Dreadwing the Penguin

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Dreadwing the Penguin
Tier 3 boss
Ufo300%.gif
Health 250 HP
Phases 3
Mission Dreadwing Mission Icon.png Dreadwing (Part I)
Spawns
  • Penguin
  • Penguin Tank
  • Penguin Mini Ufo
Drops Dreadwing's Wreckage Icon.png Dreadwing's Wreckage

Dreadwing the Penguin (Codex) Icon.png Dreadwing the Penguin

Dreadwing the Penguin is a boss encountered during a mission of the same name, he is the second boss of Starbound, and was the first to be added. Dreadwing is a massive Grey UFO with red lights rotating around it, with a slightly large Penguin piloting it via two red levers.

Dreadwing has a unique death animation - unlike most other mobs in the game, which simply blink white and disappear, it will stop, release bits of its armor, tilt to the right, then explode, leaving only pixels and some wreckage of its ship.

Mechanics

In addition to his abilities Dreadwing is surrounded by loyal penguin troops. These include penguins with guns and driving tanks. Throughout the encounter these penguins will fire at the player until killed, and during phase changes the boss will spawn new mobs.

As the player deals damage to Dreadwing his ship will show visible wear.

Skills

Move/Fire Moves around while firing small projectiles at the player
Swoop Swoops down to the player
Teleport UFO becomes invisible for a few seconds and reappears somewhere else
Slam Slams down on player doing lots of damage - should be avoided. Will stay on ground for a few seconds after allowing the player to melee attack.
Spawn Reinforcements Spawns penguins without tanks (Phase 2)
Spawn Reinforcements Spawns penguin mini UFOs (Phase 3)
Pulse Cannon Flies across the area firing a pulse cannon
Boss size compared to player

Phase 1 (100% - 80% Health)

  • Move/Fire
  • Swoop

Phase 2 (80% - 33% Health)

Two penguin tanks spawn, one on each side of the area

  • Move/Fire
  • Swoop
  • Teleport
  • Slam

Spawn Reinforcements (Penguins without tanks)

Phase 3 (Less than 33% Health)

Two penguin mini UFOs and two more penguin tanks spawn, one on each side of the area.

  • Move/Fire
  • Teleport
  • Slam
  • Spawn Reinforcements (Penguin mini UFOs)
  • Pulse Cannon

Strategy

Penguin Tank.png
It is recommended to have at least Titanium Armour and both ranged and meelee weapons to fight Dreadwing. A shield is optional, but recommended for one-handed weapons. Also, the Pulse Jump tech is beyond useful for bounding over lone penguin minions that the boss beamed down. As the arena is long and flat, the Energy Dash tech is useful for easy movement and avoiding his Pulse Cannon attack. To weather most of the Smash attack damage, a shield can be useful. When Dreadwing crashes, it is a wise idea to use a very powerful melee weapon such as a hammer on him while he is down. If the player is using a slow-firing weapon, like a rocket launcher, Dreadwing may teleport out of the way before the projectile hits.

Dreadwing's minions are fairly weak, one or two hits from a fairly good weapon will kill them. The tanks are much hardier and warier players should not venture into the sides of the arena. The tanks are extremely slow and easy to escape, however.

Trivia

  • Prior to Upbeat Giraffe, he was the Tier 1 Boss, and was summoned after completing the tutorial quests using Distress Beacon.
  • As a tier 1 boss, Dreadwing seemed to be the most complete Boss implemented at the time. Unlike all other bosses, which used AIs borrowed from lesser mobs with different attacks or sounds, Dreadwing had its own attacks, AI, and animations. It was commonly considered the most fun boss to fight in the game by many players.
  • Dreadwing was first revealed in public stream at Insomnia Gaming Festival[1].

Sources

  1. http://playstarbound.com/wp-content/uploads/2013/08/sbchronicleseptember.html

History

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Bosses
Dreadwing the PenguinErchius HorrorIxodoomShockhopper Mk I
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