Fetch the Apex Artifact]].<br />
<br />
The [[player]] will encounter the Miniknog as the dominant power at [[Apex Test Facility|Apex Test Facilities]], [[Apex Miniknog Base]]s, [[Apex City Apartments]], and at the [[Miniknog Stronghold]]. The Miniknog “leader”, [[Big Ape]], is supposedly an all-powerful, godlike [[Apex]]-ish being who is constantly lionzed by Miniknog propaganda. Despite what most Apex have been lead to belive all their lives, Big Ape is actually fake. It is uninown to the [[Starbound]] communiy who is truly at the top of the Apex hierarchical pyramid. In the [[Miniknog Stronghold]] mission, the player must fight a holographic projection of Big Ape as a [[boss]]. The Miniknog is out-of-power at the [[Apex Rebel Camp|Apex Rebel Camps]], though. The Apex are the only race in the game with a publicly-known civil war.<br />
<br />
==Quests==<br />
<br />
Players must [[combat|fight]] the Miniknog in a [[mission]] assigned by [[Esther]] in order to [[Fetch the Apex Artifact|complete the main storyline]] of [[Starbound]]. To complete this quest, the player must defeat [[Big Ape]].<br />
<br />
==Opposition==<br />
<br />
As the Miniknog is a brutal government that is truly based upon an immense fog of lies and propaganda, there is a universal movement, the Apex Rebellion, that is bent upon overthrowing Miniknog rule. Anti-Miniknog rebels can be found in [[Apex Rebel Camp]]s. Compared to the highly advanced weaponry and tactics, arguably the best in the known universe, the rebel arsenal seemes a bit primitive. Dispite this disadvantage, the resistance is still holding up. [[Lana Blake]] is one of the most important figures in the resistance movement.<br />
<br />
==Themed Decoratives==<br />
<br />
===Anti-Miniknog Decoratives===<br />
<br />
A number of anti-Miniknog-themed [[decorative]] objects are available.<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|Disobey Sign}}<br />
{{name|Headless Big Ape Statue}}<br />
|}<br />
<br />
===Pro-Miniknog Decoratives===<br />
<br />
A number of Miniknog-themed [[decorative]] objects are available.<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|Apex Male Bust}}<br />
{{name|Apex Poet Portrait}}<br />
{{name|Apex Scientist Statue}}<br />
{{name|Big Ape Bust}}<br />
{{name|Big Ape Cross-Stitch}}<br />
{{name|Big Ape Doll}}<br />
{{name|Big Ape Monument}}<br />
{{name|Big Ape Poster}}<br />
{{name|Big Ape Record}}<br />
{{name|Glorious Leader Painting}}<br />
{{name|Ministry of Knowledge Sign}}<br />
{{name|Obey Sign}}<br />
{{name|Reassignment Sign}}<br />
|}<br />
<br />
==Lore==<br />
<br />
[[File:Big-Ape-Is-Watching.jpg|right|200px|Big Ape is Watching]]<br />
<br />
The Miniknog are the subject of a number of the [[codex|codex entries]] discovered by the player.<br />
<br />
===[[Apex Rebel Camp]]===<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|The Silly Miniknog}}<br />
{{name|La Resistance}}<br />
{{name|Rebel Dispatch}}<br />
{{name|Apex An Identity Lost}}<br />
|}<br />
<br />
===[[Apex Miniknog Base]]===<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|'Project: De-Ape' Lab Report}}<br />
{{name|RE: Selection bias!}}<br />
{{name|Side Effects of VEP}}<br />
|}<br />
<br />
===[[Apex Test Facility]]===<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|10 Years On}}<br />
{{name|Side Effects of VEP}}<br />
{{name|Rebel Dispatch}}<br />
|}<br />
<br />
===[[Miniknog Stronghold]]===<br />
<br />
{| class=litegametable style="display:inline-table;"<br />
| style="vertical-align:top;" |<br />
{{name|Contents Page}}<br />
{{name|Defensive Systems}}<br />
{{name|Miniknog R and D Report}}<br />
{{name|Report on Rebel Bases}}<br />
|}<br />
<br />
== Trivia ==<br />
* [[Big Ape|"Big Ape"]] is a reference to "Big Brother," the term given for the government in George Orwell's 1984. [[Ministry of Knowledge Sign|"Ministry of Knowledge"]] is another borrowed term from this book.</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Parasprite&diff=182736Parasprite2018-06-06T22:44:46Z<p>TheARJGuy: </p>
<hr />
<div>{{Monster<br />
|name=Parasprite<br />
|subtitle=Unique Monster<br />
|image=Parasprite.png<br />
|collection=59<br />
|health=50<br />
|damage=8<br />
|drops=[[Sharpened Claw]] (20%), [[Parasprite Figurine|Figurine]] (0.1%)<br />
|capturable=Yes<br />
|locations=USCM Derelict Ships<br />
|description="A braindead bioweapon created by irresponsible human scientists."<br />
}}<br />
'''Parasprite''' is a [[Monsters|unique monster]] added to the game files in update [[Version 1.3.0|1.3.0]]. They can be found on USCM ships in space encounters. There is a USCM codex, [[USCM Annual Report]] which gives background into the development of the Parasprite as a bio-weapon.<br />
<br />
