Modding talk:Materials:Mods

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Discussion on limits

Mackinz (talk) 20:18, 31 July 2016 (EDT)

Some on the ##starbound-modding IRC, including myself, got into a discussion regarding the claims on materialID values on this page. One, going by Tiktalik, feels it is not a good idea to allow people to claim large numbers of materialID values for unreleased mods. I disagree, as I believe that such authors could have been developing the mod for a private server and, thus, not for public release, but another user, SupaCure, has said that if 20 people lay claim to 1000 materialIDs each then we're essentially out of room for mod materialIDs. A discussion on limits and possibly time limits for materialID claims needs to take place.

Fevix (talk) 20:28, 31 July 2016 (EDT)

I don't think anyone will need to claim that many matIDs. Even Frackin Universe (Which also combines in assets from Avali) only totals out to 216 .material files, so you'd need almost 100 different mods on the scale of Frackin Universe to reach that limit.

Supacure (talk) 17:41, 3 August 2016 (EDT)

I believe that we should limit modders to 500 each as like Fevix stated even the largest overhaul currently out for the game only implements 216 total at the moment and that's with quite a lot of work into it. Anyone claiming over 500 is just looking to do something that's probably unreasonable and wont use that many block ID's anyways, and of course, if they do, they can just put in another claim.


Matt_Rethyu (talk) 8:34, 26 September 2016 (EDT)

Is the list up to date? It claims that vanilla IDs end at 300, but for example Sewer Pipe has materialID 1182

Proposing Clean-Up

There are a LOT of unreleased, WIP, and generally unreliable listings here. If anyone else is tracking this page, I propose a clean-up - remove all listings that are not linked to a mod page. Additionally, to prevent future bloat, including a statement up top that only projects that are currently publicly available should be listed. Azure Fang (talk) 07:47, 29 August 2017 (BST)


I agree with this, there's a lot of unreleased mods, and a lot of them now conflict with currently released mods. Which seems like a bloat. I also agree that only projects that are currently available should be listed to prevent bloat. Xaliber (talk) 05:03, 29 November 2017 (UTC)