Version 1.1.0

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Version 1.1.0 was the first content patch released after Version 1.0. It was released on September 8th, 2016.

The primary features introduced in this patch were the collections window, fishing, and Novakid villages.

It was announced and changes were detailed on the developer blog shortly after release.[1]

This was the last major content patch to publish to 'Nightly' builds each night. After the next patch, Version 1.1.1, development changes to the game were no longer automatically published each day.


Novakid Villages



New Items/Objects

Other Changes

Bug Fixes

  • Biome tenant merchants no longer sell materials for free
  • Fixed a few armor descriptions which were running long inside the crafting window.
  • Resolved an alignment issue with some armor stats inside the crafting window
  • Reduced damage fireworks deal
  • Monsters no longer spawn in moon atmospheres
  • Moontants, Apex Brain Mutants, and Apex Mutants are no longer capturable
  • Removed chance of stray monster spawning during arena sidequest
  • Fixed friendly NPCs and monsters being damaged by environmental effects such as traps
  • Fixed a few edge cases in pathfinding
  • Fixed several items displaying erroneous recipe unlocks when obtained
  • Fixed a bug causing underwater audio filters to continue after quitting to title
  • Fixed several cases of incorrect cursors displaying over GUI elements
  • Fixed a bug in LoS calculation determining whether the player can reach objects
  • Fixed a bug causing Dreadwing’s UFO to visually flip
  • Fixed a bug causing boats to oscillate at the surface of water
  • Fixed a bug causing physics AoE effects to move projectiles
  • Wire Mode overlay is now hidden on protected tiles
  • Lots of typographical/grammatical text fixes