The '''Parasprite''' was created by [[USCM]] and [[Miniknog]] scientists alike. The [[Miniknog]], having rarely interacted with [[USCM]] officials face-to-face, saw the [[USCM]] as dangerous. They decided to make a deal with the corporate military; they would help them develop a bioweapon. However, they secretly designed their creatons so they would attack the [[USCM]] at the perfect time and destroy their organization forever. This is how the [[USCM]] came to be disbanded. Some '''Parasprites''' still remained in their storage cells on board corporate derelicts, and can therefore be encountered in-game.<br />
{{Ref<br />
|navbox=UniqueMonsters<br />
|versionhistory={{History|Version 1.3.0|Added}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Parasprite&diff=182735Parasprite2018-06-06T22:42:02Z<p>TheARJGuy: </p>
<hr />
<div>{{Monster<br />
|name=Parasprite<br />
|subtitle=Unique Monster<br />
|image=Parasprite.png<br />
|collection=59<br />
|health=50<br />
|damage=8<br />
|drops=[[Sharpened Claw]] (20%), [[Parasprite Figurine|Figurine]] (0.1%)<br />
|capturable=Yes<br />
|locations=USCM Derelict Ships<br />
|description="A braindead bioweapon created by irresponsible human scientists."<br />
}}<br />
'''Parasprite''' is a [[Monsters|unique monster]] added to the game files in update [[Version 1.3.0|1.3.0]]. They can be found on USCM ships in space encounters. There is a USCM codex, [[USCM Annual Report]] which gives background into the development of the Parasprite as a bio-weapon.<br />
<br />
The '''Parasprite''' was created by [[USCM]] and [[Miniknog]] scientists alike. The [[Minikog]], having rarely interacted with [[USCM]] officials face-to-face, saw the [[USCM]] as dangerous. They decided to make a deal with the corporate military; they would help them develop a bioweapon. However, they secretly designed their creatons so they would attack the [[USCM]] at the perfect time and destroy their organization forever. This is how the [[USCM]] came to be disbanded. Some '''Parasprites''' still remained in their storage cells on board corporate derelicts, and can therefore be encountered in-game.<br />
{{Ref<br />
|navbox=UniqueMonsters<br />
|versionhistory={{History|Version 1.3.0|Added}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Parasprite&diff=182734Parasprite2018-06-06T22:41:15Z<p>TheARJGuy: added lore</p>
<hr />
<div>{{Monster<br />
|name=Parasprite<br />
|subtitle=Unique Monster<br />
|image=Parasprite.png<br />
|collection=59<br />
|health=50<br />
|damage=8<br />
|drops=[[Sharpened Claw]] (20%), [[Parasprite Figurine|Figurine]] (0.1%)<br />
|capturable=Yes<br />
|locations=USCM Derelict Ships<br />
|description="A braindead bioweapon created by irresponsible human scientists."<br />
}}<br />
'''Parasprite''' is a [[Monsters|unique monster]] added to the game files in update [[Version 1.3.0|1.3.0]]. They can be found on USCM ships in space encounters. There is a USCM codex, [[USCM Annual Report]] which gives background into the development of the Parasprite as a bio-weapon.<br />
<br />
The '''Parasprite''' was created by [[USCM]] and [[Miniknog]] scientists alike. The [Minikog]], having rarely interacted with [[USCM]] officials face-to-face, saw the [[USCM]] as dangerous. They decided to make a deal with the corporate military; they would help them develop a bioweapon. However, they secretly designed their creatons so they would attack the [[USCM]] at the perfect time and destroy their organization forever. This is how the [[USCM]] came to be disbanded. Some '''Parasprites''' still remained in their storage cells on board corporate derelicts, and can therefore be encountered in-game.<br />
{{Ref<br />
|navbox=UniqueMonsters<br />
|versionhistory={{History|Version 1.3.0|Added}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Universal_Space_Corporate_Military&diff=182733Universal Space Corporate Military2018-06-06T22:24:09Z<p>TheARJGuy: </p>
<hr />
<div>[[File:USCM Sign.png|right|]]<br />
<br />
The '''Universal Space Corporate Military''' ('''USCM''' for short) was a [[Human]] organization intended to "spread the force and influence of humanity beyond Earth". In sharp contrast to the [[Terrene Protectorate]], the USCM sought profit through weapons development and military acquisition of resources. Its ruthlessness led it to founding numerous [[Human Prison|penal colonies]] where insubordinate members would be stationed, with the threat of planetary imprisonment meant to keep the rest of their personnel in line.<br />
<br />
After multiple years of financial losses, record numbers of insubordination incidents and defections, plus an understaffing issue with penal colony security forces, the USCM entered into a bioweapon development deal with the [[Miniknog]] (known as “Project [[Parasprite]]”) in the hopes this would turn their futures around. However, the Miniknog had determined the USCM to be both unstable and dangerous, and used the project to destroy the USCM from within.<br />
