Pleased Giraffe
From Starbounder - Starbound Wiki
Pleased Giraffe, referred to as the "Colony Update", was a large content patch released on August 25th, 2015. It added a large amount of content and introduced the tenant system in addition to a large amount of new content.
It was announced and changes were detailed on the developer blog shortly after release.[1]
Contents
- 1 Changes
- 1.1 Colony System
- 1.2 New Outpost Store: Frögg Furnishings
- 1.3 Improvements to NPCs
- 1.4 Surface Biomes and Sub-Biomes (Tiers 1 – 4)
- 1.5 Universe and Planet Generation
- 1.6 Challenge Rooms
- 1.7 Inventory and Merchants
- 1.8 Tools and Interface
- 1.9 Combat Changes (WIP)
- 1.10 Progression Changes
- 1.11 Farming Changes
- 1.12 And More!
- 1.13 New Items/Objects
- 1.14 Minor Changes / Bug Fixes
- 2 References
Changes
Colony System
- Colonize your worlds! Create a home, decorate it nicely, then place a Colony Deed to attract a tenant!
- The type of NPC who moves in will depend on the type and quality of the home’s furniture and decorations. Decorating a room with several objects from the same theme (such as a biome or material tier) will attract a tenant themed to match!
- Keep your tenants happy and they’ll periodically offer you gifts, some cosmetic and some very useful
New Outpost Store: Frögg Furnishings
- Sells Colony Deeds as well as a variety of furniture in many themes
- The set of specialty furniture available will rotate each (out of game) day, so make sure you keep coming back to see the full selection
- Each furniture set can be used to attract a particular tenant that fits its theme
- Planets: Earth Model, Jupiter Model, Liftoff Seat, Mars Model, Mercury Model, Neptune Model, Pluto Model, Satellite Model, Saturn Model, Sol Model, Space Shuttle Bed, Uranus Model, Venus Model
- Cabin Set: Cabin Bunk Bed, Cabin Chair, Cabin Lamp, Cabin Stool Table, Cabin Stove, Cabin Table, Decorative Antlers
- Kitchen Set: Apple Basket, Box Of Bread, Kitchen Cabinet, Kitchen Shelf, Kitchen Stove Top, Kitchen Table, Kitchen Wall Cabinet, Small Kitchen Wall Cabinet, Tall Kitchen Cabinet
- Gothic Set: Gothic Bed, Gothic Bookcase, Gothic Candle, Gothic Chair, Gothic Couch, Gothic Door
- Island Set: Island Cabinet, Island Chair, Island Hammock, Island Lamp, Island Table
- Retro Set: Retro Cabinet, Retro Chair, Retro Dresser, Retro Pod, Retro Spotlight, Retro Table, Retro Television
- Saloon Set: Saloon Cabinet, Saloon Chair, Saloon Light, Saloon Piano, Saloon Spittoon, Saloon Table
- Ocean Set: Coral Mirror, Sea Lamp, Seashell Armchair, Seashell Bed, Seaweed Pot
- Outdoor Set: Lamp Post, Lamp Post (2), Lamp Post (3), Outdoor Bench, Outdoor Chair, Small Outdoor Bench, Outdoor Fountain
- Spooky Set: Spooky Bed, Spooky Candles, Spooky Cauldron, Spooky Clock, Spooky Pumpkin Head, Spooky Tomb Chair
- Steampunk Set: Steampunk Armchair, Steampunk Bed, Steampunk Desk, Steampunk Globe, Steampunk Lamp, Steampunk Shelf
Improvements to NPCs
- NPCs will now interact with each other and with many different objects in the world (such as warming their hands at a campfire and playing arcade machines). Depending on their personalities they might get sad, excited, fall in love or do all kinds of different things in different situations!
- Added many unique NPC dialogue options and updated some old ones
- Further improved NPC movement and pathfinding
- NPCs now switch between ranged and melee weapons in combat depending on their available energy, range, and whether they can reach the player
- Groups of NPCs now coordinate in combat to attack from different positions and divide themselves between ranged and melee
- Added a tutorial "traveller" NPC to starter planets (Lush)
Surface Biomes and Sub-Biomes (Tiers 1 – 4)
- Major visual improvements to background parallaxes
- All biomes have several types of unique critters (60+)
- Added a huge number of biome-specific microdungeons (450+) (Added to: Lush, Forest, Desert, Ocean, Snow, Arid (Savannah), Jungle, Alien and Toxic planets)
- Added many new biome-specific cosmetic armors and other items
- Randomly generated monsters will now have color palettes that generally match the biome they spawn in
- Re-designed the Toxic surface biome[2] as an industrial wasteland, including additions to the Toxic Ocean Floor (new toxic Waste block, mutant armor set, new trees and bushes)
- Re-designed the Swamp surface mini-biome, now populated by Frog people[3]
- Re-designed Eyepatch surface mini-biome[4] (eye vines, the return of Eye Guard towers as microdungeons)
- Re-designed the Flesh surface mini-biome[5]
- Re-designed the Bone mini-biome
- Re-designed the Bioluminescent mini-biome (added Blue and Yellow bioluminescent rock blocks, multi-colored Glow Fibres (Blue, Orange, Yellow and Green) have been replaced with a single type of Glow Fibre, added Glow Bed and Glow Chair furniture, re-worked the appearance of the Glowbush Lamp, Glowvine Lamp, Glowfibre Chest and the vanity armor Glow Set). Added a Glow Merchant tenant type. Added Fireflies (tiny non-catchable bugs).
