Garden

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Garden Biome Planet.png
Threat: Low (Tier 1) Weather
Star types: Gentle Clear.pngDrizzle.pngRain1.pngThunder.pngGlowingrain.png
EPP Required: None
Mini Biomes: None
Secondary Biomes: Forest
Garden Biome Surface.png
A garden biome.
Garden is a primary biome type characterized by grass and pine trees. Garden planets are a 'low' threat level, geared toward tier 1 in progression. They are the first planet type players will encounter when beginning a new game, and feature the weakest monsters of any planet type.

Garden biomes can be created and expanded using a Lush Terraformer, and a planet will convert to a Garden planet once half of the planet's surface has been terraformed into Garden biome.

Garden planets can only be found orbiting gentle (white) star types. There are no environmental hazards in garden biomes which require use of an environmental protection pack.

Gardens replace a similar biome, Grasslands, that used to exist in beta versions of Starbound.

Gleap, Poptops, and Nutmidges have a chance to be found in garden biomes.

Navigation Console

Garden biome planets can be identified by the keyword Lush in their navigation console description.

  • Lush foothills mark this landing location. Both flora and fauna are abundant here. A beam site of immeasurable safety.
  • The beam site is located in a tranquil area of great bio-diversity. There are resources here that you could use. A lush and pleasant land.
  • Readings indicate the landing site is not unfavourable - the area is safe, and lavish with both flora and fauna. A lush and hospitable place.

Materials

The surface layer of gardens is primarily made up of dirt, cobblestone, and mud. There's an abundance of gatherable wood because of the plentiful trees. The planet's primary color in the navigation console and while orbiting above is the primary color of the dirt found there.

Most common early game ores are found in garden biomes, with of copper, silver ore, gold and iron available near the surface.

The surface of the ground is mostly covered in grass, and the topography is often hilly with small subterranean caves. On the surface and inside caves there are frequently small pools of water.

Primary material Sub material Geological materials

Music Tracks

Garden biomes use the Day Tracks during the day and the Night Tracks during the night.

Day
  • Epsilon Indi
  • Hymn to the Stars
  • Procyon
  • StellarFormation
  • Vast Immortal Suns
  • Atlas
  • Blue Straggler
  • Cygnus X1
  • Europa
  • Haiku
  • M54
  • On the Beach at Night
Night
  • Jupiter
  • Arctic Constellation 1
  • Arctic Constellation 2
  • Mercury
  • Mira
  • Procyon
  • Tranquility Base
  • Psyche
  • Accretion Disc
  • Cygnus X1
  • Eridanus Supervoid
  • Horsehead Nebula
  • Large Magellanic Cloud
  • M54
  • Nomads
  • On the Beach at Night

Sub Biomes

The only sub biome which can be found on garden planets is forest. When forest appear they'll include things like their associated blocks, trees, and crops.

Gardens can also be found on a number of different planet types as sub biomes. They have a chance to be found as sub biomes on forest, desert, savannah, snow, jungle, toxic, mutated, midnight, or decayed planets.

Mini Biomes

Garden biomes have no minor biomes. However, Garden planets can have forest mini biomes like spring or mushroom patch inside forest sub biomes.

Layers

Garden planets have a much more consistent layer composition compared to other non-Barren planets.

Weather

Weather in garden biomes is mostly clear, with occasional light rain and rare rain storms. Weather happens for each planet based on the weights given to the weather types (probability is calculated by dividing a single weight by the sum of all weights); the probability for weather types on garden planets is as follows:

Clear.png Clear 0.85 (85%)
Drizzle.png Drizzle 0.0625 (6.25%)
Rain1.png Rain 0.05 (5%)
Thunder.png Storm 0.025 (2.5%)
Glowingrain.png Glowing Rain 0.0125 (1.25%)

Wild Crops

There are a variety of harvestable crops found in each biome. These can be harvested by interacting with them or by digging them up. They'll drop produce and have a chance to drop a seed which can be replanted.

Wildlife

Garden biomes use 2 kinds of night terrors, 1 kind of small passive biped or quadruped, and 1 kind of small passive flying creature.

In addition to procedurally generated creatures, there are a variety of unique monsters, bugs and critters found in garden biomes. Some of these are also found in other biomes, while others are unique only to garden biomes. While these unique creatures have a chance to appear on garden planets, they will not all appear on each one. In addition to unique creatures, each biome has multiple types of both procedural ground and flying creatures.

Unique monsters each have combat attacks, and they must first be weakened before capture. Once weakened players can attempt to capture using a capture pod. If successful they can then be released to battle alongside and follow the player.

Critters are smaller non-combat unique creatures which are not capturable using capture pods. They can be captured without weakening them first by using a relocator gun. After releasing a critter from the relocator it will stay in the area it was released into.

Bugs are very small unique creatures which can be captured using a bug net, and are then stored inside placeable jars. Bugs which are captured using a relocator will fly after release instead of being kept inside a jar.

Unique Monsters
Gleap
Gleap.png
Poptop
Poptop.png
Nutmidge
Nutmidge.png
Critters
Bird.gif
Bird
Hedgehog.gif
Hedgehog
Snail.gif
Snail
Bunny.gif
Bunny
Tortoise.gif
Tortoise
Mouse.gif
Mouse
Bugs

Unique Drops

Garden biomes have no exclusive costume sets, but there are a selection of cosmetic hats which can be found in Pod Chests. Commonly chests will contain plant fibre, timber, salves or bandages.

Costume Armor

Settlements

An ancient gate found on a garden planet.

Garden biome planets always have two settlements on them. A camp, where there's an entrance to a mine dungeon as well as an ancient gate which leads players directly to the outpost after it's been initially repaired using core fragments.

Ancient Gate

Each garden planet has an ancient gate which players can use to travel to the outpost when they first encounter it. In order to use it initially they'll be tasked with gathering 20 core fragments.

Villages

No villages appear in Garden biomes.

Dungeons

Mines are the only dungeon type which appears on Garden planets.


Screenshots

History

  • Rampaging Koala: Changed name from 'Grasslands' to 'Garden', made starter planet biome