Tundra is a planetary biome, signified by cold, frozen plains dotted with trees holding crystalline orbs of ice in their branches. Not to be confused with the less dangerous Snow Planetary Biome. They are sometimes referred to as "Frozen" planets.
Tundra biomes can be created and expanded using an Icy Terraformer, and a planet will convert to a Tundra planet once half of the planet's surface has been terraformed into Tundra biome.
Tundra has quite a few similarities to the now-defunct Ice Mini Biome - it even uses Ice's Treasure pool rather than having its own Tundra treasure pool.
Snowmen and Fancy Snowmen can be found on the surface.
Tundra planets are most frequently found orbiting Frozen stars, though they can also be found orbiting Fiery stars as well. Natively-generated Tundra planets have an Extreme threat level and a planetary Tier of 5. Tundra planets are the favorite habitat of the Apex, and Apex villages and dungeons.
- Temperatures at the beam site are dangerously low. The area is frozen, and inhabited only by flora and fauna that are extremely resistant to the cold
- A frozen place, formed of ice - the permafrost runs deep here. Snow storms are common and temperatures are dangerously low.
- This dangerously cold landing site is frozen solid. High likelihood of accidental self-cryopreservation. Protect yourself from the cold.
Materials
Tundra biomes use the Day Tracks plus both Arctic Exploration tracks during the day and the Night Tracks during the night.
Day
- Epsilon Indi
- Hymn to the Stars
- Procyon
- StellarFormation
- Vast Immortal Suns
- Atlas
- Blue Straggler
- Cygnus X1
- Europa
- Arctic Exploration 1
- Arctic Exploration 2
- Haiku
- M54
- On the Beach at Night
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Night
- Jupiter
- Arctic Constellation 1
- Arctic Constellation 2
- Mercury
- Mira
- Procyon
- Tranquility Base
- Psyche
- Accretion Disc
- Cygnus X1
- Eridanus Supervoid
- Horsehead Nebula
- Large Magellanic Cloud
- M54
- Nomads
- On the Beach at Night
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Tundra planets stick to the standards for planetary layer composition.
- Space: Asteroids
- Atmosphere: Atmosphere
- Surface: Tundra (Primary Biome); Garden, Forest, Snow, Midnight, Decayed (Secondary Biomes)
- Subsurface: Underground 0a, Underground 0b, Underground 1a, or Underground 1b
- Shallow Underground: Tarpit, Mushrooms, Wilderness, Mini Village, Underground 0a, Underground 0b, Underground 1a, or Underground 1b
- Mid Underground: Luminous Caves, Stone Caves, Bone Caves, Ice Caves, Underground 0c, Underground 1c, Underground 1d, Underground 3a, Underground 3b, Underground 3c, or Underground 3d
- Deep Underground: Cell Caves, Flesh Caves, Slime Caves, Underground 0d, Underground 5a, Underground 5b, Underground 5c, or Underground 5d
- Core: Blaststone Core Layer, Magmarock Core Layer, or Obsidian Core Layer
Weather in tundra biomes is either snow, blizzard or clear. Weather happens for each planet based on the weights given to the weather types (probability is calculated by dividing a single weight by the sum of all weights); the probability for weather types on tundra planets is as follows:
There are a variety of harvestable crops found in each biome. These can be harvested by interacting with them or by digging them up. They'll drop produce and have a chance to drop a seed which can be replanted.
Wildlife
In addition to procedurally generated creatures, there are a variety of unique monsters, bugs and critters found in tundra biomes. Some of these are also found in other biomes, while others are unique only to tundra biomes. While these unique creatures have a chance to appear on tundra planets, they will not all appear on each one. In addition to unique creatures, each biome has multiple types of both procedural ground and flying creatures.
Unique monsters each have combat attacks, and they must first be weakened before capture. Once weakened players can attempt to capture using a capture pod. If successful they can then be released to battle alongside and follow the player.
Critters are smaller non-combat unique creatures which are not capturable using capture pods. They can be captured without weakening them first by using a relocator gun. After releasing a critter from the relocator it will stay in the area it was released into.
Bugs are very small unique creatures which can be captured using a bug net, and are then stored inside placeable jars. Bugs which are captured using a relocator will fly after release instead of being kept inside a jar.
Unique Drops
Settlements
Tundra planets are most likely to have Apex themed dungeons and villages.
Screenshots
Objects/Items
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File Details
Spawn Command
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