- Re-designed the Alpine mini-biome, now inhabited a Celtic-themed Alpaca NPC race (living in houses made out of the new Grassy Rock and Sod blocks, and decorated with various Alpaca Runes)
- Colorization improvements for sky coloring, sunsetting and rising[6]
Universe and Planet Generation
- Redesigned terrain to be more interesting and varied across all world types
- Reduced the number of open caves on the surface, improved cave blending
- Greatly increased the number of dungeons that can spawn on worlds and prevented dungeons from overlapping each other
- Added ores in the background layer
- Disabled Uranium Ore and Solarium Ore from being naturally generated in the game, moved Gold Ore to planets of threat level 5 and above. Iron Ore is now found on planets of all threat levels.
- Improved the appearance of planets in the navigation screen to better indicate the biome and surface liquid, added some visual variety to gas giants
- Dust storms and other heavy weather now affect (slow down) the player
Challenge Rooms
- You can now find portals underground that lead to small instanced challenges. Defeat enemies, navigate dangerous traps or solve puzzles to earn great rewards!
- Challenge portals disappear shortly after you enter, so you won’t be able to enter through the same portal twice.
- Trap implementation in new missions and challenge rooms
Inventory and Merchants
- You can now sell items to most merchants for a portion of their value
- Added an ore merchant to the Outpost where you can purchase raw materials at an inflated price[7]
- Added a third inventory tab for objects (similar to the materials tab)
- Added a sort button to the inventory window to sort items into their appropriate tabs
- Items will not be automatically picked up into the hotbar and materials and objects won’t be automatically picked up when their respective tabs are full
- Added an indicator to inventory tabs when they contain new items
- Added an animation to highlight newly picked up items when switching to a tab
Tools and Interface
- Wire and Paint tools are now unlockable modes for the Matter Manipulator and have clearer icons to indicate their functions
- Inspection tool can now examine liquids, indicates when something is too dark to inspect, and doesn’t try to describe entities (such as monsters) that have no description set
- Targeting will now prioritize monsters and NPCs at the cursor position, and won’t target passive monsters such as critters
- Removed Pickaxe crafting recipes, as they are now only meant to be brief mining boosts found in the world.
Combat Changes (WIP)
- Rebalanced all damage and armor values for players, NPCs and monsters
- Reduced the damage per level increase of weapons and added a bonus damage stat on all tiered armors, allowing weapons to stay viable for longer
- All randomly generated melee weapons have fancy new sprites
- Reworked monster skills and added a windup animation. These will be further expanded and rebalanced in the next update.
- Reworked weapon projectiles, increased bullet speed, added elemental damage types. These will be further expanded in the next update.
- Weapon special ability support added (alt-fires)[8]
- Added attack multiplier to all racial tiered armor
Progression Changes
- Reworked the materials used for crafting progression, greatly reducing the total amount of ore required to advance through the game
- Copper Bars have replaced Oil as the ingredient for Steel, Silver Bars have replaced Uranium Rods as the ingredient for Durasteel, and Gold Bars have replaced Solarium Stars as the ingredient for Tier 6 compounds. The corresponding ores have been moved to planets of appropriate threat level (and Uranium and Solarium Ores have been disabled from spawning naturally).
- Added various upgrade items which can be found throughout the world or acquired from quests, either whole or in pieces
- Tech Card – can be crafted from Tech Chips, used to unlock new tech
- Manipulator Module – can be crafted from Matter Module Components, used to improve your Matter Manipulator
- Upgrade Module – used to improve utility items such as light packs as well as for Ship Upgrades
- Improved many progression quests, but these will change much more in the future
Farming Changes
- Crops now require water to grow! Tilled soil will initially be dry and needs to be moistened by a watering can, rain, or by dropping water on it
- At each stage of a crop’s growth, it will consume the soil’s moisture and need to be watered again to progress further
- Keeping crops under too much water for too long will cause them to be washed away, so be gentle!
- Added Grass Seeds and Flowery Grass Seeds for planting grass
And More!
