A miniature missile launcher, developed by top Miniknog scientists.
Miniknog Launcher is a Tier 6 Unique Weapon dropped by the Miniknog boss Big Ape. Unlike other Rocket Launcher type weapons, it is 1-Handed and so can in theory be dual-wielded if you find two. It is wielded as an arm-cannon of sorts when held by the player.
It has a 10% chance to drop from the boss when defeated.
When fired, it shoots 1 missile. If the fire button is held down instead of merely being tapped, an additional missile is loaded into the chamber at a rate of 1 missile per 0.5 seconds (i.e. 2 missiles per second) up to a maximum of 4. Each missile has a base power of 14 and costs 12 energy to launch.
As of version 1.3.3: If a player charges any rockets, then releases the mouse button when the muzzle of the Miniknog Launcher is enveloped by a solid block, the Launcher will stop preventing the player from regaining Energy, and upon the next pres of the mouse button, the charged rockets will be released as if the player had charged them normally. Switching weapons while rockets are stored will result in the rockets no longer being stored. This glitch does not work with the Dragonhead Pistol.
A player dual-wielding Miniknog Launchers could use this to their advantage, gaining enough burst DPS to cleanly cut through almost any enemy without getting low on Energy.