Tenants are a type of NPC spawned by placing a Colony Deed in a suitable room. Tenants have a wide variety of appearances and roles, and can be a valuable source of income and rare items, as a satisfied Tenant will pay various types of rent to the player over time.
Most (but not all) Tenants also offer a variety of generated Quests, which can lead to Tenants requesting to join the player's Crew aboard their Ship. There are also unique Quest types to Tenants, generally focused on building new homes for even more Tenants, which have a higher chance of offering rare and exclusive objects as prizes.
While wandering around, Tenants will interact with each other and just about any object the player can interact with (furniture, wired items, gongs, music players, teleporters, trash bins, etc), and many things the player can't (sinks, hand dryers, arcade games, tombstones, etc). A good spread of interactive objects can keep them from bunching up.
Tenants can be killed by hostile Monsters and NPCs, as well as environmental hazards. However, they will respawn back at the Colony Deed within a few seconds, good as new.
The Basics of Landlording
Colony Deeds cannot just be placed willy-nilly, and will not summon a Tenant unless a bare minimum set of requirements are met.
- The area must be a fully-enclosed space with floor, walls, ceiling and background wall. Walls, ceilings and floors can only have "holes" if they are filled with a Door of some type. Background walls must have no open-air gaps. On player ships, uncovered ship windows are acceptable background walls.
- Platforms do not count as floors or ceilings.
- There must be at least 1 Light and 1 Door.
- There can only be one Colony Deed per room.
After those requirements are met, the Tenant type summoned depends on the Tags of the objects placed within the room. If a Tenant has multiple Tag requirements, both tags do not have to be present on the same object: you can have a "Combat"-tagged object and a separate "Titanium"-tagged object. "Themed" Tenants (see below) will always appear instead of "generics" if those conditions are met. If the room meets the conditions for more than one "themed" Tenant type, the Tenant will be chosen randomly between the potential options.
If you are not getting the Tenant type you like, remove the Deed and try redecorating the room with only the bare requirements for that Tenant, then add more objects once they are summoned. Adding or removing any objects beyond the minimum requirements of a current Tenant will not affect their disposition.
Over time, rent will become available (see "Rent Chances" below), indicated by a present on the Colony Deed screen. Interacting with the Deed summons the Tenant back to pay up. Unpaid rent can be lost if the Tenant is made unhappy or killed, resetting the rent timer.
Removing the Colony Deed from the wall evicts the Tenant with no penalty (unless Rent is waiting to be collected, in which case it is lost). A Tenant will also move out in a huff if conditions change to drop below their minimum living conditions and the problem is not solved shortly. Removing the Deed from a Tenant's room when they have offered to join the player as Crew will not evict the Tenant; the only way to remove them then is to hire them on then dismiss them through the Ship's S.A.I.L. interface.
NPCs created by Tenant-given "rescue" quests will stick around indefinitely, and may themselves offer Quests. However, they pay no rent on their own, and removing the Colony Deed of the Tenant who brought them in will not evict them. They can be killed by hostiles or environmental hazards, but unlike Tenants will not respawn.
Tenants fall under three general categories: Villagers, Guards and Merchants.
Villagers are very common Tenants who basically wander around and mess with stuff. When threatened by Monsters or enemy NPCs, they can do little more than run away.
"Generic" Villagers as found in any NPC village are the lowest-priority type of Tenant, meaning if the requirements for any other Tenants are filled, those will spawn instead.
|Villager||Race||Required Object Tags (Boxes)||Cosmetic Armor||Rent Table||Rent Timeframe||Quests?|
||Specific||Racial (6)||Racial Clothing||Villager||15~30 minutes||Yes|
There is also a large number of "themed" Tenants that can be summoned by filling their rooms with objects with specific Tags.