- 200+ new objects and materials that can be bought, crafted or found in the world
- Many changes to the Floran mission – Including a new boss
- Improved chest loot and added improved graphics for standard and weapon chests
- Added multiple upgrades for the lantern stick back item to improve its brightness (Halogen Pack & Xenon Pack)
- Racial flags can now be bookmarked as teleport destinations (but won’t enable you to teleport from underground)
- Added particles and sounds to smashable objects and made many more objects (such as bushes and spikes) smashable
- Reworked Status Pods to have more interesting and useful effects, including a chance to spawn ore or pixels
- New Quests - Yes I Can!, The First Harvest, Rent Well Spent
New Items/Objects
- New platforms - Ancient Hidden Platform, Ancient Light Platform
- New Trap objects: Avian Flame Trap, Ancient Saw Trap, Air Booster, Ancient Crystal Trap, Ancient Flame Trap, Ancient Ice Trap, Carved Crystal Trap, Jump Booster, Power Booster, Speed Booster, Temple Boulder Trap
- New material - Glow Fibre
- New storage objects - Classic Desk, Library Index, Damaged Small Bookcase, Ancient Essence Chest, Iron Chest, Pod Chest, Weapon Chest, Wooden Chest, Mining Supplies Crate
- New light sources - Broken Display Light, Display Light, Ornate Lantern, Small Flood Light, Small Flickering Flood Light, Study Lamp, Ancient Torch, Ancient Wall Light, Crystal Light, Blue Alert, Skull Wall Torch, Ancient Strip Light 4, Ancient Strip Light 5, Ancient Strip Light 6, Ancient Strip Light 7, Ancient Strip Light 8, Ancient Strip Light 9, Ancient Strip Light 10, Ancient Strip Light 11, Ancient Strip Light 12, Ancient Strip Light 13, Yellow Fairy Lights
- New Armor - Alien Alpaca Villager Set (Alien Alpaca Real Head, Alien Alpaca Real Torso, Alien Alpaca Real Legs), Alpaca Guard Set (Alpaca Guard Real Head, Alpaca Real Guard Torso, Alpaca Real Guard Legs), Anatomy Set (Anatomy Shirt, Human Anatomy Trousers, Apex Anatomy Mask, Avian Anatomy Mask, Avian Anatomy Trousers, Human Anatomy Mask, Hylotl Anatomy Mask), Armoured Cultist Set (Armoured Cultist Hood, Armoured Cultist Chest, Armoured Cultist Greaves, Armoured Cultist Tentacles), Buzzy Set (Buzzy Mask, Buzzy Shirt, Buzzy Pants, Buzzy Wings), Caretaker Set (Caretaker Hood, Caretaker Robes, Caretaker Trousers), Mutant Set (Mutant Head, Mutant Chest, Mutant Legs, Mutagen Back Pipe), Swamp Hat
- New costume backslot armor - Avian God Wings, Bladed Wings, Butterfly Wings (Avian), Demon Wings, Falcon Guard Wings, Guard Wings, Optic Nerve, Tough Chest, Tough Trousers, Tribal Feathers, Tribal Wings
- New pre-order backer hats - Cool Shades, Demon Horn Wig, Dreadful Skull, Giant Bow, Hot Top Hat, Mug Hat, Multicam Operator Cap, Nerdy Meercat, Plague Master Mask, Plume Knight Helm, Sporty Cap, The Hrodgard
- New Paintings - Beautiful Painting, Beautiful Ape Painting, Gothic Ape Painting, Grand Painting, Grand Big Ape Painting, Howler Monkey Painting, Pet Painting, Screaming Painting, Studies in Female Hylotlgy, Subtle Painting, Subtle Ape Painting, Self-Portrait of Hylotl-Shu
- New decorative objects - Biohazard Sign, Classic Banner Bottom, Classic Banner Mid, Classic Banner Mid Symbol, Classic Banner Top, Damaged Grand Bookcase, Damaged Huge Bookcase, Damaged Large Bookcase, Damaged Bookcase, Data Station, Explosive Barrel, Floran Champion Statue, Grand Ornate Bookcase, Hazard Microscope, Huge Ornate Bookcase, Hylotl Warrior Painting, Hylotl Emblem, Hylotl Fake Plant, Large Ornate Bookcase, Library BookcaseQuill and Ink, Small Ornate Bookcase, Component Rune, Alpaca Growth Rune, Home Rune, Knowledge Rune, Life Rune, Ruin Rune, Ancient Prop, Avian Air Emblem, Avian Earth Emblem, Avian Fire Emblem, Avian Water Emblem, Derrick Statue, Distress Beacon (Snow), Floop, Floor, Huge Tentacle Statue, Hylotl Radio, Nameplate (Hylotl), Radioactive Barrel (Tipped), Seismograph, Splendid Flower, Stepladder, Strange Web, Strange Web (2), Strange Web (3), Swamp Chair, Swamp Cot, Symbiote in a Jar, Tattered Classic Banner, Traveller's Meter, Vibrant Plant
- New doors - Horizontal Portcullis, Brick Hidden Door, Brick Hidden Trapdoor, Ancient Door, Ancient Hatch, Saloon Door
