Easily one of the most enigmatic known races, the Novakid are sapient glowing gas-bags in a humanoid shape, with metallic "brands" where their faces would be. A generally carefree and capricious people with notoriously short memories and attention spans, they live in the moment, wandering the stars in search of adventure or whatever, with little reflection on the past. So unconcerned are they with what happened before now, they have forgotten their own origins, having never bothered to catalog their history. Thus where they came from and how they were formed may forever be a mystery.
Compounding the oddity of their existence is their culture, which greatly resembles that of the "Wild West" era of Earth. Their technology is heavily steam-based, with great linked-train starships, and they favor slug-throwing pistols over melee weapons. Whether this is how they've always been or if it's a recent thing is, of course, unknown, as the Novakid sure don't remember.
As they have largely kept themselves out of interstellar affairs, Novakid are something of a rare sight in the universe.
Novakid as the player character
As with the other player races, Novakid characters are given a set of uniquely-styled Armors, their own Ship type (with included Pet), and two unique Mech bodies. The Novakid equipment is very Old West, with hide-leather clothes and wide-brimmed hats. Their stats are the same for all other race's equipment at the same Tier.
While race-specific crafted items can be traded between characters of different races and used freely, there is currently no mechanism to allow a character to craft other races' unique items, or obtain a different Ship (and Ship Pet) in any capacity, without modding the game.
A Novakid player has four sets of race-specific Starter Clothing to choose from in the Character Creator, plus the standard-issue Protectorate T-Shirt and Protectorate Vest. These items have no defensive capabilities whatsoever. These four sets are also used to clothe randomly-generated Novakid NPC villagers.
Novakid Racial Armor
|Deputy's Set||50||25||10||10||Deputy's Hat||Deputy's Vest||Deputy's Slacks||Tier01|
|Bandit Set||100||45||20||20||Bandit Hat||Bandit Vest||Bandit Chaps||Tier02|
|Outlaw Set||150||60||30||30||Outlaw Hat||Outlaw Chest||Outlaw Pants||Tier03|
|Sheriff's Set||200||70||40||40||Sheriff's Hat||Sheriff's Vest||Sheriff's Slacks||Tier04|
|Bandito's Set||250||75||125||50||Bandito's Sombrero||Bandito's Poncho||Bandito's Pants||Tier05|
|Bonesaw's Set||300||75||50||50||Bonesaw's Hat||Bonesaw's Coat||Bonesaw's Slacks||Tier05|
|Varmint's Set||250||75||50||100||Varmint's Hat||Varmint's Plate||Varmint's Pants||Tier05|
|Gambler's Set||300||80||150||60||Gambler's Hat||Gambler's Vest||Gambler's Pants||Tier06|
|Wrangler's Set||300||80||60||120||Wrangler's Hat||Wrangler's Plate||Wrangler's Pants||Tier06|
|Clockwork Set||360||80||60||60||Clockwork Hat||Clockwork Jacket||Clockwork Trousers||Tier06|
There are a few pieces of Novakid-related Cosmetic Armors to be found scattered across the universe. While these pieces can be found in random chests in any given Biome, they have a slightly higher chance of appearing within Novakid Villages. Like the Starter Clothing, these have no defensive capabilities, but let the player customize their character's appearance.
While the other six playable races all share a "generic" pool of craftable weapons though the Anvil / Forge / Replicator Crafting Station series, the Novakid have a unique set of "default" weapons. True to their "Wild West" nature, this set is heavily geared towards guns rather than melee combat.
|Iron Assault Rifle||Assault Rifle||1.2||9.1||31.5||Spray n' Pray||Anvil||Tier1|
|Tungsten Shotgun||Shotgun||18.9||0.8||31.5||Burst Shot||Anvil||Tier2|
|Titanium Sniper Rifle||Sniper Rifle||22.1||0.8||25.5||Piercing Shot||Forge||Tier3|
|Titanium Machine Pistol||Machine Pistol||1.5||9.1||21||N/A||Forge||Tier3|
|Durasteel Assault Rifle||Assault Rifle||2.9||9.1||31.5||Grenade Launcher||Replicator||Tier4|
The Novakid Ship resembles a steam locomotive engine. Its size can be expanded by obtaining more Crew members, which allows the player to buy a higher-class Ship Licence from Penguin Pete for every two more Crew members. Alternately, the player can buy counterfeit licenses from Penguin Bay: these licenses are expensive, but do not have crew requirements attached to them.
When upgraded to the Condor Class (the largest Ship class), the Novakid ship has added four large "boxcars" in a row behind the main engine. This makes the Novakid ship the longest of the player ships, but not the largest in number of usable tiles.
Novakid ship pets are Snuggets, coming in one of ten different colors chosen at random.
Novakid player-characters have the ability to craft two unique Mech body types.
The Marshal-00 Mech Body is the first Mech body the player will obtain, by completing Dr. Akaggy's "Test Drive" quest at the Outpost and unlocking the ability to use Mechs. Its advanced version, the Marshal Mech Body, is obtained by completing Akaggy's later "Advanced Test Drive" quest.
These two bodies have the same stats as other races' "default" Mech Bodies earned from the same quests.
Novakid as NPCs
Novakid are easily the rarest of NPCs, having been the last playable race put into the game, and their village not even implemented until the 1.1.0 update. Outside of their villages, they currently only appear in space encounters and in space stations.
Villages & Dungeons
Novakid villages can be found on all planet types that can have surface-level full-sized dungeons except for Lush (aka "starter") planets. Unlike other races' dungeons, there are no specific planet types they're more likely to occur on.
Their Villages live up to their "Wild West" theme, with wooden buildings full of frontier-style decor.
Currently, there are no hostile Novakid-themed dungeons.
|VILLAGES (FRIENDLY)||DUNGEONS (HOSTILE)|
The Novakid currently have no story-based Quests.
|A variety of Novakid Tenants can be summoned by placing a Colony Deed in a suitably-furnished room.|
These types of Tenant can be any race, dependent on the furniture in the room. If there is not enough race-tagged furniture in the room, the Tenant's race will be chosen at random.
Like the Basic Tenants, these Guards can be any race, dependent on what furniture is placed in their room. Their Armor and combat stats are based on the type of crafted tiered furniture placed in the room.
These Tenants will always be Novakid regardless of whatever racial furniture is placed in the room.
These Tenants can be any of the seven playable races, but that race will always be chosen at random, regardless of the racial tags of the room's furniture.
Novakid currently have no Fossils, largely because they have no bones to fossilize.
- The Novakids were introduced as a stretch goal reward for pre-order sales reaching $500,000. They were the last player-race to be implemented.
- The race was a player suggestion by Bietol. His original proposal for the race can be found here. He credits user Suika Ibuki with inspiring the race with his suggestion and art for the Anodynes race here. Both Bietol and Suika were awarded a custom forum badge for their work.
- Novakid names are often derived from organic nomenclature in chemistry, especially if it pertains to nonpolar molecules; such molecules are often flammable and used for fuel.
- Note: The information below is considered "pseudocanon". It comes from the original concept creator, but has not been used by Chucklefish in any official media. Thus it is not "canon", but is more than fan-theory. It is included here to inform, but should not be taken as "true", as later official updates may contradict it.
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