Glad Giraffe

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Glad Giraffe was a content patch released on December 8th, 2015. During development it was referred to as the "Combat Update".

It was announced and changes were detailed on the developer blog shortly after release.[1]



  • Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons! Each two handed weapon type has a variety of secondary attacks available.
    • Yes, some guns now have flashlights
  • Change to hammer mechanics: hold left click to wind up, release to fire
  • Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies
  • Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons
    • Find blueprints to upgrade these weapons into even more powerful and specialized versions at higher tiers
    • Dual wield fist weapons to enable powerful combo finishers
  • A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers
  • Elemental damage types configured for uncommon and rare weapons
  • New fist weapons - Boxing Glove, Brass Knuckles, Claw Glove, Gauntlet, Stun Glove, Vine Fist
  • New non-consumable throwing weapons - Boomerang, Chakram, Frozen Boomerang, Giant Worm, Hard Chakram, Lunarang, Molten Boomerang, Neo Chakram, Saw Chakram
  • New special guns - Remote Grenade Launcher, Translocator

Monster & NPC Combat


  • New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost). Changed vehicles from tech (a player movement modifier) to persistent objects. Now vehicles remain where placed after logging out/in, and take damage.
  • Hoverbikes!
  • New hoverbikes - Green Hoverbike Controller, Khaki Hoverbike Controller, Red Hoverbike Controller
    • Great for travelling across planet surfaces quickly!
    • They include a passenger seat so you can transport your friends!
    • Come in several attractive colors!
    • Drive carefully to avoid blowing yourself up!
  • Boats!
    • Similar to the previous boat tech, useful for crossing large bodies of water
    • Your friends can ride on deck or pose dramatically in the bow
    • New boat - Green Boat Controller
  • Visit Rob Repairo in the Outpost shipyard area to repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost


  • Quest givers’ portraits are shown on quest dialogs and in the log
  • Colonists now occasionally give players new procedural quests to help improve their house or social standing
  • The abandon button can be used on procedural quests and the same quests can now be declined


  • New Midnight planets[2]
  • New Frozen planets
  • Prism, Steamspring, and Hive sub biomes.
  • Over 300 new microdungeons and other improvements to all underground biomes, including background caves and parallaxes
  • Shield Generators can no longer be toggled on and off. They can only be destroyed after taking 250 damage. They also no longer drop Circuit Boards.
  • Outpost Microdungeons no longer spawn underground, and are now surface microdungeons on Frozen planets.
  • Planet parallax redesigned for: Frozen [3] planetary biome
  • Colorization improvements for sky coloring, sunsetting and rising[4]


and much more

New Items and Objects


About a week after full release, on December 15th, 2015, a small bugfix hotpatch was deployed[5];

  • Fix bug with muzzle flash lights staying on in guns
  • Make sure new characters start in a system with a desert and forest planet
  • Fix bug where monsters would be aggressive even if spawned as non-aggressive
  • Make NPCs fire in shorter bursts, even at higher levels
  • Fixed broken merchant quest