- New furniture - Copper Ceiling Light, Copper Crate, Copper Oil Lantern, Copper Support, Copper Wall ShelfDurasteel Portcullis, Dusty Bed, Dusty Chair, Dusty Wooden Table, Glow Bed, Glow Chair, Swamp Bed, Swamp Table, Traditional Table
- New blocks - Blue Bioluminescent Rock, Cabin Roofing, Flower Block, Frozen Dirt, Granite Rock, Grassy Rock, Log Block, Pillar Blocks, Sod Block, Stone Rubble, Waste, Wicker Support Block, Yellow Bioluminescent Rock
- New ore based blocks and platforms - Copper Fence, Copper Gear Block, Copper Roofing, Copper Window, Gold Platform, Silver Platform, Silver Screw
- New wiring objects[9] - Blue Hidden Switch, Countdown Timer, Green Red Light, Pump Sign, Yellow Hidden Switch, Delay Gate, Hylotl Button, Liquid Sensor, Invisible Sound, Jump Pad, Ancient Console (Small)
- New tech - Flying Jump
- New liquid - Slime
Minor Changes / Bug Fixes
- New characters will once again start on randomized worlds instead of sharing a single starter world!
- Weather effects deposit snow and sand on tiles where appropriate
- Ocean liquids become finite when enclosed by background blocks, and removing background blocks under the ocean will let the liquid in
- Codexes will be automatically opened when learned
- Environmental protection bio-implants include protection from lower tier hazards and will be automatically equipped when learned
- Flash breath bar when drowning
- Sort recipes in crafting interface
- Various performance improvements
- Renamed ’moon’ biome to ‘airless’ to avoid confusion among the astronomically knowledgeable
- Added a shipyard to the Outpost, which will be used to purchase additional ship upgrades in the future
- Changes in planet appearance in navigation console (ocean worlds and non-ocean worlds are now more distinguishable)
- Changed procedural monster palettes to often match environment/biome colors.[10]
- Updated weather navigation console icons
- SAIL dialog popups added to the missions.
- Adjusted crafting requirements for tiered craftable furniture.
- Gave Monsters several new elemental attack animations.
- Added color to stacked UI windows[11]
- Changed Blank Tech Card's name to Tech Drive
- Fixed a bug causing monsters to spawn in player-built structures underground
- Fixed several bugs related to weapons and monster attacks across the world wrap line
- Fixed a bug causing NPC weapons to be rerolled when unequipped
- Fixed a bug causing dungeon NPCs to spawn partially underground
- Fixed a bug causing players to be stuck firing after respawn
- Fixed a bug causing pets to eat whole stacks of food on the ground
- Fixed a bug causing UI sound volume to be reduced too far by SFX slider
- Lots of other balance and bug fixes
- Fixed a crash that occurred when opening a regular crafting window after using a crafting table
- Fixed NPCs getting stuck sideways after using beds
- Fixed crash when painting materials with non-paintable material mods
- Fixed crash in merchant interface when setting quantity on items without prices
- Fixed several crashes in tenant dialog options
- Fixed crash with serpent droids in the bunker dungeon
- Fixed default server IP mode configuration for windows
- Fixed missing recipes for tier 6 compounds
- Fixed a bug causing objects to incorrectly play sounds when spawned
- Don’t use bag type filters when using shift click to send items to a bag
- Added prices for many more items and objects
- Added more tenants
- Added underground vines and more underground variety to several surface biomes
- Experimental feature that shows NPC ‘status’ on occasion
- More performance improvements
References
- ↑ http://playstarbound.com/unstable-pleased-giraffe-patch-notes/
- ↑ http://playstarbound.com/31st-july-toxicity/
- ↑ http://playstarbound.com/24th-july-get-outta-my-swamp/
- ↑ http://playstarbound.com/29th-july-all-seeing-eye/
- ↑ http://playstarbound.com/23rd-july-in-the-flesh/
- ↑ http://playstarbound.com/10th-june-sunsettings/
- ↑ http://playstarbound.com/22-july-grass-inspector/
- ↑ http://playstarbound.com/10th-june-sunsettings/
- ↑ http://playstarbound.com/6th-may-turning-up-the-heat/
- ↑ http://playstarbound.com/12th-may-color-coordinating-colonies-cogently
- ↑ https://twitter.com/tiyuri/status/578527527456661504
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