Colony Deed

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Colony Deed Icon.png
Colony Deed
Deed
Colony Deed.gif

Place in an enclosed building with at least one door and light source and someone will move in!

Colony Deed is an object that summons a Tenant NPC. They can be purchased from Frögg Furnishing in the Outpost for 750 pixels.

When placed on a background wall, the Colony Deed scans the area to see if it meets the basic requirements for summoning a Tenant.

  • The area must be a fully-enclosed space. The background wall cannot have any holes. Walls, ceilings and floors can only have "holes" if they are filled with a Door of some type.
  • There must be at least 1 light source and one Door within the area.
  • Platforms do not count as floors or ceilings.
  • There can only be one Colony Deed in an area.
  • The Deed will fail to spawn the Tenant in the specific circumstance that the right-side block beneath it is solid but the left-side block is a Platform or is empty.

There is no minimum size requirements on a room beyond the space needed to place the Deed, light source, door, and a single Tenant. The door can also be Wired in a way to prevent the Tenant from opening it if the player is feeling cruel. The upper limit of an enclosed area is currently unknown.

The Colony Deed also scans all objects within the area to determine what type of Tenant it will summon. Every object has one or more Tags attached to it, and the number of "blocks" those objects take up is tallied. If the objects placed in a structure meet the requirements for more than one type, then the Tenant with a highest priority number will spawn.

  • For a list of all available Tenants and their specific requirements, see the Tenant page.

Once placed and a Tenant is summoned, the Colony Deed will scan the room on a regular basis to make sure the bare minimum requirements for that Tenant are met, and only those requirements. Objects can be added or removed at will, and as long as the specific Tenant's base needs are met, they will be happy. When trying to obtain a specific Tenant type, place only the objects required, then add any extra items that might interfere with that after the Tenant has arrived (such as Storage objects, which tend to summon generic Merchant Tenants).


Modes

Scanning.gif

Scanning

The deed is scanning walls and objects up to 500 tiles away. Ship walls and windows are valid background walls. There can be only 1 valid colony deed within each enclosed space.

Happy.png

Happy

Indicates that a tenant is alive and happy, with all required objects present and its housing intact.

Unhappy.png

Unhappy

Indicates there are objects missing or the house needs repair. Accompanied by the tenant crying. If the reason the tenant is unhappy is not addressed within 45 seconds the tenant will leave. Tenants pay no rent while unhappy.

Beacon.gif

Beacon

If there is a tenant, then interacting with the spawner activates a beacon, calling the tenant back to the spawner.

Rent.gif

Rent Due

Indicates that the tenant's rent is available for pickup. After interacting with the spawner the tenant will be called home to pay rent. How much rent a tenant pays and how often they pay it is dependent on the type of tenant.

Error.png

Error

Indicates that the structure scan failed because the requirements were not met for any tenant to spawn.

Restore.gif

Restore

Indicates the tenant has been killed and will be revived in 5 to 10 seconds. The deed checks tenant vitals every 1 to 2 seconds.

Vacant.png

Vacated

Note: This mode is currently only available when set true in the Colony Deed object file. (Default: false)

When vacated mode is active the tenant called by the first successful scan becomes the only tenant that can ever be called by that spawner. If the player removes a required item from the structure, that tenant will leave. However, instead of scanning and possibly calling a different type of tenant, the spawner will stay in vacated mode until the original requirements are met again, allowing the original tenant to be spawned.

Racial Descriptions


Apex Icon.png Apex : If placed in a building with a door and a light it will encourage someone to move in.
Avian Icon.png Avian : This device will invite someone to move into the building. Just make sure there's a door and a light.
Floran Icon.png Floran : Ssscreen to hang on building wall. Makes sssomeone move into home!
Glitch Icon.png Glitch : Observant. If placed in a correctly structured building, this colony deed will encourage someone to move in.
Human Icon.png Human : These are great for expanding a colony. Place it in a building with a door and a light and someone will move in.
Hylotl Icon.png Hylotl : If hung in an enclosed building with a door and a light, someone will move in and make it their home.
Novakid Icon.png Novakid : With a colony deed someone'll move into the building. Just make sure the building has a door an' a light source.

Data

File Details

Spawn Command /spawnitem colonydeed
File Name colonydeed.object
File Path assets\objects\spawner\colonydeed