<br />
The USCM lives on after a fashion: most of its penal colonies still stand, now run by the inmates, and derelicts of their ships litter the spacelanes. It is said that many of the Human [[Bandit]]s found throughout the universe are former USCM soldiers as well, using old ships and scavenged tech to take an even more direct route to personal profit than the USCM did.<br />
<br />
<br />
<br />
== Encounters ==<br />
[[File:USCM Prison.jpg|right|thumb|250px|USCM Penal Colony entrance.]]<br />
<br />
Though the USCM itself is disbanded by the time of the game's events, the player will encounter its remnants, and every encounter will be a fight (except one).<br />
<br />
Any planet capable of having random surface-level [[dungeon]]s has a chance to have a [[Human Prison|USCM Penal Colony]], a series of huge gray-stone buildings that have been taken over by the inmates. Even if the player stays at ground-level, the building's design enables inmates on upper floors a good view below, and they will give chase the instant the player is in line-of-sight.<br />
<br />
[[Space Encounter]]s in high-threat star systems have a chance of containing a derelict USCM ship, crawling with [[Triplod]]s and [[Parasprite]]s. There is only a roughly 1.7% chance of finding this derelict in an Encounter, which is the same chance for all Encounter destinations. But it is also the only place the player can obtain a specific Lore book, a Parasprite (and its trophy), and several decor items to scan, so completionists will want to explore a ''lot'' of Encounters to find it.<br />
<br />
The current [[NPC ship|hostile ships]] throughout space are implied to be manned by former USCM soldiers who have turned to space piracy. Presumably, the planetary Human bandit camps are similarly full of ex-USCM goons.<br />
<br />
===<u>Tenants</u>===<br />
Human USCM members can be summoned as a [[Tenant]] by decorating a room with enough properly-tagged items. These are currently the only non-hostile USCM "characters" in the game.<br />
<br />
{| class="gametable" id="tenanttable"<br />
!<br />
! Name<br />
! Type<br />
! Required Object Types (Boxes)<br />
! Rent Chances<br />
! Rent Timeframe<br />
|-<br />
|[[File:Bunker_Tenant.png|center|link=]]<br />
|Bunker Supervisor<br />
|Villager<br />
|[[Tag:humanbunker|Humanbunker]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|-<br />
|[[File:Prisoner_Tenant.png|center|link=]]<br />
|Convict<br />
|Villager<br />
|[[Tag:Humanprison|Humanprison]] (24)<br />
|Villager<br />
|15 to 30 minutes<br />
|}<br />
<br />
{{-}}<br />
<br />
== Lore ==<br />
Currently, the only [[Lore]] books in the game involving the USCM are found in [[Space Encounter]]s.<br />
<br />
{| class=gametable id="wideiconlist"<br />
|<br />
[[File:Internal Report Icon.png|link=Internal Report]] [[Internal Report|Internal Report #E86A]]<br />
|<br />
{{name|USCM Annual Report}}<br />
|}<br />
<br />
== Object Tags ==<br />
USCM-themed decor items fall under two different object Tags. Use these to give your builds that Human paramilitary feel.<br />
<br />
{| class=gametable id="wideiconlist"<br />
|<br />
*[[Tag:Humanbunker|Humanbunker]]<br />
|<br />
*[[Tag:Humanprison|Humanprison]]<br />
|}<br />
<br />
== Beta Differences & Development ==<br />
[[File:USCM Bunker.png|thumb|right|300px|A USCM Bunker, a now-deleted dungeon type.]]<br />
<br />
The role of the USCM during the game's [[Version_history#Beta_Releases|Beta stages]] started as a bit ill-defined, and changed considerably late in development.<br />
<br />
Originally the "United Systems Colonial Marines", its exact nature was not made terribly clear even in the [[Lore]] books directly about it, which largely focused on the service's responses to the attack on [[Earth]] (before it was decided that Earth would be annihilated in the story). It was presented in Lore simply as a Human military force, and fairly neutrally (if a bit isolationist) at that, which was something of a stark contrast to its ''actual'' in-game presence.<br />
<br />
The USCM was effectively the only major [[Human]] NPC content in the game; players would encounter its [[Human Prison|Penal Colonies]] and [[USCM Bunker|Bunkers]] randomly across the cosmos, and both were instantly-hostile areas. <br />
<br />
The Bunkers -and the Lore attached to them- were phased out of the game with the "Rampaging Koala" update, which similarly revamped vast swaths of the game and set the stage for its "1.0" release. The Penal Colonies remained in-game as hostile dungeons, largely unchanged. But ''why'' they existed in-universe was left something of a mystery through most of ''Starbound'''s first year of "final" release, a mystery made deeper by slight changes to the [[USCM Sign]] descriptor dropping the meaning of the initialism.<br />
