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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Has glitchDescription" with value "Observant. Despite appearances, this chair cannot actually see.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Data:Prisonbench  + (Observant. A relatively comfortable bench.)
  • Data:Prisonpipefence  + (Observant. A series of pipes fashioned into a fence.)
  • Data:Industrialcanister  + (Observant. A short analysis concludes that this canister is built to safely store valuable liquids.)
  • Data:Saloontumbler  + (Observant. A small glass.)
  • Data:Flaghuman  + (Observant. A small locator module attached to this human flag allows it to be bookmarked for teleportation.)
  • Data:Flaghylotl  + (Observant. A small locator module attached to this Hylotl flag allows it to be bookmarked for teleportation.)
  • Data:Flagglitch  + (Observant. A small locator module attached to this Glitch flag allows it to be bookmarked for teleportation.)
  • Data:Flagapex  + (Observant. A small locator module attached to this Apex flag allows it to be bookmarked for teleportation.)
  • Data:Flagnovakid  + (Observant. A small locator module attached to this Novakid flag allows it to be bookmarked for teleportation.)
  • Data:Flagfloran  + (Observant. A small locator module attached to this Floran flag allows it to be bookmarked for teleportation.)
  • Data:Flagavian  + (Observant. A small locator module attached to this Avian flag allows it to be bookmarked for teleportation.)
  • Data:Kitchentable  + (Observant. A solid kitchen table that would look at home in any village.)
  • Data:Swamptable  + (Observant. A table mostly crafted from large roots.)
  • Data:Spinningwheel  + (Observant. A tailoring tool.)
  • Data:Craftingwheel  + (Observant. A tailoring tool.)
  • Data:Yarnspinner  + (Observant. A tailoring tool.)
  • Data:Brasslamppost1  + (Observant. A tall lamppost made from metal.)
  • Data:Smalllamppost  + (Observant. A tiny lamppost.)
  • Data:Apexbed  + (Observant. A useful station for recharging one's batteries.)
  • Data:Gothicchair  + (Observant. A very gothic looking chair.)
  • Data:Watermachine  + (Observant. A water cooler. It keeps a larger amount of water cool.)
  • Data:Sacrificialaltar  + (Observant. Altar appears splattered with blood.)
  • Data:Tribalcounter1  + (Observant. Both a cupboard and a cooking surface.)
  • Data:Sandstonebed  + (Observant. Bouncing on this bed at just the right angle would cause the sandstone to crumble.)
  • Data:Apexoven  + (Observant. Cooking device identified.)
  • Data:Eyechair  + (Observant. Despite appearances, this chair cannot actually see.)
  • Data:Sarcobunny  + (Observant. Despite the design of the sarcophagus, there is an Avian inside.)
  • Data:Astrovent  + (Observant. Exhaust vents like these are usually found on ships and stations in space.)
  • Data:Protectoratelobbyplant  + (Observant. Ficus benjamina. A common house plant in the academy.)
  • Data:Tombstatuebunny  + (Observant. I believe the rabbit has significance in Avian society.)
  • Data:Floodlights  + (Observant. I can see clearly with these lights shining.)
  • Data:Separatortable  + (Observant. I could use this table to make armour capable of withstanding almost anything.)
  • Data:Pastellight  + (Observant. I haven't seen many lamps that glow pink like this.)
  • Data:Colonydeed  + (Observant. If placed in a correctly structured building, this colony deed will encourage someone to move in.)
  • Data:Apextablelamp  + (Observant. It appears this object is obtaining biometric data from nearby organic lifeforms.)
  • Data:Apexpainting4  + (Observant. It appears to be a fruit.)
  • Data:Screen2  + (Observant. It appears to be a ship in orbit around a rather large planet.)
  • Data:Reedbed  + (Observant. It is a bed made of wood and reeds. It looks reasonably comfortable.)
  • Data:Reedlamp  + (Observant. It is a lamp disguised as a reed.)
  • Data:Protectoratebench  + (Observant. It's a bench made from metal.)
  • Data:Zenrock3  + (Observant. It's a clean looking stone.)
  • Data:Zenrock4  + (Observant. It's a clean looking stone.)
  • Data:Zenrock5  + (Observant. It's a clean looking stone.)
  • Data:Zenrock1  + (Observant. It's a clean looking stone.)
  • Data:Zenrock2  + (Observant. It's a clean looking stone.)
  • Data:Outdoorstool  + (Observant. It's a metal stool.)
  • Data:Flametrap  + (Observant. It's just a little flame trap, nothing that can't be overcome.)
  • Data:Outdoorbench  + (Observant. It's simply a bench.)
  • Data:Industrialdoor  + (Observant. Judging by how this door was engineered, I would conclude it is built for function over aesthetics.)
  • Data:Mask2  + (Observant. Likely this mask is supposed to be a Floran.)
  • Data:Mask1  + (Observant. Likely this mask is supposed to be a human.)