|Name||Race||Required Object Tags (Boxes)||Cosmetic Armor||Rent Table||Rent Timeframe||Quests?|
|Astro||Random||Astro (24)||Industrial Crew Helmet , Spacesuit Chest, Spacesuit Trousers||Villager||15~30 minutes||Yes|
|Astronaut||Human||Astronaut (24)||Spacesuit Set||Villager||15~30 minutes||Yes|
|Avian Priest||Avian||Aviantomb (24)||Hatchling's Circlet, Sparrow Breastplate, Sparrow Loincloth, Stargazer Acolyte Wings||Villager||15~30 minutes||Yes|
|Barman||Novakid||Saloon (24)||Sombrero, Craftsmen Shirt, Craftsmen Trousers||Villager||15~30 minutes||Yes|
|Bunker Supervisor||Human||Humanbunker (24)||Scouter's Set||Villager||15~30 minutes||Yes|
|Cabin Owner||Human||Cabin (24)||Swamp Hat, Sleeveless Top, Hunter's Trousers||Villager||15~30 minutes||Yes|
|Convict||Human||Humanprison (24)||Jump Suit Set||Villager||15~30 minutes||Yes|
|Creepling||Human||Odd (40)||Creepling Set||Villager||15~30 minutes||Yes|
|Diver||Hylotl||Sea (24)||Deep Diver Helmet, Jump Suit Set||Villager||15~30 minutes||Yes|
|Electrician||Random||Wired (24)||Safety Helmet, Jump Suit Set||Villager||15~30 minutes||Yes|
|Fleshy Collector||Human||Flesh (18)||Anatomy Set||Fleshy Collector||10~30 minutes||??|
|Friendly Cultist||Human||Evil (24)||Cultist Set||Villager||15~30 minutes||??|
|Gatherer||Avian||Farm (24)||Wild Fungus Set||Villager||15~30 minutes||Yes|
|Grounded||Avian||Avianairship (18)||Pirate Set||Villager||15~30 minutes||??|
|Hazmat Scientist||Apex / Human||Odd (14), Science (14)||Hazmat Set||Villager||15~30 minutes||??|
|Hula Dancer||Human||Island (24)||Hawaiian Set||Villager||15~30 minutes||Yes|
|Hunter-Gatherer||Apex / Human||Tar (18)||Prehistoric Set||Hunter-
|Industrial||Random||Industrial (24)||Induatrial Crew Helmet, Jump Suit Set||Villager||15~30 minutes||Yes|
|Maggot Man||Human||Hive (18)||Larva Set||Villager||15~30 minutes||No|
|Miniknog Researcher||Apex||Apexresearchlab (24)||Scientist Glasses, Usurper's Coat, Usurper's Pants||Villager||15~30 minutes||Yes|
|Neon||Apex / Human||Electronic (32)||Neo Set||Villager||15~30 minutes||??|
|Pastel Fan||Human||Pastel (28)||Fairy Set||Villager||15~30 minutes||Yes|
|Philanthropist||Random||Valuable (76)||Moneybags Set||Villager||15~30 minutes||??|
|Plague Doctor||Glitch||Gothic (24)||Plague Master Mask, Merchant Shirt, Wizard Robe Bottoms||Villager||15~30 minutes||Yes|
|Royal Glitch||Glitch||Glitchcastle (24)||Glitch Crown, Dark Knight's Breastplate, Dark Knight's Tassets||Villager||15~30 minutes||Yes|
|Scientist||Apex / Human / Hylotl||Science (24)||Scientist Set||Villager||15~30 minutes||Yes|
|Sewer Worker||Glitch||Glitchsewer (24)||Gas Mask, Craftsmen Shirt, Craftsmen Trousers||Villager||15~30 minutes||??|
|Socialite||Random||Pretty (28), Valuable (42)||Very Subtle Wig, Moneybags Tux, Moneybags Tux Pants||Villager||15~30 minutes||Yes|
|Space Hero||Human||Industrial (12), Astro (12),
Station (12), Space (12),
|Premier Set||Villager||15~30 minutes||??|
|Space Pioneer||Human||Retro Scifi (24)||Space Uniform Set||Villager||15~30 minutes||Yes|
|Spooksman||Floran||Spooky (24)||Skull Mask, Dark Knight's Breastplate, Dark Knight's Tassets, Terrifying Wings||Villager||15~30 minutes||Yes|
|Station||Random||Station (24)||Voyager's Chestguard, Voyager's Trousers||Villager||15~30 minutes||Yes|
|Steampunk Fan||Glitch||Steampunk (24)||Top Hat, Formal Waistcoat, Pirate Pantaloons||Villager||15~30 minutes||Yes|
|Traveller||Human||Traveller (1)||Hiker Set||Villager||15~30 minutes||??|
Guards are armed Tenants who attack hostile monsters and NPCs.
"Generic" Guard Tenants are summoned by placing crafted tiered furniture in their room. These Tenants are equipped with racial armor sets have increasingly powerful stats, but max out at Tier 4 equipment.
|Tier||Race||Required Object Tags (Boxes)||Cosmetic Armor||Rent Table||Rent Timeframe||Quests?|
||4||Specific||Durasteel (12), Combat (8), Racial (8)||Racial Armor||Villager||15~30 minutes||Yes|
|Random||Durasteel (12), Combat (8)||20~30 minutes|
||3||Specific||Titanium (12), Combat (8), Racial (8),||Villager||15~30 minutes||Yes|
|Random||Titanium (12), Combat (8)||20~30 minutes|
||2||Specific||Tungsten (12), Combat (8), Racial (8)||Villager||15~30 minutes||Yes|
|Random||Tungsten (12), Combat (8)||20~30 minutes|
||1||Specific||Combat (8), Racial (8)||Villager||15~30 minutes||Yes|
|Random||Combat (8)||20~30 minutes|
There are also several "themed" Guard Tenants summoned with specific Tags. These Guards have a pre-set Tier, regardless of whatever other objects are placed in the room.
