Agaran
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The Agaran are a friendly non-playable race found primarily in the Mushroom Patch biome. They speak a bizarre language that does not properly translate (similar to the Anguish Languish), but their general meaning can be muddled out with patience and study.
Like all non-player-race NPCs, Agarans do not give quests.
Contents
Encounters
Mushroom Patch
Agaran Villages are scattered buildings throughout Mushroom Patch biomes. They are simple wooden affairs that look like normal human-built buildings, but with Mushroom Block roofs. Storage devices in these homes may contain Core Fragments, making them a valuable stop for characters in early-game.
Agaran Merchants (signified by them shouting "Clink!") sell a variety of mushroom-based food items:
All non-Merchant Agaran will fight when threatened. They do not have guns, and only attack with broadswords.
Tenants
An Agaran Merchant can be summoned as a Tenant by placing a Colony Deed in a suitable room with enough "boxes" of "Mushroompatch"-tagged decor. Like the Merchants found in the Mushroom Patch, this Agaran sells shroom-based foodstuffs.
Name | Type (lvl) | Race | Biome | Required Object Types (Boxes) | Rent Chances | Rent Timeframe | |
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Agaran Merchant | Merchant | Agaran | Mushroom Patch or Mushrooms | Mushroompatch (18) | Merchant | 15 to 30 minutes |
Beta development & differences
The Agarans in the "Koala" version Beta build were not outwardly hostile to the player (like all NPCs at the time, they could be attacked which would make them hostile). However, they were presented in a considerably more sinister light, both in-game and in developer posts online, making them out to be a huge threat to all races with shadowy ties to the Floran and Greenfinger (when that name referred to a singular character in the lore and not the title it is now).
This plot thread would end up abandoned by the "Giraffe" builds, and the Agaran became the simple harmless weirdos they are now. |
Encounters"Friendly" Agaran villages could be found in Mushroom biomes as they are now, though their designs were far simpler. The merchants there inexplicably sold weapons like high-powered rifles. There were also passive mushroom-based creatures wandering about, though whether these were monsters or perhaps even juvenile Agaran is unknown. Storage devices could contain furniture blueprints, as well as procedurally-generated Mushroom Swords (now removed from the game competely) and Mushroom Shields. Agaran-based microdungeons scattered throughout the universe, however, painted a much darker picture of the race. These microdungeons were frequently decorated with Giant Agaran Mushrooms and several varieties of Fungal Pod, including the disturbing Trapped Apex Pod.
Agaran had the chance to drop their "caps" when killed, which could then be worn by the player: The Lore book "The Agaran Menace" was also in the game files in Koala, overtly stating the Agaran were a threat to all races. It is unknown how this book was acquired outside of the "/spawnitem" command while in /admin mode. Developer postsThe Starbound Chronicle, the monthly online "newspaper" for Starbound developments, ran the addition of the Agaran as a feature story in the February 2014 edition. In it, the Agaran being a deadly threat was put in no uncertain terms, telling the story of a team of doomed Hylotl missionaries and their last stand against a brutal Agaran horde. The March edition followed up with a transcript of chronicle reporter Charlton McVicar's last known transmission. It offered scant but unpleasant details on Agarans using pods on (or with?) Florans for unknown purposes, and Charlton's call for massive military force to be used against the Agaran before his transmission cut off. In April, Mollygos posted a the two-page comic "McVicar Makes a Friend" to the Starbound messageboards, written by Ashton Raze with art by Aviv Or. The comic follows the events of March's newsletter, featuring Charlton's rescue from the Agaran by Hylotl adventurer Hiraki Corale. |
Dialogue | |||||
The following are examples of Agaran dialogue. Their response differs depending on the race the player's character is. | |||||
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Trivia
- Agarans are one of the races that do not have a corresponding fossil.
- Internally to the game code, Agarans are just Florans wearing suits, not an actual species. This is why they use the Floran sound effects. This is similar to Alpaca, Deadbeats, and Froggs, but unlike Fenerox, Penguins, and Shadows.