Talk:Spikefist Mech Arm

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Spikefist Mech Arm: Updates

I had tried to update this page with a more detailed description of the operation of the Spikefist Mech Arm. Unfortunately, there is a bug with the Mech Arms table on the Mechs page such that any edits on this page appear to cause that table to lose track of this page. Therefore, I'll make my edits here, and they can be incorporated into the article proper once that bug has been fixed by the site admins.

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Spikefist Mech Arm is a arm part mech component that can be crafted using salvaged materials found in space encounters. The crafting recipe has a chance to be learned after finding a High-Tech Mech Blueprint. Once learned it can be assembled using a Mech Part Crafting Table and equipped using a Mech Assembly Station on either or both mech arm slots.

While equipped, the player can use the Spikefist Mech Arm, while piloting their mech, to launch the front part of the arm after a 0.2-second windup. This part of the arm, the spikefist, behaves like a boomerang, dealing 195 damage and somewhat-strong directional knockback to enemies it hits on its trajectory. The spikefist can fly for a theoretical maximum of 5 seconds, but a typical flight lasts approximately 1.5 seconds. It is a piercing shot, so it can strike multiple enemies, and it can theoretically strike the same enemy almost three times per second, although in practice it is usually able to hit any given enemy only once or twice per shot. Given its highly dynamic nature, it is difficult to estimate DPS, but given a 0.2 second windup and assuming a 1.5 second flight time, and assuming an enemy is hit either once or twice (once as the fist rockets outward and again as it returns inward), this gives an average DPS of 115 to 230 per enemy struck.

-- Rl.starbound (talk) 03:18, 17 September 2021 (UTC)