Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Data:NovakidtechstationTier0 + (Distressed. I first need to reboot this station to communicate with SAIL.)
- Data:TechstationTier0 + (Distressed. I first need to reboot this station to communicate with SAIL.)
- Data:GlitchtechstationTier0 + (Distressed. I first need to reboot this station to communicate with SAIL.)
- Data:HylotltechstationTier0 + (Distressed. I first need to reboot this station to communicate with SAIL.)
- Data:HumantechstationTier0 + (Distressed. I first need to reboot this station to communicate with SAIL.)
- Data:FlorantechstationTier0 + (Distressed. I first need to reboot this station to communicate with SAIL.)
- Data:AviantechstationTier0 + (Distressed. I first need to reboot this station to communicate with SAIL.)
- Data:Mindwurmplush + (Distressed. I'm not fond of Mindwurms, even in plush form.)
- Data:Volcanictrap + (Distressed. Not what I wanted to see today.)
- Data:Protectoratebrokendisplay1 + (Distressed. Oh no! These valued displays are beyond repair.)
- Data:Protectoratebrokendisplay2 + (Distressed. Oh no! These valued displays are beyond repair.)
- Data:Castledungeondoor + (Distressed. The Glitch lock prisoners behind doors like these. Often they are other Glitch that have gained self awareness.)
- Data:GlitchshiplockerTier0 + (Distressed. This locker seems to be broken.)
- Data:HumanshiplockerTier0 + (Distressed. This ship's storage system is malfunctioning.)
- Data:NovakidshiplockerTier0 + (Distressed. This ship's storage system is malfunctioning.)
- Data:AvianshiplockerTier0 + (Distressed. This ship's storage system is malfunctioning.)
- Data:ApexshiplockerTier0 + (Distressed. This ship's storage system is malfunctioning.)
- Data:HylotlshiplockerTier0 + (Distressed. This ship's storage system is malfunctioning.)
- Data:FloranshiplockerTier0 + (Distressed. This ship's storage system is malfunctioning.)
- Data:Plainorbplush + (Distressed. Will this plushie drain my health if I put it on my head?)
- Data:Apexpainting1 + (Distrusting. Inaccurate painting suspected.)
- Data:Perfectlygenericitem + (Disturbed. An object with no physical imperfections.)
- Data:Arcadeyellow + (Disturbed. Do the creatures in Zombie Banana Mansion exist in reality?)
- Data:Huntingtrophy3 + (Disturbed. Hanging a skull in this way is a bit unusual.)
- Data:Woodsupport + (Disturbed. I believe this wood has been half eaten by woodworm.)
- Data:Wreckvat1 + (Disturbed. It seems like something vacated this machine.)
- Data:Floranbonedisplay2 + (Disturbed. The markings on this bone tell the story of a hunt. It appears a Floran was killed.)
- Data:Floranceilingbones2 + (Disturbed. The sound these bones make is similar to that of chirping insects.)
- Data:Floranceilingbones1 + (Disturbed. The sound these bones make is similar to that of chirping insects.)
- Data:Hologram2 + (Disturbed. This mural of a being destroying planets is unnerving.)
- Data:Steamclock + (Doubtful. Is that clock displaying the correct time?)
- Data:Woodenbed + (Drowsy. My power levels are low. This bed looks inviting.)
- Data:Woodenbed2 + (Drowsy. My power levels are low. This bed looks inviting.)
- Data:Swampybed + (Drowsy. Power levels low. Sleep mode required.)
- Data:Prisongraffiti2 + (Dubious. Despite the graffiti's message, my scans indicate at least four methods of escape.)
- Data:2stoptele + (Eager. By marking this teleporter I should be able to return to this point from any other teleporter!)
- Data:Metalworkstation + (Eager. I can make steel equipment and more here.)
- Data:Peacekeeperstore1 + (Eager. I wonder what supplies this store has?)
- Data:Peacekeeperstore2 + (Eager. I wonder what supplies this store has?)
- Data:Peacekeeperstore3 + (Eager. I wonder what supplies this store has?)
- Data:Peacekeeperstore4 + (Eager. I wonder what supplies this store has?)
- Data:Weaponchest + (Eager. No time to waste, open it up!)
- Data:Podchest + (Eager. No time to waste, open it up!)
- Data:Chestmedavian2 + (Eager. No time to waste, there may be valuables inside!)
- Data:Apexcounter1 + (Eager. The possibility of food excites even the Glitch.)
- Data:Woodenchest + (Eager. What could be inside?)
- Data:Anvil + (Educated. The Glitch craft all sorts of weapons on these anvils. They even craft anvils on these anvils.)
- Data:Tribaldoor + (Educated. This door symbolises who may and may not enter.)
- Data:Retroscifibed + (Elated. This bed provides sufficient rest while maintaining a vertical position.)
- Data:Rainbowwoodtable + (Elated. look at the colourful stripes!)
- Data:Rainbowchair + (Emotional. This chair fills me with the joy of life.)