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This page allows you to examine the variables generated by the Abuse Filter for an individual change, and test it against filters.

Variables generated for this change

VariableValue
Edit count of user (user_editcount)
0
Name of user account (user_name)
JadeHarleyReal
Age of user account (user_age)
232
Groups (including implicit) user is in (user_groups)
* user autoconfirmed
Page ID (article_articleid)
2628
Page namespace (article_namespace)
0
Page title (without namespace) (article_text)
Perfectly Generic Item
Full page title (article_prefixedtext)
Perfectly Generic Item
Action (action)
edit
Edit summary/reason (summary)
not relevant
Whether or not the edit is marked as minor (minor_edit)
Old page wikitext, before the edit (old_wikitext)
{{Itembox |name=Perfectly Generic Item |rarity=Legendary |icon=Perfectly Generic Item Icon.png |image=Perfectly Generic Item.png |objectname=perfectlygenericitem |ingredientslist= |type=generic }} '''Perfectly Generic Item''' is used as a placeholder item for when an item or object's assets are not recognized by the server. It can be placed as an object. Placing a mod item in a container or dropping it on a multiplayer server will transform the item into a perfectly generic item if the server does not have the mod installed. If the items assets are not available the item image and details will default to this. While in [[Commands|admin mode]], using the /spawnitem command to request an unknown (or misspelled) item will result in a '''Perfectly Generic item''' instead. If a piece of [[armor]] is worn on the player from a mod and the mod is removed, it turns into a unique version of the '''Perfectly Generic Item''' as it ''wont'' stack with other perfectly generic items ''except'' ones that were previously armor, and while the item is on the cursor it repeatedly plays the item pickup sound. This version can also be equipped to the player armor slots, but nothing will be shown on the player. Also, unlocking a recipe that does not exist will instead unlock the recipe for '''Perfectly Generic Item''', although it never actually shows up in the [[crafting]] interface. The only methods of obtaining this in-game are encountering a programming loot pool bug, crafting a custom item on a server and dropping it on the ground, or by purchasing it from [[Treasured Trophies]] at the outpost, where it can be purchased by exchanging a variety of rare [[Crafting|crafting materials]]. After picking up a Perfectly Generic Item, players will learn the crafting recipe to craft the full [[Perfect Set]], a tier 6 all-rounder set of [[armor]], comparable to the [[Mysterious Set]]. {{IngredientFor}} {{RaceQuotesOutput}} {{Ref |versionhistory={{History|Perturbed Koala|Added}}{{History|Cheerful Giraffe|Changed rarity from 'common' to 'legendary', made available for purchase, changed from item to placeable object}}{{History|Version 1.1.0|Reimplemented [[Perfect Set]] recipe unlocks when picked up}}{{History|Version 1.3.0|Rebalanced stats to match [[Mysterious Set]]}} |trivia=* This item is a reference to the webcomic Homestuck where one of the main characters, John, creates 3 [http://www.mspaintadventures.com/?s=6&p=002093 Perfectly generic objects] using a 3d-printer-like device known as an Alchemiter when he attempts to scan in a blank pillar. They are also much more prolifically created by a character named Roxy, who creates them as a default by "stealing" nothing. * Making these items can be translated as "stealing the nothing out of nothing", i.e. a non-existent item name, mirroring the [http://mspaintadventures.wikia.com/wiki/Perfectly_Generic_Object main method of making them in Homestuck]. *This item is used as an error handling system that few games have to prevent invalid items from crashing the game. Similar to how [http://terraria.gamepedia.com/Statue Terraria] has invalid items turn into Angel Statues and how Valve Source games (such as [https://wiki.garrysmod.com/page/Help/FAQ#/I_installed_a_new_Gmod_13_addon.2C_why_do_I_keep_getting_errors.3F Garry's Mod]) display an "ERROR" model for missing assets. }}
New page wikitext, after the edit (new_wikitext)
{{Itembox |name=Perfectly Generic Item |rarity=Legendary |icon=Perfectly Generic Item Icon.png |image=Perfectly Generic Item.png |objectname=perfectlygenericitem |ingredientslist= |type=generic }} '''Perfectly Generic Item''' is used as a placeholder item for when an item or object's assets are not recognized by the server. It can be placed as an object. Placing a mod item in a container or dropping it on a multiplayer server will transform the item into a perfectly generic item if the server does not have the mod installed. If the items assets are not available the item image and details will default to this. While in [[Commands|admin mode]], using the /spawnitem command to request an unknown (or misspelled) item will result in a '''Perfectly Generic item''' instead. If a piece of [[armor]] is worn on the player from a mod and the mod is removed, it