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Last edited by Kirisis on 2022-05-04 07:41:55.
|Parameter Name||Variable Type||Description|
|rarity||string||includes: Common, Uncommon, Rare, Legendary|
|price||int||Price in pixels. Influences buying/selling/printing etc|
|maxStack||int||Stacks up to this number|
|statusEffects||string/object mixed array||Defines what status effects the armour gives you when worn in the armour slot. Does not hide the visual effects of the status effects it gives, and can also be used to increase your basic stats.|
|leveledStatusEffects||string/object mixed array||Defines what stat changes the armour applies you when worn in the armour slot. Vanilla armour uses this for stat increases, and these scale depending on the armour's level parameter and the level multiplier set for that stat. Accepts elemental resistances and immunities.|
|level||int||Defines the armour's level, which scales effects in leveledStatusEffects by their level multiplier.|
|effectSources||string array||Defines what particles your armour produces when worn in the vanity slot. Visual effect only.|
|directives||directive||Applies directives to each frame of your armour. Can also be used to create custom armour through use of Silverfeelin's Outfit Generator.|