Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Data:Florancabinet2 + (Frightened. The fangs on this cabinet are razor sharp.)
- Data:Florancabinet1 + (Frightened. The fangs on this cabinet are razor sharp.)
- Data:Metalbarrel1 + (Frustrated. A metal barrel, I can't open it.)
- Data:Outpostsmallmonitor + (Frustrated. I cannot make out what is written on this monitor.)
- Data:Sewergauge + (Frustrated. This gauge serves an unknown purpose.)
- Data:Bunkerposter1 + (Frustrated. Trying to guess the missing text will irritate me for days.)
- Data:Flowerspring + (Gleeful. A pretty spring flower.)
- Data:Medievalcabinet + (Grateful. A finely made wooden cabinet.)
- Data:Embercoral5 + (Greedy. A golden coral shrub.)
- Data:Embercoral3 + (Greedy. A golden coral shrub.)
- Data:Embercoral4 + (Greedy. A golden coral shrub.)
- Data:Embercoral2 + (Greedy. A golden coral shrub.)
- Data:Embercoral1 + (Greedy. A golden coral shrub.)
- Data:Medievaldiningtable + (Greedy. It has been a long time since I was present at a Glitch feast. Few in the universe are capable of such merriment.)
- Data:Protectoratebrokenportrait5 + (Grieving. I don't want to think about it...)
- Data:Jukebox + (Groovy. The music affects my circuits in such a way that I can't help but dance.)
- Data:Ancientdoor + (Guarded. It would not be surprising if this ancient door failed to open.)
- Data:Foundrychair + (Happy. A delightful chair.)
- Data:Redball + (Happy. A lovely decoration.)
- Data:Scorchedcityfridge + (Happy. A refrigerator. A convenient food store.)
- Data:Hayroll + (Happy. Hay all rolled up and ready to be sold.)
- Data:Tier4bed + (Happy. I will sleep well in this bed.)
- Data:Tier3bed + (Happy. I will sleep well in this bed.)
- Data:Protectoratefigures + (Happy. Some nice collectors toys!)
- Data:Holidaylights + (Happy. These twinkling lights add much to the cheery atmosphere.)
- Data:Rainbowbed + (Happy. This bed raises my mood considerably.)
- Data:Kennel + (Happy. This kennel could house an adorable robot dog.)
- Data:Pethouse + (Happy. This kennel would suit my prized piglet.)
- Data:Aviantechstation + (Happy. This station allows me to talk to SAIL.)
- Data:Florantechstation + (Happy. This station allows me to talk to SAIL.)
- Data:Glitchtechstation + (Happy. This station allows me to talk to SAIL.)
- Data:Humantechstation + (Happy. This station allows me to talk to SAIL.)
- Data:Hylotltechstation + (Happy. This station allows me to talk to SAIL.)
- Data:Novakidtechstation + (Happy. This station allows me to talk to SAIL.)
- Data:Techstation + (Happy. This station allows me to talk to SAIL.)
- Data:Decoratedtree + (Happy. This tree makes me want to sing festive songs.)
- Data:Randomfountain + (Hesitant. A fountain.)
- Data:Wateremblem + (Hesitant. Does this symbol mean water or fire? Water. It must be water.)
- Data:Plantdrysapdispenser + (Hesitant. Knowing the effect Drysap has on Florans, it is tempting to destroy this.)
- Data:Fleshchair + (Hesitant. Sitting here would be disconcerting.)
- Data:Classiccupboard + (Hopeful. Perhaps there is something useful within.)
- Data:Challengereturndoor + (Hopeful. Surely, this must be the way out of here.)
- Data:Speedbooster + (Hopeful. The gas from this device has a sweet smell.)
- Data:Paintingbirthofapevenus + (Horrified. I didn't need to see this.)
- Data:Prismrockhumanoid + (Horrified. There appears to be a person inside this prism.)
- Data:Displaylightbroken + (Horrified. What a tragic sight, this light needs a replacement bulb urgently.)
- Data:Medievalstock + (Horrified. You would not want to have to be put in these.)
- Data:Medievalplate + (Humbled. A simple clay plate.)
- Data:Classicapestatue + (Humbled. Is the scale correct?)
- Data:Medievalbucket + (Humbled. This bucket has been used to draw water from wells and streams.)
- Data:Displaylight + (Humbled. This light is diligently performing it's one purpose.)
- Data:Greencandycane2 + (Hungry. I would gamble that this candy cane tastes like mint.)
- Data:Greencandycane3 + (Hungry. I would gamble that this candy cane tastes like mint.)
- Data:Greencandycane1 + (Hungry. I would gamble that this candy cane tastes like mint.)
- Data:Redcandycane1 + (Hungry. I would gamble that this candy cane tastes like peppermint.)
- Data:Redcandycane2 + (Hungry. I would gamble that this candy cane tastes like peppermint.)
- Data:Redcandycane3 + (Hungry. I would gamble that this candy cane tastes like peppermint.)