Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Data:Avianswitchhidden1 + (This tile appears to be loose.)
- Data:Medievalswitchhidden + (This tile appears to be loose.)
- Data:Ancientswitchhidden + (This tile appears to be loose.)
- Data:Tier3table + (This titanium table is very sleek.)
- Data:Protectoratedormtoilet + (This toilet has an automatic flush.)
- Data:Huntinggroundtorch + (This torch stand design ensures it won't burn anything around it.)
- Data:Floranspinneret + (This trophy is the spinneret from a large, web spinning creature.)
- Data:Tier2table + (This tungsten table serves its purpose.)
- Data:Stationvendingmachine + (This vending machine looks helpful, it could provide some necessary food supplies.)
- Data:Protectoratebrokenvending + (This vending machine once sold delicious drinks.)
- Data:Protectoratelobbyvending + (This vending machine sells drinks and snacks.)
- Data:Astrowallpanel + (This wall panel is made from some sort of polymer.)
- Data:Hylotlclassicwardrobe1 + (This wardrobe is almost really nice!)
- Data:Scorchedcitybrokenchestdrawerlarge + (This was once a chest of drawers, only a few shelves remain.)
- Data:Scorchedcitybrokenchestdrawersmall + (This was once a chest of drawers, only a shelf remains.)
- Data:Protectoratewatertank + (This water tank is broken. It's leaked through to the room below.)
- Data:Wavetable + (This wave table is very sleek.)
- Data:Marketstall3 + (This weaponry is crude.)
- Data:Apexwallpainting2 + (This went out of style many years ago.)
- Data:Apexwallpainting1 + (This went out of style many years ago.)
- Data:Checkpoint + (This will allow me to continue... Should I fail.)
- Data:Proximitysensor + (This will go off if I get too close.)
- Data:Proximitywallsensor + (This will go off if I get too close.)
- Data:Exitteleporter + (This will let me get back to my ship easily.)
- Data:Returnteleporter + (This will let me get out easily.)
- Data:Spawnerapex + (This will let me summon one of my people.)
- Data:Shadowchimes + (This wind chime certainly creates an atmosphere.)
- Data:Frontierdoor + (This wood door has a large, strange symbol on it.)
- Data:Wooddoor + (This wooden door was not made by hand.)
- Data:Huntingplatform2 + (This wooden platform looks solidly constructed.)
- Data:Wargroovebanner2 + (This worn banner inspires a sense of forboding.)
- Data:Goldvase3 + (This would be a simple vase, if it wasn't also made of gold.)
- Data:Castledoor + (Though wooden, this door is strong.)
- Data:Apexthoughtreassign + (Thought reassignment... I've had nightmares about it.)
- Data:Number3 + (Three.)
- Data:Hayroll + (Tightly rolled hay.)
- Data:Glowroot3 + (Tiny roots tipped with tiny lights.)
- Data:Glowroot4 + (Tiny roots tipped with tiny lights.)
- Data:Glowroot2 + (Tiny roots tipped with tiny lights.)
- Data:Glowroot5 + (Tiny roots tipped with tiny lights.)
- Data:Glowroot1 + (Tiny roots tipped with tiny lights.)
- Data:Tombstatueavian + (To mark the grave of an Avian warrior, perhaps.)
- Data:Farmtools + (Tools for someone that lives by tending the land.)
- Data:Fireplacetools + (Tools used to tend to a fire.)
- Data:Medievalsworddisplay + (Two sharp display swords. The Apex favour daggers generally.)
- Data:Number2 + (Two.)
- Data:Bossweb + (Ugh... What a disgusting creature.)
- Data:Floranwebbing + (Ugh... it's some sort of foul webbing.)
- Data:Hivedoor + (Under close observation, this door appears to be slightly leaking some biological fluids.)
- Data:Uranusmodel + (Uranus's axis is tilted an extreme of over ninety seven degrees.)
- Data:Woodenceilingcabinet1 + (Useful for adding additional storage to a room.)