Merchant NPCs buy and sell items. They usually carry 10 items at a time; a mix of racial ingredients, weapons, and furniture. The race of the merchant and the difficulty of the planet determines what items the merchant carries.
Several observations have been made where it appears that merchants of any race and on any planet buy items off the player only for a value 5 (five) times less than the inventory indicates (e. g. if a Legendary item is worth 5000 Pixels a merchant would accept it for 1000). The same thing applies to shops and markets, such as ones in The Outpost. In other words, selling items might be fully profitable only in "equal" trading with other players.
- 1 Possible Items
- 1.1 Basic
- 1.2 Guns
- 1.3 Swords
- 1.4 Racial Armor Blueprints
- 1.5 Apex
- 1.6 Avian
- 1.7 Floran
- 1.8 Glitch
- 1.9 Human
- 1.10 Hylotl
- 1.11 Novakid
Common: Axe • Dagger • Shortsword • Broadsword • Hammer • Spear
Racial Armor Blueprints
Each racial merchant can sell the blueprints to that race's armor. The armor tiers available depends on the threat level of the planet that the merchant is on.
- Harmless and Mostly Harmless = Tier 1 Armor
- Moderate and Risky = Tier 1 and 3 Armor
- Dangerous and Extreme = Tier 1, 3, and 5 Armor