Morphball can be used to access pathways that are too small for the player to walk inside. However, players in morphball cannot jump very high, and will need to switch back to normal form in order to get over obstacles.
To activate the morphball press 'F'. To switch to normal form, stand between two blocks and press 'F' again.
While in morphball form, clicking will drop a mine. The mine will detonate after a certain amount of time, or will detonate immediately upon contact with a hostile entity. The mine does considerable damage, instantly killing a armoured player and dealing 15 damage to a player in full silver armour.
The mines are subject to gravity, but do not roll down hills. The mines do very minimal terrain damage with a radius of 4 blocks.
This tech consumes 35 Energy per second. Deploying mines does not cost additional energy.
Note: You still receive full damage, thus you can be attacked easily whilst going down hills.
This tech's behavior is based on the Morph Ball ability in the Nintendo game Metroid.
It is possible to trap a player in morph ball by placing blocks completely around them. Unable to leave morphball without any space, they must resort to using its bombs to break free or possibly warp away.