Version 1.0.3
From Starbounder - Starbound Wiki
Version 1.0.3 was a bugfix patch released on July 29th, 2016. It was deployed a week after Version 1.0 launch and was primarily bug fixes identified from that release.
It was announced and changes were detailed on the developer blog shortly after release.[1]
Contents
Changes
We’ve fixed a whole buncha bugs.
Bug fixes
- remove unbalanced wormerang listing from penguin weapon shop
- resolve issue of banner rendering in front of a bookcase
- resolve issue where the Grand Pagoda Library boss would sometimes reset
- resolve issue where some weapons would let you wall jump in distortion sphere
- make ore nibbler critter capturable without exploding
- remove inappropriate tag from farm animal eggs
- no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
- resolve issue where cultists would die on destroying a ballista in the Baron’s Keep
- remove elemental aura visual effect when changing weapons
- resolve issue where techs would interfere with each others tool suppression
- improve performance when player has a lot of quests
- resolve some issues with grappling hook
- bosses are now immune to healing from staff secondary abilities
- some pixels in armors were bad and are now not bad
- fix issue where crew ship benefits would reset on ship upgrade
- this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format
- teach NPCs how to use some trickier doors like wooden gates
- npcs may now get stuck in the ground less often
- make tech gui not crash when encountering unknown tech
- fix 3d printer issue when removing objects
- change power scaling of crew members to more closely match the power scaling of the player
- make it so saplings don’t break when they are unable to grow into a tree
- players should no longer get stuck in the ground if they beam to a friend in distortion sphere
- remove deprecated keybindings
- remove reference to a missing asset for the Avian temple boss
- gui adjustment to allow bigger numbers in the Terrramart shipment box
- remove deprecated elevator recipes
- fix tabbing issues in the codex window
Other
- statically link Visual C++ 2015 for the win32 version of starbound
- keep rotten food in the food tab
- UI usability improvements to server connect screen
- dismiss confirmation windows when the source of them is not in reach
- adjustments to ore samples
- make it impossible to starve to death during cinematics
- pressing the key for a selected action bar slot now deselects the slot
- non-elemental Fluffalo drop more plant fibre
- adjust npc and monster placement for generated quests
- grappling hook adjustments; increased range, functional dual wielding
- NPCs will now beam away to join your ship crew as soon as you recruit them
- natural materials will now magically match the hue shift of the biome when placed
- using the paint tool with the default color setting will clear any hue shift on unpainted blocks
- make vertical scroll bars start at the top by default
- improve one-handed damage of NPCs
- add some clothes and dialog for novakids in generated quests
- change some confusingly inaccurate labels for paintings in the grand pagoda library
- tweak Shockhopper projectile lifetime and damage polys
References
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