<br />
The [[Version 1.3.0]] Update renamed the USCM, finally made its fate clear and explained the prisons, through two Lore books found in [[Space Encounter]]s: one in a [[Miniknog]] base, the other a USCM derelict.<br />
<br />
<br />
[[Category: Human]]</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Protectorate_Race_Banners&diff=182732Protectorate Race Banners2018-06-06T22:19:31Z<p>TheARJGuy: </p>
<hr />
<div>{{Itembox<br />
|name=Protectorate Race Banners<br />
|rarity=Common<br />
|icon=Protectorate Race Banners_Icon.png<br />
|image=Protectorate Race Banners.png<br />
|width=250px<br />
|objectname=protectoratelobbyracebanners<br />
|type=decorative<br />
}}<br />
{{unobtainable}}<br />
'''Protectorate Race Banners''' is a decorative object type associated with the protectorate. It can be found in the intro mission as well as, rarely, in the Merchant Island 2 [[anomaly]] in space.<br />
<br />
Its assets exist in the game files, but it's not yet obtainable through normal gameplay.<br />
{{IngredientFor}}<br />
{{RaceQuotesOutput}}<br />
{{Ref<br />
|versionhistory={{History|Cheerful Giraffe|Added}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Protectorate_Race_Banners&diff=182731Protectorate Race Banners2018-06-06T22:14:10Z<p>TheARJGuy: </p>
<hr />
<div>{{Itembox<br />
|name=Protectorate Race Banners<br />
|rarity=Common<br />
|icon=Protectorate Race Banners_Icon.png<br />
|image=Protectorate Race Banners.png<br />
|width=250px<br />
|objectname=protectoratelobbyracebanners<br />
|type=decorative<br />
}}<br />
{{unobtainable}}<br />
'''Protectorate Race Banners''' is a decorative object type associated with the protectorate. It can be found in the intro mission as well as, rarely, in some [[anomalies]] in space.<br />
<br />
Its assets exist in the game files, but it's not yet obtainable through normal gameplay.<br />
{{IngredientFor}}<br />
{{RaceQuotesOutput}}<br />
{{Ref<br />
|versionhistory={{History|Cheerful Giraffe|Added}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Protectorate_Race_Banners&diff=182730Protectorate Race Banners2018-06-06T22:13:06Z<p>TheARJGuy: </p>
<hr />
<div>{{Itembox<br />
|name=Protectorate Race Banners<br />
|rarity=Common<br />
|icon=Protectorate Race Banners_Icon.png<br />
|image=Protectorate Race Banners.png<br />
|width=250px<br />
|objectname=protectoratelobbyracebanners<br />
|type=decorative<br />
}}<br />
{{unobtainable}}<br />
'''Protectorate Race Banners''' is a decorative object type associated with the protectorate. It can be found in the intro mission as well as, rarely, in some [[space encounters]]<br />
<br />
Its assets exist in the game files, but it's not yet obtainable through normal gameplay.<br />
{{IngredientFor}}<br />
{{RaceQuotesOutput}}<br />
{{Ref<br />
|versionhistory={{History|Cheerful Giraffe|Added}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Protectorate_Race_Banners&diff=182729Protectorate Race Banners2018-06-06T22:10:31Z<p>TheARJGuy: </p>
<hr />
<div>{{Itembox<br />
|name=Protectorate Race Banners<br />
|rarity=Common<br />
|icon=Protectorate Race Banners_Icon.png<br />
|image=Protectorate Race Banners.png<br />
|width=250px<br />
|objectname=protectoratelobbyracebanners<br />
|type=decorative<br />
}}<br />
{{unobtainable}}<br />
'''Protectorate Race Banners''' is a decorative object type associated with the protectorate. It can be found in the [[intro mission]] as well as, rarely, in some [[space encounters]]<br />
<br />
Its assets exist in the game files, but it's not yet obtainable through normal gameplay.<br />
{{IngredientFor}}<br />
{{RaceQuotesOutput}}<br />
{{Ref<br />
|versionhistory={{History|Cheerful Giraffe|Added}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Blink_Dash&diff=182720Blink Dash2018-06-06T00:38:54Z<p>TheARJGuy: replaced “of” with “at” where it sounded better. Very minor</p>
<hr />
<div>{{Itembox<br />
|name=Blink Dash<br />
|rarity=Legendary<br />
|icon=Blink Dash_Icon.png<br />
|image=Blink Dash.png<br />
|itemname=blinkdashtech<br />
|category=Tech<br />
}}<br />
'''Blink Dash''' is a [[Tech]] that allows the player to quickly teleport forward while on the ground. It has a '''2.5 second cooldown''' and is activated by double tapping in the direction the player wants to blink towards. It's equipped in the body tech slot at a [[Tech Console]] or the [[Outpost#Tech_Lab|Tech Lab]] at the [[Outpost]].<br />
<br />
When activated, the character will teleport up to 13 blocks forward and up to 13 blocks above or below the character's current altitude depending on the terrain.<br />
<br />
===Blink Dash Mechanics===<br />
The game determines where to teleport you by moving forward one block at a time and testing for whether the character would collide with terrain or solid objects.<br />
