Weather
Weather is a planetary attribute determined solely by the planet's primary Biome. Its effects include various conditions related to that planet, including wind, rain and even meteor showers.
All weather events have 10 seconds of warm-up time and 10 seconds of cool-down time.
Passive Weather | |||||
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Clear | Blizzards | Drizzle | Dust Storms | Light Ashfall | Luminous Rain |
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Rain | Snow | Storms | Sandstorms | Windstorms |
Dangerous Weather | |||
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Acid Rain | Cinder Showers | Large Meteorites | Small Meteorites |
Removed/Disabled Weather | |||||||
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Acid Thunder | Fog | Ground Mist | Hail | Heavy Acid Rain | Icestorm | Spacedust | Space Junk |
Wind
Wind is an attribute that affects all weather. Depending on the current weather event, the wind can have its maximum speed limited. For weather events like rainfall, wind affects both the speed and direction of the weather effect. Wind in at least some weather types can push the player.
Passive Weather
Passive weather cannot directly injure the player. It may still have other effects depending on the weather type.
Clear
Clear is the default weather state and simply means there are no active weather effects. Special locations, such as the Outpost or mission areas, will always only have clear weather. Barren planets and Asteroid Fields are always clear.
Each clear weather event ranges from 40 to 100 seconds (40 seconds to 1 minute, 40 seconds). There is no maximum wind speed during clear weather.
Drizzle
Found on planet types: Garden, Forest
Drizzle is light rainfall. The light rain isn't enough to pool and form puddles, but it will still water your crops for you.
Each drizzle event ranges from 50 to 400 seconds. The maximum wind speed during drizzle is 4.5 tiles per second.
Rain
Found on planet types: Garden, Forest, Ocean, Savannah, Jungle
Heavier rainfall than drizzle. The water that falls can pool into puddles in confined areas. This may break and drop lighting, furniture and crops as items. Rain that falls onto tilled earth will water crops. Rain inflicts the Wet debuff on unsheltered entities.
Each rain event ranges from 40 to 100 seconds (40 seconds to 1 minute, 40 seconds), and the maximum wind speed during rain is 15 tiles per second.
Storms
Found on planet types: Garden, Forest, Ocean, Jungle
Even heavier rainfall than Rain. During a storm, lightning flashes in the background. A storm can result in a large amount of water pooling in confined areas. Storms can water crops and inflict the Wet debuff on entities caught within the downpour.
Each storm ranges from 50 to 400 seconds (50 seconds to 6 minutes, 40 seconds), and the maximum wind speed during a storm is 60 tiles per second.
Luminous Rain
Found on planet types: Moons, Garden, Mutated, Magma
Luminous rain is like drizzle, except the rain will glow. This provides a small amount of illumination to the surrounding area. Luminous rain does not cause the Wet debuff, does not water crops and cannot pool as normal types of rainfall can.
Each luminous rain event ranges from 50 to 400 seconds (50 seconds to 6 minutes, 40 seconds), and the maximum wind speed during luminous rain is 10 tiles per second.
Sandstorm
Found on planet types: Desert, Decayed
Sandstorms cause large amounts of sand to blow in the same direction as the wind. Sandstorms inflict the Slow debuff on any entity exposed to the sandstorm. A hoverbike can be used to bypass the slow effect. Sandstorms also cause small piles of Loose Silt to accumulate along cliffs and walls.
The sandstorm weather event ranges from 50 to 240 seconds (50 seconds to 4 minutes), and the maximum wind speed during a sandstorm is 42 tiles per second.
Snow
Found on planet types: Forest, Snow, Arctic, Tundra
Snow is characterised by snowflakes gently falling from the heavens. Exposed surface blocks will receive a layer of snow, replacing any grass. This effect is only visual. Snow doesn't accumulate or water crops as rain does.
Each snow event ranges from 50 to 400 seconds (50 seconds to 6 minutes, 40 seconds). There is no maximum wind speed during snowy weather.
Blizzards
Found on planet types: Snow, Arctic, Tundra
A blizzard is a very heavy snowstorm. The decreased visibility can make fighting difficult. Despite the visual effects, blizzards do not cause any debuffs or deal any damage.
A blizzard ranges from 50 to 400 seconds (50 seconds to 6 minutes, 40 seconds), and the maximum wind speed during a blizzard is 42 tiles per second.
Windstorms
Found on planet types: Savannah
Windstorms are a purely visual effect that shows gusts of wind blowing through open spaces. Windstorms do not have any effects on exposed entities or blocks.