|Name||Tier||Race||Required Object Tags (Boxes)||Cosmetic Armor||Rent Table||Rent Timeframe||Quests?|
|All-Seeing Knight||4||Glitch||Eyepatch (18)||Terrifying Eye Hat, Knight's Breastplate, Knight's Greaves||Villager||15~30 minutes||??|
|Alpaca Guard||3||Alpaca||Alpine (24)||Alpine Guard Set||Villager||15~30 minutes||No|
|Evil Glitch||??||Glitch||Glitchcastle (24), Evil (24)||Executioner's Set, Sweatpants||Villager||15 to 30 minutes||Yes|
|Fenerox Guard||3||Fenerox||Fenerox (30)||Prehistoric Woolly Coat, Prehistoric Woolly Pants, Prehistoric Fur Tail||Villager||15 to 30 minutes||No|
|Floran Sniper||1||Floran||Floranhuntinggrounds (24)||Predatory Set||Villager||15~30 minutes||Yes|
|Lunar Miner||2||Human||Lunarbase (24)||Miner's Set, Scavenger's Pants||Villager||15 to 30 minutes||Yes|
|Rainbow Rogue||3||Glitch||Colourful (18)||Rainbow Hood, Soldier's Breastplate, Soldier's Pants, Shawl of Elation||Villager||15~30 minutes||Yes|
|Space Guard||??||Random||Station (12), Combat (24)||Pathfinder's Set||Villager||15~30 minutes||Yes|
Merchants offer a variety of goods, as well as buy items from the player. While Merchants can offer Quests, they will never offer to join the player's Crew. As with Villagers, they cannot defend themselves from hostile forces and will run away when attacked.
|Race||Required Object Tags (Boxes)||Rent Table||Rent Timeframe||Quests?|
||Specific||Racial (8), Storage (8), Commerce (8)||Merchant||15~30 minutes||Yes|
|Random||Storage (8), Commerce (8)||20~30 minutes|
|Race||Required Object Tags (Boxes)||Rent Table||Rent Timeframe||Quests?|
||Specific||Racial (6), Cooking (8)||Merchant||15~30 minutes||Yes|
|Random||Cooking (8)||20~30 minutes|
There are also a large number of themed Merchants who sell specialized sets of wares, determined by their room's object Tags. See their individual pages for their inventories.
|Name||Race||Required Object Tags (Boxes)||Rent Table||Rent Timeframe||Quests|
|Bonesmith||Floran||Bone (24)||Merchant||15~30 minutes||Yes|
|Deadbeat Merchant||Deadbeat||Scorched (18)||Merchant||15~30 minutes||Yes|
|Flowerpot Salesman||Avian||Spring (18)||Merchant||15~30 minutes||Yes|
|Foundry Merchant||Human||Foundry (18)||Merchant||15~30 minutes||Yes|
|Frogg Merchant||Frogg||Swamp (18)||Villager||15~30 minutes||No|
|Geological Merchant||Glitch||Geode (18)||Merchant||15~30 minutes||Yes|
|Glow Merchant||Human||Bioluminescence (18)||Merchant||15~30 minutes||Yes|
|Inventor||Glitch||Steamspring (18)||Merchant||15~30 minutes||Yes|
|Mushroom Merchant||Agaran||Mushroompatch (18)||Merchant||15~30 minutes||No|
|Naturalist Merchant||Floran / Hylotl||Giantflower (18)||Merchant||15~30 minutes||Yes|
|Oasis Merchant||Avian / Floran||Oasis (18)||Villager||15~30 minutes||Yes|
|Window Salesman||Hylotl||Prism (18)||Villager||15~30 minutes||Yes|
Once a Colony Deed indicates a Tenant's rent is ready, it remains there until the player interacts with the Deed, calling the Tenant back to pay up. The rent timer does not start again until it is collected, so "back rent" will not stack up.
- Fleshy Collector
|Chest Money Treasure||Basic Treasure||Weapon||Produce|
|Hunting Spear x3||Iron Hunting Spear x3||Basic Treasure||Fish Stew||Javelin x3||Meat Dumplings||Meat Pie||Meat Stew||Tarball x3||Throwing Dagger x3||Throwing Dart x3||Coconut x3|
- Pixel Rent amounts
When the rent is paid in Pixels, the Tier of the planet the Tenant inhabits dictates the potential payouts, with more Pixels at higher Tiers.
|7||[not yet possible]||400||450||500||550||600|