|Threat: Low (Tier 1)||Weather|
|Star types: Gentle|
|EPP Required: None|
|Mini Biomes: None|
|Secondary Biomes: Forest|
Garden biomes can be created and expanded using a Lush Terraformer, and a planet will convert to a Garden planet once half of the planet's surface has been terraformed into Garden biome.
Gardens replace a similar biome, Grasslands, that used to exist in beta versions of Starbound.
Garden biome planets can be identified by the keyword Lush in their navigation console description.
- Lush foothills mark this landing location. Both flora and fauna are abundant here. A beam site of immeasurable safety.
- The beam site is located in a tranquil area of great bio-diversity. There are resources here that you could use. A lush and pleasant land.
- Readings indicate the landing site is not unfavourable - the area is safe, and lavish with both flora and fauna. A lush and hospitable place.
The surface layer of gardens is primarily made up of dirt, cobblestone, and mud. There's an abundance of gatherable wood because of the plentiful trees. The planet's primary color in the navigation console and while orbiting above is the primary color of the dirt found there.
The surface of the ground is mostly covered in grass, and the topography is often hilly with small subterranean caves. On the surface and inside caves there are frequently small pools of water.
|Primary material||Sub material||Geological materials|
Gardens can also be found on a number of different planet types as sub biomes. They have a chance of being found as sub biomes on forest, desert, savannah, snow, jungle, toxic, mutated, midnight, or decayed planets.
Garden planets have a much more consistent layer composition compared to other non-Barren planets.
- Space: Asteroids
- Atmosphere: Atmosphere
- Surface: Garden (Primary Biome); Forest (Secondary Biome)
- Subsurface: Underground 0a or Underground 0b
- Shallow Underground: Underground 0a or Underground 0b; Wilderness, Mushrooms, Mini Village, or Tarpit
- Mid Underground: Underground 0c; Ice Caves, Stone Caves, Luminous Caves or Bone Caves
- Deep Underground: Underground 0d (note: this layer always has mud); Cell Caves, Flesh Caves or Slime Caves
- Core: Garden Core Layer
Weather in garden biomes is mostly clear, with occasional light rain and rare rain storms. Weather happens for each planet based on the weights given to the weather types (probability is calculated by dividing a single weight by the sum of all weights); the probability for weather types on garden planets is as follows:
There are a variety of harvestable crops found in each biome. These can be harvested by interacting with them or by digging them up. They'll drop produce and have a chance to drop a seed which can be replanted.
Garden biomes use 2 kinds of night terrors, 1 kind of small passive biped or quadruped, and 1 kind of small passive flying creature.
In addition to procedurally generated creatures, there are a variety of unique monsters, bugs and critters found in garden biomes. Some of these are also found in other biomes, while others are unique only to garden biomes. While these unique creatures have a chance to appear on garden planets, they will not all appear on each one. In addition to unique creatures, each biome has multiple types of both procedural ground and flying creatures.
Unique monsters each have combat attacks, and they must first be weakened before capture. Once weakened players can attempt to capture using a capture pod. If successful they can then be released to battle alongside and follow the player.
Critters are smaller non-combat unique creatures which are not capturable using capture pods. They can be captured without weakening them first by using a relocator gun. After releasing a critter from the relocator it will stay in the area it was released into.
Bugs are very small unique creatures which can be captured using a bug net, and are then stored inside placeable jars. Bugs which are captured using a relocator will fly after release instead of being kept inside a jar.
Garden biome planets always have two settlements on them. A camp, where there's an entrance to a mine dungeon as well as an ancient gate which leads players directly to the outpost after it's been initially repaired using core fragments.
No villages appear in Garden biomes.
Mines are the only dungeon type which appears on Garden planets.
- Perturbed Koala: Added
- Rampaging Koala: Changed name from 'Grasslands' to 'Garden', made starter planet biome