Each wind storm event ranges from 50 to 400 seconds, and the maximum wind speed during a wind storm is 35 tiles per second.
Dust Storms
Found on planet types: Midnight
Dust Storms are extreme weather events that greatly reduce visibility. Fighting can be quite difficult due to the clouds of dust obscuring the view. Fortunately, dust storms do not cause any other negative effects.
Each duststorm ranges from 50 to 400 seconds (50 seconds to 6 minutes, 40 seconds), and the maximum wind speed during a duststorm is 35 tiles per second.
Light Ashfall
Found on planet types: Volcanic
Light ashfall is another type of wind storm, featuring exclusively on Volcanic planets. Fighting can be difficult due to clouds of ash obscuring vision. Like with snow, exposed blocks will receive a coating of ash.
Light ashfall events have a duration ranging from 50 to 400 seconds (50 seconds to 6 minutes, 40 seconds). There is no maximum wind speed during light ashfall.
Dangerous Weather
Dangerous weather is weather that presents a risk to players, NPCs and buildings alike. Building a permanent structure on a planet prone to dangerous weather is not recommended due to the risks involved.
Acid Rain
Found on planet types: Toxic
Acid rain will cause green, poisonous raindrops to fall from the sky. Entities exposed to the rain are poisoned unless they are immune. (e.g. via consuming an Antidote). Taking shelter after being exposed to acid rain will cause the poison to eventually wear off as normal.
Acid rain ranges from 50 to 400 seconds (50 seconds to 6 minutes, 40 seconds). The maximum wind speed during acid rain is 15 tiles per second.
Cinder Showers
Found on planet types: Volcanic
Cinder Showers are in effect when small sparks and flames begin to blow through the background. Not long after, small flames will fall from the sky. Once they hit a solid block, they'll begin to burn, periodically spreading and throwing out more flames. These flames will cause the Burning debuff upon contact, which also spreads the flames further. But they have a far more insidious threat: flames may destroy the blocks on which they've ignited.
Only flammable or meltable materials (e.g. wood, snow) can be destroyed by cinder showers, even as background blocks. However, the flames themselves can land on more unusual surfaces such as roofing tiles or ash and may spread to more flammable blocks. Trees, surprisingly enough, are unaffected by cinder showers. Furniture impacted by cinder showers will be broken and dropped as an item. Prior to version 1.3, this counted as theft, so players may be wary about being in a flammable village during a cinder shower.
Each cinder shower ranges from 50 to 400 seconds (50 seconds to 6 minutes, 40 seconds). The maximum wind speed during this weather event is 5 tiles per second.
Small Meteorites
Found on planet types: Moons, Decayed, Volcanic, Magma
During a small meteor shower, small meteorites fall from the sky and explode when they come into contact with any player, NPC, monster, vehicle, or solid block. Small meteorites have an explosive area of effect with an approximately 4 block radius and deal 1000 damage (reduced according to defense rating) to players, NPCs, monsters, and vehicles caught within the explosion.
Foreground blocks caught within a 4 block radius of the epicenter are dealt 28 block damage (140 block DPS multiplied by 0.2 second "fire time"), which is sufficient to destroy any vanilla material except Brains or Dead Core. However, blocks that contain a strong material as well as a strong matmod (e.g., Ore) may survive a direct hit from a single meteorite.
Any furniture or other objects that are caught within the explosion are broken and dropped as items. Prior to version 1.3, this counted as theft, so players may be wary about being in a village during a meteor shower.
Small meteor showers have a duration ranging from 30 to 60 seconds. In addition, the maximum wind speed during a meteor shower is 15 tiles per second.
Large Meteorites
Found on planet types: Decayed, Volcanic, Magma
A meteor shower of large meteorites is an exceptionally dangerous - and destructive - event. The speed and size of large meteorites makes them difficult to avoid; they impact a much larger area than small meteorites and can quickly reduce cities and structures to rubble. If a player is aware of a large meteor shower, they should beam away or tunnel deep underground until the meteor shower has passed.
During a large meteor shower, one or a small number of large meteorites fall from the sky and explode when they come into contact with any player, NPC, monster, vehicle, or solid block. Large meteorites have an explosive area of effect with an approximately 4 block radius and deal 1000 damage (reduced according to defense rating) to players, NPCs, monsters, and vehicles caught within the explosion.
Foreground blocks caught within a 20 block radius of the epicenter are dealt 28 block damage (140 block DPS multiplied by 0.2 second "fire time"), which is sufficient to destroy any vanilla material except Brains or Dead Core. However, blocks that contain a strong material as well as a strong matmod (e.g., Ore) may survive a direct hit from a single meteorite.
