Outpost
The Outpost is a premade structure that is accessed through the Ancient Gateways on the starter planet or other lush planets. The outpost is populated by NPCs of all races and lets player access several shops and Quest NPCs.[1]
Players will first arrive at an unusable ancient gateway. Upon heading right, they will arrive at the main area of the outpost.
Once at the outpost, players can register the 2 Stop Teleshop Teleporter bookmark. After doing that, they can teleport straight there from their ship or any other teleporter.
The outpost has a number of different areas and stores. Infinity Express is located in front of the outpost, and Penguin Bay is located out back. It has a cafe-type area with an Outpost Fridge and Chic Cooking Table as well as the EASEL machine for creating custom signs. The Outpost also has a bathroom, a security room and a loading bay.
Players can buy a rotating assortment of themed furniture from Frögg Furnishing, agricultural items from Terramart, and vehicles from the Shipyard Captain on the outskirts past Penguin Bay. Even further past the Penguin Bay is a Treasured Trophies shop which sells rare items.
Below to the left is the Penguin Weapon Shop, which offers upgrades to rare weapons. To the right and further down is the Beakeasy, which will allow one to hire penguin mercenaries as crew members. Within the Beakeasy lies an arcade machine loaded with Mazebound64.
These shops all start out closed (except Infinity Express and the Shipyard Captain) but will open up as the player progresses through the main quest. Frögg Furnishing, 2 Stop Teleshop and Terramart will all open after completing The Erchius Mining Facility; Ursa Miner will open after completing The Lost Teddy; Beakeasy penguin saloon will open after completing Dreadwing the Penguin; Biggy's Reputable Weaponry will appear after completing Grand Pagoda Library, though it will only start offering services after destroying Shockhopper Mk I.
The quest to defeat Shockhopper Mk I and stations to outfit mech vehicles are located underground, just above Beakeasy.
After clearing the Ceremonial Hunting Caverns, the sign shop, EASEL, and the fake ship license shop, Penguin Bay, will open for business. After clearing the Grand Pagoda Library, Biggy's Reputable Weaponry will appear, Treasured Trophies will also arrive at the Outpost to offer goods. Finally, the Mazebound64 arcade machine is playable after clearing the Great Sovereign Temple.
Once a shop opens, it opens to each player in that universe. If a player does the quest to open Ursa Miner with a specific character, it will open to everyone who visits that universe's Outpost. The only way to reverse this is to use /resetuniverseflags
in admin mode to reset the Outpost to its initial state. Penguin Bay, while open, will not sell anything. Another exception is the Beakeasy, which requires each new character to complete Dreadwing the Penguin before opening its doors. As well, Ursa Miner's stock, once the shop is open, is not affected by Outpost progress - rather, the selection of items offered to each character depends on how far that character has progressed through the main story quests.
The outpost resets itself any time all active players leave it. Items in storage containers will be lost when outpost resets.
Outpost Map
Questgivers
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Notable Objects
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Vendors |
Tech Lab
The Tech Lab is a room at the center of the Outpost where tech cards can be exchanged to acquire techs. After a tech is unlocked, the player may return to the Outpost at any time to change their active tech.Initially the scientist here recruits the player to test experimental tech at an obstacle course. There are three separate courses, unlocked after giving the scientist Copper Bars, Silver Bars and Gold Bars that he requests. Completing each course will open the quest for the next and add a new base tech to the player's available selection.
After completing all three courses the Tech Console dispenser will power online, enabling players to buy their own placeable console for managing techs. These consoles function the same as the outpost terminal, but will be destroyed when picked back up.
Beakeasy
Beneath the outpost mercenary penguins do 'shady' business. You'll find the Beakeasy penguin bar underground. There you can get a side quest to defeat Dreadwing. Also, you can play Mazebound64 in the Beakeasy after clearing the Great Sovereign Temple.
After completing Dreadwing the Penguin, the bar will fill with penguin mercenaries, and the bartender will offer dubloons to you at an exchange rate of 3 diamonds each.
Once the other stall becomes occupied (after completing Grand Pagoda Library), you can similarly receive the Penguin Weaponry Testing Site quest to unlock the Penguin Weapon Shop.
Mech Workshop
The same passage underground as the Beakeasy has a workshop for outfitting mech vehicles and assembling parts. The penguin scientist here, Dr. Akaggy, gives a variety of mech quests after you repaired your ship, starting with Test Drive to unlock the ability to pilot mechs.The workshop has a Mech Part Crafting Table and Mech Assembly Station, available for you to access at anytime.
This workshop is the main hub for crafting mech components and swapping out parts in your mech. Completing the quest Penguin Weaponry Testing Site (which unlocks after completing Grand Pagoda Library) will unlock the Penguin Weapon Shop, also located below the Outpost.
Hidden Area
A small hidden room exists underneath the asteroid on which the outpost is built. The Insidious Mask is in a container in this room. The hidden area can be accessed only by using the Spike Sphere or grappling hooks to leap over the left side and navigate the underside of the asteroid. You must take care to avoid falling to an untimely death.
Prior to Cheerful Giraffe, the legacy progression required completing the quest The Under Side to obtain the mask and progress the story. |
Trivia
- The name "Beakeasy" refers to "speakeasy", a type of illegal bar which saw prominence during the 1920-1933 prohibition in the United States.
- In the game asset files, a graphic exists for an outpost planet for the navigation screen. Additionally, there are horizon graphics files (i.e., the images seen when a ship orbits a planet) for the outpost, however these are merely copies of the barren world horizon textures. These half-finished artifacts potentially indicate that outposts were originally intended to be found in the universe, in a similar fashion to Ancient Gates and Space Stations. In addition, there is a version of the Outpost's tiled file that shows a Peacekeeper office to the left of where the player first arrives at the outpost, indicating that the Peacekeepers were originally planned to be part of the outpost before being moved out to being within the universe.
- In the outpost map asset, when removing the front block layer, Outpost Concrete background blocks run far to the left of the weapon shop, potentially indicating that an extra hallway may have been planned for the outpost.
- The music that plays in the outpost, "Planetarium", is the same music that plays during the beginning of the Protectorate introductory mission.
References
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