Spikefist Mech Arm
Spikefist Mech Arm is an arm part mech component that can be crafted using salvaged materials found in space encounters. The crafting recipe has a chance to be learned after finding a High-Tech Mech Blueprint.
This arm component can be equipped on either or both mech arm slots.
While equipped, the player can use the Spikefist Mech Arm, while piloting their mech, to launch the front part of the arm, the spikefist, after a 0.2 second wind-up. The spikefist behaves similarly to a boomerang, dealing 195 damage and somewhat-strong directional knockback to enemies it hits on its trajectory. It pierces through enemies, but after colliding with terrain, or after slowing sufficiently without a terrain collision, it begins returning to the mech, bouncing off of terrain along the return trip. If the spikefist has been in flight for more than 2.5 seconds, terrain collision is deactivated and it flies straight back to the mech. It is possible for the spikefist to strike the same enemy more than once during its flight, provided at least 0.35 seconds pass per strike. The Spikefist Mech Arm cannot be triggered again while the spikefist is in flight, and a minimum of 0.6 seconds must pass between launches, regardless of flight length.
Due to its variable flight pattern and ability to strike enemies more than one time, estimating the DPS or shots per second of the Spikefist Mech Arm is effectively impossible.
- The Spikefist Mech Arm appears to be inspired by the Death Egg Robot from the Sonic series, matching the Beat Mech Body.