Any furniture or other objects that are caught within the meteor explosion are broken and dropped as items. Prior to version 1.3, this counted as theft, so players may be wary about being in a village during a meteor shower.
Upon impact of a large meteorite, small meteorite fragments are blown out of the crater and deal contact damage to any surviving players, NPCs, monsters, and vehicles that are nearby. When these fragments strike solid foreground blocks, they become Meteorite Rock foreground blocks.
Large meteor showers last for 10 seconds. The maximum wind speed during this weather type is 15 tiles per second.
Removed/Disabled Weather
These weather effects were available in earlier versions of Starbound, but are no longer present or are simply left unused in the files.
Ash Storm
Ash falls from the sky, accompanied by lightning. Ash Blocks slowly accumulate on the ground. Formerly found in Magma Biome and Volcanic Biome, this no longer occurs as of Version 1.2.0; instead, volcanic planets have light ashfall.
Ash storm events have a duration ranging from 40 to 100 seconds (40 seconds to 1 minute, 40 seconds), and no wind occurs during an ash storm.
Crystal Rain
Crystals rain from the sky, each one dealing 3 damage to the player and blocks on contact.
Crystal rain events have a duration ranging from 50 to 400 seconds (50 seconds to 6 minutes, 40 seconds), and the maximum wind speed during crystal rain is 15 tiles per second.
Fog
One of the weather effects no longer used as of Version 1.2.0, though it still exists in the assets.
Fog events have a duration ranging from 40 to 100 seconds (40 seconds to 1 minute, 40 seconds), and no wind occurs during fog.
Ground Mist
Formerly found in Forest Biome, Grassland Biome, Savannah Biome, and Jungle Biome, this weather effect no longer occurs on any planet as of Version 1.2.0, though it still exists in the assets.
Each ground mist ranges from 40 to 100 seconds (40 seconds to 1 minute, 40 seconds), and no wind occurs during ground mist.
Hail
Once found on frozen planets. Hail was a damaging weather effect that would damage blocks, players and NPCs if they were struck by them. Each piece of hail has a power of 1.
Hail weather events have a duration ranging from 50 to 400 seconds (50 seconds to 6 minutes, 40 seconds), and the maximum wind speed during hail is 15 tiles per second.
Ice Storm
Ice Storms were blizzards which also fling chunks of ice dealing 10 damage to blocks and the player on contact.
Ice storm weather events have a duration ranging from 50 to 400 seconds (50 seconds to 6 minutes, 40 seconds), and there is no maximum wind speed during an ice storm.
Junkstorm
A windstorm which takes pieces of junk with it. This weather event was the primary weather type for Decayed (Scorched) planets. Although Decayed planets now only have Sandstorms, pieces of rubbish and debris can still be observed blowing around.
Each junkstorm event ranges from 50 to 300 seconds (50 seconds to 5 minutes), and the maximum wind speed during a junkstorm is 15 tiles per second.
Small Meteor Showers
A short burst of smaller meteors that fall, all at once, in a half-circle formation. They destroy blocks and leave meteorite rock. Supposedly added in v. Enraged Koala, but no longer occurs in game as of Version 1.2.0.
Spacedust
Formerly found in Arid Biome, Magma Biome, Savannah Biome, and Volcanic Biome, this weather effect now only occurs in Asteroid Fields as of Version 1.2.0.
Each spacedust event ranges from 50 to 400 seconds (50 seconds to 6 minutes, 40 seconds), and the maximum wind speed during spacedust is 15 tiles per second.
Space Junk
Found in Forest Biome, Grassland Biome, Savannah Biome, Moon Biome, and Jungle Biome. Pieces of space junk fall from the sky, dealing 1 damage to blocks and players on contact.
Space Junk weather events have a duration ranging from 50 to 400 seconds (50 seconds to 6 minutes, 40 seconds), and the maximum wind speed during space junk rain is 15 tiles per second.
History
- Acid Rain applies poison instead of direct damage
- Large meteors are no longer accompanied by smaller meteors
- Cinder Showers now only occur on Volcanic planets
- Removed Ash Storms, Fog, Ground Mist and Small Meteor Showers
- Update 9: Added Ember Shower (now known as Cinder Shower)
- Update 7/8: Added Windstorms and Ground Mist
- Update 4/5: Added Ash Storms, Sandstorm, Snowstorm (now known as Blizzard) and Spacedust
- Added Duststorms