*If the answer is no, then the game moves down one block and tests again. If this test determines that there would be no collisions with terrain, solid objects or platforms, then this position is set as the tentative teleport position; otherwise, the position one block above this latest tested position is set as the tentative teleport position.<br />
*If the answer is yes, then the game moves up one block and tests again. If this test determines that there would still be a collision with terrain or solid objects (platforms are not considered for this test), then the loop breaks; otherwise, this position is set as the tentative teleport position.<br />
This cycle repeats until the loop breaks or the game has set a tentative teleport position which is 13 blocks ahead of the character's current position. Once the cycle ends, the last tentative teleport position set becomes the position to which the character warps.<br />
<br />
===Implications of Mechanics===<br />
As a result of the method by which the game determines where the character ends up, Blink Dash cannot be used to teleport past walls or solid objects which are at least 2 blocks taller than their surroundings. However, Blink Dash can be used to teleport up and down 45-degree and smaller slopes. Since liquids are not considered when determining teleport position, it is possible to teleport directly into a pool of liquid using Blink Dash (which can be catastrophic if the liquid happens to be [[Lava]]). It is also possible to teleport into a pit without ground beneath oneself, but the depth that one descends during the teleport changes depending on how close the character is to the pit's edge (closer to the edge means a lower teleport position).<br />
<br />
Blink dash is particularly useful for melee focused characters, having both defense and offensive advantages for traveling in and out of melee range.<br />
<br />
Due to the mechanics of teleportation not involving speed at all, Blink Dash, unlike other Body Techs, is not improved by Run Boost; however, it is not made less effective by slowing [[Status Effects#Debuffs|Debuffs]], either, making it consistently effective in all situations.<br />
<br />
To unlock Blink Dash, players will first have to complete [[A Dashing Individual]] to unlock [[Dash]]. Blink Dash then becomes available as an upgrade at a [[Tech Console]] or the Tech Lab of the [[Outpost]] which costs 8 [[Tech Card]]s to unlock.<br />
{{IngredientFor}}<br />
{{RaceQuotesOutput}}<br />
{{Ref<br />
|navbox=Tech<br />
|versionhistory={{History|Cheerful Giraffe|Added}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Multi_Jump&diff=182719Multi Jump2018-06-06T00:33:50Z<p>TheARJGuy: </p>
<hr />
<div>{{Itembox<br />
|name=Multi Jump<br />
|rarity=Legendary<br />
|icon=Multi_Jump_Icon.png<br />
|image=Multi Jump.png<br />
|itemname=multijumptech<br />
|category=Tech<br />
|type=tech<br />
}}<br />
'''Multi Jump''' is a [[Tech]] that allows the player to jump multiple times in midair. It's equipped in the Legs tech slot at any [[Tech Console]].<br />
<br />
Like [[Pulse Jump]] it allows the player to jump in midair; unlike Pulse Jump, Multi Jump allows the player to jump up to 3 times in mid-air, but each jump only has 65% of the jump height of a ground jump. Landing will refresh the jump counter.<br />
<br />
To unlock Multi Jump, players will first have to complete [[Jumping To The Right Conclusion]] to unlock [[Pulse Jump]]. Multi Jump then becomes available as an upgrade at a [[Tech Console]], either a player-placed one or the one inside the [[Outpost#Tech_Lab|Tech Lab]] of the [[Outpost]], which costs 8 [[Tech Card]]s to unlock.<br />
<br />
As the small jumps of Multi Jump scale off of ground jumps, Multi Jump is improved by [[Jump Boost]].<br />
{{IngredientFor}}<br />
{{RaceQuotesOutput}}<br />
{{Ref<br />
|navbox=Tech<br />
|versionhistory={{History|Cheerful Giraffe|Added}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Wall_Mounted_Monitor&diff=182718Wall Mounted Monitor2018-06-05T23:26:17Z<p>TheARJGuy: </p>
<hr />
<div>{{Itembox<br />
|name=Wall Mounted Monitor<br />
|rarity=Common<br />
|icon=Wall Mounted Monitor Icon.png<br />
|image=Wall Mounted Monitor.gif<br />
|objectname=outpostmonitor<br />
|foundin=Tundra<br />
|hangable=yes<br />
}}<br />
'''Wall Mounted Monitor''' is a decorative object found at the [[Outpost]] and in [[Microdungeons]] in [[Tundra]] biomes.<br />
{{RaceQuotesOutput}}<br />
{{Ref<br />
|versionhistory={{History|Rampaging Koala|Added}}{{History|Spirited Giraffe|Adjusted price}}{{History|Cheerful Giraffe|Changed name from 'Outpost Monitor' to 'Wall Mounted Monitor'}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Brain_Biome&diff=182629Brain Biome2018-05-24T21:39:46Z<p>TheARJGuy: </p>
<hr />