turns into a unique version of the '''Perfectly Generic Item''' as it ''wont'' stack with other perfectly generic items ''except'' ones that were previously armor, and while the item is on the cursor it repeatedly plays the item pickup sound. This version can also be equipped to the player armor slots, but nothing will be shown on the player. Also, unlocking a recipe that does not exist will instead unlock the recipe for '''Perfectly Generic Item''', although it never actually shows up in the [[crafting]] interface. The only methods of obtaining this in-game are encountering a programming loot pool bug, crafting a custom item on a server and dropping it on the ground, or by purchasing it from [[Treasured Trophies]] at the outpost, where it can be purchased by exchanging a variety of rare [[Crafting|crafting materials]]. After picking up a Perfectly Generic Item, players will learn the crafting recipe to craft the full [[Perfect Set]], a tier 6 all-rounder set of [[armor]], comparable to the [[Mysterious Set]]. {{IngredientFor}} {{RaceQuotesOutput}} {{Ref |versionhistory={{History|Perturbed Koala|Added}}{{History|Cheerful Giraffe|Changed rarity from 'common' to 'legendary', made available for purchase, changed from item to placeable object}}{{History|Version 1.1.0|Reimplemented [[Perfect Set]] recipe unlocks when picked up}}{{History|Version 1.3.0|Rebalanced stats to match [[Mysterious Set]]}} |trivia=* This item is a reference to the webcomic [https://en.wikipedia.org/wiki/Homestuck Homestuck]. *This item is used as an error handling system to prevent invalid items from crashing the game, similar to how [http://terraria.gamepedia.com/Statue Terraria] has invalid items turn into Angel Statues and how Valve Source games (such as [https://wiki.garrysmod.com/page/Help/FAQ#/I_installed_a_new_Gmod_13_addon.2C_why_do_I_keep_getting_errors.3F Garry's Mod]) display an "ERROR" model for missing assets. This somewhat mirrors the [http://mspaintadventures.wikia.com/wiki/Perfectly_Generic_Object main method of creating this item in Homestuck]. }}
Unified diff of changes made by edit (edit_diff)
@@ -20,7 +20,6 @@ {{RaceQuotesOutput}} {{Ref |versionhistory={{History|Perturbed Koala|Added}}{{History|Cheerful Giraffe|Changed rarity from 'common' to 'legendary', made available for purchase, changed from item to placeable object}}{{History|Version 1.1.0|Reimplemented [[Perfect Set]] recipe unlocks when picked up}}{{History|Version 1.3.0|Rebalanced stats to match [[Mysterious Set]]}} -|trivia=* This item is a reference to the webcomic Homestuck where one of the main characters, John, creates 3 [http://www.mspaintadventures.com/?s=6&p=002093 Perfectly generic objects] using a 3d-printer-like device known as an Alchemiter when he attempts to scan in a blank pillar. They are also much more prolifically created by a character named Roxy, who creates them as a default by "stealing" nothing. -* Making these items can be translated as "stealing the nothing out of nothing", i.e. a non-existent item name, mirroring the [http://mspaintadventures.wikia.com/wiki/Perfectly_Generic_Object main method of making them in Homestuck]. -*This item is used as an error handling system that few games have to prevent invalid items from crashing the game. Similar to how [http://terraria.gamepedia.com/Statue Terraria] has invalid items turn into Angel Statues and how Valve Source games (such as [https://wiki.garrysmod.com/page/Help/FAQ#/I_installed_a_new_Gmod_13_addon.2C_why_do_I_keep_getting_errors.3F Garry's Mod]) display an "ERROR" model for missing assets. +|trivia=* This item is a reference to the webcomic [https://en.wikipedia.org/wiki/Homestuck Homestuck]. +*This item is used as an error handling system to prevent invalid items from crashing the game, similar to how [http://terraria.gamepedia.com/Statue Terraria] has invalid items turn into Angel Statues and how Valve Source games (such as [https://wiki.garrysmod.com/page/Help/FAQ#/I_installed_a_new_Gmod_13_addon.2C_why_do_I_keep_getting_errors.3F Garry's Mod]) display an "ERROR" model for missing assets. This somewhat mirrors the [http://mspaintadventures.wikia.com/wiki/Perfectly_Generic_Object main method of creating this item in Homestuck]. }}
New page size (new_size)
2936
Old page size (old_size)
3354
Size change in edit (edit_delta)
-418
Lines added in edit (added_lines)
|trivia=* This item is a reference to the webcomic [https://en.wikipedia.org/wiki/Homestuck Homestuck]. *This item is used as an error handling system to prevent invalid items from crashing the game, similar to how [http://terraria.gamepedia.com/Statue Terraria] has invalid items turn into Angel Statues and how Valve Source games (such as [https://wiki.garrysmod.com/page/Help/FAQ#/I_installed_a_new_Gmod_13_addon.2C_why_do_I_keep_getting_errors.3F Garry's Mod]) display an "ERROR" model for missing assets. This somewhat mirrors the [http://mspaintadventures.wikia.com/wiki/Perfectly_Generic_Object main method of creating this item in Homestuck].
Unix timestamp of change (timestamp)
1702219909