This one-handed weapon shoots fireballs that can set enemies on fire. It also has a charge mechanic.
Uncharged shots cost 5 energy per shot and incur a 0.1-second delay before the next shot can be fired. Base power of uncharged shots is ~5.3.
Holding the trigger for 1 second causes a charged shot to be fired when the trigger is released. Charged shots cost 40 energy per shot and incur a 0.5-second delay before the next shot can be fired. Base power of charged shots is 31.5.