Monster

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Monsters are creatures which can be found on nearly all planets. Monsters can either be procedurally generated or unique, and may be either aggressive or neutral towards the player (except for critters, which are always passive). Aggressive monsters will attack on sight, but neutral monsters will only become hostile if provoked. Killing monsters will usually yield pixels and other resources.

Procedurally Generated Monsters

Random Monster 55 small.gif Random Monster 47.gif Random Monster 49.gif Random Monster 46.gif Random Monster 61 small.gif Random Monster 67 small.gif Random Monster 69 small.gif Random Monster 52.gif

Many monsters that players encounter throughout the game are procedurally generated, meaning they are assembled 'randomly' from a characteristic set, like a planet. Monster attacks, physical features, and color are all assembled based on the seed of the planet, which allows coordinate sharing to include monster locations. The higher the threat is, the more powerful the monsters get.

Generated monsters are separated into classes of monsters based on three characteristics:

  • Size: monsters are either large or small
  • Aggression: monsters are either aggressive (attack on sight) or passive (attack only when attacked)
  • Locomotion: monsters are bipedal (standing on two legs only), quadrupedal (standing on four legs), or flying (uses wings to move around)

Theoretically, 12 classes of monsters can exist based on these separate characteristics. However, large bipedal and large quadrupedal monsters are always aggressive, so there are only 10 classes of generated monsters in practice:

Flying Monsters

  • Passive Small Flying Monster: 14.4 Health, 12 Melee Damage @ Tier 1
  • Aggressive Small Flying Monster: 14.4 Health, 12 Melee Damage @ Tier 1
  • Passive Large Flying Monster: 32.4 Health, 15 Melee Damage @ Tier 1 (can use ranged attacks)
  • Aggressive Large Flying Monster: 32.4 Health, 15 Melee Damage @ Tier 1 (can use ranged attacks)

Bipedal Monsters

  • Passive Small Biped: 21.6 Health, 10 Melee Damage @ Tier 1
  • Aggressive Small Biped: 21.6 Health, 10 Melee Damage @ Tier 1
  • Aggressive Large Biped: 33.75 Health, 15 Melee Damage @ Tier 1

Quadrupedal Monsters

  • Passive Small Quadruped: 14.4 Health, 10 Melee Damage @ Tier 1
  • Aggressive Small Quadruped: 14.4 Health, 10 Melee Damage @ Tier 1
  • Aggressive Large Quadruped: 33.75 Health, 15 Melee Damage @ Tier 1 (only generated monster type that can drop Raw Ribs when killed with hunting weapons)

(Note: Large flying monsters used to be able to use ranged attacks; however, this functionality was removed in Version 1.2.0. Apparently this was actually a bug, however, because the ranged attacks came back in Version 1.2.2.)

Each planet that is not a Barren planet generates 1 passive small flying monster, 1 large flying monster (either passive or aggressive), 2 passive ground creatures (passive small bipeds and quadrupeds), 3 night terrors (aggressive small flying creatures and aggressive large bipeds and quadrupeds), and 2 aggressive ground creatures (aggressive small bipeds and quadrupeds) for use in its various regions. Most surface biomes use all of the generated monsters except for the large flying creature (which only appears in the planet's atmosphere layer); however, Garden surface biomes do not use any aggressive ground creatures, and they only use 2 night terrors, 1 passive small flying creature, and 1 passive ground creature.

If the planet in question is an Ocean, Toxic or Arctic planet, it also generates Fish to populate its liquid layer. Some of the small fish are unique critters, but other small fish and both passive and aggressive large fish are procedurally generated in a similar manner to ground and flying monsters. Large fish have 32.4 health and deal 15 damage at tier 1.

Due to night terrors appearing to harass the player, surface traversal is much more difficult at night, forcing unprepared players to seek protection when the sun begins to set.[1]

Unique Monsters

Unique monsters are those that are pre-designed rather than being made through the procedural generation engine. They can be found on planets, specific to biomes or dungeons, as part of quests, as bosses or as boss minions.

Many unique monsters award progress toward the Pets Collection after being captured in a Capture Pod. These monsters have their collection entry number listed below.

In update 1.4 recolored rare variants of almost all Collection monsters were added. These rare monsters appear in bounty missions and have a very rare chance to appear in the wild. Capturing these monsters earns progress towards the Rare Pets Collection.

Biome Monsters

Biome monsters are only found in specific planetary biomes. They spawn alongside other procedurally generated monsters, so finding a biome does not necessarily mean the monster will be there. Many of these monsters are found in more than one biome.

Mini Biome Monsters

Mini Biome monsters are only found specific mini biomes. They spawn alongside other procedurally generated monsters, so finding a mini biome does not necessarily mean the monster will be there. These monsters are unique to these biomes and are not found anywhere else.

