Mechanics reduce the amount of fuel required to travel with exponentially diminishing returns. The initial mechanic reduces required fuel by 10%, the next by 15%, then 17.5%, etc.
Mechanics will engage in combat when chosen as a travel companion. In combat, they will attempt to hit enemies with an NPC Wrench, a two-handed weapon which behaves somewhat like a Soulseeker, having a Tier 1 base DPS of 11 and a fire time of 0.83 seconds (this results in 9.13 base damage for a single hit at tier 1). Mechanics do not possess ranged weaponry, so they cannot hurt enemies which cannot be reached.
Originally Mechanics improved the ship's fuel capacity by 100 periodically when left on the ship. Left alone mechanics would endlessly buff fuel capacity by 100. Eventually, ships could hold a tremendous amount of fuel (players reported to have gotten fuel capacity to over 10,000) though fuel capacity reset whenever your ship is upgraded.
The mechanics were reworked to be more balanced in update 1.3.0.
- Glad Giraffe: Added
- Version 1.3.0: Changed mechanics, now reduces the amount of fuel required to travel with exponentially diminishing returns.