Pets are companions that accompany the player. They come in two types, ship pets, and captured pets. Ship pets will not leave the players ship and are created when the game begins. Full-size monsters are also able to be captured using capture pods. Most pet equipment is crafted using a Pet Station.
Tiy: These are ship pets, companions you get to know through circumstance rather than choice. These pets just happened to be in the ship you fled with. In the case of humans, that could be the last cat in the universe! Given the destruction of earth.
Ship pets are generated at character creation and are unique to racial ship types. The color of these pets is determined when the game begins and can not be changed (Unless you use admin commands). If players would like a different color/pattern for their ship pet by normal means they may need to start a few new characters until they get the appearance they desire. There's only one way known to alter the color/pattern for ship pets.
These pets never leave the ship, and because they don't follow or get lost they have more advanced behavior than captured pets. They will interact with captured pets if they're brought on board. Pet accessories such as Little Red Ball and Pet House can be purchased at Terramart on the Outpost.
Ship Pet Palette Swap
As mentioned above it is possible to change the pattern of a ship pet although it will take some effort. you'll need to enable admin commands to start off, place your cursor above your ship S.A.I.L, after doing this go ahead and type in the command /entityeval object.smash(), The S.A.I.L should drop to the ground and your current ship pet will disappear, go ahead and place your S.A.I.L back and watch as a new ship pet will spawn with a different palette.
Ship pets have hidden stats for hunger, tiredness, playfulness, and curiosity. They will behave differently based on the current state of those stats.
Ship Pet Behaviors
- Playful pets will play with pet toy items such as Little Red Ball.
- Curious pets will follow the player and examine nearby objects and decide if it likes them.
- Sleepy pets will sleep in the pet house item, or wherever they like if it is not present.
- Every ship pet is unique in what it likes. (because it decides with a random number generator)
|Pet||Pet Name||Racial Ship||Color Variants|
Capturing critters is a mechanic where the player can catch wild creatures found throughout the game and use them as companions. Aggressive monsters can be captured using a Capture Pod, crafted at a Pet Station. The monster must first be weakened, then the Capture Pod can be thrown at the monster to capture it.
Non-aggressive critters, bugs, fish and farm animals cannot be captured using a capture pod. To move them players can use a relocator gun. This will 'pick up' these creatures and place them somewhere else. Creatures moved using a relocator won't follow or protect the player, but will continue to move about like normal.
I really like the fact that in Pokémon each of the enemies you encounter in your journey can become an ally or a tool for the player to use. Also, the idea that the player is out there to explore and catalogue their findings. We’ve drawn inspiration from both of these ideas in Starbound. I also like the concept of fostering some kind of attachment between a player and the creatures in the game. -- Tiy
Pet collars are special augments that can be attached to pets inside Capture Pods. They're applied by selecting the collar and right-clicking the filled capture pod. Each collar provides a unique effect, and only one can be applied per pet.
Currently applying a collar overwrites any previously applied collars.
|Monster Whisperer||Capture a monster.
How does it fit in that tiny ball?
|Collect a monster using a Capture Pod.|
After capturing a new monster a notification will appear at the bottom of the screen, announcing the completion of a collection entry. That monsters image will then appear inside the Collections Library window, with a description which appears when moused over.
Most unique monsters award progress toward the collection, with a few exceptions. Procedural monsters do not award progress when captured inside a Capture Pod.
Below is the full listing of capturable monsters in the Pets Collection along with their collection number. Remember that some other animals other than these are capturable; these are not listed here simply because they are not included in the Pets Collection.
Rare Pets Collection
Rare pets are monster elemental variants which are less commonly found. Though they have a different appearance, they have identical drop pools as their non-elemental counterparts and can be captured.
Collecting each one fills in an entry in the Rare Pets Collection.
There are a few small non-aggressive wild pets which can be captured in Capture Pods.
|Pet||Pet Name||Capture Details|
|Pinfriend||Pinfriend is a dog found at the Outpost that also spawns in procedurally generated encounters like small camps, caves and Human Campsites. It was designed by Rhopunzel and was modeled and named after her real-life dog.
Pinfriend can only be captured in the wild, when found at the outpost he isn't capturable.
|Black Cat||Can sometimes be found in Hylotl Villages and can be captured.|
|Floki||Floki is a pure white kitten based on Chucklefish artist Necotho's real life pet. Floki can only be found in the bunny and cat challenge Door room.|
Other pets can be found in the game files but have not been implemented in the game.
|Pet||Pet Name||Capture Details|
|Orbis||Orbis is a pet which is found in the game assets. It has not yet been implemented in the game.|