Dungeon Monsters

Dungeon monsters are aggressive monsters found inside dungeons and microdungeons. Many enemies in dungeons are NPCs, there aren't procedurally generated monsters. These monsters can only be found in their corresponding dungeons.

Farm Animals

Farm Animals are a type of unique monster hatched from eggs purchased at Terramart. They allow players to harvest monster drop materials without killing any creatures. Each egg type hatches a different animals, each with unique resources for harvest. These animals cannot be captured, and can be killed by lava and monsters.

Space Monsters

Space monsters are monsters which are designed to operate in zero gravity space encounters. These monsters were added in update 1.3.0, and none are captureable using Capture Pods.

Most of these monsters are best countered with mechs.

Disabled Monsters

These monsters were either in game at one time and removed or exist in the assets but have not yet been implemented. They may or may not be added back in the future.

Unique Monster Table

This table breaks down major details of each unique monster including known locations, base damage and HP (before level multiplier).
 HealthDamageFound In
Allergen915
Apex Brain Mutant7215
Astrofae6510Space Encounters
Chest Trapper1220
Chiropterror7520Space Encounters
Cosmostache11040Space Encounters
Fluffalo2500
Heavy Drone35030Space Encounters
Hemogoblin3012Flesh Mini Biome, Flesh Caves
Ignome5010Desert Biome, Magma Biome, Decayed Biome, Volcanic Biome, Underground 3d, Underground 5d, Fire Vaults
Iguarmor709Desert Biome, Wilderness, Underground 1b, Poison Vaults
Kluex Sentry6010Great Sovereign Temple
Masteroid8035Space Encounters
Mini Drone4812Apex Miniknog Base, Miniknog Stronghold
Mooshi2500
Nutmidge10010Garden, Poison Vaults
Nutmidgeling253Garden
Omnicannon12510Space Encounters
Oogler7015Bones Mini Biome, Bone Caves
Peblit489Savannah Biome, Desert Biome, Forest Biome, Magma Biome, Decayed Biome, Volcanic Biome, Desert Subsurface, Stone Caves, Underground 0a, Underground 0b, Underground 1b, Underground 1d, Fire Vaults, Poison Vaults
Petricub6512Alien Biome, Midnight Biome, Underground 3a, Underground 3c, Underground 5a, Electric Vaults, Ice Vaults
Pipkin7011Steamspring Mini Biome, Ice Vaults
Po Golem7215Sewer Dungeons
Poptop6014Garden, Jungle, Electric Vaults, Poison Vaults
Pulpin409Arctic Biome, Snow Biome, Tundra Biome, Ice Caves, Cell Caves, Underground 0c, Underground 3c, Underground 3d, Underground 5c, Ice Vaults
Ringram5011Alpine Mini Biomes, Ice Vaults
Scaveran488Alien Biome, Arid Biome, Forest Biome, Jungle Biome, Midnight Biome, Poison Vaults
Small Shroom4812Agaran Villages
Snaggler659Ocean Biome, Toxic Biome, Desert Subsurface, Luminous Caves, Underground 0b, Underground 0d, Underground 1d, Poison Vaults
Snaunt6510Forest Biome, Jungle Biome, Toxic Biome, Desert Subsurface, Underground 0c, Underground 0d, Underground 1b, Underground 1d, Poison Vaults
Spinemine200200Space Encounters
Taroni8013Tar Mini Biome, Tarpit, Electric Vaults
Tentacle Clam53Tentacle Biome
Tentacle Gnat53Tentacle Biome
Tentacle Spawner53Tentacle Biome
Tintic5510Arid Biome, Underground 0b, Underground 5a, Underground 5b, Electric Vaults, Poison Vaults
Trifangle10010Space Encounters
Voltip6511Alien Biome, Desert Biome, Underground 0b, Underground 3b, Underground 5b, Electric Vaults

Boss Monsters

Penguin UFO.png

Bosses are very powerful enemies that require skill and strategy to defeat. They come in two types;

  • Sub-Bosses (Procedurally generated) - Sub-bosses will appear on planets and in dungeons and will be different based on the location the player encounters them in. This type of boss drops unique equipment.
  • Bosses (Premade) - Premade Bosses will be at the end of missions, and key story points in the game.

See the bosses page for a full listing.

Monster Mechanics

Monsters have a specific list of mechanics associated with them. This includes where they can spawn, their attack style, physical attributes, et cetera. Each world has a specific height limit for monster spawning. Ground based monsters on the planet surface spawn only a certain distance above the surface layer, while aerial monsters spawn until the start of upper atmospheric asteroids. Monsters will spawn where background blocks are placed, but appear to not spawn where background blocks and lights are placed. However, light alone does not prevent their spawning.