<div><center>[[File:v1_0_biome_ruin_brain_hires.png]]</center><br />
<br />
<br />
'''Brain''' is an underground [[Mini-Biome]] type characterized by its [[Brains]] blocks. Its related surface biome is the [[Tentacle Biome]]. This [[biome]] makes up the entire underground portion of the [[Ruin]], and is found nowhere else in the [[Starbound]] universe.<br />
<br />
There is no way to access this biome other than traveling to the [[Ruin]] and digging down (or using [[Admin]] [[Commands]] to create a custom [[terraformer]]/[[microformer]]). There is an enormous empty space between the surface of the [[Ruin]] and this biome, so caution must be exercised when traveling here. (For strategies on how to make your way down here, see [[Ruin]]). Once the player reaches this biome, they must look for a structure with to one-way doors on either side. Here, they will end the game’s story.<br />
<br />
There are no monsters or treasure in this biome.<br />
<br />
==Screenshots==</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=User:TheARJGuy&diff=182628User:TheARJGuy2018-05-24T21:27:03Z<p>TheARJGuy: create user page</p>
<hr />
<div></div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Brain_Biome&diff=182627Brain Biome2018-05-24T21:22:16Z<p>TheARJGuy: </p>
<hr />
<div><center>[[File:v1_0_biome_ruin_brain_hires.png]]</center><br />
<br />
'''Brain''' is an underground [[Mini-Biome]] type characterized by its [[Brains]] blocks. Its related surface biome is the [[Tentacle Biome]]. This [[biome]] makes up the entire underground portion of the [[Ruin]], and is found nowhere else in the [[Starbound]] universe.<br />
<br />
There is no way to access this biome other than traveling to the [[Ruin]] and digging down (or using [[Admin]] [[Commands]] to create a custom [[terraformer]]/[[microformer]]). There is an enormous empty space between the surface of the [[Ruin]] and this biome, so caution must be exercised when traveling here. (For strategies on how to make your way down here, see [[Ruin]]). Once the player reaches this biome, they must look for a structure with to one-way doors on either side. Here, they will end the game’s story.<br />
<br />
There are no monsters or treasure in this biome.<br />
<br />
==Screenshots==</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Brain_Biome&diff=182626Brain Biome2018-05-24T21:21:20Z<p>TheARJGuy: Cleaned up!</p>
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<div><center>[[File:v1_0_biome_ruin_brain_hires.png]]</center><br />
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'''Brain''' is an underground [[Mini-Biome]] type characterized by its [[Brains]] blocks. Its related surface biome is the [[Tentacle Biome]]. This [[biome]] makes up the entire underground portion of the [[Ruin]], and is found nowhere else in the [[Starbound]] universe.<br />
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There is no way to access this biome other than traveling to the [[Ruin]] and digging down (or using [[Admin]] [[Commands]] to create a custom [[terraformer]]/[[microformer]]). There is an enormous empty space between the surface of the [[Ruin]] and this biome, so caution must be exercised when traveling here. (For strategies on how to make your way down here, see [[Ruin]]). Once the player reaches this biome, they must look for a structure with to one-way doors on either side. Here, they will end the game’s [[Story]].<br />
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There are no monsters or treasure in this biome.<br />
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==Screenshots==</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Terrene_Protectorate&diff=182622Terrene Protectorate2018-05-22T21:42:37Z<p>TheARJGuy: </p>
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<div>{{stub}}<br />
'''This article heeds more pictures, preferably of the Academy.'''<br />
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[[File:Protectorate_Logo.jpg|200px|thumb|right|The Protectorate Logo as seen on the loading screen.]] <br />
The Terrene Protectorate is a coalition of many races to train graduates to protect the known universe. All graduates are given a standard issue [[Matter Manipulator]], allowing them to break down and place materials. The Protectorate is led by a Grand Protector.<br />
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== About ==<br />
The Terrene Protectorate comprises as many as seven [[races]], all playable ingame. Members of the organization are collectively referred to as "Protectors".<br />
Being a peacekeeping organization, the Protectorate is well known throughout the ''Starbound'' universe. Multiple [[NPC]]'s say they were considering to join the organization, but likely did not due to the incident that occured in the time period ''Starbound'' takes place.<br />
