Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Guided Missile Mech Arm + (0)
- Data:Glitchglitchstaff1 + (01100101 01110010 01110010 01101111 01110010.)
- Data:Voxel1k + (1000 pixels compressed into a voxel. Decompress it to get those pixels back.)
- Data:Voxel10k + (10000 pixels compressed into a voxel. Decompress it to get those pixels back.)
- Data:Stationbackground2bend + (2 bend piece background)
- Data:Voxel2k + (2000 pixels compressed into a voxel. Decompress it to get those pixels back.)
- Data:Banhead + (300% Hair.)
- Ban's Hair + (300% Hair.)
- Data:Voxel5k + (5000 pixels compressed into a voxel. Decompress it to get those pixels back.)
- Data:Not + (<A /'NOT'/ switch. Inverts the input on the circuit.>)
- Data:Foundrynot + (<A /'Not'/ switch. Inverts the input on the circuit.>)
- Data:Foundrydlatch + (<A Latch. You'll only need to use this if you already know what it is.>)
- Data:Foundrydelay + (<A circuit that relays signals after a set delay.>)
- Data:Foundrycountdowntimer + (<A timer that stays active for a set duration.>)
- Data:Foundrytimer5s + (<A timer. For when you need time to get away.>)
- Data:Foundrytimer4s + (<A timer. For when you need time to get away.>)
- Data:Foundrytimer3s + (<A timer. For when you need time to get away.>)
- Data:Foundrytimer1s + (<A timer. For when you need time to get away.>)
- Data:Foundrytimer2s + (<A timer. For when you need time to get away.>)
- Data:Foundrytimer + (<A timer. For when you need time to get away.>)
- Data:Foundryand + (<An /'And'/ switch. Requires all inputs to be /'on'/ to work.>)
- Data:Foundryor + (<An /'Or'/ switch. Allows you to have multiple individual inputs.>)
- Cap + (<span> - 50 intelligence when worn sideways.</span>)
- Cardboard Hobo Hat + (<span>+ 1% rain resistance when dry.</span>)
- Foundry Not Switch + (A 'Not' switch. Inverts the input on the circuit.)
- Data:Novatier5mpants + (A Bonesaw's ominous trousers.)
- Buster + (A Buster gun.)
- Data:FlorvildrawingCodex + (A Charcoal Drawing)
- Data:TownrhymeCodex + (A Child's Rhyme)
- A Child's Rhyme + (A Child's Rhyme)
- Data:Crystalplantseed + (A Crystal plant. Truns out money does grow on trees.)
- Data:Wildcrystalplantseed + (A Crystal plant. Truns out money does grow on trees.)
- Deputy's Hat + (A Deputy's hat.)
- Deputy's Slacks + (A Deputy's slacks.)
- Data:GroundeddoctrineCodex + (A Doctrine of the Grounded)
- Data:Plantdrysapdispenser + (A Drysap Dispenser. The one thing standing between the Floran and a dusty demise.)
- Data:FloranambitionCodex + (A Floran begins their life's work.)
- Data:Floranhistory7 + (A Floran cookbook, of sorts.)
- Data:FloranprologueCodex + (A Floran learns honour. Maybe.)
- Data:Florantier2axe + (A Floran made axe.)
- Data:Plantbed1 + (A Floran prison bedroll. It spreads out on the ground.)
- Data:Plantbed4 + (A Floran prisoner bedroll covered with a blanket.)
- Data:Floranskullhead + (A Floran skull. Ssspooky.)
- Data:Huntingdisplay1 + (A Floran spear mounted on a decorative plaque.)
- Data:Huntingweaponrack2 + (A Floran weapon rack. All of the weapons are missing.)
- Data:Huntingweaponrack1 + (A Floran weapon rack. Unsurprisingly, many of the weapons are gone.)
- Data:Floranpainting5 + (A Floran's idea of abstract art.)
- Data:TownfolkCodex + (A Folk Tale)
- Data:GlitchnotesCodex + (A Glitch Future.)
- Data:TodolistCodex + (A Glitch To-Do List.)
- Data:Castleking01 + (A Glitch folk tale.)