Monster Stat Scaling

Monster power and durability is determined not only by base stats, but also by multipliers which are applied based on planet Tier and any tier bonuses which may be applied on top of planet tier.

Tier Health Multiplier Damage Multiplier
0 0.15 0.5
1 0.45 1.0
2 0.9 2.25
3 1.5 4.0
4 2.25 6.25
5 3.15 9.0
6 4.2 12.25
7 5.4 16.0
8 6.75 20.25
9 8.25 25.0
10 9.9 30.25

Monster Skills

Name Damage Type Monster Type Attack type Note
Attack Poison.png Acid Splatter Poison Ground Range Shoots a glob of acid
Attack Poison.png Acidic Spit Poison Ground Range Shoots a glob of acid
Attack Physical.png Air Chomp Physical Flying Range Flying Melee attack
Attack Fire.png Ancient Flames Fire Ground Range Blue colored flamethrower
Attack Physical.png Barb Spray Physical Flying Range Shoots a line of barbs
Attack Electric.png Beam Burst Electric Ground Range
Attack Poison.png Beetle Swarm Poison Flying Range
Attack Poison.png Blob Shot Poison Ground Range
Attack Poison.png Bloody Vomit Poison Ground Range Shoots a stream of blood
Attack Ice.png Blue Plasma Burst Ice Ground Range
Attack Melee.png Body Slam Melee Ground Melee Jump attack
Attack Poison.png Bone Rain Poison Ground Range
Attack Ice.png Bubble Blast Ice Ground Range
Attack Fire.png Burning Halo Fire Ground Range
Attack Fire.png Burning Oil Fire Ground Range
Attack Electric.png Cell Shock Electric Ground Range
Attack Melee.png Charge Melee Ground Melee Ram attack
Attack Physical.png Dark Plasma Physical Flying Range Fires a rectangular star shape
Attack Melee.png Dive Melee Flying Melee Falls directly on the enemy and retreats upon completion
Attack Physical.png Double Barb Spray Physical Flying Range Shoots two lines of barbs
Attack Fire.png Dragonbreath Fire Flying Range Shoots a large Fireball
Attack Poison.png Explosive Phlegm Poison Ground Range
Attack Fire.png Fireswirl Fire Ground Range Shoots a swirl of flame
Attack Fire.png Flame Burst Fire Flying Range Shoots a line of flames
Attack Physical.png Flesh Spatter Physical Moontant Range
Attack Poison.png Fly Swarm Poison Flying Range Shoots a swarm of flies
Attack Ice.png Frozen Gravity Ball Ice Ground Range
Attack Poison.png Gas Belch Poison Ground Range
Attack Poison.png Goo Roller Poison Ground Range
Attack Ice.png Ice Blast Ice Ground Range
Attack Ice.png Ice Shard Spray Ice Ground Range
Attack Ice.png Iceshot Ice Flying Range
Attack Poison.png Ink Spray Poison Flying Range
Attack Poison.png Leafy Gust Poison Ground Range
Attack Electric.png Light Ball Electric Ground Range
Attack Poison.png Optic Blast Poison Ground Range
Attack Fire.png Orb of Zots Fire Ground Range
Attack Electric.png Plasma Sweep Electric Ground Range
Attack Electric.png Plasma Torpedo Electric Ground Range Fires medium length beams of plasma
Attack Poison.png Putrid Pelt Poison Ground Range
Attack Poison.png Putrid Wave Poison Ground Range
Attack Electric.png Shock Ball Electric Ground Range Fires a large ball of Electricity, dissipates quickly
Attack Electric.png Shocking Wave Electric Ground Range
Attack Poison.png Shodowy Vapors Poison Flying Range
Attack Poison.png Sniper's Eye Poison Ground Range
Attack Poison.png Sonic Wave Poison Flying Range Fires a green wave of energy
Attack Electric.png Spark Spray Electric Ground Range
Attack Fire.png Spice Cloud Fire Flying Range
Attack Physical.png Spin Slash Physical Flying Range
Attack Electric.png Static Discharge Electric Ground Range
Attack Ice.png Stone Cold Ice Ground Range
Attack Melee.png Swoop Melee Flying Melee Flying charge
Attack Fire.png Tobold's Revenge Fire Ground Range
Attack Poison.png Toxic Regurgitation Poison Ground Range
Attack Poison.png Toxic Seed Poison Ground Range
Attack Physical.png Twisting Pulse Physical Flying Range Shoots swirling red energy
Attack Ice.png Water Gun Ice Ground Range Shoots a stream of water
Attack Poison.png Wheezy Bubble Poison Ground Range
Attack Fire.png Wyrmling Breath Fire Ground Range


References

  1. http://playstarbound.com/weekly-update-1122/