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== Matter Manipulator ==<br />
''Main article: [[Matter Manipulator]]''<br />
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Shown to be a powerful tool and a symbol of the Protectorate, the Matter Manipulator is a handheld, golden tool capable of breaking, placing, and relocating materials. Upgrades are available through the use of [[Manipulator Modules]], increasing its range, power, and area of effect, and even allows it to collect [[liquids]], [[wire]] electronics, and [[paint]] surfaces. The very Protectorate logo is modeled after the Matter Manipulator (or maybe vice versa).<br />
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== Academy ==<br />
The Protectorate Academy is a well decorated training ground situated on a high area on Earth, as shown by the background skyline. Newly recruited Protectors train here for a certain amount of time before graduating. When cadets graduate, they are invited to attend a graduation ceremony and be given their own individual Matter Manipulator, a sign of the Protectorate.<br />
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== Events of ''Starbound'' ==<br />
The Protectorate only makes an official appearance during the intro mission. In said mission, the [[Player]] is seen in a dormitory at the academy. A ceremony follows shortly afterward, with the then-current Grand Protector Leda Portia congratulating all cadets. As the ceremony brings to a finish, the Academy is attacked by an [[unknown organism]], destroying the Academy and killing most of the attendees, with the player surviving the encounter. The Grand Protector, now about to die, tells the player to grab the [[Matter Manipulator]] she dropped for the player to flee with into a ship. It is after this that the Protectorate, along with Earth, is destroyed and the story begins.<br />
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== Trivia ==<br />
Even though only the vanilla races (excluding [[Novakid]]) are officially part of the Protectorate, any race, modded or otherwise, is capable of joining the Protectorate, as all races that do not have a separate intro mission default to the Protectorate Academy mission.</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Cultivator&diff=182621Cultivator2018-05-22T21:37:52Z<p>TheARJGuy: </p>
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<div>[[File:Ancient_Hologram_1.gif|thumb|200px|right|A [[Ancient Hologram 1|holographic depiction]] of the Cultivator holding up two planets.]]<br />
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The '''Cultivator''' was the ancient force of balance and order in the [[Starbound]] universe. It existed for aeons before the rise of the [[Ruin]], and under its influence, harmony reigned. With the rise of the [[Ruin]], however, the '''Cultivator''' was forced into a fight for the survival of the universe. Although it was able to seal the [[Ruin]] away from the rest of the universe, it exhausted all of its energies doing so. This caused it to be destroyed in the process.<br />
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Before the [[Cultivator]] dissipated altogether, it gifted six chosen races with powerful [[artifacts]]. These were the [[Hylotl]], [[Human]], [[Avian]], [[Floran]], [[Apex]] and [[Glitch]] races (every playable race exept [[Novakid]]). These artifacts, when all placed in the gate to the [[Ruin]], will open the way, allowing the [[Ruin]] to be defeated for good.<br />
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The '''Cultivator''' is depicted as humanoid, and is implied to be astronomically large, being depicted holding or looming over [[planets]] and galaxies. Whether it actually was such a form, or if it had any physical form at all, however, is not established. There is a theory that the [[Ancients]] worshiped it as a god, or possibly even could commune with it on a higher level than other beings, but that they only personified it in their religion and it was a mere force. This has yet to be proven, however. Both known depictions of the Cultivator are located at the [[Ark]].<br />
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[[File:Monolith_Statue_1.png|400px|thumb|A [[Monolith Statue 1|huge statue]] depicting the Cultivator. This statue is found looming protectively over the [[Monolith Gate]] at the [[Ark]].]]</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Cultivator&diff=182620Cultivator2018-05-22T21:35:53Z<p>TheARJGuy: </p>
<hr />
<div>[[File:Ancient_Hologram_1.gif|thumb|200px|right|A [[Ancient Hologram 1|holographic depiction]] of the Cultivator holding up two planets.]]<br />
<br />
The '''Cultivator''' was the ancient force of balance and order in the [[Starbound]] universe. It existed for aeons before the rise of the [[Ruin]], and under its influence, harmony reigned. With the rise of the [[Ruin]], however, the '''Cultivator''' was forced into a fight for the survival of the universe. Although it was able to seal the [[Ruin]] away from the rest of the universe, it exhausted all of its energies doing so. This caused it to be destroyed in the process.<br />
<br />
Before the [[Cultivator]] dissipated altogether, it gifted six chosen races with powerful [[artifacts]]. These were the [[Hylotl]], [[Human]], [[Avian]], [[Floran]], [[Apex]] and [[Glitch]] races (every playable race exept [[Novakid]]). These artifacts, when all placed in the gate to the [[Ruin]], will open the way, allowing the [[Ruin ]]to be defeated for good.<br />
<br />
The '''Cultivator''' is depicted as humanoid, and is implied to be astronomically large, being depicted holding or looming over [[planets]] and galaxies. Whether it actually was such a form, or if it had any physical form at all, however, is not established. There is a theory that the [[Ancients]] worshiped it as a god, or possibly even could commune with it on a higher level than other beings, but that they only personified it in their religion and it was a mere force. This has yet to be proven, however. Both known depictions of the Cultivator are located at the [[Ark]].<br />
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[[File:Monolith_Statue_1.png|400px|thumb|A [[Monolith Statue 1|huge statue]] depicting the Cultivator. This statue is found looming protectively over the [[Monolith Gate]] at the [[Ark]].]]</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Wheel_of_Kluex&diff=182619Wheel of Kluex2018-05-22T21:23:33Z<p>TheARJGuy: Created page with "{{stub}} '''This article is in need of a picture, preferably of the artifact up close as well as the red sphere in the pedestal.''' The '''Wheel of Kluex'''is the artifact gi..."</p>
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<div>{{stub}}<br />
'''This article is in need of a picture, preferably of the artifact up close as well as the red sphere in the pedestal.'''<br />
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The '''Wheel of Kluex'''is the artifact gifted to the [[Avian]] race by the [[Cultivator]] as the [[Ruin]] was sealed away. It is found in the [[Great Sovereign Temple]] and is obtained at the end of the [[Avian]] [[mission]].</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Avian_Artifact_Altar&diff=182618Avian Artifact Altar2018-05-22T21:18:00Z<p>TheARJGuy: </p>
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<div>{{Itembox<br />
|name=Avian Artifact Altar<br />
|rarity=Common<br />
|icon=Avian Artifact Altar_Icon.png<br />
|image=Avian Artifact Altar.png<br />
|objectname=avianartifactaltar<br />
|type=teleporter<br />
}}<br />
{{Unobtainable}}<br />
'''Avian Artifact Altar''' is an object associated with the [[Avian Mission]]. It holds the Avian Artifact, the [[Wheel of Kluex]], at the end of the misson. If you spawn this item with admin commands, however, the artifact will not appear.<br />
{{RaceQuotesOutput}}<br />
{{Ref<br />
|versionhistory={{History|Cheerful Giraffe|Added}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Avian_Artifact_Altar&diff=182617Avian Artifact Altar2018-05-22T21:17:41Z<p>TheARJGuy: </p>
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<div>{{Itembox<br />
|name=Avian Artifact Altar<br />
|rarity=Common<br />
|icon=Avian Artifact Altar_Icon.png<br />
|image=Avian Artifact Altar.png<br />
|objectname=avianartifactaltar<br />
|type=teleporter<br />
}}<br />
{{Unobtainable}}{{Stub}}<br />
'''Avian Artifact Altar''' is an object associated with the [[Avian Mission]]. It holds the Avian Artifact, the [[Wheel of Kluex]], at the end of the misson. If you spawn this item with admin commands, however, the artifact will not appear.<br />
{{RaceQuotesOutput}}<br />
{{Ref<br />
|versionhistory={{History|Cheerful Giraffe|Added}}<br />
}}</div>TheARJGuyhttps://starbounder.org/mediawiki/index.php?title=Avesmingo_Cordial&diff=182616Avesmingo Cordial2018-05-21T20:23:20Z<p>TheARJGuy: Removed blank racial descriptions section</p>
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<div>{{Itembox<br />
|icon=Avesmingo Cordial Icon.png<br />
|image=Avesmingo Cordial.png<br />
|itemname=cordialglass<br />
|name=Avesmingo Cordial<br />
|rarity=Common<br />
}}{{removed}}<br />
Avesmingo Cordial was a type of [[food]].<br />
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It was removed from game files in update [[Cheerful Giraffe|cheerful giraffe]].<br />
{{IngredientFor}}<br />
{{Ref<br />
|versionhistory={{History|Perturbed Koala|Added}}{{History|Rampaging Koala|Removed effects}}{{History|Cheerful Giraffe|Removed}}<br />
}}<br />
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[[Category:Removed Food]]</div>TheARJGuy